// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // utilities.cpp: Conversion functions and other utility routines. #include "utilities.h" #include "Framebuffer.h" #include "main.h" #include "mathutil.h" #include "Context.h" #include "Shader.h" #include "common/debug.h" #include #include #include namespace es2 { unsigned int UniformComponentCount(GLenum type) { switch(type) { case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_EXTERNAL_OES: case GL_SAMPLER_3D_OES: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_UNSIGNED_INT_VEC2: return 2; case GL_INT_VEC3: case GL_UNSIGNED_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_UNSIGNED_INT_VEC4: case GL_FLOAT_MAT2: return 4; case GL_FLOAT_MAT2x3: case GL_FLOAT_MAT3x2: return 6; case GL_FLOAT_MAT2x4: case GL_FLOAT_MAT4x2: return 8; case GL_FLOAT_MAT3: return 9; case GL_FLOAT_MAT3x4: case GL_FLOAT_MAT4x3: return 12; case GL_FLOAT_MAT4: return 16; default: UNREACHABLE(type); } return 0; } GLenum UniformComponentType(GLenum type) { switch(type) { case GL_BOOL: case GL_BOOL_VEC2: case GL_BOOL_VEC3: case GL_BOOL_VEC4: return GL_BOOL; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT2x3: case GL_FLOAT_MAT2x4: case GL_FLOAT_MAT3: case GL_FLOAT_MAT3x2: case GL_FLOAT_MAT3x4: case GL_FLOAT_MAT4: case GL_FLOAT_MAT4x2: case GL_FLOAT_MAT4x3: return GL_FLOAT; case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_EXTERNAL_OES: case GL_SAMPLER_3D_OES: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: case GL_INT_VEC2: case GL_INT_VEC3: case GL_INT_VEC4: return GL_INT; case GL_UNSIGNED_INT: case GL_UNSIGNED_INT_VEC2: case GL_UNSIGNED_INT_VEC3: case GL_UNSIGNED_INT_VEC4: return GL_UNSIGNED_INT; default: UNREACHABLE(type); } return GL_NONE; } size_t UniformTypeSize(GLenum type) { switch(type) { case GL_BOOL: return sizeof(GLboolean); case GL_FLOAT: return sizeof(GLfloat); case GL_INT: return sizeof(GLint); case GL_UNSIGNED_INT: return sizeof(GLuint); } return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); } bool IsSamplerUniform(GLenum type) { switch(type) { case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_EXTERNAL_OES: case GL_SAMPLER_3D_OES: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return true; default: return false; } } int VariableRowCount(GLenum type) { switch(type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_UNSIGNED_INT_VEC2: case GL_INT_VEC3: case GL_UNSIGNED_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_UNSIGNED_INT_VEC4: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_EXTERNAL_OES: case GL_SAMPLER_3D_OES: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return 1; case GL_FLOAT_MAT2: case GL_FLOAT_MAT3x2: case GL_FLOAT_MAT4x2: return 2; case GL_FLOAT_MAT3: case GL_FLOAT_MAT2x3: case GL_FLOAT_MAT4x3: return 3; case GL_FLOAT_MAT4: case GL_FLOAT_MAT2x4: case GL_FLOAT_MAT3x4: return 4; default: UNREACHABLE(type); } return 0; } int VariableColumnCount(GLenum type) { switch(type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_UNSIGNED_INT_VEC2: case GL_FLOAT_MAT2: case GL_FLOAT_MAT2x3: case GL_FLOAT_MAT2x4: return 2; case GL_INT_VEC3: case GL_UNSIGNED_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_FLOAT_MAT3: case GL_FLOAT_MAT3x2: case GL_FLOAT_MAT3x4: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_UNSIGNED_INT_VEC4: case GL_FLOAT_MAT4: case GL_FLOAT_MAT4x2: case GL_FLOAT_MAT4x3: return 4; default: UNREACHABLE(type); } return 0; } int VariableRegisterCount(GLenum type) { // Number of registers used is the number of columns for matrices or 1 for scalars and vectors return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; } int VariableRegisterSize(GLenum type) { // Number of components per register is the number of rows for matrices or columns for scalars and vectors int nbRows = VariableRowCount(type); return (nbRows > 1) ? nbRows : VariableColumnCount(type); } int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) { ASSERT(allocationSize <= bitsSize); unsigned int mask = std::numeric_limits::max() >> (std::numeric_limits::digits - allocationSize); for(unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) { if((*bits & mask) == 0) { *bits |= mask; return i; } mask <<= 1; } return -1; } bool IsCompressed(GLint internalformat) { switch(internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: case GL_ETC1_RGB8_OES: case GL_COMPRESSED_R11_EAC: case GL_COMPRESSED_SIGNED_R11_EAC: case GL_COMPRESSED_RG11_EAC: case GL_COMPRESSED_SIGNED_RG11_EAC: case GL_COMPRESSED_RGB8_ETC2: case GL_COMPRESSED_SRGB8_ETC2: case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_RGBA8_ETC2_EAC: case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return true; case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return ASTC_SUPPORT; default: return false; } } bool IsSizedInternalFormat(GLint internalformat) { switch(internalformat) { case GL_ALPHA8_EXT: case GL_LUMINANCE8_EXT: case GL_LUMINANCE8_ALPHA8_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: case GL_R8: case GL_R8UI: case GL_R8I: case GL_R16UI: case GL_R16I: case GL_R32UI: case GL_R32I: case GL_RG8: case GL_RG8UI: case GL_RG8I: case GL_RG16UI: case GL_RG16I: case GL_RG32UI: case GL_RG32I: case GL_SRGB8_ALPHA8: case GL_RGB8UI: case GL_RGB8I: case GL_RGB16UI: case GL_RGB16I: case GL_RGB32UI: case GL_RGB32I: case GL_RG8_SNORM: case GL_R8_SNORM: case GL_RGB10_A2: case GL_RGBA8UI: case GL_RGBA8I: case GL_RGB10_A2UI: case GL_RGBA16UI: case GL_RGBA16I: case GL_RGBA32I: case GL_RGBA32UI: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8: case GL_RGBA8: case GL_BGRA8_EXT: // GL_APPLE_texture_format_BGRA8888 case GL_R16F: case GL_RG16F: case GL_R11F_G11F_B10F: case GL_RGB16F: case GL_RGBA16F: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: case GL_RGBA8_SNORM: case GL_SRGB8: case GL_RGB8_SNORM: case GL_RGB9_E5: return true; default: return false; } } GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture) { if(!texture) { return GL_INVALID_OPERATION; } GLenum sizedInternalFormat = texture->getFormat(target, level); if(compressed) { if(format != sizedInternalFormat) { return