/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_NDEBUG 0 #define LOG_TAG "BootAnimation" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // TODO: Fix Skia. #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-parameter" #include #include #include #pragma GCC diagnostic pop #include #include #include #include "BootAnimation.h" namespace android { static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip"; static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip"; static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip"; static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip"; static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip"; static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip"; static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip"; static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip"; static const char SYSTEM_DATA_DIR_PATH[] = "/data/system"; static const char SYSTEM_TIME_DIR_NAME[] = "time"; static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time"; static const char CLOCK_FONT_ASSET[] = "images/clock_font.png"; static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png"; static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change"; static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate"; static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/system/time/time_format_12_hour"; // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. static const long long ACCURATE_TIME_EPOCH = 946684800000; static constexpr char FONT_BEGIN_CHAR = ' '; static constexpr char FONT_END_CHAR = '~' + 1; static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1; static constexpr size_t FONT_NUM_COLS = 16; static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; static const int TEXT_CENTER_VALUE = INT_MAX; static const int TEXT_MISSING_VALUE = INT_MIN; static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; static const int ANIM_ENTRY_NAME_MAX = 256; static constexpr size_t TEXT_POS_LEN_MAX = 16; // --------------------------------------------------------------------------- BootAnimation::BootAnimation(sp callbacks) : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) { mSession = new SurfaceComposerClient(); std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); if (powerCtl.empty()) { mShuttingDown = false; } else { mShuttingDown = true; } ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); } BootAnimation::~BootAnimation() { if (mAnimation != nullptr) { releaseAnimation(mAnimation); mAnimation = nullptr; } ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); } void BootAnimation::onFirstRef() { status_t err = mSession->linkToComposerDeath(this); SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); if (err == NO_ERROR) { // Load the animation content -- this can be slow (eg 200ms) // called before waitForSurfaceFlinger() in main() to avoid wait ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); preloadAnimation(); ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); } } sp BootAnimation::session() const { return mSession; } void BootAnimation::binderDied(const wp&) { // woah, surfaceflinger died! SLOGD("SurfaceFlinger died, exiting..."); // calling requestExit() is not enough here because the Surface code // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, const char* name) { Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); if (asset == nullptr) return NO_INIT; SkBitmap bitmap; sk_sp data = SkData::MakeWithoutCopy(asset->getBuffer(false), asset->getLength()); sk_sp image = SkImage::MakeFromEncoded(data); image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode); asset->close(); delete asset; const int w = bitmap.width(); const int h = bitmap.height(); const void* p = bitmap.getPixels(); GLint crop[4] = { 0, h, w, -h }; texture->w = w; texture->h = h; glGenTextures(1, &texture->name); glBindTexture(GL_TEXTURE_2D, texture->name); switch (bitmap.colorType()) { case kAlpha_8_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, p); break; case kARGB_4444_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, p); break; case kN32_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); break; case kRGB_565_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); return NO_ERROR; } status_t BootAnimation::initTexture(FileMap* map, int* width, int* height) { SkBitmap bitmap; sk_sp data = SkData::MakeWithoutCopy(map->getDataPtr(), map->getDataLength()); sk_sp image = SkImage::MakeFromEncoded(data); image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode); // FileMap memory is never