/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static android.view.WindowInsets.Type.FIRST; import static android.view.WindowInsets.Type.IME; import static android.view.WindowInsets.Type.LAST; import static android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES; import static android.view.WindowInsets.Type.SIDE_BARS; import static android.view.WindowInsets.Type.SIZE; import static android.view.WindowInsets.Type.SYSTEM_GESTURES; import static android.view.WindowInsets.Type.TAPPABLE_ELEMENT; import static android.view.WindowInsets.Type.TOP_BAR; import static android.view.WindowInsets.Type.all; import static android.view.WindowInsets.Type.compatSystemInsets; import static android.view.WindowInsets.Type.indexOf; import android.annotation.IntDef; import android.annotation.IntRange; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.UnsupportedAppUsage; import android.graphics.Insets; import android.graphics.Rect; import android.util.SparseArray; import android.view.WindowInsets.Type.InsetType; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputMethod; import com.android.internal.util.Preconditions; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.Arrays; import java.util.Objects; /** * Describes a set of insets for window content. * *
WindowInsets are immutable and may be expanded to include more inset types in the future. * To adjust insets, use one of the supplied clone methods to obtain a new WindowInsets instance * with the adjusted properties.
* *Note: Before {@link android.os.Build.VERSION_CODES#P P}, WindowInsets instances were only * immutable during a single layout pass (i.e. would return the same values between * {@link View#onApplyWindowInsets} and {@link View#onLayout}, but could return other values * otherwise). Starting with {@link android.os.Build.VERSION_CODES#P P}, WindowInsets are * always immutable and implement equality. * * @see View.OnApplyWindowInsetsListener * @see View#onApplyWindowInsets(WindowInsets) */ public final class WindowInsets { private final Insets[] mTypeInsetsMap; private final Insets[] mTypeMaxInsetsMap; private final boolean[] mTypeVisibilityMap; @Nullable private Rect mTempRect; private final boolean mIsRound; @Nullable private final DisplayCutout mDisplayCutout; /** * In multi-window we force show the navigation bar. Because we don't want that the surface size * changes in this mode, we instead have a flag whether the navigation bar size should always * be consumed, so the app is treated like there is no virtual navigation bar at all. */ private final boolean mAlwaysConsumeSystemBars; private final boolean mSystemWindowInsetsConsumed; private final boolean mStableInsetsConsumed; private final boolean mDisplayCutoutConsumed; /** * Since new insets may be added in the future that existing apps couldn't * know about, this fully empty constant shouldn't be made available to apps * since it would allow them to inadvertently consume unknown insets by returning it. * @hide */ @UnsupportedAppUsage public static final WindowInsets CONSUMED; static { CONSUMED = new WindowInsets((Rect) null, null, false, false, null); } /** * Construct a new WindowInsets from individual insets. * * A {@code null} inset indicates that the respective inset is consumed. * * @hide * @deprecated Use {@link WindowInsets(SparseArray, SparseArray, boolean, boolean, DisplayCutout)} */ public WindowInsets(Rect systemWindowInsetsRect, Rect stableInsetsRect, boolean isRound, boolean alwaysConsumeSystemBars, DisplayCutout displayCutout) { this(createCompatTypeMap(systemWindowInsetsRect), createCompatTypeMap(stableInsetsRect), createCompatVisibilityMap(createCompatTypeMap(systemWindowInsetsRect)), isRound, alwaysConsumeSystemBars, displayCutout); } /** * Construct a new WindowInsets from individual insets. * * {@code typeInsetsMap} and {@code typeMaxInsetsMap} are a map of indexOf(type) -> insets that * contain the information what kind of system bars causes how much insets. The insets in this * map are non-additive; i.e. they have the same origin. In other words: If two system bars * overlap on one side, the insets of the larger bar will also include the insets of the smaller * bar. * * {@code null} type inset map indicates that the respective inset is fully consumed. * @hide */ public WindowInsets(@Nullable Insets[] typeInsetsMap, @Nullable Insets[] typeMaxInsetsMap, boolean[] typeVisibilityMap, boolean isRound, boolean alwaysConsumeSystemBars, DisplayCutout displayCutout) { mSystemWindowInsetsConsumed = typeInsetsMap == null; mTypeInsetsMap = mSystemWindowInsetsConsumed ? new Insets[SIZE] : typeInsetsMap.clone(); mStableInsetsConsumed = typeMaxInsetsMap == null; mTypeMaxInsetsMap = mStableInsetsConsumed ? new Insets[SIZE] : typeMaxInsetsMap.clone(); mTypeVisibilityMap = typeVisibilityMap; mIsRound = isRound; mAlwaysConsumeSystemBars = alwaysConsumeSystemBars; mDisplayCutoutConsumed = displayCutout == null; mDisplayCutout = (mDisplayCutoutConsumed || displayCutout.isEmpty()) ? null : displayCutout; } /** * Construct a new WindowInsets, copying all values from a source WindowInsets. * * @param src Source to copy insets from */ public WindowInsets(WindowInsets src) { this(src.mSystemWindowInsetsConsumed ? null : src.mTypeInsetsMap, src.mStableInsetsConsumed ? null : src.mTypeMaxInsetsMap, src.mTypeVisibilityMap, src.mIsRound, src.mAlwaysConsumeSystemBars, displayCutoutCopyConstructorArgument(src)); } private static DisplayCutout displayCutoutCopyConstructorArgument(WindowInsets w) { if (w.mDisplayCutoutConsumed) { return null; } else if (w.mDisplayCutout == null) { return DisplayCutout.NO_CUTOUT; } else { return w.mDisplayCutout; } } /** * @return The insets that include system bars indicated by {@code typeMask}, taken from * {@code typeInsetMap}. */ private static Insets getInsets(Insets[] typeInsetsMap, @InsetType int typeMask) { Insets result = null; for (int i = FIRST; i <= LAST; i = i << 1) { if ((typeMask & i) == 0) { continue; } Insets insets = typeInsetsMap[indexOf(i)]; if (insets == null) { continue; } if (result == null) { result = insets; } else { result = Insets.max(result, insets); } } return result == null ? Insets.NONE : result; } /** * Sets all entries in {@code typeInsetsMap} that belong to {@code typeMask} to {@code insets}, */ private static void setInsets(Insets[] typeInsetsMap, @InsetType int typeMask, Insets insets) { for (int i = FIRST; i <= LAST; i = i << 1) { if ((typeMask & i) == 0) { continue; } typeInsetsMap[indexOf(i)] = insets; } } /** @hide */ @UnsupportedAppUsage public WindowInsets(Rect systemWindowInsets) { this(createCompatTypeMap(systemWindowInsets), null, new boolean[SIZE], false, false, null); } /** * Creates a indexOf(type) -> inset map for which the {@code insets} is just mapped to * {@link InsetType#topBar()} and {@link InsetType#sideBars()}, depending on the location of the * inset. */ private static Insets[] createCompatTypeMap(@Nullable Rect insets) { if (insets == null) { return null; } Insets[] typeInsetMap = new Insets[SIZE]; assignCompatInsets(typeInsetMap, insets); return typeInsetMap; } /** * @hide */ static void assignCompatInsets(Insets[] typeInsetMap, Rect insets) { typeInsetMap[indexOf(TOP_BAR)] = Insets.of(0, insets.top, 0, 0); typeInsetMap[indexOf(SIDE_BARS)] = Insets.of(insets.left, 0, insets.right, insets.bottom); } private static boolean[] createCompatVisibilityMap(@Nullable Insets[] typeInsetMap) { boolean[] typeVisibilityMap = new boolean[SIZE]; if (typeInsetMap == null) { return typeVisibilityMap; } for (int i = FIRST; i <= LAST; i = i << 1) { int index = indexOf(i); if (!Insets.NONE.equals(typeInsetMap[index])) { typeVisibilityMap[index] = true; } } return typeVisibilityMap; } /** * Used to provide a safe copy of the system window insets to pass through * to the existing fitSystemWindows method and other similar internals. * @hide * * @deprecated use {@link #getSystemWindowInsets()} instead. */ @Deprecated @NonNull public Rect getSystemWindowInsetsAsRect() { if (mTempRect == null) { mTempRect = new Rect(); } Insets insets = getSystemWindowInsets(); mTempRect.set(insets.left, insets.top, insets.right, insets.bottom); return mTempRect; } /** * Returns the system window insets in pixels. * *
The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return The system window insets */ @NonNull public Insets getSystemWindowInsets() { return getInsets(mTypeInsetsMap, compatSystemInsets()); } /** * Returns the insets of a specific set of windows causing insets, denoted by the * {@code typeMask} bit mask of {@link InsetType}s. * * @param typeMask Bit mask of {@link InsetType}s to query the insets for. * @return The insets. * * @hide pending unhide */ public Insets getInsets(@InsetType int typeMask) { return getInsets(mTypeInsetsMap, typeMask); } /** * Returns the maximum amount of insets a specific set of windows can cause, denoted by the * {@code typeMask} bit mask of {@link InsetType}s. * *The maximum insets represents the area of a a window that that may be partially * or fully obscured by the system window identified by {@code type}. This value does not * change based on the visibility state of those elements. for example, if the status bar is * normally shown, but temporarily hidden, the maximum inset will still provide the inset * associated with the status bar being shown.
