// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DDevice9Ex.hpp" #include "Direct3D9Ex.hpp" #include "Direct3DSurface9.hpp" #include "Direct3DIndexBuffer9.hpp" #include "Direct3DVertexBuffer9.hpp" #include "Direct3DTexture9.hpp" #include "Direct3DVolumeTexture9.hpp" #include "Direct3DCubeTexture9.hpp" #include "Direct3DVertexDeclaration9.hpp" #include "Direct3DSwapChain9.hpp" #include "Direct3DPixelShader9.hpp" #include "Direct3DVertexShader9.hpp" #include "Direct3DStateBlock9.hpp" #include "Direct3DQuery9.hpp" #include "Direct3DVolume9.hpp" #include "Debug.hpp" #include "Renderer.hpp" #include "FrameBuffer.hpp" #include "Clipper.hpp" #include "Configurator.hpp" #include "Timer.hpp" #include namespace D3D9 { inline unsigned long FtoDW(float f) { return (unsigned long&)f; } inline float DWtoF(unsigned long dw) { return (float&)dw; } Direct3DDevice9Ex::Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : Direct3DDevice9(instance, d3d9ex, adapter, deviceType, focusWindow, behaviourFlags, presentParameters), d3d9ex(d3d9ex) { } Direct3DDevice9Ex::~Direct3DDevice9Ex() { } long Direct3DDevice9Ex::QueryInterface(const IID &iid, void **object) { CriticalSection cs(this); TRACE("const IID &iid = 0x%0.8p, void **object = 0x%0.8p", iid, object); if(iid == IID_IDirect3DDevice9Ex || iid == IID_IDirect3DDevice9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DDevice9Ex::AddRef() { TRACE("void"); return Direct3DDevice9::AddRef(); } unsigned long Direct3DDevice9Ex::Release() { TRACE("void"); return Direct3DDevice9::Release(); } long Direct3DDevice9Ex::BeginScene() { TRACE("void"); return Direct3DDevice9::BeginScene(); } long Direct3DDevice9Ex::BeginStateBlock() { TRACE("void"); return Direct3DDevice9::BeginStateBlock(); } long Direct3DDevice9Ex::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) { TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); return Direct3DDevice9::Clear(count, rects, flags, color, z, stencil); } long Direct3DDevice9Ex::ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) { TRACE("IDirect3DSurface9 *surface = 0x%0.8p, const RECT *rect = 0x%0.8p, D3DCOLOR color = 0x%0.8X", surface, rect, color); return Direct3DDevice9::ColorFill(surface, rect, color); } long Direct3DDevice9Ex::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) { TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, IDirect3DSwapChain9 **swapChain = 0x%0.8p", presentParameters, swapChain); return Direct3DDevice9::CreateAdditionalSwapChain(presentParameters, swapChain); } long Direct3DDevice9Ex::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) { TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); } long Direct3DDevice9Ex::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) { TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int discard = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle); return Direct3DDevice9::CreateDepthStencilSurface(width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle); } long Direct3DDevice9Ex::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) { TRACE("unsigned int length = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DIndexBuffer9 **indexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, format, pool, indexBuffer, sharedHandle); return Direct3DDevice9::CreateIndexBuffer(length, usage, format, pool, indexBuffer, sharedHandle); } long Direct3DDevice9Ex::CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) { TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, pool, surface, sharedHandle); return Direct3DDevice9::CreateOffscreenPlainSurface(width, height, format, pool, surface, sharedHandle); } long Direct3DDevice9Ex::CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) { TRACE("const unsigned long *function = 0x%0.8p, IDirect3DPixelShader9 **shader = 0x%0.8p", function, shader); return Direct3DDevice9::CreatePixelShader(function, shader); } long Direct3DDevice9Ex::CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) { TRACE("D3DQUERYTYPE type = %d, IDirect3DQuery9 **query = 0x%0.8p", type, query); return