package aurelienribon.tweenengine; /** * The TweenAccessor interface lets you interpolate any attribute from any * object. Just implement it as you want and register it to the engine by * calling {@link Tween#registerAccessor}. *
* *{@code * public class ParticleAccessor implements TweenAccessor* * Once done, you only need to register this TweenAccessor once to be able to * use it for every Particle objects in your application: * * *{ * public static final int X = 1; * public static final int Y = 2; * public static final int XY = 3; * * public int getValues(Particle target, int tweenType, float[] returnValues) { * switch (tweenType) { * case X: returnValues[0] = target.getX(); return 1; * case Y: returnValues[0] = target.getY(); return 1; * case XY: * returnValues[0] = target.getX(); * returnValues[1] = target.getY(); * return 2; * default: assert false; return 0; * } * } * * public void setValues(Particle target, int tweenType, float[] newValues) { * switch (tweenType) { * case X: target.setX(newValues[0]); break; * case Y: target.setY(newValues[1]); break; * case XY: * target.setX(newValues[0]); * target.setY(newValues[1]); * break; * default: assert false; break; * } * } * } * }
{@code * Tween.registerAccessor(Particle.class, new ParticleAccessor()); * }* * And that's all, the Tween Engine can no work with all your particles! * * @author Aurelien Ribon | http://www.aurelienribon.com/ */ public interface TweenAccessor