* * @param typeMask Bit mask of {@link InsetType}s to query the insets for. * @return The insets. * * @throws IllegalArgumentException If the caller tries to query {@link Type#ime()}. Maximum * insets are not available for this type as the height of the * IME is dynamic depending on the {@link EditorInfo} of the * currently focused view, as well as the UI state of the IME. * @hide pending unhide */ public Insets getMaxInsets(@InsetType int typeMask) throws IllegalArgumentException { if ((typeMask & IME) != 0) { throw new IllegalArgumentException("Unable to query the maximum insets for IME"); } return getInsets(mTypeMaxInsetsMap, typeMask); } /** * Returns whether a set of windows that may cause insets is currently visible on screen, * regardless of whether it actually overlaps with this window. * * @param typeMask Bit mask of {@link InsetType}s to query visibility status. * @return {@code true} if and only if all windows included in {@code typeMask} are currently * visible on screen. * @hide pending unhide */ public boolean isVisible(@InsetType int typeMask) { for (int i = FIRST; i <= LAST; i = i << 1) { if ((typeMask & i) == 0) { continue; } if (!mTypeVisibilityMap[indexOf(i)]) { return false; } } return true; } /** * Returns the left system window inset in pixels. * *The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return The left system window inset */ public int getSystemWindowInsetLeft() { return getSystemWindowInsets().left; } /** * Returns the top system window inset in pixels. * *The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return The top system window inset */ public int getSystemWindowInsetTop() { return getSystemWindowInsets().top; } /** * Returns the right system window inset in pixels. * *The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return The right system window inset */ public int getSystemWindowInsetRight() { return getSystemWindowInsets().right; } /** * Returns the bottom system window inset in pixels. * *The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return The bottom system window inset */ public int getSystemWindowInsetBottom() { return getSystemWindowInsets().bottom; } /** * Returns true if this WindowInsets has nonzero system window insets. * *The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system windows. *
* * @return true if any of the system window inset values are nonzero */ public boolean hasSystemWindowInsets() { return !getSystemWindowInsets().equals(Insets.NONE); } /** * Returns true if this WindowInsets has any nonzero insets. * * @return true if any inset values are nonzero */ public boolean hasInsets() { return !getInsets(mTypeInsetsMap, all()).equals(Insets.NONE) || !getInsets(mTypeMaxInsetsMap, all()).equals(Insets.NONE) || mDisplayCutout != null; } /** * Returns the display cutout if there is one. * * @return the display cutout or null if there is none * @see DisplayCutout */ @Nullable public DisplayCutout getDisplayCutout() { return mDisplayCutout; } /** * Returns a copy of this WindowInsets with the cutout fully consumed. * * @return A modified copy of this WindowInsets */ @NonNull public WindowInsets consumeDisplayCutout() { return new WindowInsets(mSystemWindowInsetsConsumed ? null : mTypeInsetsMap, mStableInsetsConsumed ? null : mTypeMaxInsetsMap, mTypeVisibilityMap, mIsRound, mAlwaysConsumeSystemBars, null /* displayCutout */); } /** * Check if these insets have been fully consumed. * *Insets are considered "consumed" if the applicable consume*
methods
* have been called such that all insets have been set to zero. This affects propagation of
* insets through the view hierarchy; insets that have not been fully consumed will continue
* to propagate down to child views.
The result of this method is equivalent to the return value of * {@link View#fitSystemWindows(android.graphics.Rect)}.
* * @return true if the insets have been fully consumed. */ public boolean isConsumed() { return mSystemWindowInsetsConsumed && mStableInsetsConsumed && mDisplayCutoutConsumed; } /** * Returns true if the associated window has a round shape. * *A round window's left, top, right and bottom edges reach all the way to the * associated edges of the window but the corners may not be visible. Views responding * to round insets should take care to not lay out critical elements within the corners * where they may not be accessible.