Direct3DDevice9::CreateQuery(type, query); } long Direct3DDevice9Ex::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) { TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int lockable = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle); return Direct3DDevice9::CreateRenderTarget(width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle); } long Direct3DDevice9Ex::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) { TRACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); return Direct3DDevice9::CreateStateBlock(type, stateBlock); } long Direct3DDevice9Ex::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) { TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle); return Direct3DDevice9::CreateTexture(width, height, levels, usage, format, pool, texture, sharedHandle); } long Direct3DDevice9Ex::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) { TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle); return Direct3DDevice9::CreateVertexBuffer(length, usage, FVF, pool, vertexBuffer, sharedHandle); } long Direct3DDevice9Ex::CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) { TRACE("const D3DVERTEXELEMENT9 *vertexElements = 0x%0.8p, IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", vertexElements, declaration); return Direct3DDevice9::CreateVertexDeclaration(vertexElements, declaration); } long Direct3DDevice9Ex::CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) { TRACE("const unsigned long *function = 0x%0.8p, IDirect3DVertexShader9 **shader = 0x%0.8p", function, shader); return Direct3DDevice9::CreateVertexShader(function, shader); } long Direct3DDevice9Ex::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) { TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DVolumeTexture9 **volumeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); return Direct3DDevice9::CreateVolumeTexture(width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); } long Direct3DDevice9Ex::DeletePatch(unsigned int handle) { TRACE("unsigned int handle = %d", handle); return Direct3DDevice9::DeletePatch(handle); } long Direct3DDevice9Ex::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) { TRACE("D3DPRIMITIVETYPE type = %d, int baseVertexIndex = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int startIndex = %d, unsigned int primitiveCount = %d", type, baseVertexIndex, minIndex, numVertices, startIndex, primitiveCount); return Direct3DDevice9::DrawIndexedPrimitive(type, baseVertexIndex, minIndex, numVertices, startIndex, primitiveCount); } long Direct3DDevice9Ex::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) { TRACE("D3DPRIMITIVETYPE type = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int primitiveCount = %d, const void *indexData = 0x%0.8p, D3DFORMAT indexDataFormat = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", type, minIndex, numVertices, primitiveCount, indexData, indexDataFormat, vertexStreamZeroData, vertexStreamZeroStride); return Direct3DDevice9::DrawIndexedPrimitiveUP(type, minIndex, numVertices, primitiveCount, indexData, indexDataFormat, vertexStreamZeroData, vertexStreamZeroStride); } long Direct3DDevice9Ex::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount) { TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int startVertex = %d, unsigned int primitiveCount = %d", primitiveType, startVertex, primitiveCount); return Direct3DDevice9::DrawPrimitive(primitiveType, startVertex, primitiveCount); } long Direct3DDevice9Ex::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) { TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int primitiveCount = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", primitiveType, primitiveCount, vertexStreamZeroData, vertexStreamZeroStride); return Direct3DDevice9::DrawPrimitiveUP(primitiveType, primitiveCount, vertexStreamZeroData, vertexStreamZeroStride); } long Direct3DDevice9Ex::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) { TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DRECTPATCH_INFO *rectPatchInfo = 0x%0.8p", handle, numSegs, rectPatchInfo); return