// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D9_Direct3DStateBlock9_hpp #define D3D9_Direct3DStateBlock9_hpp #include "Direct3DDevice9.hpp" #include "Unknown.hpp" #include #include namespace D3D9 { class Direct3DDevice9; class Direct3DVertexDeclaration9; class Direct3DIndexBuffer9; class Direct3DVertexBuffer9; class Direct3DBaseTexture9; class Direct3DPixelShader9; class Direct3DVertexShader9; class Direct3DStateBlock9 : public IDirect3DStateBlock9, public Unknown { public: Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type); ~Direct3DStateBlock9() override; // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object) override; unsigned long __stdcall AddRef() override; unsigned long __stdcall Release() override; // IDirect3DStateBlock9 methods long __stdcall Apply() override; long __stdcall Capture() override; long __stdcall GetDevice(IDirect3DDevice9 **device) override; // Internal methods void lightEnable(unsigned long index, int enable); void setClipPlane(unsigned long index, const float *plane); void setCurrentTexturePalette(unsigned int paletteNumber); void setFVF(unsigned long FVF); void setIndices(Direct3DIndexBuffer9 *indexData); void setLight(unsigned long index, const D3DLIGHT9 *light); void setMaterial(const D3DMATERIAL9 *material); void setNPatchMode(float segments); void setPixelShader(Direct3DPixelShader9 *shader); void setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); void setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); void setRenderState(D3DRENDERSTATETYPE state, unsigned long value); void setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value); void setScissorRect(const RECT *rect); void setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); void setStreamSourceFreq(unsigned int streamNumber, unsigned int divider); void setTexture(unsigned long index, Direct3DBaseTexture9 *texture); void setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); void setViewport(const D3DVIEWPORT9 *viewport); void setVertexDeclaration(Direct3DVertexDeclaration9 *declaration); void setVertexShader(Direct3DVertexShader9 *shader); void setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); void setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); private: // Individual states void captureRenderState(D3DRENDERSTATETYPE state); void captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state); void captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type); void captureTransform(D3DTRANSFORMSTATETYPE state); // Pixel states void capturePixelRenderStates(); void capturePixelTextureStates(); void capturePixelSamplerStates(); void capturePixelShaderStates(); // Vertex states void captureVertexRenderStates(); void captureVertexSamplerStates(); void captureVertexTextureStates(); void captureNPatchMode(); void captureLightStates(); void captureVertexShaderStates(); void captureStreamSourceFrequencies(); void captureVertexDeclaration(); void captureFVF(); // All (remaining) states void captureTextures(); void captureTexturePalette(); void captureVertexStreams(); void captureIndexBuffer(); void captureViewport(); void captureScissorRectangle(); void captureTransforms(); void captureTextureTransforms(); void captureClippingPlanes(); void captureMaterial(); // Creation parameters Direct3DDevice9 *const device; const D3DSTATEBLOCKTYPE type; // State data bool vertexDeclarationCaptured; Direct3DVertexDeclaration9 *vertexDeclaration; bool fvfCaptured; unsigned long FVF; bool indexBufferCaptured; Direct3DIndexBuffer9 *indexBuffer; bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1]; unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; bool nPatchModeCaptured; float nPatchMode; bool textureStageStateCaptured[8][D3DTSS_CONSTANT + 1]; unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; bool samplerStateCaptured[16 + 4][D3DSAMP_DMAPOFFSET + 1]; unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; bool streamSourceCaptured[MAX_VERTEX_INPUTS]; struct StreamSource { Direct3DVertexBuffer9 *vertexBuffer; unsigned int offset; unsigned int stride; }; StreamSource streamSource[MAX_VERTEX_INPUTS]; bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS]; unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS]; bool textureCaptured[16 + 4]; Direct3DBaseTexture9 *texture[16 + 4]; bool transformCaptured[512]; D3DMATRIX transform[512]; bool materialCaptured; D3DMATERIAL9 material; bool lightCaptured[8]; // FIXME: Unlimited index D3DLIGHT9 light[8]; bool lightEnableCaptured[8]; // FIXME: Unlimited index int lightEnableState[8]; bool pixelShaderCaptured; Direct3DPixelShader9 *pixelShader; bool vertexShaderCaptured; Direct3DVertexShader9 *vertexShader; bool viewportCaptured; D3DVIEWPORT9 viewport; float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; int pixelShaderConstantI[16][4]; int pixelShaderConstantB[16]; float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; int vertexShaderConstantI[16][4]; int vertexShaderConstantB[16]; bool clipPlaneCaptured[6]; float clipPlane[6][4]; bool scissorRectCaptured; RECT scissorRect; bool paletteNumberCaptured; unsigned int paletteNumber; void clear(); }; } #endif // D3D9_Direct3DStateBlock9_hpp