/* * Copyright (c) 2015-2019 The Khronos Group Inc. * Copyright (c) 2015-2019 Valve Corporation * Copyright (c) 2015-2019 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Courtney Goeltzenleuchter * Author: Tony Barbour */ #ifndef VKTESTFRAMEWORK_H #define VKTESTFRAMEWORK_H #include "SPIRV/GLSL.std.450.h" #include "spirv-tools/libspirv.h" #include "glslang/Public/ShaderLang.h" #include "icd-spv.h" #include "test_common.h" #include "test_environment.h" #include #include #include #include #include #include #include #ifdef _WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #endif #if defined(NDEBUG) && defined(__GNUC__) #define U_ASSERT_ONLY __attribute__((unused)) #else #define U_ASSERT_ONLY #endif // Can be used by tests to record additional details / description of test #define TEST_DESCRIPTION(desc) RecordProperty("description", desc) using namespace std; class VkImageObj; class VkTestFramework : public ::testing::Test { public: VkTestFramework(); ~VkTestFramework(); VkFormat GetFormat(VkInstance instance, vk_testing::Device *device); static bool optionMatch(const char *option, char *optionLine); static void InitArgs(int *argc, char *argv[]); static void Finish(); bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector &spv, bool debug = false); bool ASMtoSPV(const spv_target_env target_env, const uint32_t options, const char *pasm, std::vector &spv); static bool m_canonicalize_spv; static bool m_strip_spv; static bool m_do_everything_spv; static bool m_devsim_layer; char **ReadFileData(const char *fileName); void FreeFileData(char **data); private: int m_compile_options; int m_num_shader_strings; TBuiltInResource Resources; void SetMessageOptions(EShMessages &messages); void ProcessConfigFile(); EShLanguage FindLanguage(const std::string &name); EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type); std::string ConfigFile; bool SetConfigFile(const std::string &name); static int m_width; static int m_height; string m_testName; }; class TestEnvironment : public ::testing::Environment { public: void SetUp(); void TearDown(); }; #endif // VKTESTFRAMEWORK_H