Direct3DDevice9::DrawRectPatch(handle, numSegs, rectPatchInfo); } long Direct3DDevice9Ex::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) { TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DTRIPATCH_INFO *triPatchInfo = 0x%0.8p", handle, numSegs, triPatchInfo); return Direct3DDevice9::DrawTriPatch(handle, numSegs, triPatchInfo); } long Direct3DDevice9Ex::EndScene() { TRACE("void"); return Direct3DDevice9::EndScene(); } long Direct3DDevice9Ex::EndStateBlock(IDirect3DStateBlock9 **stateBlock) { TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); return Direct3DDevice9::EndStateBlock(stateBlock); } long Direct3DDevice9Ex::EvictManagedResources() { TRACE("void"); return Direct3DDevice9::EvictManagedResources(); } unsigned int Direct3DDevice9Ex::GetAvailableTextureMem() { TRACE("void"); return Direct3DDevice9::GetAvailableTextureMem(); } long Direct3DDevice9Ex::GetBackBuffer(unsigned int swapChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) { TRACE("unsigned int swapChainIndex = %d, unsigned int backBufferIndex = %d, D3DBACKBUFFER_TYPE type = %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); return Direct3DDevice9::GetBackBuffer(swapChainIndex, backBufferIndex, type, backBuffer); } long Direct3DDevice9Ex::GetClipPlane(unsigned long index, float *plane) { TRACE("unsigned long index = %d, float *plane = 0x%0.8p", index, plane); return Direct3DDevice9::GetClipPlane(index, plane); } long Direct3DDevice9Ex::GetClipStatus(D3DCLIPSTATUS9 *clipStatus) { TRACE("D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); return Direct3DDevice9::GetClipStatus(clipStatus); } long Direct3DDevice9Ex::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) { TRACE("D3DDEVICE_CREATION_PARAMETERS *parameters = 0x%0.8p", parameters); return Direct3DDevice9::GetCreationParameters(parameters); } long Direct3DDevice9Ex::GetCurrentTexturePalette(unsigned int *paletteNumber) { TRACE("unsigned int *paletteNumber = 0x%0.8p", paletteNumber); return Direct3DDevice9::GetCurrentTexturePalette(paletteNumber); } long Direct3DDevice9Ex::GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) { TRACE("IDirect3DSurface9 **depthStencilSurface = 0x%0.8p", depthStencilSurface); return Direct3DDevice9::GetDepthStencilSurface(depthStencilSurface); } long Direct3DDevice9Ex::GetDeviceCaps(D3DCAPS9 *caps) { TRACE("D3DCAPS9 *caps = 0x%0.8p", caps); return d3d9ex->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); } long Direct3DDevice9Ex::GetDirect3D(IDirect3D9 **d3d9) { TRACE("IDirect3D9 **d3d9 = 0x%0.8p", d3d9); return Direct3DDevice9::GetDirect3D(d3d9); } long Direct3DDevice9Ex::GetDisplayMode(unsigned int index, D3DDISPLAYMODE *mode) { TRACE("unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", index, mode); return Direct3DDevice9::GetDisplayMode(index, mode); } long Direct3DDevice9Ex::GetFrontBufferData(unsigned int index, IDirect3DSurface9 *destSurface) { TRACE("unsigned int index = %d, IDirect3DSurface9 *destSurface = %p", index, destSurface); return Direct3DDevice9::GetFrontBufferData(index, destSurface); } long Direct3DDevice9Ex::GetFVF(unsigned long *FVF) { TRACE("unsigned long *FVF = 0x%0.8p", FVF); return Direct3DDevice9::GetFVF(FVF); } void Direct3DDevice9Ex::GetGammaRamp(unsigned int index, D3DGAMMARAMP *ramp) { TRACE("unsigned int index = %d, D3DGAMMARAMP *ramp = 0x%0.8p", index, ramp); return Direct3DDevice9::GetGammaRamp(index, ramp); } long Direct3DDevice9Ex::GetIndices(IDirect3DIndexBuffer9 **indexData) { TRACE("IDirect3DIndexBuffer9 **indexData = 0x%0.8p", indexData); return Direct3DDevice9::GetIndices(indexData); } long Direct3DDevice9Ex::GetLight(unsigned long index, D3DLIGHT9 *light) { TRACE("unsigned long index = %d, D3DLIGHT9 *light = 0x%0.8p", index, light); return Direct3DDevice9::GetLight(index, light); } long Direct3DDevice9Ex::GetLightEnable(unsigned long index, int *enable) { TRACE("unsigned long index = %d, int *enable = 0x%0.8p", index, enable); return Direct3DDevice9::GetLightEnable(index, enable); } long Direct3DDevice9Ex::GetMaterial(D3DMATERIAL9 *material) { TRACE("D3DMATERIAL9 *material = 0x%0.8p", material); return Direct3DDevice9::GetMaterial(material); } float Direct3DDevice9Ex::GetNPatchMode() { TRACE("void"); return Direct3DDevice9::GetNPatchMode(); } unsigned int Direct3DDevice9Ex::GetNumberOfSwapChains() { TRACE("void"); return Direct3DDevice9::GetNumberOfSwapChains(); } long Direct3DDevice9Ex::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) { TRACE("unsigned int paletteNumber = %d, PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); return Direct3DDevice9::GetPaletteEntries(paletteNumber, entries); } long Direct3DDevice9Ex::GetPixelShader(IDirect3DPixelShader9 **shader) { TRACE("IDirect3DPixelShader9 **shader = 0x%0.8p", shader); return Direct3DDevice9::GetPixelShader(shader); } long Direct3DDevice9Ex::GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetPixelShaderConstantB(startRegister, constantData, count); } long Direct3DDevice9Ex::GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetPixelShaderConstantF(startRegister, constantData, count); } long Direct3DDevice9Ex::GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetPixelShaderConstantI(startRegister, constantData, count); } long Direct3DDevice9Ex::GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) { TRACE("unsigned int swapChain = %d, D3DRASTER_STATUS *rasterStatus = 0x%0.8p", swapChain, rasterStatus); return Direct3DDevice9::GetRasterStatus(swapChain, rasterStatus); } long Direct3DDevice9Ex::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) { TRACE("D3DRENDERSTATETYPE state = %d, unsigned long *value = 0x%0.8p", state, value); return Direct3DDevice9::GetRenderState(state, value); } long Direct3DDevice9Ex::GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) { TRACE("unsigned long index = %d, IDirect3DSurface9 **renderTarget = 0x%0.8p", index, renderTarget); return Direct3DDevice9::GetRenderTarget(index, renderTarget); } long Direct3DDevice9Ex::GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) { TRACE("IDirect3DSurface9 *renderTarget = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p", renderTarget, destSurface); return Direct3DDevice9::GetRenderTargetData(renderTarget, destSurface); } long Direct3DDevice9Ex::GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) { TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE type = %d, unsigned long *value = 0x%0.8p", sampler, state, value); return Direct3DDevice9::GetSamplerState(sampler, state, value); } long Direct3DDevice9Ex::GetScissorRect(RECT *rect) { TRACE("RECT *rect = 0x%0.8p", rect); return Direct3DDevice9::GetScissorRect(rect); } int Direct3DDevice9Ex::GetSoftwareVertexProcessing() { TRACE("void"); return Direct3DDevice9::GetSoftwareVertexProcessing(); } long Direct3DDevice9Ex::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) { TRACE("unsigned int streamNumber = %d, IDirect3DVertexBuffer9 **streamData = 0x%0.8p, unsigned int *offset = 0x%0.8p, unsigned int *stride = 0x%0.8p", streamNumber, streamData, offset, stride); return Direct3DDevice9::GetStreamSource(streamNumber, streamData, offset, stride); } long Direct3DDevice9Ex::GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) { TRACE("unsigned int streamNumber = %d, unsigned int *divider = 0x%0.8p", streamNumber, divider); return Direct3DDevice9::GetStreamSourceFreq(streamNumber, divider); } long Direct3DDevice9Ex::GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) { TRACE("unsigned int index = %d, IDirect3DSwapChain9 **swapChain = 0x%0.8p", index, swapChain); return Direct3DDevice9::GetSwapChain(index, swapChain); } long Direct3DDevice9Ex::GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) { TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 **texture = 0x%0.8p", sampler, texture); return Direct3DDevice9::GetTexture(sampler, texture); } long Direct3DDevice9Ex::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) { TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long *value = 0x%0.8p", stage, type, value); return Direct3DDevice9::GetTextureStageState(stage, type, value); } long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { