// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_PROPERTIES_H_ #define V8_COMPILER_NODE_PROPERTIES_H_ #include "src/compiler/node.h" #include "src/compiler/types.h" #include "src/globals.h" #include "src/objects/map.h" #include "src/zone/zone-handle-set.h" namespace v8 { namespace internal { namespace compiler { class Graph; class Operator; class CommonOperatorBuilder; // A facade that simplifies access to the different kinds of inputs to a node. class V8_EXPORT_PRIVATE NodeProperties final { public: // --------------------------------------------------------------------------- // Input layout. // Inputs are always arranged in order as follows: // 0 [ values, context, frame state, effects, control ] node->InputCount() static int FirstValueIndex(Node* node) { return 0; } static int FirstContextIndex(Node* node) { return PastValueIndex(node); } static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } static int PastValueIndex(Node* node); static int PastContextIndex(Node* node); static int PastFrameStateIndex(Node* node); static int PastEffectIndex(Node* node); static int PastControlIndex(Node* node); // --------------------------------------------------------------------------- // Input accessors. static Node* GetValueInput(Node* node, int index); static Node* GetContextInput(Node* node); static Node* GetFrameStateInput(Node* node); static Node* GetEffectInput(Node* node, int index = 0); static Node* GetControlInput(Node* node, int index = 0); // --------------------------------------------------------------------------- // Edge kinds. static bool IsValueEdge(Edge edge); static bool IsContextEdge(Edge edge); static bool IsFrameStateEdge(Edge edge); static bool IsEffectEdge(Edge edge); static bool IsControlEdge(Edge edge); // --------------------------------------------------------------------------- // Miscellaneous predicates. static bool IsCommon(Node* node) { return IrOpcode::IsCommonOpcode(node->opcode()); } static bool IsControl(Node* node) { return IrOpcode::IsControlOpcode(node->opcode()); } static bool IsConstant(Node* node) { return IrOpcode::IsConstantOpcode(node->opcode()); } static bool IsPhi(Node* node) { return IrOpcode::IsPhiOpcode(node->opcode()); } // Determines whether exceptions thrown by the given node are handled locally // within the graph (i.e. an IfException projection is present). Optionally // the present IfException projection is returned via {out_exception}. static bool IsExceptionalCall(Node* node, Node** out_exception = nullptr); // Returns the node producing the successful control output of {node}. This is // the IfSuccess projection of {node} if present and {node} itself otherwise. static Node* FindSuccessfulControlProjection(Node* node); // --------------------------------------------------------------------------- // Miscellaneous mutators. static void ReplaceValueInput(Node* node, Node* value, int index); static void ReplaceContextInput(Node* node, Node* context); static void ReplaceControlInput(Node* node, Node* control, int index = 0); static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); static void ReplaceFrameStateInput(Node* node, Node* frame_state); static void RemoveNonValueInputs(Node* node); static void RemoveValueInputs(Node* node); // Replaces all value inputs of {node} with the single input {value}. static void ReplaceValueInputs(Node* node, Node* value); // Merge the control node {node} into the end of the graph, introducing a // merge node or expanding an existing merge node if necessary. static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, Node* node); // Replace all uses of {node} with the given replacement nodes. All occurring // use kinds need to be replaced, {nullptr} is only valid if a use kind is // guaranteed not to exist. static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr, Node* success = nullptr, Node* exception = nullptr); // Safe wrapper to mutate the operator of a node. Checks that the node is // currently in a state that satisfies constraints of the new operator. static void ChangeOp(Node* node, const Operator* new_op); // --------------------------------------------------------------------------- // Miscellaneous utilities. // Find the last frame state that is effect-wise before the given node. This // assumes a linear effect-chain up to a {CheckPoint} node in the graph. static Node* FindFrameStateBefore(Node* node); // Collect the output-value projection for the given output index. static Node* FindProjection(Node* node, size_t projection_index); // Collect the value projections from a node. static void CollectValueProjections(Node* node, Node** proj, size_t count); // Collect the branch-related projections from a node, such as IfTrue, // IfFalse, IfSuccess, IfException, IfValue and IfDefault. // - Branch: [ IfTrue, IfFalse ] // - Call : [ IfSuccess, IfException ] // - Switch: [ IfValue, ..., IfDefault ] static void CollectControlProjections(Node* node, Node** proj, size_t count); // Checks if two nodes are the same, looking past {CheckHeapObject}. static bool IsSame(Node* a, Node* b); // Check if two nodes have equal operators and reference-equal inputs. Used // for value numbering/hash-consing. static bool Equals(Node* a, Node* b); // A corresponding hash function. static size_t HashCode(Node* node); // Walks up the {effect} chain to find a witness that provides map // information about the {receiver}. Can look through potentially // side effecting nodes. enum InferReceiverMapsResult { kNoReceiverMaps, // No receiver maps inferred. kReliableReceiverMaps, // Receiver maps can be trusted. kUnreliableReceiverMaps // Receiver maps might have changed (side-effect), // but instance type is reliable. }; static InferReceiverMapsResult InferReceiverMaps( Isolate* isolate, Node* receiver, Node* effect, ZoneHandleSet* maps_return); static MaybeHandle GetMapWitness(Isolate* isolate, Node* node); static bool HasInstanceTypeWitness(Isolate* isolate, Node* receiver, Node* effect, InstanceType instance_type); // Walks up the {effect} chain to check that there's no observable side-effect // between the {effect} and it's {dominator}. Aborts the walk if there's join // in the effect chain. static bool NoObservableSideEffectBetween(Node* effect, Node* dominator); // Returns true if the {receiver} can be a primitive value (i.e. is not // definitely a JavaScript object); might walk up the {effect} chain to // find map checks on {receiver}. static bool CanBePrimitive(Isolate* isolate, Node* receiver, Node* effect); // Returns true if the {receiver} can be null or undefined. Might walk // up the {effect} chain to find map checks for {receiver}. static bool CanBeNullOrUndefined(Isolate* isolate, Node* receiver, Node* effect); // --------------------------------------------------------------------------- // Context. // Walk up the context chain from the given {node} until we reduce the {depth} // to 0 or hit a node that does not extend the context chain ({depth} will be // updated accordingly). static Node* GetOuterContext(Node* node, size_t* depth); // --------------------------------------------------------------------------- // Type. static bool IsTyped(Node* node) { return !node->type().IsInvalid(); } static Type GetType(Node* node) { DCHECK(IsTyped(node)); return node->type(); } static Type GetTypeOrAny(Node* node); static void SetType(Node* node, Type type) { DCHECK(!type.IsInvalid()); node->set_type(type); } static void RemoveType(Node* node) { node->set_type(Type::Invalid()); } static bool AllValueInputsAreTyped(Node* node); private: static inline bool IsInputRange(Edge edge, int first, int count); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_NODE_PROPERTIES_H_