// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef egl_Texture_hpp #define egl_Texture_hpp #include "common/Object.hpp" namespace sw { class Resource; } namespace egl { class [[clang::lto_visibility_public]] Texture : public gl::NamedObject { public: Texture(GLuint name) : NamedObject(name) {} virtual void releaseTexImage() = 0; virtual sw::Resource *getResource() const = 0; virtual void sweep() = 0; // Garbage collect if no external references void release() override { int refs = dereference(); if(refs > 0) { sweep(); } else { delete this; } } }; } #endif // egl_Texture_hpp