TRACE("D3DTRANSFORMSTATETYPE state = %d, D3DMATRIX *matrix = 0x%0.8p", state, matrix); return Direct3DDevice9::GetTransform(state, matrix); } long Direct3DDevice9Ex::GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) { TRACE("IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", declaration); return Direct3DDevice9::GetVertexDeclaration(declaration); } long Direct3DDevice9Ex::GetVertexShader(IDirect3DVertexShader9 **shader) { TRACE("IDirect3DVertexShader9 **shader = 0x%0.8p", shader); return Direct3DDevice9::GetVertexShader(shader); } long Direct3DDevice9Ex::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetVertexShaderConstantB(startRegister, constantData, count); } long Direct3DDevice9Ex::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetVertexShaderConstantF(startRegister, constantData, count); } long Direct3DDevice9Ex::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::GetVertexShaderConstantI(startRegister, constantData, count); } long Direct3DDevice9Ex::GetViewport(D3DVIEWPORT9 *viewport) { TRACE("D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); return Direct3DDevice9::GetViewport(viewport); } long Direct3DDevice9Ex::LightEnable(unsigned long index, int enable) { TRACE("unsigned long index = %d, int enable = %d", index, enable); return Direct3DDevice9::LightEnable(index, enable); } long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); return Direct3DDevice9::MultiplyTransform(state, matrix); } long Direct3DDevice9Ex::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) { TRACE("const RECT *sourceRect = 0x%0.8p, const RECT *destRect = 0x%0.8p, HWND destWindowOverride = %d, const RGNDATA *dirtyRegion = 0x%0.8p", sourceRect, destRect, destWindowOverride, dirtyRegion); return Direct3DDevice9::Present(sourceRect, destRect, destWindowOverride, dirtyRegion); } long Direct3DDevice9Ex::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) { TRACE("unsigned int srcStartIndex = %d, unsigned int destIndex = %d, unsigned int vertexCount = %d, IDirect3DVertexBuffer9 *destBuffer = 0x%0.8p, IDirect3DVertexDeclaration9 *vertexDeclaration = 0x%0.8p, unsigned long flags = %d", srcStartIndex, destIndex, vertexCount, destBuffer, vertexDeclaration, flags); return Direct3DDevice9::ProcessVertices(srcStartIndex, destIndex, vertexCount, destBuffer, vertexDeclaration, flags); } long Direct3DDevice9Ex::Reset(D3DPRESENT_PARAMETERS *presentParameters) { TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p", presentParameters); return Direct3DDevice9::Reset(presentParameters); } long Direct3DDevice9Ex::SetClipPlane(unsigned long index, const float *plane) { TRACE("unsigned long index = %d, const float *plane = 0x%0.8p", index, plane); return Direct3DDevice9::SetClipPlane(index, plane); } long Direct3DDevice9Ex::SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) { TRACE("const D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); return Direct3DDevice9::SetClipStatus(clipStatus); } long Direct3DDevice9Ex::SetCurrentTexturePalette(unsigned int paletteNumber) { TRACE("unsigned int paletteNumber = %d", paletteNumber); return Direct3DDevice9::SetCurrentTexturePalette(paletteNumber); } void Direct3DDevice9Ex::SetCursorPosition(int x, int y, unsigned long flags) { TRACE("int x = %d, int y = %d, unsigned long flags = 0x%0.8X", x, y, flags); return Direct3DDevice9::SetCursorPosition(x, y, flags); } long Direct3DDevice9Ex::SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) { TRACE("unsigned int x = %d, unsigned int y = %d, IDirect3DSurface9 *cursorBitmap = 0x%0.8p", x, y, cursorBitmap); return Direct3DDevice9::SetCursorProperties(x, y, cursorBitmap); } long Direct3DDevice9Ex::SetDepthStencilSurface(IDirect3DSurface9 *iDepthStencil) { TRACE("IDirect3DSurface9 *newDepthStencil = 0x%0.8p", iDepthStencil); return Direct3DDevice9::SetDepthStencilSurface(iDepthStencil); } long Direct3DDevice9Ex::SetDialogBoxMode(int enableDialogs) { TRACE("int enableDialogs = %d", enableDialogs); return Direct3DDevice9::SetDialogBoxMode(enableDialogs); } long Direct3DDevice9Ex::SetFVF(unsigned