GL_INVALID_OPERATION; } } else if(!copy) // CopyTexSubImage doesn't have format/type parameters. { GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target); if(validationError != GL_NO_ERROR) { return validationError; } } if(compressed) { if((width % 4 != 0 && width != texture->getWidth(target, 0)) || (height % 4 != 0 && height != texture->getHeight(target, 0))) { return GL_INVALID_OPERATION; } } if(xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { return GL_INVALID_VALUE; } return GL_NO_ERROR; } GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture) { if(!texture) { return GL_INVALID_OPERATION; } if(compressed != texture->isCompressed(target, level)) { return GL_INVALID_OPERATION; } if(!copy) { GLenum sizedInternalFormat = texture->getFormat(target, level); GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target); if(validationError != GL_NO_ERROR) { return validationError; } } if(compressed) { if((width % 4 != 0 && width != texture->getWidth(target, 0)) || (height % 4 != 0 && height != texture->getHeight(target, 0)) || (depth % 4 != 0 && depth != texture->getDepth(target, 0))) { return GL_INVALID_OPERATION; } } if(xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level) || zoffset + depth > texture->getDepth(target, level)) { return GL_INVALID_VALUE; } return GL_NO_ERROR; } bool ValidateCopyFormats(GLenum textureFormat, GLenum colorbufferFormat) { ASSERT(!gl::IsUnsizedInternalFormat(textureFormat)); ASSERT(!gl::IsUnsizedInternalFormat(colorbufferFormat)); if(GetColorComponentType(textureFormat) == GL_NONE) { return error(GL_INVALID_ENUM, false); } if(GetColorComponentType(colorbufferFormat) != GetColorComponentType(textureFormat)) { return error(GL_INVALID_OPERATION, false); } if(GetColorEncoding(colorbufferFormat) != GetColorEncoding(textureFormat)) { return error(GL_INVALID_OPERATION, false); } GLenum baseTexureFormat = gl::GetBaseInternalFormat(textureFormat); GLenum baseColorbufferFormat = gl::GetBaseInternalFormat(colorbufferFormat); // [OpenGL ES 2.0.24] table 3.9 // [OpenGL ES 3.0.5] table 3.16 switch(baseTexureFormat) { case GL_ALPHA: if(baseColorbufferFormat != GL_ALPHA && baseColorbufferFormat != GL_RGBA && baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 { return error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE_ALPHA: case GL_RGBA: if(baseColorbufferFormat != GL_RGBA && baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 { return error(GL_INVALID_OPERATION, false); } break; case GL_LUMINANCE: case GL_RED: if(baseColorbufferFormat != GL_RED && baseColorbufferFormat != GL_RG && baseColorbufferFormat != GL_RGB && baseColorbufferFormat != GL_RGBA && baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 { return error(GL_INVALID_OPERATION, false); } break; case GL_RG: if(baseColorbufferFormat != GL_RG && baseColorbufferFormat != GL_RGB && baseColorbufferFormat != GL_RGBA && baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 { return error(GL_INVALID_OPERATION, false); } break; case GL_RGB: if(baseColorbufferFormat != GL_RGB && baseColorbufferFormat != GL_RGBA && baseColorbufferFormat != GL_BGRA_EXT) // GL_EXT_texture_format_BGRA8888 / GL_APPLE_texture_format_BGRA8888 { return error(GL_INVALID_OPERATION, false); } break; case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: return error(GL_INVALID_OPERATION, false); case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 nor GL_APPLE_texture_format_BGRA8888 mention the format to be accepted by glCopyTexImage2D. default: return error(GL_INVALID_ENUM, false); } return true; } bool ValidateReadPixelsFormatType(const Framebuffer *framebuffer, GLenum format, GLenum type) { // GL_NV_read_depth if(format == GL_DEPTH_COMPONENT) { Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); if(!depthbuffer) { return error(GL_INVALID_OPERATION, false); } GLint internalformat = depthbuffer->getFormat(); switch(type) { case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT_24_8_OES: switch(internalformat) { case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH24_STENCIL8: break; case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: return error(GL_INVALID_OPERATION, false); default: UNREACHABLE(internalformat); return error(GL_INVALID_OPERATION, false); } break; case GL_FLOAT: switch(internalformat) { case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: break; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH24_STENCIL8: return error(GL_INVALID_OPERATION, false); default: UNREACHABLE(internalformat); return error(GL_INVALID_OPERATION, false); } break; default: return error(GL_INVALID_ENUM, false); } return true; } // GL_NV_read_depth_stencil if(format == GL_DEPTH_STENCIL_OES) { Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); if(!depthbuffer) { return error(GL_INVALID_OPERATION, false); } GLint internalformat = depthbuffer->getFormat(); switch(type) { case GL_UNSIGNED_INT_24_8_OES: switch(internalformat) { case GL_DEPTH24_STENCIL8: break; case GL_DEPTH32F_STENCIL8: return error(GL_INVALID_OPERATION, false); default: UNREACHABLE(internalformat); return error(GL_INVALID_OPERATION, false); } break; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: switch(internalformat) { case GL_DEPTH32F_STENCIL8: break; case GL_DEPTH24_STENCIL8: return error(GL_INVALID_OPERATION, false); default: UNREACHABLE(internalformat); return error(GL_INVALID_OPERATION, false); } break; default: return error(GL_INVALID_ENUM, false); } return true; } // GL_NV_read_stencil if(format == GL_STENCIL_INDEX_OES) { Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); if(!stencilbuffer) { return error(GL_INVALID_OPERATION, false); } switch(type) { case GL_UNSIGNED_BYTE: break; default: return error(GL_INVALID_ENUM, false); } return true; } Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); if(!colorbuffer) { return error(GL_INVALID_OPERATION, false); } GLint internalformat = colorbuffer->getFormat(); if(IsNormalizedInteger(internalformat)) { // Combination always supported by normalized fixed-point rendering surfaces. if(format == GL_RGBA && type == GL_UNSIGNED_BYTE) { return true; } // GL_EXT_read_format_bgra combinations. if(format == GL_BGRA_EXT) { if(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT || type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) { return true; } } } else if(IsFloatFormat(internalformat)) { // Combination always supported by floating-point rendering surfaces. // Supported in OpenGL ES 2.0 due to GL_EXT_color_buffer_half_float. if(format == GL_RGBA && type == GL_FLOAT) { return true; } } else if(IsSignedNonNormalizedInteger(internalformat)) { if(format == GL_RGBA_INTEGER && type == GL_INT) { return true; } } else if(IsUnsignedNonNormalizedInteger(internalformat)) { if(format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT) { return true; } } else UNREACHABLE(internalformat); // GL_IMPLEMENTATION_COLOR_READ_FORMAT / GL_IMPLEMENTATION_COLOR_READ_TYPE GLenum implementationReadFormat = GL_NONE; GLenum implementationReadType = GL_NONE; switch(format) { default: implementationReadFormat = framebuffer->getImplementationColorReadFormat(); implementationReadType = framebuffer->getImplementationColorReadType(); break; case GL_DEPTH_COMPONENT: implementationReadFormat = framebuffer->getDepthReadFormat(); implementationReadType = framebuffer->getDepthReadType(); break; } GLenum coreType = (type == GL_HALF_FLOAT_OES) ? GL_HALF_FLOAT : type; if(format == implementationReadFormat && coreType == implementationReadType) { return true; } // Additional third combination accepted by OpenGL ES 3.0. if(internalformat == GL_RGB10_A2) { if(format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV) { return true; } } return error(GL_INVALID_OPERATION, false); } bool IsDepthTexture(GLint format) { return format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24 || format == GL_DEPTH_COMPONENT32_OES || format == GL_DEPTH_COMPONENT32F || format == GL_DEPTH24_STENCIL8 || format == GL_DEPTH32F_STENCIL8; } bool IsStencilTexture(GLint format) { return format == GL_DEPTH24_STENCIL8 || format == GL_DEPTH32F_STENCIL8 || format == GL_STENCIL_INDEX8; } bool IsCubemapTextureTarget(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } int CubeFaceIndex(GLenum cubeFace) { switch(cubeFace) { case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return 1; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return 2; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return 3; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return 4; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return 5; default: UNREACHABLE(cubeFace); return 0; } } bool IsTextureTarget(GLenum target) { return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target) || target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_RECTANGLE_ARB; } GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target) { switch(type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_5_6_5: case GL_FLOAT: // GL_OES_texture_float case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float case GL_HALF_FLOAT: case GL_UNSIGNED_INT_24_8: // GL_OES_packed_depth_stencil (GL_UNSIGNED_INT_24_8_EXT) case GL_UNSIGNED_SHORT: // GL_OES_depth_texture case GL_UNSIGNED_INT: // GL_OES_depth_texture break; case GL_BYTE: case GL_SHORT: case GL_INT: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_10F_11F_11F_REV: case GL_UNSIGNED_INT_5_9_9_9_REV: case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: break; default: return GL_INVALID_ENUM; } switch(format) { case GL_ALPHA: case GL_RGB: case GL_RGBA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 case GL_RED_EXT: // GL_EXT_texture_rg case GL_RG_EXT: // GL_EXT_texture_rg break; case GL_DEPTH_STENCIL: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) case GL_DEPTH_COMPONENT: // GL_OES_depth_texture switch(target) { case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: // GL_OES_depth_texture_cube_map case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: break; default: return GL_INVALID_OPERATION; } break; case GL_RED_INTEGER: case GL_RG_INTEGER: case GL_RGB_INTEGER: case GL_RGBA_INTEGER: break; default: return GL_INVALID_ENUM; } if((GLenum)internalformat != format) { if(gl::IsUnsizedInternalFormat(internalformat)) { return GL_INVALID_OPERATION; } if(!IsSizedInternalFormat(internalformat)) { return GL_INVALID_VALUE; } } if((GLenum)internalformat == format) { // Validate format, type, and unsized internalformat combinations [OpenGL ES 3.0 Table 3.3] switch(format) { case GL_RGBA: switch(type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_FLOAT: // GL_OES_texture_float case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float break; default: return GL_INVALID_OPERATION; } break; case GL_RGB: switch(type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_5_6_5: case GL_FLOAT: // GL_OES_texture_float case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float break; default: return GL_INVALID_OPERATION; } break; case GL_LUMINANCE_ALPHA: case GL_LUMINANCE: case GL_ALPHA: switch(type) { case GL_UNSIGNED_BYTE: case GL_FLOAT: // GL_OES_texture_float case GL_HALF_FLOAT_OES: // GL_OES_texture_half_float break; default: return GL_INVALID_OPERATION; } break; case GL_DEPTH_COMPONENT: switch(type) { case GL_UNSIGNED_SHORT: // GL_OES_depth_texture case GL_UNSIGNED_INT: // GL_OES_depth_texture break; default: return GL_INVALID_OPERATION; } break; case GL_DEPTH_STENCIL_OES: switch(type) { case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil break; default: return GL_INVALID_OPERATION; } break; case GL_RED_EXT: case GL_RG_EXT: switch(type) { case GL_UNSIGNED_BYTE: // GL_EXT_texture_rg case GL_FLOAT: // GL_EXT_texture_rg + GL_OES_texture_float case GL_HALF_FLOAT_OES: // GL_EXT_texture_rg + GL_OES_texture_half_float break; default: return GL_INVALID_OPERATION; } break; case GL_BGRA_EXT: if(type != GL_UNSIGNED_BYTE) // GL_APPLE_texture_format_BGRA8888 / GL_EXT_texture_format_BGRA8888 { return GL_INVALID_OPERATION; } break; default: UNREACHABLE(format); return GL_INVALID_ENUM; } return GL_NO_ERROR; } // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2] bool