//===-- GlobalStatus.cpp - Compute status info for globals -----------------==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/GlobalStatus.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/Constant.h" #include "llvm/IR/Constants.h" #include "llvm/IR/GlobalValue.h" #include "llvm/IR/GlobalVariable.h" #include "llvm/IR/InstrTypes.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/Use.h" #include "llvm/IR/User.h" #include "llvm/IR/Value.h" #include "llvm/Support/AtomicOrdering.h" #include "llvm/Support/Casting.h" #include #include using namespace llvm; /// Return the stronger of the two ordering. If the two orderings are acquire /// and release, then return AcquireRelease. /// static AtomicOrdering strongerOrdering(AtomicOrdering X, AtomicOrdering Y) { if ((X == AtomicOrdering::Acquire && Y == AtomicOrdering::Release) || (Y == AtomicOrdering::Acquire && X == AtomicOrdering::Release)) return AtomicOrdering::AcquireRelease; return (AtomicOrdering)std::max((unsigned)X, (unsigned)Y); } /// It is safe to destroy a constant iff it is only used by constants itself. /// Note that constants cannot be cyclic, so this test is pretty easy to /// implement recursively. /// bool llvm::isSafeToDestroyConstant(const Constant *C) { if (isa(C)) return false; if (isa(C)) return false; for (const User *U : C->users()) if (const Constant *CU = dyn_cast(U)) { if (!isSafeToDestroyConstant(CU)) return false; } else return false; return true; } static bool analyzeGlobalAux(const Value *V, GlobalStatus &GS, SmallPtrSetImpl &VisitedUsers) { if (const GlobalVariable *GV = dyn_cast(V)) if (GV->isExternallyInitialized()) GS.StoredType = GlobalStatus::StoredOnce; for (const Use &U : V->uses()) { const User *UR = U.getUser(); if (const ConstantExpr *CE = dyn_cast(UR)) { GS.HasNonInstructionUser = true; // If the result of the constantexpr isn't pointer type, then we won't // know to expect it in various places. Just reject early. if (!isa(CE->getType())) return true; // FIXME: Do we need to add constexpr selects to VisitedUsers? if (analyzeGlobalAux(CE, GS, VisitedUsers)) return true; } else if (const Instruction *I = dyn_cast(UR)) { if (!GS.HasMultipleAccessingFunctions) { const Function *F = I->getParent()->getParent(); if (!GS.AccessingFunction) GS.AccessingFunction = F; else if (GS.AccessingFunction != F) GS.HasMultipleAccessingFunctions = true; } if (const LoadInst *LI = dyn_cast(I)) { GS.IsLoaded = true; // Don't hack on volatile loads. if (LI->isVolatile()) return true; GS.Ordering = strongerOrdering(GS.Ordering, LI->getOrdering()); } else if (const StoreInst *SI = dyn_cast(I)) { // Don't allow a store OF the address, only stores TO the address. if (SI->getOperand(0) == V) return true; // Don't hack on volatile stores. if (SI->isVolatile()) return true; GS.Ordering = strongerOrdering(GS.Ordering, SI->getOrdering()); // If this is a direct store to the global (i.e., the global is a scalar // value, not an aggregate), keep more specific information about // stores. if (GS.StoredType != GlobalStatus::Stored) { if (const GlobalVariable *GV = dyn_cast(SI->getOperand(1))) { Value *StoredVal = SI->getOperand(0); if (Constant *C = dyn_cast(StoredVal)) { if (C->isThreadDependent()) { // The stored value changes between threads; don't track it. return true; } } if (GV->hasInitializer() && StoredVal == GV->getInitializer()) { if (GS.StoredType < GlobalStatus::InitializerStored) GS.StoredType = GlobalStatus::InitializerStored; } else if (isa(StoredVal) && cast(StoredVal)->getOperand(0) == GV) { if (GS.StoredType < GlobalStatus::InitializerStored) GS.StoredType = GlobalStatus::InitializerStored; } else if (GS.StoredType < GlobalStatus::StoredOnce) { GS.StoredType = GlobalStatus::StoredOnce; GS.StoredOnceValue = StoredVal; } else if (GS.StoredType == GlobalStatus::StoredOnce && GS.StoredOnceValue == StoredVal) { // noop. } else { GS.StoredType = GlobalStatus::Stored; } } else { GS.StoredType = GlobalStatus::Stored; } } } else if (isa(I) || isa(I)) { // Skip over bitcasts and GEPs; we don't care about the type or offset // of the pointer. if (analyzeGlobalAux(I, GS, VisitedUsers)) return true; } else if (isa(I) || isa(I)) { // Look through selects and PHIs to find if the pointer is // conditionally accessed. Make sure we only visit an instruction // once; otherwise, we can get infinite recursion or exponential // compile time. if (VisitedUsers.insert(I).second) if (analyzeGlobalAux(I, GS, VisitedUsers)) return true; } else if (isa(I)) { GS.IsCompared = true; } else if (const MemTransferInst *MTI = dyn_cast(I)) { if (MTI->isVolatile()) return true; if (MTI->getArgOperand(0) == V) GS.StoredType = GlobalStatus::Stored; if (MTI->getArgOperand(1) == V) GS.IsLoaded = true; } else if (const MemSetInst *MSI = dyn_cast(I)) { assert(MSI->getArgOperand(0) == V && "Memset only takes one pointer!"); if (MSI->isVolatile()) return true; GS.StoredType = GlobalStatus::Stored; } else if (auto C = ImmutableCallSite(I)) { if (!C.isCallee(&U)) return true; GS.IsLoaded = true; } else { return true; // Any other non-load instruction might take address! } } else if (const Constant *C = dyn_cast(UR)) { GS.HasNonInstructionUser = true; // We might have a dead and dangling constant hanging off of here. if (!isSafeToDestroyConstant(C)) return true; } else { GS.HasNonInstructionUser = true; // Otherwise must be some other user. return true; } } return false; } GlobalStatus::GlobalStatus() = default; bool GlobalStatus::analyzeGlobal(const Value *V, GlobalStatus &GS) { SmallPtrSet VisitedUsers; return analyzeGlobalAux(V, GS, VisitedUsers); }