long FVF) { TRACE("unsigned long FVF = 0x%0.8X", FVF); return Direct3DDevice9::SetFVF(FVF); } void Direct3DDevice9Ex::SetGammaRamp(unsigned int index, unsigned long flags, const D3DGAMMARAMP *ramp) { TRACE("unsigned int index = %d, unsigned long flags = 0x%0.8X, const D3DGAMMARAMP *ramp = 0x%0.8p", index, flags, ramp); return Direct3DDevice9::SetGammaRamp(index, flags, ramp); } long Direct3DDevice9Ex::SetIndices(IDirect3DIndexBuffer9* iIndexBuffer) { TRACE("IDirect3DIndexBuffer9* indexData = 0x%0.8p", iIndexBuffer); return Direct3DDevice9::SetIndices(iIndexBuffer); } long Direct3DDevice9Ex::SetLight(unsigned long index, const D3DLIGHT9 *light) { TRACE("unsigned long index = %d, const D3DLIGHT9 *light = 0x%0.8p", index, light); return Direct3DDevice9::SetLight(index, light); } long Direct3DDevice9Ex::SetMaterial(const D3DMATERIAL9 *material) { TRACE("const D3DMATERIAL9 *material = 0x%0.8p", material); return Direct3DDevice9::SetMaterial(material); } long Direct3DDevice9Ex::SetNPatchMode(float segments) { TRACE("float segments = %f", segments); return Direct3DDevice9::SetNPatchMode(segments); } long Direct3DDevice9Ex::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) { TRACE("unsigned int paletteNumber = %d, const PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); return Direct3DDevice9::SetPaletteEntries(paletteNumber, entries); } long Direct3DDevice9Ex::SetPixelShader(IDirect3DPixelShader9 *iPixelShader) { TRACE("IDirect3DPixelShader9 *shader = 0x%0.8p", iPixelShader); return Direct3DDevice9::SetPixelShader(iPixelShader); } long Direct3DDevice9Ex::SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetPixelShaderConstantB(startRegister, constantData, count); } long Direct3DDevice9Ex::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetPixelShaderConstantF(startRegister, constantData, count); } long Direct3DDevice9Ex::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetPixelShaderConstantI(startRegister, constantData, count); } long Direct3DDevice9Ex::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) { TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value); return Direct3DDevice9::SetRenderState(state, value); } long Direct3DDevice9Ex::SetRenderTarget(unsigned long index, IDirect3DSurface9 *iRenderTarget) { TRACE("unsigned long index = %d, IDirect3DSurface9 *newRenderTarget = 0x%0.8p", index, iRenderTarget); return Direct3DDevice9::SetRenderTarget(index, iRenderTarget); } long Direct3DDevice9Ex::SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) { TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE state = %d, unsigned long value = %d", sampler, state, value); return Direct3DDevice9::SetSamplerState(sampler, state, value); } long Direct3DDevice9Ex::SetScissorRect(const RECT *rect) { TRACE("const RECT *rect = 0x%0.8p", rect); return Direct3DDevice9::SetScissorRect(rect); } long Direct3DDevice9Ex::SetSoftwareVertexProcessing(int software) { TRACE("int software = %d", software); return Direct3DDevice9::SetSoftwareVertexProcessing(software); } long Direct3DDevice9Ex::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *iVertexBuffer, unsigned int offset, unsigned int stride) { TRACE("unsigned int stream = %d, IDirect3DVertexBuffer9 *data = 0x%0.8p, unsigned int offset = %d, unsigned int stride = %d", stream, iVertexBuffer, offset, stride); return Direct3DDevice9::SetStreamSource(stream, iVertexBuffer, offset, stride); } long Direct3DDevice9Ex::SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) { TRACE("unsigned int streamNumber = %d, unsigned int divider = %d", streamNumber, divider); return Direct3DDevice9::SetStreamSourceFreq(streamNumber, divider); } long Direct3DDevice9Ex::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) { TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); return Direct3DDevice9::SetTexture(sampler, iBaseTexture); } long Direct3DDevice9Ex::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) { TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value); return