validSizedInternalformat = false; #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break; switch(format) { case GL_RGBA: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8, GL_RGB5_A1, GL_RGBA4, GL_SRGB8_ALPHA8) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_SNORM) case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4) case GL_UNSIGNED_SHORT_5_5_5_1: VALIDATE_INTERNALFORMAT(GL_RGB5_A1) case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2, GL_RGB5_A1) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA16F) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F) default: return GL_INVALID_OPERATION; } break; case GL_RGBA_INTEGER: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8I) case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16UI) case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16I) case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32UI) case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2UI) default: return GL_INVALID_OPERATION; } break; case GL_RGB: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8, GL_RGB565, GL_SRGB8) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_SNORM) case GL_UNSIGNED_SHORT_5_6_5: VALIDATE_INTERNALFORMAT(GL_RGB565) case GL_UNSIGNED_INT_10F_11F_11F_REV: VALIDATE_INTERNALFORMAT(GL_R11F_G11F_B10F) case GL_UNSIGNED_INT_5_9_9_9_REV: VALIDATE_INTERNALFORMAT(GL_RGB9_E5) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB16F, GL_R11F_G11F_B10F, GL_RGB9_E5) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB32F, GL_RGB16F, GL_R11F_G11F_B10F, GL_RGB9_E5) default: return GL_INVALID_OPERATION; } break; case GL_RGB_INTEGER: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8UI) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8I) case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16UI) case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGB16I) case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGB32UI) case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGB32I) default: return GL_INVALID_OPERATION; } break; case GL_RG: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8_SNORM) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RG16F) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RG32F, GL_RG16F) default: return GL_INVALID_OPERATION; } break; case GL_RG_INTEGER: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8UI) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16UI) case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16I) case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) case GL_INT: VALIDATE_INTERNALFORMAT(GL_RG32I) default: return GL_INVALID_OPERATION; } break; case GL_RED: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8_SNORM) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_R16F) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_R32F, GL_R16F) default: return GL_INVALID_OPERATION; } break; case GL_RED_INTEGER: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8UI) case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8I) case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_R16UI) case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_R16I) case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_R32UI) case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) default: return GL_INVALID_OPERATION; } break; case GL_DEPTH_COMPONENT: switch(type) { case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) default: return GL_INVALID_OPERATION; } break; case GL_DEPTH_STENCIL: switch(type) { case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) default: return GL_INVALID_OPERATION; } break; case GL_LUMINANCE_ALPHA: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_ALPHA8_EXT) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE_ALPHA16F_EXT) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA16F_EXT) default: return GL_INVALID_OPERATION; } break; case GL_LUMINANCE: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_EXT) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE16F_EXT) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_LUMINANCE32F_EXT, GL_LUMINANCE16F_EXT) default: return GL_INVALID_OPERATION; } break; case GL_ALPHA: switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_ALPHA8_EXT) case GL_HALF_FLOAT_OES: case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_ALPHA16F_EXT) case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_ALPHA32F_EXT, GL_ALPHA16F_EXT) default: return GL_INVALID_OPERATION; } break; case GL_BGRA_EXT: // GL_APPLE_texture_format_BGRA8888 switch(type) { case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_BGRA8_EXT) default: return GL_INVALID_OPERATION; } break; default: UNREACHABLE(format); return GL_INVALID_ENUM; } #undef VALIDATE_INTERNALFORMAT if(!validSizedInternalformat) { return GL_INVALID_OPERATION; } return GL_NO_ERROR; } size_t GetTypeSize(GLenum type) { switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: return 1; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT: case GL_SHORT: case GL_HALF_FLOAT: case GL_HALF_FLOAT_OES: return 2; case GL_FLOAT: case GL_UNSIGNED_INT_24_8: case GL_UNSIGNED_INT: case GL_INT: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_10F_11F_11F_REV: case GL_UNSIGNED_INT_5_9_9_9_REV: return 4; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8; default: UNREACHABLE(type); break; } return 1; } sw::Format ConvertReadFormatType(GLenum format, GLenum type) { switch(format) { case GL_LUMINANCE: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_L8; case GL_HALF_FLOAT: return sw::FORMAT_L16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_L16F; case GL_FLOAT: return sw::FORMAT_L32F; default: UNREACHABLE(type); } break; case GL_LUMINANCE_ALPHA: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_A8L8; case GL_HALF_FLOAT: return sw::FORMAT_A16L16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_A16L16F; case GL_FLOAT: return sw::FORMAT_A32L32F; default: UNREACHABLE(type); } break; case GL_RGBA: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_A8B8G8R8; case