released until application exit. // Release it now as the texture is already loaded and the memory used for // the packed resource can be released. delete map; const int w = bitmap.width(); const int h = bitmap.height(); const void* p = bitmap.getPixels(); GLint crop[4] = { 0, h, w, -h }; int tw = 1 << (31 - __builtin_clz(w)); int th = 1 << (31 - __builtin_clz(h)); if (tw < w) tw <<= 1; if (th < h) th <<= 1; switch (bitmap.colorType()) { case kN32_SkColorType: if (!mUseNpotTextures && (tw != w || th != h)) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); } break; case kRGB_565_SkColorType: if (!mUseNpotTextures && (tw != w || th != h)) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); *width = w; *height = h; return NO_ERROR; } status_t BootAnimation::readyToRun() { mAssets.addDefaultAssets(); mDisplayToken = SurfaceComposerClient::getInternalDisplayToken(); if (mDisplayToken == nullptr) return -1; DisplayInfo dinfo; status_t status = SurfaceComposerClient::getDisplayInfo(mDisplayToken, &dinfo); if (status) return -1; // create the native surface sp control = session()->createSurface(String8("BootAnimation"), dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); SurfaceComposerClient::Transaction t; t.setLayer(control, 0x40000000) .apply(); sp s = control->getSurface(); // initialize opengl and egl const EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint w, h; EGLint numConfigs; EGLConfig config; EGLSurface surface; EGLContext context; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, nullptr, nullptr); eglChooseConfig(display, attribs, &config, 1, &numConfigs); surface = eglCreateWindowSurface(display, config, s.get(), nullptr); context = eglCreateContext(display, config, nullptr, nullptr); eglQuerySurface(display, surface, EGL_WIDTH, &w); eglQuerySurface(display, surface, EGL_HEIGHT, &h); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) return NO_INIT; mDisplay = display; mContext = context; mSurface = surface; mWidth = w; mHeight = h; mFlingerSurfaceControl = control; mFlingerSurface = s; mTargetInset = -1; return NO_ERROR; } bool BootAnimation::preloadAnimation() { findBootAnimationFile(); if (!mZipFileName.isEmpty()) { mAnimation = loadAnimation(mZipFileName); return (mAnimation != nullptr); } return false; } void BootAnimation::findBootAnimationFile() { // If the device has encryption turned on or is in process // of being encrypted we show the encrypted boot animation. char decrypt[PROPERTY_VALUE_MAX]; property_get("vold.decrypt", decrypt, ""); bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); if (!mShuttingDown && encryptedAnimation) { static const char* encryptedBootFiles[] = {PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE}; for (const char* f : encryptedBootFiles) { if (access(f, R_OK) == 0) { mZipFileName = f; return; } } } const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1; static const char* bootFiles[] = {APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE, OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE}; static const char* shutdownFiles[] = {PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, ""}; for (const char* f : (!mShuttingDown ? bootFiles : shutdownFiles)) { if (access(f, R_OK) == 0) { mZipFileName = f; return; } } } bool BootAnimation::threadLoop() { bool r; // We have no bootanimation file, so we use the stock android logo // animation. if (mZipFileName.isEmpty()) { r = android(); } else { r = movie(); } eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mDisplay, mContext); eglDestroySurface(mDisplay, mSurface); mFlingerSurface.clear(); mFlingerSurfaceControl.clear(); eglTerminate(mDisplay); eglReleaseThread(); IPCThreadState::self()->stopProcess(); return r; } bool BootAnimation::android() { SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); mCallbacks->init({}); // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLint xc = (mWidth - mAndroid[0].w) / 2; const GLint yc = (mHeight - mAndroid[0].h) / 2; const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), updateRect.height()); // Blend state glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const nsecs_t startTime = systemTime(); do { nsecs_t now = systemTime(); double time = now - startTime; float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; GLint x = xc - offset; glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); if (res == EGL_FALSE) break; // 12fps: don't animate too fast to preserve CPU const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); if (sleepTime > 0) usleep(sleepTime); checkExit(); } while (!exitPending()); glDeleteTextures(1, &mAndroid[0].name); glDeleteTextures(1, &mAndroid[1].name); return false; } void BootAnimation::checkExit() { // Allow surface flinger to gracefully request shutdown char value[PROPERTY_VALUE_MAX]; property_get(EXIT_PROP_NAME, value, "0"); int exitnow = atoi(value); if (exitnow) { requestExit(); mCallbacks->shutdown(); } } bool BootAnimation::validClock(const Animation::Part& part) { return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE; } bool parseTextCoord(const char* str, int* dest) { if (strcmp("c", str) == 0) { *dest = TEXT_CENTER_VALUE; return true; } char* end; int val = (int) strtol(str, &end, 0); if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) { return false; } *dest = val; return true; } // Parse two position coordinates. If only string is non-empty, treat it as the y value. void parsePosition(const char* str1, const char* str2, int* x, int* y) { bool success = false; if (strlen(str1) == 0) { // No values were specified // success = false } else if (strlen(str2) == 0) { // we have only one value if (parseTextCoord(str1, y)) { *x = TEXT_CENTER_VALUE; success = true; } } else { if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) { success = true; } } if (!success) { *x = TEXT_MISSING_VALUE; *y = TEXT_MISSING_VALUE; } } // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of // characters in str is a hex number in [0, 255], which are converted to // floating point values in the range [0.0, 1.0] and placed in the // corresponding elements of color. // // If the input string isn't valid, parseColor returns false and color is // left unchanged. static bool parseColor(const char str[7], float color[3]) { float tmpColor[3]; for (int i = 0; i < 3; i++) { int val = 0; for (int j = 0; j < 2; j++) { val *= 16; char c = str[2*i + j]; if (c >= '0' && c <= '9') val += c - '0'; else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; else return false; } tmpColor[i] = static_cast(val) / 255.0f; } memcpy(color, tmpColor, sizeof(tmpColor)); return true; } static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { ZipEntryRO entry = zip->findEntryByName(name); SLOGE_IF(!entry, "couldn't find %s", name); if (!entry) { return false; } FileMap* entryMap = zip->createEntryFileMap(entry); zip->releaseEntry(entry); SLOGE_IF(!entryMap, "entryMap is null"); if (!entryMap) { return false; } outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); delete entryMap; return true; } // The font image should be a 96x2 array of character images. The // columns are the printable ASCII characters 0x20 - 0x7f. The // top row is regular text; the bottom row is bold. status_t BootAnimation::initFont(Font* font, const char* fallback) { status_t status = NO_ERROR; if (font->map != nullptr) { glGenTextures(1, &font->texture.name); glBindTexture(GL_TEXTURE_2D, font->texture.name); status = initTexture(font->map, &font->texture.w, &font->texture.h); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } else if (fallback != nullptr) { status = initTexture(&font->texture, mAssets, fallback); } else { return NO_INIT; } if (status == NO_ERROR) { font->char_width = font->texture.w / FONT_NUM_COLS; font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows } return status; } void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) { glEnable(GL_BLEND); // Allow us to draw on top of the animation glBindTexture(GL_TEXTURE_2D, font.texture.name); const int len = strlen(str); const int strWidth = font.char_width * len; if (*x == TEXT_CENTER_VALUE) { *x = (mWidth - strWidth) / 2; } else if (*x < 0) { *x = mWidth + *x - strWidth; } if (*y == TEXT_CENTER_VALUE) { *y = (mHeight - font.char_height) / 2; } else if (*y < 0) { *y = mHeight + *y - font.char_height; } int cropRect[4] = { 0, 0, font.char_width, -font.char_height }; for (int i = 0; i < len; i++) { char c = str[i]; if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) { c = '?'; } // Crop the texture to only the pixels in the current glyph const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters const int row = charPos / FONT_NUM_COLS; const int col = charPos % FONT_NUM_COLS; cropRect[0] = col * font.char_width; // Left of column cropRect[1] = row * font.char_height * 2; // Top of row // Move down to bottom of regular (one char_heigh) or bold (two char_heigh) line cropRect[1] += bold ? 