// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // TransformFeedback.h: Defines the es2::TransformFeedback class #ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_ #define LIBGLESV2_TRANSFORM_FEEDBACK_H_ #include "Buffer.h" #include "Context.h" #include "common/Object.hpp" #include "Renderer/Renderer.hpp" #include namespace es2 { class TransformFeedback : public gl::NamedObject { public: TransformFeedback(GLuint name); ~TransformFeedback(); BufferBinding* getBuffers() { return mBuffer; } Buffer* getGenericBuffer() const; Buffer* getBuffer(GLuint index) const; GLuint getGenericBufferName() const; GLuint getBufferName(GLuint index) const; int getOffset(GLuint index) const; int getSize(GLuint index) const; bool isActive() const; bool isPaused() const; GLenum primitiveMode() const; int vertexOffset() const; void setGenericBuffer(Buffer* buffer); void setBuffer(GLuint index, Buffer* buffer); void setBuffer(GLuint index, Buffer* buffer, GLintptr offset, GLsizeiptr size); void detachBuffer(GLuint buffer); void begin(GLenum primitiveMode); void end(); void setPaused(bool paused); void addVertexOffset(int count); private: gl::BindingPointer mGenericBuffer; BufferBinding mBuffer[MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]; bool mActive; bool mPaused; GLenum mPrimitiveMode; int mVertexOffset; }; } #endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_