// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/heap/gc-idle-time-handler.h" #include "src/flags.h" #include "src/heap/gc-tracer.h" #include "src/utils.h" namespace v8 { namespace internal { const double GCIdleTimeHandler::kConservativeTimeRatio = 0.9; const size_t GCIdleTimeHandler::kMaxFinalIncrementalMarkCompactTimeInMs = 1000; const double GCIdleTimeHandler::kHighContextDisposalRate = 100; const size_t GCIdleTimeHandler::kMinTimeForOverApproximatingWeakClosureInMs = 1; void GCIdleTimeAction::Print() { switch (type) { case DONE: PrintF("done"); break; case DO_NOTHING: PrintF("no action"); break; case DO_INCREMENTAL_STEP: PrintF("incremental step"); if (additional_work) { PrintF("; finalized marking"); } break; case DO_FULL_GC: PrintF("full GC"); break; } } void GCIdleTimeHeapState::Print() { PrintF("contexts_disposed=%d ", contexts_disposed); PrintF("contexts_disposal_rate=%f ", contexts_disposal_rate); PrintF("size_of_objects=%" PRIuS " ", size_of_objects); PrintF("incremental_marking_stopped=%d ", incremental_marking_stopped); } size_t GCIdleTimeHandler::EstimateMarkingStepSize( double idle_time_in_ms, double marking_speed_in_bytes_per_ms) { DCHECK_LT(0, idle_time_in_ms); if (marking_speed_in_bytes_per_ms == 0) { marking_speed_in_bytes_per_ms = kInitialConservativeMarkingSpeed; } double marking_step_size = marking_speed_in_bytes_per_ms * idle_time_in_ms; if (marking_step_size >= kMaximumMarkingStepSize) { return kMaximumMarkingStepSize; } return static_cast(marking_step_size * kConservativeTimeRatio); } double GCIdleTimeHandler::EstimateFinalIncrementalMarkCompactTime( size_t size_of_objects, double final_incremental_mark_compact_speed_in_bytes_per_ms) { if (final_incremental_mark_compact_speed_in_bytes_per_ms == 0) { final_incremental_mark_compact_speed_in_bytes_per_ms = kInitialConservativeFinalIncrementalMarkCompactSpeed; } double result = size_of_objects / final_incremental_mark_compact_speed_in_bytes_per_ms; return Min(result, kMaxFinalIncrementalMarkCompactTimeInMs); } bool GCIdleTimeHandler::ShouldDoContextDisposalMarkCompact( int contexts_disposed, double contexts_disposal_rate, size_t size_of_objects) { return contexts_disposed > 0 && contexts_disposal_rate > 0 && contexts_disposal_rate < kHighContextDisposalRate && size_of_objects <= kMaxHeapSizeForContextDisposalMarkCompact; } bool GCIdleTimeHandler::ShouldDoFinalIncrementalMarkCompact( double idle_time_in_ms, size_t size_of_objects, double final_incremental_mark_compact_speed_in_bytes_per_ms) { return idle_time_in_ms >= EstimateFinalIncrementalMarkCompactTime( size_of_objects, final_incremental_mark_compact_speed_in_bytes_per_ms); } bool GCIdleTimeHandler::ShouldDoOverApproximateWeakClosure( double idle_time_in_ms) { // TODO(jochen): Estimate the time it will take to build the object groups. return idle_time_in_ms >= kMinTimeForOverApproximatingWeakClosureInMs; } GCIdleTimeAction GCIdleTimeHandler::NothingOrDone(double idle_time_in_ms) { if (idle_time_in_ms >= kMinBackgroundIdleTime) { return GCIdleTimeAction::Nothing(); } if (idle_times_which_made_no_progress_ >= kMaxNoProgressIdleTimes) { return GCIdleTimeAction::Done(); } else { idle_times_which_made_no_progress_++; return GCIdleTimeAction::Nothing(); } } // The following logic is implemented by the controller: // (1) If we don't have any idle time, do nothing, unless a context was // disposed, incremental marking is stopped, and the heap is small. Then do // a full GC. // (2) If the context disposal rate is high and we cannot perform a full GC, // we do nothing until the context disposal rate becomes lower. // (3) If the new space is almost full and we can afford a scavenge or if the // next scavenge will very likely take long, then a scavenge is performed. // (4) If sweeping is in progress and we received a large enough idle time // request, we finalize sweeping here. // (5) If incremental marking is in progress, we perform a marking step. Note, // that this currently may trigger a full garbage collection. GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms, GCIdleTimeHeapState heap_state) { if (static_cast(idle_time_in_ms) <= 0) { if (heap_state.incremental_marking_stopped) { if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed, heap_state.contexts_disposal_rate, heap_state.size_of_objects)) { return GCIdleTimeAction::FullGC(); } } return GCIdleTimeAction::Nothing(); } // We are in a context disposal GC scenario. Don't do anything if we do not // get the right idle signal. if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed, heap_state.contexts_disposal_rate, heap_state.size_of_objects)) { return NothingOrDone(idle_time_in_ms); } if (!FLAG_incremental_marking || heap_state.incremental_marking_stopped) { return GCIdleTimeAction::Done(); } return GCIdleTimeAction::IncrementalStep(); } bool GCIdleTimeHandler::Enabled() { return FLAG_incremental_marking; } } // namespace internal } // namespace v8