2 * font.char_height : font.char_height; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); glDrawTexiOES(*x, *y, 0, font.char_width, font.char_height); *x += font.char_width; } glDisable(GL_BLEND); // Return to the animation's default behaviour glBindTexture(GL_TEXTURE_2D, 0); } // We render 12 or 24 hour time. void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) { static constexpr char TIME_FORMAT_12[] = "%l:%M"; static constexpr char TIME_FORMAT_24[] = "%H:%M"; static constexpr int TIME_LENGTH = 6; time_t rawtime; time(&rawtime); struct tm* timeInfo = localtime(&rawtime); char timeBuff[TIME_LENGTH]; const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24; size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo); if (length != TIME_LENGTH - 1) { SLOGE("Couldn't format time; abandoning boot animation clock"); mClockEnabled = false; return; } char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0]; int x = xPos; int y = yPos; drawText(out, font, false, &x, &y); } bool BootAnimation::parseAnimationDesc(Animation& animation) { String8 desString; if (!readFile(animation.zip, "desc.txt", desString)) { return false; } char const* s = desString.string(); // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (endl == nullptr) break; String8 line(s, endl - s); const char* l = line.string(); int fps = 0; int width = 0; int height = 0; int count = 0; int pause = 0; char path[ANIM_ENTRY_NAME_MAX]; char color[7] = "000000"; // default to black if unspecified char clockPos1[TEXT_POS_LEN_MAX + 1] = ""; char clockPos2[TEXT_POS_LEN_MAX + 1] = ""; char pathType; if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { // SLOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width; animation.height = height; animation.fps = fps; } else if (sscanf(l, " %c %d %d %s #%6s %16s %16s", &pathType, &count, &pause, path, color, clockPos1, clockPos2) >= 4) { //SLOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPos1=%s, clockPos2=%s", // pathType, count, pause, path, color, clockPos1, clockPos2); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; part.audioData = nullptr; part.animation = nullptr; if (!parseColor(color, part.backgroundColor)) { SLOGE("> invalid color '#%s'", color); part.backgroundColor[0] = 0.0f; part.backgroundColor[1] = 0.0f; part.backgroundColor[2] = 0.0f; } parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY); animation.parts.add(part); } else if (strcmp(l, "$SYSTEM") == 0) { // SLOGD("> SYSTEM"); Animation::Part part; part.playUntilComplete = false; part.count = 1; part.pause = 0; part.audioData = nullptr; part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); if (part.animation != nullptr) animation.parts.add(part); } s = ++endl; } return true; } bool BootAnimation::preloadZip(Animation& animation) { // read all the data structures const size_t pcount = animation.parts.size(); void *cookie = nullptr; ZipFileRO* zip = animation.zip; if (!zip->startIteration(&cookie)) { return false; } ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = zip->nextEntry(cookie)) != nullptr) { const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { SLOGE("Error fetching entry file name"); continue; } const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { if (entryName == CLOCK_FONT_ZIP_NAME) { FileMap* map = zip->createEntryFileMap(entry); if (map) { animation.clockFont.map = map; } continue; } for (size_t j = 0; j < pcount; j++) { if (path == animation.parts[j].path) { uint16_t method; // supports only stored png files if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = zip->createEntryFileMap(entry); if (map) { Animation::Part& part(animation.parts.editItemAt(j)); if (leaf == "audio.wav") { // a part may have at most one audio file part.audioData = (uint8_t *)map->getDataPtr(); part.audioLength = map->getDataLength(); } else if (leaf == "trim.txt") { part.trimData.setTo((char const*)map->getDataPtr(), map->getDataLength()); } else { Animation::Frame frame; frame.name = leaf; frame.map = map; frame.trimWidth = animation.width; frame.trimHeight = animation.height; frame.trimX = 0; frame.trimY = 0; part.frames.add(frame); } } } else { SLOGE("bootanimation.zip is compressed; must be only stored"); } } } } } } // If there is trimData present, override the positioning defaults. for (Animation::Part& part : animation.parts) { const char* trimDataStr = part.trimData.string(); for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) { const char* endl = strstr(trimDataStr, "\n"); // No more trimData for this part. if (endl == nullptr) { break; } String8 line(trimDataStr, endl - trimDataStr); const char* lineStr = line.string(); trimDataStr = ++endl; int width = 0, height = 0, x = 0, y = 0; if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { Animation::Frame& frame(part.frames.editItemAt(frameIdx)); frame.trimWidth = width; frame.trimHeight = height; frame.trimX = x; frame.trimY = y; } else { SLOGE("Error parsing trim.txt, line: %s", lineStr); break; } } } zip->endIteration(cookie); return true; } bool BootAnimation::movie() { if (mAnimation == nullptr) { mAnimation = loadAnimation(mZipFileName); } if (mAnimation == nullptr) return false; // mCallbacks->init() may get called recursively, // this loop is needed to get the same results for (const Animation::Part& part : mAnimation->parts) { if (part.animation != nullptr) { mCallbacks->init(part.animation->parts); } } mCallbacks->init(mAnimation->parts); bool anyPartHasClock = false; for (size_t i=0; i < mAnimation->parts.size(); i++) { if(validClock(mAnimation->parts[i])) { anyPartHasClock = true; break; } } if (!anyPartHasClock) { mClockEnabled = false; } // Check if npot textures are supported mUseNpotTextures = false; String8 gl_extensions; const char* exts = reinterpret_cast(glGetString(GL_EXTENSIONS)); if (!exts) { glGetError(); } else { gl_extensions.setTo(exts); if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || (gl_extensions.find("GL_OES_texture_npot") != -1)) { mUseNpotTextures = true; } } // Blend required to draw time on top of animation frames. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); bool clockFontInitialized = false; if (mClockEnabled) { clockFontInitialized = (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); mClockEnabled = clockFontInitialized; } if (mClockEnabled && !updateIsTimeAccurate()) { mTimeCheckThread = new TimeCheckThread(this); mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); } playAnimation(*mAnimation); if (mTimeCheckThread != nullptr) { mTimeCheckThread->requestExit(); mTimeCheckThread = nullptr; } if (clockFontInitialized) { glDeleteTextures(1, &mAnimation->clockFont.texture.name); } releaseAnimation(mAnimation); mAnimation = nullptr; return false; } bool BootAnimation::playAnimation(const Animation& animation) { const size_t pcount = animation.parts.size(); nsecs_t frameDuration = s2ns(1) / animation.fps; const int animationX = (mWidth - animation.width) / 2; const int animationY = (mHeight - animation.height) / 2; SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); for (size_t i=0 ; iplayPart(i, part, r); glClearColor( part.backgroundColor[0], part.backgroundColor[1], part.backgroundColor[2], 1.0f); for (size_t j=0 ; j 0) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } int w, h; initTexture(frame.map, &w, &h); } const int xc = animationX + frame.trimX; const int yc = animationY + frame.trimY; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight)); if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r2(*head++); glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } // specify the y center as ceiling((mHeight - frame.trimHeight) / 2) // which is equivalent to mHeight - (yc + frame.trimHeight) glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight), 0, frame.trimWidth, frame.trimHeight); if (mClockEnabled && mTimeIsAccurate && validClock(part)) { drawClock(animation.clockFont, part.clockPosX, part.clockPosY); } handleViewport(frameDuration); eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr); } while (err<0 && errno == EINTR); } checkExit(); } usleep(part.pause * ns2us(frameDuration)); // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count && mCurrentInset >= mTargetInset) break; } } // Free textures created for looping parts now that the animation is done. for (const Animation::Part& part : animation.parts) { if (part.count != 1) { const size_t fcount = part.frames.size(); for (size_t j = 0; j < fcount; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); } } } return true; } void BootAnimation::handleViewport(nsecs_t timestep) { if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) { return; } if (mTargetInset < 0) { // Poll the amount for the top display inset. This will return -1 until persistent properties // have been loaded. mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top", -1 /* default */, -1 /* min */, mHeight / 2 /* max */); } if (mTargetInset <= 0) { return; } if (mCurrentInset < mTargetInset) { // After the device boots, the inset will effectively be cropped away. We animate this here. float fraction = static_cast(mCurrentInset) / mTargetInset; int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset; SurfaceComposerClient::Transaction() .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight)) .apply(); } else { // At the end of the animation, we switch to the viewport that DisplayManager will apply // later. This changes the coordinate system, and means we must move the surface up by // the inset amount. Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset); Rect displayRect(0, mTargetInset, mWidth, mHeight); SurfaceComposerClient::Transaction t; t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset) .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight)); t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect); t.apply(); mTargetInset = mCurrentInset = 0; } int delta = timestep * mTargetInset / ms2ns(200); mCurrentInset += delta; } void BootAnimation::releaseAnimation(Animation* animation) const { for (Vector::iterator it = animation->parts.begin(), e = animation->parts.end(); it != e; ++it) { if (it->animation) releaseAnimation(it->animation); } if (animation->zip) delete animation->zip; delete animation; } BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { if (mLoadedFiles.indexOf(fn) >= 0) { SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", fn.string()); return nullptr; } ZipFileRO *zip = ZipFileRO::open(fn); if (zip == nullptr) { SLOGE("Failed to open animation zip \"%s\": %s", fn.string(), strerror(errno)); return nullptr; } Animation *animation = new Animation; animation->fileName = fn; animation->zip = zip; animation->clockFont.map = nullptr; mLoadedFiles.add(animation->fileName); parseAnimationDesc(*animation); if (!preloadZip(*animation)) { return nullptr; } mLoadedFiles.remove(fn); return animation; } bool BootAnimation::updateIsTimeAccurate() { static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes if (mTimeIsAccurate) { return true; } if (mShuttingDown) return true; struct stat statResult; if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) { mTimeFormat12Hour = true; } if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { mTimeIsAccurate = true; return true; } FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); if (file != nullptr) { long long lastChangedTime = 0; fscanf(file, "%lld", &lastChangedTime); fclose(file); if (lastChangedTime > 0) { struct timespec now; clock_gettime(CLOCK_REALTIME, &now); // Match the Java timestamp format long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); if (ACCURATE_TIME_EPOCH < rtcNow && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { mTimeIsAccurate = true; } } } return mTimeIsAccurate; } BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} BootAnimation::TimeCheckThread::~TimeCheckThread() { // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. close(mInotifyFd); } bool BootAnimation::TimeCheckThread::threadLoop() { bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate && mBootAnimation->mClockEnabled; if (!shouldLoop) { close(mInotifyFd); mInotifyFd = -1; } return shouldLoop; } bool BootAnimation::TimeCheckThread::doThreadLoop() { static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); // Poll instead of doing a blocking read so the Thread can exit if requested. struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; ssize_t pollResult = poll(&pfd, 1, 1000); if (pollResult == 0) { return true; } else if (pollResult < 0) { SLOGE("Could not poll inotify events"); return false; } char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; ssize_t length = read(mInotifyFd, buff, BUFF_LEN); if (length == 0) { return true; } else if (length < 0) { SLOGE("Could not read inotify events"); return false; } const struct inotify_event *event; for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { event = (const struct inotify_event *) ptr; if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) { addTimeDirWatch(); } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { return !mBootAnimation->updateIsTimeAccurate(); } } return true; } void BootAnimation::TimeCheckThread::addTimeDirWatch() { mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH, IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); if (mTimeWd > 0) { // No need to watch for the time directory to be created if it already exists inotify_rm_watch(mInotifyFd, mSystemWd); mSystemWd = -1; } } status_t BootAnimation::TimeCheckThread::readyToRun() { mInotifyFd = inotify_init(); if (mInotifyFd < 0) { SLOGE("Could not initialize inotify fd"); return NO_INIT; } mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); if (mSystemWd < 0) { close(mInotifyFd); mInotifyFd = -1; SLOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH); return NO_INIT; } addTimeDirWatch(); if (mBootAnimation->updateIsTimeAccurate()) { close(mInotifyFd); mInotifyFd = -1; return ALREADY_EXISTS; } return NO_ERROR; } // --------------------------------------------------------------------------- } ; // namespace android