/* * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AAudioStream" //#define LOG_NDEBUG 0 #include #include #include #include #include "AudioStreamBuilder.h" #include "AudioStream.h" #include "AudioClock.h" using namespace aaudio; // Sequential number assigned to streams solely for debugging purposes. static aaudio_stream_id_t AAudio_getNextStreamId() { static std::atomic nextStreamId{1}; return nextStreamId++; } AudioStream::AudioStream() : mPlayerBase(new MyPlayerBase(this)) , mStreamId(AAudio_getNextStreamId()) { // mThread is a pthread_t of unknown size so we need memset. memset(&mThread, 0, sizeof(mThread)); setPeriodNanoseconds(0); } AudioStream::~AudioStream() { // If the stream is deleted when OPEN or in use then audio resources will leak. // This would indicate an internal error. So we want to find this ASAP. LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED || getState() == AAUDIO_STREAM_STATE_UNINITIALIZED || getState() == AAUDIO_STREAM_STATE_DISCONNECTED), "~AudioStream() - still in use, state = %s", AAudio_convertStreamStateToText(getState())); mPlayerBase->clearParentReference(); // remove reference to this AudioStream } aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder) { // Call here as well because the AAudioService will call this without calling build(). aaudio_result_t result = builder.validate(); if (result != AAUDIO_OK) { return result; } // Copy parameters from the Builder because the Builder may be deleted after this call. // TODO AudioStream should be a subclass of AudioStreamParameters mSamplesPerFrame = builder.getSamplesPerFrame(); mSampleRate = builder.getSampleRate(); mDeviceId = builder.getDeviceId(); mFormat = builder.getFormat(); mSharingMode = builder.getSharingMode(); mSharingModeMatchRequired = builder.isSharingModeMatchRequired(); mPerformanceMode = builder.getPerformanceMode(); mUsage = builder.getUsage(); if (mUsage == AAUDIO_UNSPECIFIED) { mUsage = AAUDIO_USAGE_MEDIA; } mContentType = builder.getContentType(); if (mContentType == AAUDIO_UNSPECIFIED) { mContentType = AAUDIO_CONTENT_TYPE_MUSIC; } mInputPreset = builder.getInputPreset(); if (mInputPreset == AAUDIO_UNSPECIFIED) { mInputPreset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; } mAllowedCapturePolicy = builder.getAllowedCapturePolicy(); if (mAllowedCapturePolicy == AAUDIO_UNSPECIFIED) { mAllowedCapturePolicy = AAUDIO_ALLOW_CAPTURE_BY_ALL; } // callbacks mFramesPerDataCallback = builder.getFramesPerDataCallback(); mDataCallbackProc = builder.getDataCallbackProc(); mErrorCallbackProc = builder.getErrorCallbackProc(); mDataCallbackUserData = builder.getDataCallbackUserData(); mErrorCallbackUserData = builder.getErrorCallbackUserData(); return AAUDIO_OK; } aaudio_result_t AudioStream::systemStart() { std::lock_guard lock(mStreamLock); if (collidesWithCallback()) { ALOGE("%s cannot be called from a callback!", __func__); return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = requestStart(); if (result == AAUDIO_OK) { // We only call this for logging in "dumpsys audio". So ignore return code. (void) mPlayerBase->start(); } return result; } aaudio_result_t AudioStream::systemPause() { std::lock_guard lock(mStreamLock); if (!isPauseSupported()) { return AAUDIO_ERROR_UNIMPLEMENTED; } if (collidesWithCallback()) { ALOGE("%s cannot be called from a callback!", __func__); return AAUDIO_ERROR_INVALID_STATE; } switch (getState()) { // Proceed with pausing. case AAUDIO_STREAM_STATE_STARTING: case AAUDIO_STREAM_STATE_STARTED: case AAUDIO_STREAM_STATE_DISCONNECTED: break; // Transition from one inactive state to