//===-- llvm-undname.cpp - Microsoft ABI name undecorator //------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This utility works like the windows undname utility. It converts mangled // Microsoft symbol names into pretty C/C++ human-readable names. // //===----------------------------------------------------------------------===// #include "llvm/ADT/StringRef.h" #include "llvm/Demangle/Demangle.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/InitLLVM.h" #include "llvm/Support/Process.h" #include "llvm/Support/raw_ostream.h" #include #include #include #include using namespace llvm; cl::list Symbols(cl::Positional, cl::desc(""), cl::ZeroOrMore); static void demangle(const std::string &S) { int Status; char *ResultBuf = microsoftDemangle(S.c_str(), nullptr, nullptr, &Status); if (Status == llvm::demangle_success) { outs() << ResultBuf << "\n"; outs().flush(); } else { errs() << "Error: Invalid mangled name\n"; } std::free(ResultBuf); } int main(int argc, char **argv) { InitLLVM X(argc, argv); cl::ParseCommandLineOptions(argc, argv, "llvm-undname\n"); if (Symbols.empty()) { while (true) { std::string LineStr; std::getline(std::cin, LineStr); if (std::cin.eof()) break; StringRef Line(LineStr); Line = Line.trim(); if (Line.empty() || Line.startswith("#") || Line.startswith(";")) continue; // If the user is manually typing in these decorated names, don't echo // them to the terminal a second time. If they're coming from redirected // input, however, then we should display the input line so that the // mangled and demangled name can be easily correlated in the output. if (!sys::Process::StandardInIsUserInput()) { outs() << Line << "\n"; outs().flush(); } demangle(Line); outs() << "\n"; } } else { for (StringRef S : Symbols) { outs() << S << "\n"; outs().flush(); demangle(S); outs() << "\n"; } } return 0; }