// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Stream_hpp #define sw_Stream_hpp #include "System/Types.hpp" namespace sw { class Resource; enum StreamType ENUM_UNDERLYING_TYPE_UNSIGNED_INT { STREAMTYPE_COLOR, // 4 normalized unsigned bytes, ZYXW order STREAMTYPE_UDEC3, // 3 unsigned 10-bit fields STREAMTYPE_DEC3N, // 3 normalized signed 10-bit fields STREAMTYPE_INDICES, // 4 unsigned bytes, stored unconverted into X component STREAMTYPE_FLOAT, // Normalization ignored STREAMTYPE_BYTE, STREAMTYPE_SBYTE, STREAMTYPE_SHORT, STREAMTYPE_USHORT, STREAMTYPE_INT, STREAMTYPE_UINT, STREAMTYPE_FIXED, // Normalization ignored (16.16 format) STREAMTYPE_HALF, // Normalization ignored STREAMTYPE_2_10_10_10_INT, STREAMTYPE_2_10_10_10_UINT, STREAMTYPE_LAST = STREAMTYPE_2_10_10_10_UINT }; struct StreamResource { Resource *resource; const void *buffer; unsigned int stride; }; struct Stream : public StreamResource { Stream(Resource *resource = 0, const void *buffer = 0, unsigned int stride = 0) { this->resource = resource; this->buffer = buffer; this->stride = stride; } Stream &define(StreamType type, unsigned int count, bool normalized = false) { this->type = type; this->count = count; this->normalized = normalized; return *this; } Stream &define(const void *buffer, StreamType type, unsigned int count, bool normalized = false) { this->buffer = buffer; this->type = type; this->count = count; this->normalized = normalized; return *this; } Stream &defaults() { static const float4 null = {0, 0, 0, 1}; resource = 0; buffer = &null; stride = 0; type = STREAMTYPE_FLOAT; count = 0; normalized = false; return *this; } operator bool() const // Returns true if stream contains data { return count != 0; } StreamType type; unsigned char count; bool normalized; }; } #endif // sw_Stream_hpp