// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "OSXUtils.hpp" #include "common/debug.h" #import namespace sw { namespace OSX { bool IsValidWindow(EGLNativeWindowType window) { NSObject *object = reinterpret_cast(window); return window && ([object isKindOfClass:[NSView class]] || [object isKindOfClass:[CALayer class]]); } void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height) { NSObject *object = reinterpret_cast(window); if([object isKindOfClass:[NSView class]]) { NSView *view = reinterpret_cast(object); width = [view convertRectToBacking:[view bounds]].size.width; height = [view convertRectToBacking:[view bounds]].size.height; } else if([object isKindOfClass:[CALayer class]]) { CALayer *layer = reinterpret_cast(object); width = [layer bounds].size.width * layer.contentsScale; height = [layer bounds].size.height * layer.contentsScale; } else UNREACHABLE(0); } } }