another. case AAUDIO_STREAM_STATE_OPEN: case AAUDIO_STREAM_STATE_STOPPED: case AAUDIO_STREAM_STATE_FLUSHED: setState(AAUDIO_STREAM_STATE_PAUSED); return AAUDIO_OK; // Redundant? case AAUDIO_STREAM_STATE_PAUSING: case AAUDIO_STREAM_STATE_PAUSED: return AAUDIO_OK; // Don't interfere with transitional states or when closed. case AAUDIO_STREAM_STATE_STOPPING: case AAUDIO_STREAM_STATE_FLUSHING: case AAUDIO_STREAM_STATE_CLOSING: case AAUDIO_STREAM_STATE_CLOSED: default: ALOGW("safePause() stream not running, state = %s", AAudio_convertStreamStateToText(getState())); return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = requestPause(); if (result == AAUDIO_OK) { // We only call this for logging in "dumpsys audio". So ignore return code. (void) mPlayerBase->pause(); } return result; } aaudio_result_t AudioStream::safeFlush() { if (!isFlushSupported()) { ALOGE("flush not supported for this stream"); return AAUDIO_ERROR_UNIMPLEMENTED; } std::lock_guard lock(mStreamLock); if (collidesWithCallback()) { ALOGE("stream cannot be flushed from a callback!"); return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = AAudio_isFlushAllowed(getState()); if (result != AAUDIO_OK) { return result; } return requestFlush(); } aaudio_result_t AudioStream::systemStopFromCallback() { std::lock_guard lock(mStreamLock); aaudio_result_t result = safeStop(); if (result == AAUDIO_OK) { // We only call this for logging in "dumpsys audio". So ignore return code. (void) mPlayerBase->stop(); } return result; } aaudio_result_t AudioStream::systemStopFromApp() { std::lock_guard lock(mStreamLock); if (collidesWithCallback()) { ALOGE("stream cannot be stopped by calling from a callback!"); return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = safeStop(); if (result == AAUDIO_OK) { // We only call this for logging in "dumpsys audio". So ignore return code. (void) mPlayerBase->stop(); } return result; } // This must be called under mStreamLock. aaudio_result_t AudioStream::safeStop() { switch (getState()) { // Proceed with stopping. case AAUDIO_STREAM_STATE_STARTING: case AAUDIO_STREAM_STATE_STARTED: case AAUDIO_STREAM_STATE_DISCONNECTED: break; // Transition from one inactive state to another. case AAUDIO_STREAM_STATE_OPEN: case AAUDIO_STREAM_STATE_PAUSED: case AAUDIO_STREAM_STATE_FLUSHED: setState(AAUDIO_STREAM_STATE_STOPPED); return AAUDIO_OK; // Redundant? case AAUDIO_STREAM_STATE_STOPPING: case AAUDIO_STREAM_STATE_STOPPED: return AAUDIO_OK; // Don't interfere with transitional states or when closed. case AAUDIO_STREAM_STATE_PAUSING: case AAUDIO_STREAM_STATE_FLUSHING: case AAUDIO_STREAM_STATE_CLOSING: case AAUDIO_STREAM_STATE_CLOSED: default: ALOGW("%s() stream not running, state = %s", __func__, AAudio_convertStreamStateToText(getState())); return AAUDIO_ERROR_INVALID_STATE; } return requestStop(); } aaudio_result_t AudioStream::safeClose() { // This get temporarily unlocked in the close when joining callback threads. std::lock_guard lock(mStreamLock); if (collidesWithCallback()) { ALOGE("%s cannot be called from a callback!", __func__); return AAUDIO_ERROR_INVALID_STATE; } return close(); } void AudioStream::setState(aaudio_stream_state_t state) { ALOGV("%s(%d) from %d to %d", __func__, getId(), mState, state); // CLOSED is a final state if (mState == AAUDIO_STREAM_STATE_CLOSED) { ALOGE("%s(%d) tried to set to %d but already CLOSED", __func__, getId(), state); // Once DISCONNECTED, we can only move to CLOSED state. } else if (mState == AAUDIO_STREAM_STATE_DISCONNECTED && state != AAUDIO_STREAM_STATE_CLOSED) { ALOGE("%s(%d) tried to set to %d but already