* * @return True if the window is round */ public boolean isRound() { return mIsRound; } /** * Returns a copy of this WindowInsets with the system window insets fully consumed. * * @return A modified copy of this WindowInsets */ @NonNull public WindowInsets consumeSystemWindowInsets() { return new WindowInsets(null, mStableInsetsConsumed ? null : mTypeMaxInsetsMap, mTypeVisibilityMap, mIsRound, mAlwaysConsumeSystemBars, displayCutoutCopyConstructorArgument(this)); } // TODO(b/119190588): replace @code with @link below /** * Returns a copy of this WindowInsets with selected system window insets replaced * with new values. * *Note: If the system window insets are already consumed, this method will return them * unchanged on {@link android.os.Build.VERSION_CODES#Q Q} and later. Prior to * {@link android.os.Build.VERSION_CODES#Q Q}, the new values were applied regardless of * whether they were consumed, and this method returns invalid non-zero consumed insets. * * @param left New left inset in pixels * @param top New top inset in pixels * @param right New right inset in pixels * @param bottom New bottom inset in pixels * @return A modified copy of this WindowInsets * @deprecated use {@code Builder#Builder(WindowInsets)} with * {@link Builder#setSystemWindowInsets(Insets)} instead. */ @Deprecated @NonNull public WindowInsets replaceSystemWindowInsets(int left, int top, int right, int bottom) { // Compat edge case: what should this do if the insets have already been consumed? // On platforms prior to Q, the behavior was to override the insets with non-zero values, // but leave them consumed, which is invalid (consumed insets must be zero). // The behavior is now keeping them consumed and discarding the new insets. if (mSystemWindowInsetsConsumed) { return this; } return new Builder(this).setSystemWindowInsets(Insets.of(left, top, right, bottom)).build(); } // TODO(b/119190588): replace @code with @link below /** * Returns a copy of this WindowInsets with selected system window insets replaced * with new values. * *
Note: If the system window insets are already consumed, this method will return them * unchanged on {@link android.os.Build.VERSION_CODES#Q Q} and later. Prior to * {@link android.os.Build.VERSION_CODES#Q Q}, the new values were applied regardless of * whether they were consumed, and this method returns invalid non-zero consumed insets. * * @param systemWindowInsets New system window insets. Each field is the inset in pixels * for that edge * @return A modified copy of this WindowInsets * @deprecated use {@code Builder#Builder(WindowInsets)} with * {@link Builder#setSystemWindowInsets(Insets)} instead. */ @Deprecated @NonNull public WindowInsets replaceSystemWindowInsets(Rect systemWindowInsets) { return replaceSystemWindowInsets(systemWindowInsets.left, systemWindowInsets.top, systemWindowInsets.right, systemWindowInsets.bottom); } /** * Returns the stable insets in pixels. * *
The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return The stable insets */ @NonNull public Insets getStableInsets() { return getInsets(mTypeMaxInsetsMap, compatSystemInsets()); } /** * Returns the top stable inset in pixels. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return The top stable inset */ public int getStableInsetTop() { return getStableInsets().top; } /** * Returns the left stable inset in pixels. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return The left stable inset */ public int getStableInsetLeft() { return getStableInsets().left; } /** * Returns the right stable inset in pixels. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return The right stable inset */ public int getStableInsetRight() { return getStableInsets().right; } /** * Returns the bottom stable inset in pixels. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return The bottom stable inset */ public int getStableInsetBottom() { return getStableInsets().bottom; } /** * Returns true if this WindowInsets has nonzero stable insets. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @return true if any of the stable inset values are nonzero */ public boolean hasStableInsets() { return !getStableInsets().equals(Insets.NONE); } /** * Returns the system gesture insets. * *The system gesture insets represent the area of a window where system gestures have * priority and may consume some or all touch input, e.g. due to the a system bar * occupying it, or it being reserved for touch-only gestures. * *
An app can declare priority over system gestures with * {@link View#setSystemGestureExclusionRects} outside of the * {@link #getMandatorySystemGestureInsets() mandatory system gesture insets}. * *
Simple taps are guaranteed to reach the window even within the system gesture insets, * as long as they are outside the {@link #getTappableElementInsets() system window insets}. * *
When {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} is requested, an inset will be returned * even when the system gestures are inactive due to * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} or * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. * *
