// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. #ifndef LIBEGL_SYNC_H_ #define LIBEGL_SYNC_H_ #include "Context.hpp" #include namespace egl { class FenceSync { public: explicit FenceSync(Context *context) : context(context) { status = EGL_UNSIGNALED_KHR; context->addRef(); } ~FenceSync() { context->release(); context = nullptr; } void wait() { context->finish(); signal(); } void signal() { status = EGL_SIGNALED_KHR; } bool isSignaled() const { return status == EGL_SIGNALED_KHR; } private: EGLint status; Context *context; }; } #endif // LIBEGL_SYNC_H_