DISCONNECTED", __func__, getId(), state); } else { mState = state; } } aaudio_result_t AudioStream::waitForStateChange(aaudio_stream_state_t currentState, aaudio_stream_state_t *nextState, int64_t timeoutNanoseconds) { aaudio_result_t result = updateStateMachine(); if (result != AAUDIO_OK) { return result; } int64_t durationNanos = 20 * AAUDIO_NANOS_PER_MILLISECOND; // arbitrary aaudio_stream_state_t state = getState(); while (state == currentState && timeoutNanoseconds > 0) { if (durationNanos > timeoutNanoseconds) { durationNanos = timeoutNanoseconds; } AudioClock::sleepForNanos(durationNanos); timeoutNanoseconds -= durationNanos; aaudio_result_t result = updateStateMachine(); if (result != AAUDIO_OK) { return result; } state = getState(); } if (nextState != nullptr) { *nextState = state; } return (state == currentState) ? AAUDIO_ERROR_TIMEOUT : AAUDIO_OK; } // This registers the callback thread with the server before // passing control to the app. This gives the server an opportunity to boost // the thread's performance characteristics. void* AudioStream::wrapUserThread() { void* procResult = nullptr; mThreadRegistrationResult = registerThread(); if (mThreadRegistrationResult == AAUDIO_OK) { // Run callback loop. This may take a very long time. procResult = mThreadProc(mThreadArg); mThreadRegistrationResult = unregisterThread(); } return procResult; } // This is the entry point for the new thread created by createThread(). // It converts the 'C' function call to a C++ method call. static void* AudioStream_internalThreadProc(void* threadArg) { AudioStream *audioStream = (AudioStream *) threadArg; return audioStream->wrapUserThread(); } // This is not exposed in the API. // But it is still used internally to implement callbacks for MMAP mode. aaudio_result_t AudioStream::createThread(int64_t periodNanoseconds, aaudio_audio_thread_proc_t threadProc, void* threadArg) { if (mHasThread) { ALOGE("createThread() - mHasThread already true"); return AAUDIO_ERROR_INVALID_STATE; } if (threadProc == nullptr) { return AAUDIO_ERROR_NULL; } // Pass input parameters to the background thread. mThreadProc = threadProc; mThreadArg = threadArg; setPeriodNanoseconds(periodNanoseconds); int err = pthread_create(&mThread, nullptr, AudioStream_internalThreadProc, this); if (err != 0) { android::status_t status = -errno; ALOGE("createThread() - pthread_create() failed, %d", status); return AAudioConvert_androidToAAudioResult(status); } else { // TODO Use AAudioThread or maybe AndroidThread // Name the thread with an increasing index, "AAudio_#", for debugging. static std::atomic nextThreadIndex{1}; char name[16]; // max length for a pthread_name uint32_t index = nextThreadIndex++; // Wrap the index so that we do not hit the 16 char limit // and to avoid hard-to-read large numbers. index = index % 100000; // arbitrary snprintf(name, sizeof(name), "AAudio_%u", index); err = pthread_setname_np(mThread, name); ALOGW_IF((err != 0), "Could not set name of AAudio thread. err = %d", err); mHasThread = true; return AAUDIO_OK; } } // This must be called under mStreamLock. aaudio_result_t AudioStream::joinThread(void** returnArg, int64_t timeoutNanoseconds __unused) { if (!mHasThread) { ALOGE("joinThread() - but has no thread"); return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = AAUDIO_OK; // If the callback is stopping the stream because the app passed back STOP // then we don't need to join(). The thread is already about to exit. if (pthread_self() != mThread) { // Called from an app thread. Not the callback. // Unlock because the callback may be trying