GL_UNSIGNED_SHORT_4_4_4_4: return sw::FORMAT_R4G4B4A4; case GL_UNSIGNED_SHORT_5_5_5_1: return sw::FORMAT_R5G5B5A1; case GL_HALF_FLOAT: return sw::FORMAT_A16B16G16R16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_A16B16G16R16F; case GL_FLOAT: return sw::FORMAT_A32B32G32R32F; case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return sw::FORMAT_A2B10G10R10; default: UNREACHABLE(type); } break; case GL_BGRA_EXT: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_A8R8G8B8; case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return sw::FORMAT_A4R4G4B4; case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return sw::FORMAT_A1R5G5B5; default: UNREACHABLE(type); } break; case GL_RGB: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_B8G8R8; case GL_UNSIGNED_SHORT_5_6_5: return sw::FORMAT_R5G6B5; case GL_HALF_FLOAT: return sw::FORMAT_B16G16R16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_B16G16R16F; case GL_FLOAT: return sw::FORMAT_B32G32R32F; default: UNREACHABLE(type); } break; case GL_RG: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_G8R8; case GL_HALF_FLOAT: return sw::FORMAT_G16R16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_G16R16F; case GL_FLOAT: return sw::FORMAT_G32R32F; default: UNREACHABLE(type); } break; case GL_RED: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_R8; case GL_HALF_FLOAT: return sw::FORMAT_R16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_R16F; case GL_FLOAT: return sw::FORMAT_R32F; default: UNREACHABLE(type); } break; case GL_ALPHA: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_A8; case GL_HALF_FLOAT: return sw::FORMAT_A16F; case GL_HALF_FLOAT_OES: return sw::FORMAT_A16F; case GL_FLOAT: return sw::FORMAT_A32F; default: UNREACHABLE(type); } break; case GL_RED_INTEGER: switch(type) { case GL_INT: return sw::FORMAT_R32I; case GL_UNSIGNED_INT: return sw::FORMAT_R32UI; default: UNREACHABLE(type); } break; case GL_RG_INTEGER: switch(type) { case GL_INT: return sw::FORMAT_G32R32I; case GL_UNSIGNED_INT: return sw::FORMAT_G32R32UI; default: UNREACHABLE(type); } break; case GL_RGB_INTEGER: switch(type) { case GL_INT: return sw::FORMAT_X32B32G32R32I; case GL_UNSIGNED_INT: return sw::FORMAT_X32B32G32R32UI; default: UNREACHABLE(type); } break; case GL_RGBA_INTEGER: switch(type) { case GL_INT: return sw::FORMAT_A32B32G32R32I; case GL_UNSIGNED_INT: return sw::FORMAT_A32B32G32R32UI; case GL_UNSIGNED_INT_2_10_10_10_REV: return sw::FORMAT_A2B10G10R10UI; default: UNREACHABLE(type); } break; case GL_DEPTH_COMPONENT: switch(type) { case GL_UNSIGNED_SHORT: return sw::FORMAT_D16; case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24X8; case GL_FLOAT: return sw::FORMAT_D32F_LOCKABLE; default: UNREACHABLE(type); } break; case GL_STENCIL_INDEX_OES: switch(type) { case GL_UNSIGNED_BYTE: return sw::FORMAT_S8; default: UNREACHABLE(type); } break; case GL_DEPTH_STENCIL_OES: // Cannot be read as one format. Handled separately. default: UNREACHABLE(format); break; } return sw::FORMAT_NULL; } bool IsColorRenderable(GLint internalformat) { if(IsCompressed(internalformat)) { return false; } switch(internalformat) { case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_R8: case GL_RG8: case GL_RGB8: case GL_RGBA8: case GL_R16F: case GL_RG16F: case GL_RGB16F: case GL_RGBA16F: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: // GL_EXT_color_buffer_float, OpenGL ES 3.0+ only. case GL_BGRA8_EXT: // GL_EXT_texture_format_BGRA8888 case GL_R8UI: case GL_R8I: case GL_R16UI: case GL_R16I: case GL_R32UI: case GL_R32I: case GL_RG8UI: case GL_RG8I: case GL_RG16UI: case GL_RG16I: case GL_RG32UI: case GL_RG32I: case GL_SRGB8_ALPHA8: case GL_RGB10_A2: case GL_RGBA8UI: case GL_RGBA8I: case GL_RGB10_A2UI: case GL_RGBA16UI: case GL_RGBA16I: case GL_RGBA32I: case GL_RGBA32UI: case GL_R11F_G11F_B10F: return true; case GL_R8_SNORM: case GL_RG8_SNORM: case GL_RGB8_SNORM: case GL_RGBA8_SNORM: case GL_ALPHA8_EXT: case GL_LUMINANCE8_EXT: case GL_LUMINANCE8_ALPHA8_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return false; default: UNIMPLEMENTED(); } return false; } bool IsDepthRenderable(GLint internalformat) { if(IsCompressed(internalformat)) { return false; } switch(internalformat) { case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT16: case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil case GL_DEPTH_COMPONENT32_OES: // GL_OES_depth32 case GL_DEPTH32F_STENCIL8: case GL_DEPTH_COMPONENT32F: return true; case GL_STENCIL_INDEX8: case GL_R8: case GL_R8UI: case GL_R8I: case GL_R16UI: case GL_R16I: case GL_R32UI: case GL_R32I: case GL_RG8: case GL_RG8UI: case GL_RG8I: case GL_RG16UI: case GL_RG16I: case GL_RG32UI: case GL_RG32I: case GL_SRGB8_ALPHA8: case GL_RGB10_A2: case GL_RGBA8UI: case GL_RGBA8I: case GL_RGB10_A2UI: case GL_RGBA16UI: case GL_RGBA16I: case GL_RGBA32I: case GL_RGBA32UI: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8: case GL_RGBA8: case GL_RED: case GL_RG: case GL_RGB: case GL_RGBA: case GL_R16F: case GL_RG16F: case GL_R11F_G11F_B10F: case GL_RGB16F: case GL_RGBA16F: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: case GL_R8_SNORM: case GL_RG8_SNORM: case GL_RGB8_SNORM: case GL_RGBA8_SNORM: return false; default: UNIMPLEMENTED(); } return false; } bool IsStencilRenderable(GLint internalformat) { if(IsCompressed(internalformat)) { return false; } switch(internalformat) { case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: case GL_DEPTH32F_STENCIL8: return true; case GL_R8: case GL_R8UI: case GL_R8I: case GL_R16UI: case GL_R16I: case GL_R32UI: case GL_R32I: case GL_RG8: case GL_RG8UI: case GL_RG8I: case GL_RG16UI: case GL_RG16I: case GL_RG32UI: case GL_RG32I: case GL_SRGB8_ALPHA8: case GL_RGB10_A2: case GL_RGBA8UI: case GL_RGBA8I: case GL_RGB10_A2UI: case GL_RGBA16UI: case GL_RGBA16I: case GL_RGBA32I: case GL_RGBA32UI: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8: case GL_RGBA8: case GL_RED: case GL_RG: case GL_RGB: case GL_RGBA: case GL_R16F: case GL_RG16F: case GL_R11F_G11F_B10F: case GL_RGB16F: case GL_RGBA16F: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH_COMPONENT32F: case GL_R8_SNORM: case GL_RG8_SNORM: case GL_RGB8_SNORM: case GL_RGBA8_SNORM: return false; default: UNIMPLEMENTED(); } return false; } bool IsMipmappable(GLint internalformat) { if(internalformat == GL_NONE) { return true; // Image unspecified. Not an error. } if(IsNonNormalizedInteger(internalformat)) { return false; } switch(internalformat) { case GL_ALPHA8_EXT: case GL_LUMINANCE8_EXT: case GL_LUMINANCE8_ALPHA8_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: return true; default: return IsColorRenderable(internalformat); } } GLuint GetAlphaSize(GLint internalformat) { switch(internalformat) { case GL_NONE: return 0; case GL_RGBA4: return 4; case GL_RGB5_A1: return 1; case GL_RGB565: return 0; case GL_R8: return 0; case GL_RG8: return 0; case GL_RGB8: return 0; case GL_RGBA8: return 8; case GL_R16F: return 0; case GL_RG16F: return 0; case GL_RGB16F: return 0; case GL_RGBA16F: return 16; case GL_R32F: return 0; case GL_RG32F: return 0; case GL_RGB32F: return 0; case GL_RGBA32F: return 32; case GL_BGRA8_EXT: return 8; case GL_R8UI: return 0; case GL_R8I: return 0; case GL_R16UI: return 0; case GL_R16I: return 0; case GL_R32UI: return 0; case GL_R32I: return 0; case GL_RG8UI: return 0; case GL_RG8I: return 0; case GL_RG16UI: return 0; case GL_RG16I: return 0; case GL_RG32UI: return 0; case GL_RG32I: return 0; case GL_SRGB8_ALPHA8: return 8; case GL_RGB10_A2: return 2; case GL_RGBA8UI: return 8; case GL_RGBA8I: return 8; case GL_RGB10_A2UI: return 2; case GL_RGBA16UI: return 16; case GL_RGBA16I: return 16; case GL_RGBA32I: return 32; case GL_RGBA32UI: return 32; case GL_R11F_G11F_B10F: return 0; default: // UNREACHABLE(internalformat); return 0; } } GLuint GetRedSize(GLint internalformat) { switch(internalformat) { case GL_NONE: return 0; case GL_RGBA4: return 4; case GL_RGB5_A1: return 5; case GL_RGB565: return 5; case GL_R8: return 8; case GL_RG8: return 8; case GL_RGB8: return 8; case GL_RGBA8: return 8; case GL_R16F: return 16; case GL_RG16F: return 16; case GL_RGB16F: return 16; case GL_RGBA16F: return 16; case GL_R32F: return 32; case GL_RG32F: return 32; case GL_RGB32F: return 32; case GL_RGBA32F: return 32; case GL_BGRA8_EXT: return 8; case GL_R8UI: return 8; case GL_R8I: return 8; case GL_R16UI: return 16; case GL_R16I: return 16; case GL_R32UI: return 32; case GL_R32I: return 32; case GL_RG8UI: return 8; case GL_RG8I: return 8; case GL_RG16UI: return 16; case GL_RG16I: return 16; case GL_RG32UI: return 32; case GL_RG32I: return 32; case GL_SRGB8_ALPHA8: return 8; case GL_RGB10_A2: return 10; case GL_RGBA8UI: return 8; case GL_RGBA8I: return 8; case GL_RGB10_A2UI: return 10; case GL_RGBA16UI: return 16; case GL_RGBA16I: return 16; case GL_RGBA32I: return 32; case GL_RGBA32UI: return 32; case GL_R11F_G11F_B10F: return 11; default: // UNREACHABLE(internalformat); return 0; } } GLuint GetGreenSize(GLint internalformat) { switch(internalformat) { case GL_NONE: return 0; case GL_RGBA4: return 4; case GL_RGB5_A1: return 5; case GL_RGB565: return 6; case GL_R8: return 0; case GL_RG8: return 8; case GL_RGB8: return 8; case GL_RGBA8: return 8; case GL_R16F: return 0; case GL_RG16F: return 16; case GL_RGB16F: return 16; case GL_RGBA16F: return 16; case GL_R32F: return 0; case GL_RG32F: return 32; case GL_RGB32F: return 32; case GL_RGBA32F: return 32; case GL_BGRA8_EXT: return 8; case GL_R8UI: return 0; case GL_R8I: return 0; case GL_R16UI: return 0; case GL_R16I: return 0; case GL_R32UI: return 0; case GL_R32I: return 0; case GL_RG8UI: return 8; case GL_RG8I: return 8; case GL_RG16UI: return 16; case GL_RG16I: return 16; case GL_RG32UI: return 32; case GL_RG32I: return 32; case GL_SRGB8_ALPHA8: return 8; case GL_RGB10_A2: return 10; case GL_RGBA8UI: return 8; case GL_RGBA8I: return 8; case GL_RGB10_A2UI: return 10; case GL_RGBA16UI: return 16; case GL_RGBA16I: return 16; case GL_RGBA32I: return 32; case GL_RGBA32UI: return 32; case GL_R11F_G11F_B10F: return 11; default: // UNREACHABLE(internalformat); return 0; } } GLuint GetBlueSize(GLint internalformat) { switch(internalformat) { case GL_NONE: return 0; case GL_RGBA4: return 4; case GL_RGB5_A1: return 5; case GL_RGB565: return 5; case GL_R8: return 0; case GL_RG8: return 0; case GL_RGB8: return 8; case GL_RGBA8: return 8; case GL_R16F: return 0; case GL_RG16F: return 0; case GL_RGB16F: return 16; case GL_RGBA16F: return 16; case GL_R32F: return 0; case GL_RG32F: return 0; case GL_RGB32F: return 32; case GL_RGBA32F: return 32; case GL_BGRA8_EXT: return 8; case GL_R8UI: return 0; case GL_R8I: return 0; case GL_R16UI: return 0; case GL_R16I: return 0; case GL_R32UI: return 0; case GL_R32I: return 0; case GL_RG8UI: return 0; case GL_RG8I: return 0; case GL_RG16UI: return 0; case GL_RG16I: return 0; case GL_RG32UI: return 0; case GL_RG32I: return 0; case GL_SRGB8_ALPHA8: return 8; case GL_RGB10_A2: return 10; case GL_RGBA8UI: return 8; case GL_RGBA8I: return 8; case GL_RGB10_A2UI: return 10; case GL_RGBA16UI: return 16; case GL_RGBA16I: return 16; case GL_RGBA32I: return 32; case GL_RGBA32UI: return 32; case GL_R11F_G11F_B10F: return 10; default: // UNREACHABLE(internalformat); return 0; } } GLuint GetDepthSize(GLint internalformat) { switch(internalformat) { case GL_STENCIL_INDEX8: return 0; case GL_DEPTH_COMPONENT16: return 16; case GL_DEPTH_COMPONENT24: return 24; case GL_DEPTH_COMPONENT32_OES: return 32; case GL_DEPTH_COMPONENT32F: return 32; case GL_DEPTH24_STENCIL8: return 24; case GL_DEPTH32F_STENCIL8: return 32; default: // UNREACHABLE(internalformat); return 0; } } GLuint GetStencilSize(GLint internalformat) { switch(internalformat) { case GL_STENCIL_INDEX8: return 8; case GL_DEPTH_COMPONENT16: return 0; case GL_DEPTH_COMPONENT24: return 0; case GL_DEPTH_COMPONENT32_OES: return 0; case GL_DEPTH_COMPONENT32F: return 0; case GL_DEPTH24_STENCIL8: return 8; case GL_DEPTH32F_STENCIL8: return 8; default: // UNREACHABLE(internalformat); return 0; } } GLenum GetColorComponentType(GLint internalformat) { switch(internalformat) { case GL_ALPHA8_EXT: case GL_LUMINANCE8_ALPHA8_EXT: case GL_LUMINANCE8_EXT: case GL_R8: case GL_RG8: case GL_SRGB8_ALPHA8: case GL_RGB10_A2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8: case GL_RGBA8: case GL_SRGB8: case GL_BGRA8_EXT: return GL_UNSIGNED_NORMALIZED; case GL_R8_SNORM: case GL_RG8_SNORM: case GL_RGB8_SNORM: case GL_RGBA8_SNORM: return GL_SIGNED_NORMALIZED; case GL_R8UI: case GL_R16UI: case GL_R32UI: case GL_RG8UI: case GL_RG16UI: case GL_RG32UI: case GL_RGB8UI: case GL_RGB16UI: case GL_RGB32UI: case GL_RGB10_A2UI: case GL_RGBA16UI: case GL_RGBA32UI: case GL_RGBA8UI: return GL_UNSIGNED_INT; case GL_R8I: case GL_R16I: case GL_R32I: case GL_RG8I: case GL_RG16I: case GL_RG32I: case GL_RGB8I: case GL_RGB16I: case GL_RGB32I: case GL_RGBA8I: case GL_RGBA16I: case GL_RGBA32I: return GL_INT; case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: case GL_R16F: case GL_RG16F: case GL_R11F_G11F_B10F: case GL_RGB16F: case GL_RGBA16F: case GL_R32F: case GL_RG32F: case GL_RGB32F: case GL_RGBA32F: case GL_RGB9_E5: return GL_FLOAT; default: // UNREACHABLE(internalformat); return GL_NONE; } } GLenum GetComponentType(GLint internalformat, GLenum attachment) { // Can be one of GL_FLOAT, GL_INT, GL_UNSIGNED_INT, GL_SIGNED_NORMALIZED, or GL_UNSIGNED_NORMALIZED switch(attachment) { case GL_COLOR_ATTACHMENT0: case GL_COLOR_ATTACHMENT1: case GL_COLOR_ATTACHMENT2: case GL_COLOR_ATTACHMENT3: case GL_COLOR_ATTACHMENT4: case GL_COLOR_ATTACHMENT5: case GL_COLOR_ATTACHMENT6: case GL_COLOR_ATTACHMENT7: case GL_COLOR_ATTACHMENT8: case GL_COLOR_ATTACHMENT9: case GL_COLOR_ATTACHMENT10: case GL_COLOR_ATTACHMENT11: case GL_COLOR_ATTACHMENT12: case GL_COLOR_ATTACHMENT13: case GL_COLOR_ATTACHMENT14: case GL_COLOR_ATTACHMENT15: case GL_COLOR_ATTACHMENT16: case GL_COLOR_ATTACHMENT17: case GL_COLOR_ATTACHMENT18: case GL_COLOR_ATTACHMENT19: case GL_COLOR_ATTACHMENT20: case GL_COLOR_ATTACHMENT21: case GL_COLOR_ATTACHMENT22: case GL_COLOR_ATTACHMENT23: case GL_COLOR_ATTACHMENT24: case GL_COLOR_ATTACHMENT25: case GL_COLOR_ATTACHMENT26: case GL_COLOR_ATTACHMENT27: case GL_COLOR_ATTACHMENT28: case GL_COLOR_ATTACHMENT29: case GL_COLOR_ATTACHMENT30: case GL_COLOR_ATTACHMENT31: return GetColorComponentType(internalformat); case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: // Only color buffers may have integer components. return GL_FLOAT; default: UNREACHABLE(attachment); return GL_NONE; } } bool IsNormalizedInteger(GLint internalformat) { GLenum type = GetColorComponentType(internalformat); return type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED; } bool IsNonNormalizedInteger(GLint internalformat) { GLenum type = GetColorComponentType(internalformat); return type == GL_UNSIGNED_INT || type == GL_INT; } bool IsFloatFormat(GLint internalformat) { return GetColorComponentType(internalformat) == GL_FLOAT; } bool IsSignedNonNormalizedInteger(GLint internalformat) { return GetColorComponentType(internalformat) == GL_INT; } bool IsUnsignedNonNormalizedInteger(GLint internalformat) { return GetColorComponentType(internalformat) == GL_UNSIGNED_INT; } GLenum GetColorEncoding(GLint internalformat) { switch(internalformat) { case GL_SRGB8: case GL_SRGB8_ALPHA8: return GL_SRGB; default: // [OpenGL ES 3.0.5] section 6.1.13 page 242: // If attachment is not a color attachment, or no data storage or texture image // has been specified for the attachment, params will contain the value LINEAR. return GL_LINEAR; } } std::string ParseUniformName(const std::string &name, unsigned int *outSubscript) { // Strip any trailing array operator and retrieve the subscript size_t open = name.find_last_of('['); size_t close = name.find_last_of(']'); bool hasIndex = (open != std::string::npos) && (close == name.length() - 1); if(!hasIndex) { if(outSubscript) { *outSubscript = GL_INVALID_INDEX; } return name; } if(outSubscript) { int index = atoi(name.substr(open + 1).c_str()); if(index >= 0) { *outSubscript = index; } else { *outSubscript = GL_INVALID_INDEX; } } return name.substr(0, open); } } namespace es2sw { sw::DepthCompareMode ConvertDepthComparison(GLenum comparison) { switch(comparison) { case GL_NEVER: return sw::DEPTH_NEVER; case GL_ALWAYS: return sw::DEPTH_ALWAYS; case GL_LESS: return sw::DEPTH_LESS; case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; case GL_EQUAL: return sw::DEPTH_EQUAL; case GL_GREATER: return sw::DEPTH_GREATER; case GL_GEQUAL: return sw::DEPTH_GREATEREQUAL; case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; default: UNREACHABLE(comparison); } return sw::DEPTH_ALWAYS; } sw::StencilCompareMode ConvertStencilComparison(GLenum comparison) { switch(comparison) { case GL_NEVER: return sw::STENCIL_NEVER; case GL_ALWAYS: return sw::STENCIL_ALWAYS; case GL_LESS: return sw::STENCIL_LESS; case GL_LEQUAL: return sw::STENCIL_LESSEQUAL; case GL_EQUAL: return sw::STENCIL_EQUAL; case GL_GREATER: return sw::STENCIL_GREATER; case GL_GEQUAL: return sw::STENCIL_GREATEREQUAL; case GL_NOTEQUAL: return sw::STENCIL_NOTEQUAL; default: UNREACHABLE(comparison); } return sw::STENCIL_ALWAYS; } sw::Color ConvertColor(es2::Color color) { return sw::Color(color.red, color.green, color.blue, color.alpha); } sw::BlendFactor ConvertBlendFunc(GLenum blend) { switch(blend) { case GL_ZERO: return sw::BLEND_ZERO; case GL_ONE: return sw::BLEND_ONE; case GL_SRC_COLOR: return sw::BLEND_SOURCE; case GL_ONE_MINUS_SRC_COLOR: return sw::BLEND_INVSOURCE; case GL_DST_COLOR: return sw::BLEND_DEST; case GL_ONE_MINUS_DST_COLOR: return sw::BLEND_INVDEST; case GL_SRC_ALPHA: return sw::BLEND_SOURCEALPHA; case GL_ONE_MINUS_SRC_ALPHA: return sw::BLEND_INVSOURCEALPHA; case GL_DST_ALPHA: return sw::BLEND_DESTALPHA; case GL_ONE_MINUS_DST_ALPHA: return sw::BLEND_INVDESTALPHA; case GL_CONSTANT_COLOR: return sw::BLEND_CONSTANT; case GL_ONE_MINUS_CONSTANT_COLOR: return sw::BLEND_INVCONSTANT; case GL_CONSTANT_ALPHA: return sw::BLEND_CONSTANTALPHA; case GL_ONE_MINUS_CONSTANT_ALPHA: return sw::BLEND_INVCONSTANTALPHA; case GL_SRC_ALPHA_SATURATE: return sw::BLEND_SRCALPHASAT; default: UNREACHABLE(blend); } return sw::BLEND_ZERO; } sw::BlendOperation