/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AAudioServiceEndpointShared" //#define LOG_NDEBUG 0 #include #include #include #include #include "binding/AAudioServiceMessage.h" #include "client/AudioStreamInternal.h" #include "client/AudioStreamInternalPlay.h" #include "core/AudioStreamBuilder.h" #include "AAudioServiceEndpointShared.h" #include "AAudioServiceStreamShared.h" #include "AAudioServiceStreamMMAP.h" #include "AAudioMixer.h" #include "AAudioService.h" using namespace android; using namespace aaudio; // This is the maximum size in frames. The effective size can be tuned smaller at runtime. #define DEFAULT_BUFFER_CAPACITY (48 * 8) std::string AAudioServiceEndpointShared::dump() const { std::stringstream result; result << " SHARED: sharing exclusive stream with handle = 0x" << std::setfill('0') << std::setw(8) << std::hex << mStreamInternal->getServiceHandle() << std::dec << std::setfill(' '); result << ", XRuns = " << mStreamInternal->getXRunCount(); result << "\n"; result << " Running Stream Count: " << mRunningStreamCount << "\n"; result << AAudioServiceEndpoint::dump(); return result.str(); } // Share an AudioStreamInternal. aaudio_result_t AAudioServiceEndpointShared::open(const aaudio::AAudioStreamRequest &request) { aaudio_result_t result = AAUDIO_OK; const AAudioStreamConfiguration &configuration = request.getConstantConfiguration(); copyFrom(configuration); mRequestedDeviceId = configuration.getDeviceId(); AudioStreamBuilder builder; builder.copyFrom(configuration); builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE); // Don't fall back to SHARED because that would cause recursion. builder.setSharingModeMatchRequired(true); builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY); result = mStreamInternal->open(builder); setSampleRate(mStreamInternal->getSampleRate()); setSamplesPerFrame(mStreamInternal->getSamplesPerFrame()); setDeviceId(mStreamInternal->getDeviceId()); setSessionId(mStreamInternal->getSessionId()); setFormat(AUDIO_FORMAT_PCM_FLOAT); // force for mixer mFramesPerBurst = mStreamInternal->getFramesPerBurst(); return result; } aaudio_result_t AAudioServiceEndpointShared::close() { return getStreamInternal()->close(); } // Glue between C and C++ callbacks. static void *aaudio_endpoint_thread_proc(void *arg) { assert(arg != nullptr); // The caller passed in a smart pointer to prevent the endpoint from getting deleted // while the thread was launching. sp *endpointForThread = static_cast *>(arg); sp endpoint = *endpointForThread; delete endpointForThread; // Just use scoped smart pointer. Don't need this anymore. void *result = endpoint->callbackLoop(); // Close now so that the HW resource is freed and we can open a new device. if (!endpoint->isConnected()) { endpoint->close(); } return result; } aaudio_result_t aaudio::AAudioServiceEndpointShared::startSharingThread_l() { // Launch the callback loop thread. int64_t periodNanos = getStreamInternal()->getFramesPerBurst() * AAUDIO_NANOS_PER_SECOND / getSampleRate(); mCallbackEnabled.store(true); // Pass a smart pointer so the thread can hold a reference. sp *endpointForThread = new sp(this); aaudio_result_t result = getStreamInternal()->createThread(periodNanos, aaudio_endpoint_thread_proc, endpointForThread); if (result != AAUDIO_OK) { // The thread can't delete it so we have to do it here. delete endpointForThread; } return result; } aaudio_result_t aaudio::AAudioServiceEndpointShared::stopSharingThread() { mCallbackEnabled.store(false); aaudio_result_t result = getStreamInternal()->joinThread(NULL); return result; } aaudio_result_t AAudioServiceEndpointShared::startStream(sp sharedStream, audio_port_handle_t *clientHandle) { aaudio_result_t result = AAUDIO_OK; { std::lock_guard lock(mLockStreams); if (++mRunningStreamCount == 1) { // atomic result = getStreamInternal()->requestStart(); if (result != AAUDIO_OK) { --mRunningStreamCount; } else { result = startSharingThread_l(); if (result != AAUDIO_OK) { getStreamInternal()->requestStop(); --mRunningStreamCount; } } } } if (result == AAUDIO_OK) { result = getStreamInternal()->startClient(sharedStream->getAudioClient(), clientHandle); if (result != AAUDIO_OK) { if (--mRunningStreamCount == 0) { // atomic stopSharingThread(); getStreamInternal()->requestStop(); } } } return result; } aaudio_result_t AAudioServiceEndpointShared::stopStream(sp sharedStream, audio_port_handle_t clientHandle) { // Don't lock here because the disconnectRegisteredStreams also uses the lock. // Ignore result. (void) getStreamInternal()->stopClient(clientHandle); if (--mRunningStreamCount == 0) { // atomic stopSharingThread(); getStreamInternal()->requestStop(); } return AAUDIO_OK; } // Get timestamp that was written by the real-time service thread, eg. mixer. aaudio_result_t AAudioServiceEndpointShared::getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) { if (mAtomicEndpointTimestamp.isValid()) { Timestamp timestamp = mAtomicEndpointTimestamp.read(); *positionFrames = timestamp.getPosition(); *timeNanos = timestamp.getNanoseconds(); return AAUDIO_OK; } else { return AAUDIO_ERROR_UNAVAILABLE; } } aaudio_result_t AAudioServiceEndpointShared::getTimestamp(int64_t *positionFrames, int64_t *timeNanos) { aaudio_result_t result = mStreamInternal->getTimestamp(CLOCK_MONOTONIC, positionFrames, timeNanos); if (result == AAUDIO_ERROR_INVALID_STATE) { // getTimestamp() can return AAUDIO_ERROR_INVALID_STATE if the stream has // not completely started. This can cause a race condition that kills the // timestamp service thread. So we reduce the error to a less serious one // that allows the timestamp thread to continue. result = AAUDIO_ERROR_UNAVAILABLE; } return result; }