// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DTexture9.hpp" #include "Direct3DDevice9.hpp" #include "Direct3DSurface9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include namespace D3D9 { Direct3DTexture9::Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_TEXTURE, format, pool, levels, usage), width(width), height(height) { if(levels == 0) { this->levels = sw::log2(sw::max((int)width, (int)height, 1)) + 1; } for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(level < this->levels) { surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); surfaceLevel[level]->bind(); } else { surfaceLevel[level] = 0; } width = sw::max(1, (int)width / 2); height = sw::max(1, (int)height / 2); } } Direct3DTexture9::~Direct3DTexture9() { for(int level = 0; level < sw::MIPMAP_LEVELS; level++) { if(surfaceLevel[level]) { surfaceLevel[level]->unbind(); surfaceLevel[level] = 0; } } } long Direct3DTexture9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DTexture9 || iid == IID_IDirect3DBaseTexture9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DTexture9::AddRef() { TRACE(""); return Direct3DBaseTexture9::AddRef(); } unsigned long Direct3DTexture9::Release() { TRACE(""); return Direct3DBaseTexture9::Release(); } long Direct3DTexture9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::FreePrivateData(guid); } long Direct3DTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPrivateData(guid, data, size); } void Direct3DTexture9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DBaseTexture9::PreLoad(); } long Direct3DTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); } long Direct3DTexture9::GetDevice(IDirect3DDevice9 **device) { CriticalSection cs(this->device); TRACE("IDirect3DDevice9 **device = 0x%0.8p", device); return Direct3DBaseTexture9::GetDevice(device); } unsigned long Direct3DTexture9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE("unsigned long newPriority = %d", newPriority); return Direct3DBaseTexture9::SetPriority(newPriority); } unsigned long Direct3DTexture9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetPriority(); } D3DRESOURCETYPE Direct3DTexture9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetType(); } void Direct3DTexture9::GenerateMipSubLevels() { CriticalSection cs(device); TRACE(""); if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyContents()) { return; } resource->lock(sw::PUBLIC); for(unsigned int i = 0; i < levels - 1; i++) { device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); } surfaceLevel[0]->markContentsClean(); resource->unlock(); } D3DTEXTUREFILTERTYPE Direct3DTexture9::GetAutoGenFilterType() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetAutoGenFilterType(); } unsigned long Direct3DTexture9::GetLevelCount() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLevelCount(); } unsigned long Direct3DTexture9::GetLOD() { CriticalSection cs(device); TRACE(""); return Direct3DBaseTexture9::GetLOD(); } long Direct3DTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) { CriticalSection cs(device); TRACE("D3DTEXTUREFILTERTYPE filterType = %d", filterType); return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); } unsigned long Direct3DTexture9::SetLOD(unsigned long newLOD) { CriticalSection cs(device); TRACE("unsigned long newLOD = %d", newLOD); return Direct3DBaseTexture9::SetLOD(newLOD); } long Direct3DTexture9::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) { CriticalSection cs(device); TRACE("unsigned int level = %d, D3DSURFACE_DESC *description = 0x%0.8p", level, description); if(!description || level >= GetLevelCount() || !surfaceLevel[level]) { return INVALIDCALL(); } return surfaceLevel[level]->GetDesc(description); } long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) { CriticalSection cs(device); TRACE("unsigned int level = %d, D3DLOCKED_RECT *lockedRect = 0x%0.8p, const RECT *rect = 0x%0.8p, unsigned long flags = %d", level, lockedRect, rect, flags); if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) { return INVALIDCALL(); } return surfaceLevel[level]->LockRect(lockedRect, rect, flags); } long Direct3DTexture9::GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface) { CriticalSection cs(device); TRACE("unsigned int level = %d, IDirect3DSurface9 **surface = 0x%0.8p", level, surface); *surface = 0; if(level >= GetLevelCount() || !surfaceLevel[level]) { return INVALIDCALL(); } surfaceLevel[level]->AddRef(); *surface = surfaceLevel[level]; return D3D_OK; } long Direct3DTexture9::UnlockRect(unsigned int level) { CriticalSection cs(device); TRACE("unsigned int level = %d", level); if(level >= GetLevelCount() || !surfaceLevel[level]) { return INVALIDCALL(); } return surfaceLevel[level]->UnlockRect(); } long Direct3DTexture9::AddDirtyRect(const RECT *dirtyRect) { CriticalSection cs(device); TRACE(""); // UNIMPLEMENTED(); return D3D_OK; } Direct3DSurface9 *Direct3DTexture9::getInternalSurfaceLevel(unsigned int level) { return surfaceLevel[level]; } }