Direct3DDevice9::SetTextureStageState(stage, type, value); } long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); return Direct3DDevice9::SetTransform(state, matrix); } long Direct3DDevice9Ex::SetVertexDeclaration(IDirect3DVertexDeclaration9 *iVertexDeclaration) { TRACE("IDirect3DVertexDeclaration9 *declaration = 0x%0.8p", iVertexDeclaration); return Direct3DDevice9::SetVertexDeclaration(iVertexDeclaration); } long Direct3DDevice9Ex::SetVertexShader(IDirect3DVertexShader9 *iVertexShader) { TRACE("IDirect3DVertexShader9 *shader = 0x%0.8p", iVertexShader); return Direct3DDevice9::SetVertexShader(iVertexShader); } long Direct3DDevice9Ex::SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetVertexShaderConstantB(startRegister, constantData, count); } long Direct3DDevice9Ex::SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetVertexShaderConstantF(startRegister, constantData, count); } long Direct3DDevice9Ex::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) { TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); return Direct3DDevice9::SetVertexShaderConstantI(startRegister, constantData, count); } long Direct3DDevice9Ex::SetViewport(const D3DVIEWPORT9 *viewport) { TRACE("const D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); return Direct3DDevice9::SetViewport(viewport); } int Direct3DDevice9Ex::ShowCursor(int show) { TRACE("int show = %d", show); return Direct3DDevice9::ShowCursor(show); } long Direct3DDevice9Ex::StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) { TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p, const RECT *destRect = 0x%0.8p, D3DTEXTUREFILTERTYPE filter = %d", sourceSurface, sourceRect, destSurface, destRect, filter); return Direct3DDevice9::StretchRect(sourceSurface, sourceRect, destSurface, destRect, filter); } long Direct3DDevice9Ex::TestCooperativeLevel() { TRACE("void"); return Direct3DDevice9::TestCooperativeLevel(); } long Direct3DDevice9Ex::UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) { TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); return Direct3DDevice9::UpdateSurface(sourceSurface, sourceRect, destinationSurface, destPoint); } long Direct3DDevice9Ex::UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) { TRACE("IDirect3DBaseTexture9 *sourceTexture = 0x%0.8p, IDirect3DBaseTexture9 *destinationTexture = 0x%0.8p", sourceTexture, destinationTexture); return Direct3DDevice9::UpdateTexture(sourceTexture, destinationTexture); } long Direct3DDevice9Ex::ValidateDevice(unsigned long *numPasses) { TRACE("unsigned long *numPasses = 0x%0.8p", numPasses); return Direct3DDevice9::ValidateDevice(numPasses); } HRESULT Direct3DDevice9Ex::SetConvolutionMonoKernel(UINT,UINT,float *,float *) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::GetGPUThreadPriority(INT *) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::SetGPUThreadPriority(INT) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::WaitForVBlank(UINT) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::CheckResourceResidency(IDirect3DResource9 **,UINT32) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::SetMaximumFrameLatency(UINT) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::GetMaximumFrameLatency(UINT *) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::CheckDeviceState(HWND destinationWindow) { CriticalSection cs(this); // UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::CreateRenderTargetEx(UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9 **,HANDLE *,DWORD) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::CreateOffscreenPlainSurfaceEx(UINT,UINT,D3DFORMAT,D3DPOOL,IDirect3DSurface9 **,HANDLE *,DWORD) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::CreateDepthStencilSurfaceEx(UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9 **,HANDLE *,DWORD) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::ResetEx(D3DPRESENT_PARAMETERS *,D3DDISPLAYMODEEX *) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } HRESULT Direct3DDevice9Ex::GetDisplayModeEx(UINT,D3DDISPLAYMODEEX *,D3DDISPLAYROTATION *) { CriticalSection cs(this); UNIMPLEMENTED(); return D3D_OK; } }