to stop the stream but is blocked. mStreamLock.unlock(); #if 0 // TODO implement equivalent of pthread_timedjoin_np() struct timespec abstime; int err = pthread_timedjoin_np(mThread, returnArg, &abstime); #else int err = pthread_join(mThread, returnArg); #endif mStreamLock.lock(); if (err) { ALOGE("%s() pthread_join() returns err = %d", __func__, err); result = AAudioConvert_androidToAAudioResult(-err); } } // This must be set false so that the callback thread can be created // when the stream is restarted. mHasThread = false; return (result != AAUDIO_OK) ? result : mThreadRegistrationResult; } aaudio_data_callback_result_t AudioStream::maybeCallDataCallback(void *audioData, int32_t numFrames) { aaudio_data_callback_result_t result = AAUDIO_CALLBACK_RESULT_STOP; AAudioStream_dataCallback dataCallback = getDataCallbackProc(); if (dataCallback != nullptr) { // Store thread ID of caller to detect stop() and close() calls from callback. pid_t expected = CALLBACK_THREAD_NONE; if (mDataCallbackThread.compare_exchange_strong(expected, gettid())) { result = (*dataCallback)( (AAudioStream *) this, getDataCallbackUserData(), audioData, numFrames); mDataCallbackThread.store(CALLBACK_THREAD_NONE); } else { ALOGW("%s() data callback already running!", __func__); } } return result; } void AudioStream::maybeCallErrorCallback(aaudio_result_t result) { AAudioStream_errorCallback errorCallback = getErrorCallbackProc(); if (errorCallback != nullptr) { // Store thread ID of caller to detect stop() and close() calls from callback. pid_t expected = CALLBACK_THREAD_NONE; if (mErrorCallbackThread.compare_exchange_strong(expected, gettid())) { (*errorCallback)( (AAudioStream *) this, getErrorCallbackUserData(), result); mErrorCallbackThread.store(CALLBACK_THREAD_NONE); } else { ALOGW("%s() error callback already running!", __func__); } } } // Is this running on the same thread as a callback? // Note: This cannot be implemented using a thread_local because that would // require using a thread_local variable that is shared between streams. // So a thread_local variable would prevent stopping or closing stream A from // a callback on stream B, which is currently legal and not so terrible. bool AudioStream::collidesWithCallback() const { pid_t thisThread = gettid(); // Compare the current thread ID with the thread ID of the callback // threads to see it they match. If so then this code is being // called from one of the stream callback functions. return ((mErrorCallbackThread.load() == thisThread) || (mDataCallbackThread.load() == thisThread)); } #if AAUDIO_USE_VOLUME_SHAPER android::media::VolumeShaper::Status AudioStream::applyVolumeShaper( const android::media::VolumeShaper::Configuration& configuration __unused, const android::media::VolumeShaper::Operation& operation __unused) { ALOGW("applyVolumeShaper() is not supported"); return android::media::VolumeShaper::Status::ok(); } #endif void AudioStream::setDuckAndMuteVolume(float duckAndMuteVolume) { ALOGD("%s() to %f", __func__, duckAndMuteVolume); mDuckAndMuteVolume = duckAndMuteVolume; doSetVolume(); // apply this change } AudioStream::MyPlayerBase::MyPlayerBase(AudioStream *parent) : mParent(parent) { } AudioStream::MyPlayerBase::~MyPlayerBase() { } void AudioStream::MyPlayerBase::registerWithAudioManager() { if (!mRegistered) { init(android::PLAYER_TYPE_AAUDIO, AUDIO_USAGE_MEDIA); mRegistered = true; } } void AudioStream::MyPlayerBase::unregisterWithAudioManager() { if (mRegistered) { baseDestroy(); mRegistered = false; } } void AudioStream::MyPlayerBase::destroy() { unregisterWithAudioManager(); }