ConvertBlendOp(GLenum blendOp) { switch(blendOp) { case GL_FUNC_ADD: return sw::BLENDOP_ADD; case GL_FUNC_SUBTRACT: return sw::BLENDOP_SUB; case GL_FUNC_REVERSE_SUBTRACT: return sw::BLENDOP_INVSUB; case GL_MIN_EXT: return sw::BLENDOP_MIN; case GL_MAX_EXT: return sw::BLENDOP_MAX; default: UNREACHABLE(blendOp); } return sw::BLENDOP_ADD; } sw::StencilOperation ConvertStencilOp(GLenum stencilOp) { switch(stencilOp) { case GL_ZERO: return sw::OPERATION_ZERO; case GL_KEEP: return sw::OPERATION_KEEP; case GL_REPLACE: return sw::OPERATION_REPLACE; case GL_INCR: return sw::OPERATION_INCRSAT; case GL_DECR: return sw::OPERATION_DECRSAT; case GL_INVERT: return sw::OPERATION_INVERT; case GL_INCR_WRAP: return sw::OPERATION_INCR; case GL_DECR_WRAP: return sw::OPERATION_DECR; default: UNREACHABLE(stencilOp); } return sw::OPERATION_KEEP; } sw::AddressingMode ConvertTextureWrap(GLenum wrap) { switch(wrap) { case GL_REPEAT: return sw::ADDRESSING_WRAP; case GL_CLAMP_TO_EDGE: return sw::ADDRESSING_CLAMP; case GL_MIRRORED_REPEAT: return sw::ADDRESSING_MIRROR; default: UNREACHABLE(wrap); } return sw::ADDRESSING_WRAP; } sw::CompareFunc ConvertCompareFunc(GLenum compareFunc, GLenum compareMode) { if(compareMode == GL_COMPARE_REF_TO_TEXTURE) { switch(compareFunc) { case GL_LEQUAL: return sw::COMPARE_LESSEQUAL; case GL_GEQUAL: return sw::COMPARE_GREATEREQUAL; case GL_LESS: return sw::COMPARE_LESS; case GL_GREATER: return sw::COMPARE_GREATER; case GL_EQUAL: return sw::COMPARE_EQUAL; case GL_NOTEQUAL: return sw::COMPARE_NOTEQUAL; case GL_ALWAYS: return sw::COMPARE_ALWAYS; case GL_NEVER: return sw::COMPARE_NEVER; default: UNREACHABLE(compareFunc); } } else if(compareMode == GL_NONE) { return sw::COMPARE_BYPASS; } else UNREACHABLE(compareMode); return sw::COMPARE_BYPASS; }; sw::SwizzleType ConvertSwizzleType(GLenum swizzleType) { switch(swizzleType) { case GL_RED: return sw::SWIZZLE_RED; case GL_GREEN: return sw::SWIZZLE_GREEN; case GL_BLUE: return sw::SWIZZLE_BLUE; case GL_ALPHA: return sw::SWIZZLE_ALPHA; case GL_ZERO: return sw::SWIZZLE_ZERO; case GL_ONE: return sw::SWIZZLE_ONE; default: UNREACHABLE(swizzleType); } return sw::SWIZZLE_RED; }; sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace) { switch(cullFace) { case GL_FRONT: return (frontFace == GL_CCW ? sw::CULL_CLOCKWISE : sw::CULL_COUNTERCLOCKWISE); case GL_BACK: return (frontFace == GL_CCW ? sw::CULL_COUNTERCLOCKWISE : sw::CULL_CLOCKWISE); case GL_FRONT_AND_BACK: return sw::CULL_NONE; // culling will be handled during draw default: UNREACHABLE(cullFace); } return sw::CULL_COUNTERCLOCKWISE; } unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha) { return (red ? 0x00000001 : 0) | (green ? 0x00000002 : 0) | (blue ? 0x00000004 : 0) | (alpha ? 0x00000008 : 0); } sw::MipmapType ConvertMipMapFilter(GLenum minFilter) { switch(minFilter) { case GL_NEAREST: case GL_LINEAR: return sw::MIPMAP_NONE; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: return sw::MIPMAP_POINT; case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return sw::MIPMAP_LINEAR; default: UNREACHABLE(minFilter); return sw::MIPMAP_NONE; } } sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) { if(maxAnisotropy > 1.0f) { return sw::FILTER_ANISOTROPIC; } switch(magFilter) { case GL_NEAREST: case GL_LINEAR: break; default: UNREACHABLE(magFilter); } switch(minFilter) { case GL_NEAREST: case GL_NEAREST_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; case GL_LINEAR: case GL_LINEAR_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_LINEAR: return (magFilter == GL_NEAREST) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; default: UNREACHABLE(minFilter); return sw::FILTER_POINT; } } bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &drawType, int &primitiveCount, int &verticesPerPrimitive) { switch(primitiveType) { case GL_POINTS: drawType = sw::DRAW_POINTLIST; primitiveCount = elementCount; verticesPerPrimitive = 1; break; case GL_LINES: drawType = sw::DRAW_LINELIST; primitiveCount = elementCount / 2; verticesPerPrimitive = 2; break; case GL_LINE_LOOP: drawType = sw::DRAW_LINELOOP; primitiveCount = elementCount; verticesPerPrimitive = 2; break; case GL_LINE_STRIP: drawType = sw::DRAW_LINESTRIP; primitiveCount = elementCount - 1; verticesPerPrimitive = 2; break; case GL_TRIANGLES: drawType = sw::DRAW_TRIANGLELIST; primitiveCount = elementCount / 3; verticesPerPrimitive = 3; break; case GL_TRIANGLE_STRIP: drawType = sw::DRAW_TRIANGLESTRIP; primitiveCount = elementCount - 2; verticesPerPrimitive = 3; break; case GL_TRIANGLE_FAN: drawType = sw::DRAW_TRIANGLEFAN; primitiveCount = elementCount - 2; verticesPerPrimitive = 3; break; default: return false; } sw::DrawType elementSize; switch(elementType) { case GL_NONE: elementSize = sw::DRAW_NONINDEXED; break; case GL_UNSIGNED_BYTE: elementSize = sw::DRAW_INDEXED8; break; case GL_UNSIGNED_SHORT: elementSize = sw::DRAW_INDEXED16; break; case GL_UNSIGNED_INT: elementSize = sw::DRAW_INDEXED32; break; default: return false; } drawType = sw::DrawType(drawType | elementSize); return true; } } namespace sw2es { GLenum ConvertBackBufferFormat(sw::Format format) { switch(format) { case sw::FORMAT_A4R4G4B4: return GL_RGBA4; case sw::FORMAT_A8R8G8B8: return GL_RGBA8; case sw::FORMAT_A8B8G8R8: return GL_RGBA8; case sw::FORMAT_A1R5G5B5: return GL_RGB5_A1; case sw::FORMAT_R5G6B5: return GL_RGB565; case sw::FORMAT_X8R8G8B8: return GL_RGB8; case sw::FORMAT_X8B8G8R8: return GL_RGB8; case sw::FORMAT_SRGB8_A8: return GL_RGBA8; case sw::FORMAT_SRGB8_X8: return GL_RGB8; default: UNREACHABLE(format); } return GL_RGBA4; } GLenum ConvertDepthStencilFormat(sw::Format format) { switch(format) { case sw::FORMAT_D16: return GL_DEPTH_COMPONENT16; case sw::FORMAT_D24X8: return GL_DEPTH_COMPONENT24; case sw::FORMAT_D32: return GL_DEPTH_COMPONENT32_OES; case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; case sw::FORMAT_D32F: return GL_DEPTH_COMPONENT32F; case sw::FORMAT_D32FS8: return GL_DEPTH32F_STENCIL8; case sw::FORMAT_S8: return GL_STENCIL_INDEX8; default: UNREACHABLE(format); } return GL_DEPTH24_STENCIL8_OES; } }