// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DIndexBuffer8.hpp" #include "Direct3DDevice8.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D8 { Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_INDEXBUFFER, length), length(length), usage(usage), format(format), pool(pool) { indexBuffer = new sw::Resource(length + 16); } Direct3DIndexBuffer8::~Direct3DIndexBuffer8() { indexBuffer->destruct(); } long Direct3DIndexBuffer8::QueryInterface(const IID &iid, void **object) { TRACE(""); if(iid == IID_IDirect3DIndexBuffer8 || iid == IID_IDirect3DResource8 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DIndexBuffer8::AddRef() { TRACE(""); return Direct3DResource8::AddRef(); } unsigned long Direct3DIndexBuffer8::Release() { TRACE(""); return Direct3DResource8::Release(); } long Direct3DIndexBuffer8::FreePrivateData(const GUID &guid) { TRACE(""); return Direct3DResource8::FreePrivateData(guid); } long Direct3DIndexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { TRACE(""); return Direct3DResource8::GetPrivateData(guid, data, size); } void Direct3DIndexBuffer8::PreLoad() { TRACE(""); Direct3DResource8::PreLoad(); } long Direct3DIndexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { TRACE(""); return Direct3DResource8::SetPrivateData(guid, data, size, flags); } long Direct3DIndexBuffer8::GetDevice(IDirect3DDevice8 **device) { TRACE(""); return Direct3DResource8::GetDevice(device); } unsigned long Direct3DIndexBuffer8::SetPriority(unsigned long newPriority) { TRACE(""); return Direct3DResource8::SetPriority(newPriority); } unsigned long Direct3DIndexBuffer8::GetPriority() { TRACE(""); return Direct3DResource8::GetPriority(); } D3DRESOURCETYPE Direct3DIndexBuffer8::GetType() { TRACE(""); return Direct3DResource8::GetType(); } long Direct3DIndexBuffer8::GetDesc(D3DINDEXBUFFER_DESC *description) { TRACE(""); if(!description) { return INVALIDCALL(); } description->Format = format; description->Pool = pool; description->Size = length; description->Type = GetType(); description->Usage = usage; return 0; } long Direct3DIndexBuffer8::Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) { TRACE(""); if(offset == 0 && size == 0) // Lock whole buffer { size = length; } if(!data || offset + size > length) { return INVALIDCALL(); } lockOffset = offset; lockSize = size; *data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset; indexBuffer->unlock(); return D3D_OK; } long Direct3DIndexBuffer8::Unlock() { TRACE(""); return D3D_OK; } sw::Resource *Direct3DIndexBuffer8::getResource() const { return indexBuffer; } bool Direct3DIndexBuffer8::is32Bit() const { switch(format) { case D3DFMT_INDEX16: return false; case D3DFMT_INDEX32: return true; default: ASSERT(false); } return false; } }