// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_ #define V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_ namespace v8 { namespace internal { namespace compiler { // ARM64-specific opcodes that specify which assembly sequence to emit. // Most opcodes specify a single instruction. #define TARGET_ARCH_OPCODE_LIST(V) \ V(Arm64Add) \ V(Arm64Add32) \ V(Arm64And) \ V(Arm64And32) \ V(Arm64Bic) \ V(Arm64Bic32) \ V(Arm64Clz) \ V(Arm64Clz32) \ V(Arm64Cmp) \ V(Arm64Cmp32) \ V(Arm64Cmn) \ V(Arm64Cmn32) \ V(Arm64Tst) \ V(Arm64Tst32) \ V(Arm64Or) \ V(Arm64Or32) \ V(Arm64Orn) \ V(Arm64Orn32) \ V(Arm64Eor) \ V(Arm64Eor32) \ V(Arm64Eon) \ V(Arm64Eon32) \ V(Arm64Sub) \ V(Arm64Sub32) \ V(Arm64Mul) \ V(Arm64Mul32) \ V(Arm64Smull) \ V(Arm64Umull) \ V(Arm64Madd) \ V(Arm64Madd32) \ V(Arm64Msub) \ V(Arm64Msub32) \ V(Arm64Mneg) \ V(Arm64Mneg32) \ V(Arm64Idiv) \ V(Arm64Idiv32) \ V(Arm64Udiv) \ V(Arm64Udiv32) \ V(Arm64Imod) \ V(Arm64Imod32) \ V(Arm64Umod) \ V(Arm64Umod32) \ V(Arm64Not) \ V(Arm64Not32) \ V(Arm64Lsl) \ V(Arm64Lsl32) \ V(Arm64Lsr) \ V(Arm64Lsr32) \ V(Arm64Asr) \ V(Arm64Asr32) \ V(Arm64Ror) \ V(Arm64Ror32) \ V(Arm64Mov32) \ V(Arm64Sxtb32) \ V(Arm64Sxth32) \ V(Arm64Sxtb) \ V(Arm64Sxth) \ V(Arm64Sxtw) \ V(Arm64Sbfx32) \ V(Arm64Ubfx) \ V(Arm64Ubfx32) \ V(Arm64Ubfiz32) \ V(Arm64Bfi) \ V(Arm64Rbit) \ V(Arm64Rbit32) \ V(Arm64Rev) \ V(Arm64Rev32) \ V(Arm64TestAndBranch32) \ V(Arm64TestAndBranch) \ V(Arm64CompareAndBranch32) \ V(Arm64CompareAndBranch) \ V(Arm64Claim) \ V(Arm64Poke) \ V(Arm64PokePair) \ V(Arm64Peek) \ V(Arm64Float32Cmp) \ V(Arm64Float32Add) \ V(Arm64Float32Sub) \ V(Arm64Float32Mul) \ V(Arm64Float32Div) \ V(Arm64Float32Abs) \ V(Arm64Float32Neg) \ V(Arm64Float32Sqrt) \ V(Arm64Float32RoundDown) \ V(Arm64Float32Max) \ V(Arm64Float32Min) \ V(Arm64Float64Cmp) \ V(Arm64Float64Add) \ V(Arm64Float64Sub) \ V(Arm64Float64Mul) \ V(Arm64Float64Div) \ V(Arm64Float64Mod) \ V(Arm64Float64Max) \ V(Arm64Float64Min) \ V(Arm64Float64Abs) \ V(Arm64Float64Neg) \ V(Arm64Float64Sqrt) \ V(Arm64Float64RoundDown) \ V(Arm64Float32RoundUp) \ V(Arm64Float64RoundUp) \ V(Arm64Float64RoundTiesAway) \ V(Arm64Float32RoundTruncate) \ V(Arm64Float64RoundTruncate) \ V(Arm64Float32RoundTiesEven) \ V(Arm64Float64RoundTiesEven) \ V(Arm64Float64SilenceNaN) \ V(Arm64Float32ToFloat64) \ V(Arm64Float64ToFloat32) \ V(Arm64Float32ToInt32) \ V(Arm64Float64ToInt32) \ V(Arm64Float32ToUint32) \ V(Arm64Float64ToUint32) \ V(Arm64Float32ToInt64) \ V(Arm64Float64ToInt64) \ V(Arm64Float32ToUint64) \ V(Arm64Float64ToUint64) \ V(Arm64Int32ToFloat32) \ V(Arm64Int32ToFloat64) \ V(Arm64Int64ToFloat32) \ V(Arm64Int64ToFloat64) \ V(Arm64Uint32ToFloat32) \ V(Arm64Uint32ToFloat64) \ V(Arm64Uint64ToFloat32) \ V(Arm64Uint64ToFloat64) \ V(Arm64Float64ExtractLowWord32) \ V(Arm64Float64ExtractHighWord32) \ V(Arm64Float64InsertLowWord32) \ V(Arm64Float64InsertHighWord32) \ V(Arm64Float64MoveU64) \ V(Arm64U64MoveFloat64) \ V(Arm64LdrS) \ V(Arm64StrS) \ V(Arm64LdrD) \ V(Arm64StrD) \ V(Arm64LdrQ) \ V(Arm64StrQ) \ V(Arm64Ldrb) \ V(Arm64Ldrsb) \ V(Arm64Strb) \ V(Arm64Ldrh) \ V(Arm64Ldrsh) \ V(Arm64Strh) \ V(Arm64Ldrsw) \ V(Arm64LdrW) \ V(Arm64StrW) \ V(Arm64Ldr) \ V(Arm64Str) \ V(Arm64DsbIsb) \ V(Arm64F32x4Splat) \ V(Arm64F32x4ExtractLane) \ V(Arm64F32x4ReplaceLane) \ V(Arm64F32x4SConvertI32x4) \ V(Arm64F32x4UConvertI32x4) \ V(Arm64F32x4Abs) \ V(Arm64F32x4Neg) \ V(Arm64F32x4RecipApprox) \ V(Arm64F32x4RecipSqrtApprox) \ V(Arm64F32x4Add) \ V(Arm64F32x4AddHoriz) \ V(Arm64F32x4Sub) \ V(Arm64F32x4Mul) \ V(Arm64F32x4Min) \ V(Arm64F32x4Max) \ V(Arm64F32x4Eq) \ V(Arm64F32x4Ne) \ V(Arm64F32x4Lt) \ V(Arm64F32x4Le) \ V(Arm64I32x4Splat) \ V(Arm64I32x4ExtractLane) \ V(Arm64I32x4ReplaceLane) \ V(Arm64I32x4SConvertF32x4) \ V(Arm64I32x4SConvertI16x8Low) \ V(Arm64I32x4SConvertI16x8High) \ V(Arm64I32x4Neg) \ V(Arm64I32x4Shl) \ V(Arm64I32x4ShrS) \ V(Arm64I32x4Add) \ V(Arm64I32x4AddHoriz) \ V(Arm64I32x4Sub) \ V(Arm64I32x4Mul) \ V(Arm64I32x4MinS) \ V(Arm64I32x4MaxS) \ V(Arm64I32x4Eq) \ V(Arm64I32x4Ne) \ V(Arm64I32x4GtS) \ V(Arm64I32x4GeS) \ V(Arm64I32x4UConvertF32x4) \ V(Arm64I32x4UConvertI16x8Low) \ V(Arm64I32x4UConvertI16x8High) \ V(Arm64I32x4ShrU) \ V(Arm64I32x4MinU) \ V(Arm64I32x4MaxU) \ V(Arm64I32x4GtU) \ V(Arm64I32x4GeU) \ V(Arm64I16x8Splat) \ V(Arm64I16x8ExtractLane) \ V(Arm64I16x8ReplaceLane) \ V(Arm64I16x8SConvertI8x16Low) \ V(Arm64I16x8SConvertI8x16High) \ V(Arm64I16x8Neg) \ V(Arm64I16x8Shl) \ V(Arm64I16x8ShrS) \ V(Arm64I16x8SConvertI32x4) \ V(Arm64I16x8Add) \ V(Arm64I16x8AddSaturateS) \ V(Arm64I16x8AddHoriz) \ V(Arm64I16x8Sub) \ V(Arm64I16x8SubSaturateS) \ V(Arm64I16x8Mul) \ V(Arm64I16x8MinS) \ V(Arm64I16x8MaxS) \ V(Arm64I16x8Eq) \ V(Arm64I16x8Ne) \ V(Arm64I16x8GtS) \ V(Arm64I16x8GeS) \ V(Arm64I16x8UConvertI8x16Low) \ V(Arm64I16x8UConvertI8x16High) \ V(Arm64I16x8ShrU) \ V(Arm64I16x8UConvertI32x4) \ V(Arm64I16x8AddSaturateU) \ V(Arm64I16x8SubSaturateU) \ V(Arm64I16x8MinU) \ V(Arm64I16x8MaxU) \ V(Arm64I16x8GtU) \ V(Arm64I16x8GeU) \ V(Arm64I8x16Splat) \ V(Arm64I8x16ExtractLane) \ V(Arm64I8x16ReplaceLane) \ V(Arm64I8x16Neg) \ V(Arm64I8x16Shl) \ V(Arm64I8x16ShrS) \ V(Arm64I8x16SConvertI16x8) \ V(Arm64I8x16Add) \ V(Arm64I8x16AddSaturateS) \ V(Arm64I8x16Sub) \ V(Arm64I8x16SubSaturateS) \ V(Arm64I8x16Mul) \ V(Arm64I8x16MinS) \ V(Arm64I8x16MaxS) \ V(Arm64I8x16Eq) \ V(Arm64I8x16Ne) \ V(Arm64I8x16GtS) \ V(Arm64I8x16GeS) \ V(Arm64I8x16ShrU) \ V(Arm64I8x16UConvertI16x8) \ V(Arm64I8x16AddSaturateU) \ V(Arm64I8x16SubSaturateU) \ V(Arm64I8x16MinU) \ V(Arm64I8x16MaxU) \ V(Arm64I8x16GtU) \ V(Arm64I8x16GeU) \ V(Arm64S128Zero) \ V(Arm64S128Dup) \ V(Arm64S128And) \ V(Arm64S128Or) \ V(Arm64S128Xor) \ V(Arm64S128Not) \ V(Arm64S128Select) \ V(Arm64S32x4ZipLeft) \ V(Arm64S32x4ZipRight) \ V(Arm64S32x4UnzipLeft) \ V(Arm64S32x4UnzipRight) \ V(Arm64S32x4TransposeLeft) \ V(Arm64S32x4TransposeRight) \ V(Arm64S32x4Shuffle) \ V(Arm64S16x8ZipLeft) \ V(Arm64S16x8ZipRight) \ V(Arm64S16x8UnzipLeft) \ V(Arm64S16x8UnzipRight) \ V(Arm64S16x8TransposeLeft) \ V(Arm64S16x8TransposeRight) \ V(Arm64S8x16ZipLeft) \ V(Arm64S8x16ZipRight) \ V(Arm64S8x16UnzipLeft) \ V(Arm64S8x16UnzipRight) \ V(Arm64S8x16TransposeLeft) \ V(Arm64S8x16TransposeRight) \ V(Arm64S8x16Concat) \ V(Arm64S8x16Shuffle) \ V(Arm64S32x2Reverse) \ V(Arm64S16x4Reverse) \ V(Arm64S16x2Reverse) \ V(Arm64S8x8Reverse) \ V(Arm64S8x4Reverse) \ V(Arm64S8x2Reverse) \ V(Arm64S1x4AnyTrue) \ V(Arm64S1x4AllTrue) \ V(Arm64S1x8AnyTrue) \ V(Arm64S1x8AllTrue) \ V(Arm64S1x16AnyTrue) \ V(Arm64S1x16AllTrue) \ V(Arm64Word64AtomicLoadUint8) \ V(Arm64Word64AtomicLoadUint16) \ V(Arm64Word64AtomicLoadUint32) \ V(Arm64Word64AtomicLoadUint64) \ V(Arm64Word64AtomicStoreWord8) \ V(Arm64Word64AtomicStoreWord16) \ V(Arm64Word64AtomicStoreWord32) \ V(Arm64Word64AtomicStoreWord64) \ V(Arm64Word64AtomicAddUint8) \ V(Arm64Word64AtomicAddUint16) \ V(Arm64Word64AtomicAddUint32) \ V(Arm64Word64AtomicAddUint64) \ V(Arm64Word64AtomicSubUint8) \ V(Arm64Word64AtomicSubUint16) \ V(Arm64Word64AtomicSubUint32) \ V(Arm64Word64AtomicSubUint64) \ V(Arm64Word64AtomicAndUint8) \ V(Arm64Word64AtomicAndUint16) \ V(Arm64Word64AtomicAndUint32) \ V(Arm64Word64AtomicAndUint64) \ V(Arm64Word64AtomicOrUint8) \ V(Arm64Word64AtomicOrUint16) \ V(Arm64Word64AtomicOrUint32) \ V(Arm64Word64AtomicOrUint64) \ V(Arm64Word64AtomicXorUint8) \ V(Arm64Word64AtomicXorUint16) \ V(Arm64Word64AtomicXorUint32) \ V(Arm64Word64AtomicXorUint64) \ V(Arm64Word64AtomicExchangeUint8) \ V(Arm64Word64AtomicExchangeUint16) \ V(Arm64Word64AtomicExchangeUint32) \ V(Arm64Word64AtomicExchangeUint64) \ V(Arm64Word64AtomicCompareExchangeUint8) \ V(Arm64Word64AtomicCompareExchangeUint16) \ V(Arm64Word64AtomicCompareExchangeUint32) \ V(Arm64Word64AtomicCompareExchangeUint64) // Addressing modes represent the "shape" of inputs to an instruction. // Many instructions support multiple addressing modes. Addressing modes // are encoded into the InstructionCode of the instruction and tell the // code generator after register allocation which assembler method to call. // // We use the following local notation for addressing modes: // // R = register // O = register or stack slot // D = double register // I = immediate (handle, external, int32) // MRI = [register + immediate] // MRR = [register + register] #define TARGET_ADDRESSING_MODE_LIST(V) \ V(MRI) /* [%r0 + K] */ \ V(MRR) /* [%r0 + %r1] */ \ V(Operand2_R_LSL_I) /* %r0 LSL K */ \ V(Operand2_R_LSR_I) /* %r0 LSR K */ \ V(Operand2_R_ASR_I) /* %r0 ASR K */ \ V(Operand2_R_ROR_I) /* %r0 ROR K */ \ V(Operand2_R_UXTB) /* %r0 UXTB (unsigned extend byte) */ \ V(Operand2_R_UXTH) /* %r0 UXTH (unsigned extend halfword) */ \ V(Operand2_R_SXTB) /* %r0 SXTB (signed extend byte) */ \ V(Operand2_R_SXTH) /* %r0 SXTH (signed extend halfword) */ \ V(Operand2_R_SXTW) /* %r0 SXTW (signed extend word) */ \ V(Root) /* [%rr + K] */ } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_