// Copyright (c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef TOOLS_COMP_MARKV_MODEL_SHADER_H_ #define TOOLS_COMP_MARKV_MODEL_SHADER_H_ #include "source/comp/markv_model.h" namespace spvtools { namespace comp { // MARK-V shader compression model, which only uses fast and lightweight // algorithms, which do not require training and are not heavily dependent on // SPIR-V grammar. Compression ratio is worse than by other models. class MarkvModelShaderLite : public MarkvModel { public: MarkvModelShaderLite(); }; // MARK-V shader compression model with balanced compression ratio and runtime // performance. class MarkvModelShaderMid : public MarkvModel { public: MarkvModelShaderMid(); }; // MARK-V shader compression model designed for maximum compression. class MarkvModelShaderMax : public MarkvModel { public: MarkvModelShaderMax(); }; } // namespace comp } // namespace spvtools #endif // TOOLS_COMP_MARKV_MODEL_SHADER_H_