// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3D9.hpp" #include "Direct3D9Ex.hpp" #include "Debug.hpp" #include "resource.h" #include #include namespace D3D9 { class Direct3DShaderValidator9 { public: Direct3DShaderValidator9(); virtual ~Direct3DShaderValidator9(); virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); virtual int __stdcall ValidateShader2(long *shader); virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); }; Direct3DShaderValidator9::Direct3DShaderValidator9() { } Direct3DShaderValidator9::~Direct3DShaderValidator9() { } int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } int __stdcall Direct3DShaderValidator9::ValidateShader2(long *shader) // FIXME { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3) { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3) { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3) // FIXME { TRACE(""); UNIMPLEMENTED(); return true; // FIXME } } static INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { RECT rect; switch(uMsg) { case WM_INITDIALOG: GetWindowRect(GetDesktopWindow(), &rect); SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); SetTimer(hwnd, 1, 100, NULL); return TRUE; case WM_COMMAND: if(LOWORD(wParam) == IDCANCEL) { EndDialog(hwnd, 0); } break; case WM_TIMER: if(IsDebuggerPresent()) { EndDialog(hwnd, 0); } } return FALSE; } static void WaitForDebugger(HINSTANCE instance) { if(!IsDebuggerPresent()) { HRSRC dialog = FindResource(instance, MAKEINTRESOURCE(IDD_DIALOG1), RT_DIALOG); DLGTEMPLATE *dialogTemplate = (DLGTEMPLATE*)LoadResource(instance, dialog); DialogBoxIndirect(instance, dialogTemplate, NULL, DebuggerWaitDialogProc); } } using namespace D3D9; extern "C" { HINSTANCE dllInstance = 0; int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved) { #ifndef NDEBUG if(dllInstance == 0) { FILE *file = fopen("debug.txt", "w"); // Clear debug log if(file) fclose(file); } #endif GTRACE("HINSTANCE instance = 0x%0.8p, unsigned long reason = %d, void *reserved = 0x%0.8p", instance, reason, reserved); dllInstance = instance; switch(reason) { case DLL_PROCESS_DETACH: break; case DLL_PROCESS_ATTACH: #ifndef NDEBUG WaitForDebugger(instance); #endif DisableThreadLibraryCalls(instance); break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; default: SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } return TRUE; } IDirect3D9 *__stdcall Direct3DCreate9(unsigned int version) { GTRACE(""); // D3D_SDK_VERSION check if(version != (31 | 0x80000000) && // 9.0a/b DEBUG_INFO version != 31 && // 9.0a/b version != (32 | 0x80000000) && // 9.0c DEBUG_INFO version != 32) // 9.0c { return 0; } IDirect3D9 *device = new D3D9::Direct3D9(version, dllInstance); if(device) { device->AddRef(); } return device; } HRESULT __stdcall Direct3DCreate9Ex(unsigned int version, IDirect3D9Ex **device) { // D3D_SDK_VERSION check if(version != (31 | 0x80000000) && // 9.0a/b DEBUG_INFO version != 31 && // 9.0a/b version != (32 | 0x80000000) && // 9.0c DEBUG_INFO version != 32) // 9.0c { return NOTAVAILABLE(); } *device = new D3D9::Direct3D9Ex(version, dllInstance); if(device) { (*device)->AddRef(); } else { return OUTOFMEMORY(); } return D3D_OK; } int __stdcall CheckFullscreen() { GTRACE(""); UNIMPLEMENTED(); return FALSE; } int __stdcall D3DPERF_BeginEvent(D3DCOLOR color, const wchar_t *name) { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported return -1; } int __stdcall D3DPERF_EndEvent() { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported return -1; } unsigned long __stdcall D3DPERF_GetStatus() { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported return 0; } int __stdcall D3DPERF_QueryRepeatFrame() { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported return FALSE; } void __stdcall D3DPERF_SetMarker(D3DCOLOR color, const wchar_t *name) { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported } void __stdcall D3DPERF_SetOptions(unsigned long options) { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported } void __stdcall D3DPERF_SetRegion(D3DCOLOR color, const wchar_t *name) { GTRACE(""); // UNIMPLEMENTED(); // PIX unsupported } void __cdecl DebugSetLevel(long level) { GTRACE("long level = %d", level); // UNIMPLEMENTED(); // Debug output unsupported } void __cdecl DebugSetMute(long mute) { GTRACE("long mute = %d", mute); // UNIMPLEMENTED(); // Debug output unsupported } void *__stdcall Direct3DShaderValidatorCreate9() { GTRACE(""); // UNIMPLEMENTED(); return 0; // return new D3D9::Direct3DShaderValidator9(); } void __stdcall PSGPError() { GTRACE(""); UNIMPLEMENTED(); } void __stdcall PSGPSampleTexture() { GTRACE(""); UNIMPLEMENTED(); } }