This inset is consumed together with the {@link #getSystemWindowInsets() * system window insets} by {@link #consumeSystemWindowInsets()}. * * @see #getMandatorySystemGestureInsets */ @NonNull public Insets getSystemGestureInsets() { return getInsets(mTypeInsetsMap, SYSTEM_GESTURES); } /** * Returns the mandatory system gesture insets. * *
The mandatory system gesture insets represent the area of a window where mandatory system * gestures have priority and may consume some or all touch input, e.g. due to the a system bar * occupying it, or it being reserved for touch-only gestures. * *
In contrast to {@link #getSystemGestureInsets regular system gestures}, mandatory * system gestures cannot be overriden by {@link View#setSystemGestureExclusionRects}. * *
Simple taps are guaranteed to reach the window even within the system gesture insets, * as long as they are outside the {@link #getTappableElementInsets() system window insets}. * *
When {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} is requested, an inset will be returned * even when the system gestures are inactive due to * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} or * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. * *
This inset is consumed together with the {@link #getSystemWindowInsets() * system window insets} by {@link #consumeSystemWindowInsets()}. * * @see #getSystemGestureInsets */ @NonNull public Insets getMandatorySystemGestureInsets() { return getInsets(mTypeInsetsMap, MANDATORY_SYSTEM_GESTURES); } /** * Returns the tappable element insets. * *
The tappable element insets represent how much tappable elements must at least be * inset to remain both tappable and visually unobstructed by persistent system windows. * *
This may be smaller than {@link #getSystemWindowInsets()} if the system window is * largely transparent and lets through simple taps (but not necessarily more complex gestures). * *
Note that generally, tappable elements should be aligned with the * {@link #getSystemWindowInsets() system window insets} instead to avoid overlapping with the * system bars. * *
When {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} is requested, an inset will be returned * even when the area covered by the inset would be tappable due to * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} or * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. * *
This inset is consumed together with the {@link #getSystemWindowInsets() * system window insets} by {@link #consumeSystemWindowInsets()}. */ @NonNull public Insets getTappableElementInsets() { return getInsets(mTypeInsetsMap, TAPPABLE_ELEMENT); } /** * Returns a copy of this WindowInsets with the stable insets fully consumed. * * @return A modified copy of this WindowInsets */ @NonNull public WindowInsets consumeStableInsets() { return new WindowInsets(mSystemWindowInsetsConsumed ? null : mTypeInsetsMap, null, mTypeVisibilityMap, mIsRound, mAlwaysConsumeSystemBars, displayCutoutCopyConstructorArgument(this)); } /** * @hide */ public boolean shouldAlwaysConsumeSystemBars() { return mAlwaysConsumeSystemBars; } @Override public String toString() { return "WindowInsets{systemWindowInsets=" + getSystemWindowInsets() + " stableInsets=" + getStableInsets() + " sysGestureInsets=" + getSystemGestureInsets() + (mDisplayCutout != null ? " cutout=" + mDisplayCutout : "") + (isRound() ? " round" : "") + "}"; } /** * Returns a copy of this instance inset in the given directions. * * @see #inset(int, int, int, int) * @deprecated use {@link #inset(Insets)} * @hide */ @Deprecated @NonNull public WindowInsets inset(Rect r) { return inset(r.left, r.top, r.right, r.bottom); } /** * Returns a copy of this instance inset in the given directions. * * @see #inset(int, int, int, int) * @hide */ @NonNull public WindowInsets inset(Insets insets) { return inset(insets.left, insets.top, insets.right, insets.bottom); } /** * Returns a copy of this instance inset in the given directions. * * This is intended for dispatching insets to areas of the window that are smaller than the * current area. * *
Example: *
* childView.dispatchApplyWindowInsets(insets.inset( * childMarginLeft, childMarginTop, childMarginBottom, childMarginRight)); ** * @param left the amount of insets to remove from the left. Must be non-negative. * @param top the amount of insets to remove from the top. Must be non-negative. * @param right the amount of insets to remove from the right. Must be non-negative. * @param bottom the amount of insets to remove from the bottom. Must be non-negative. * * @return the inset insets */ @NonNull public WindowInsets inset(@IntRange(from = 0) int left, @IntRange(from = 0) int top, @IntRange(from = 0) int right, @IntRange(from = 0) int bottom) { Preconditions.checkArgumentNonnegative(left); Preconditions.checkArgumentNonnegative(top); Preconditions.checkArgumentNonnegative(right); Preconditions.checkArgumentNonnegative(bottom); return new WindowInsets( mSystemWindowInsetsConsumed ? null : insetInsets(mTypeInsetsMap, left, top, right, bottom), mStableInsetsConsumed ? null : insetInsets(mTypeMaxInsetsMap, left, top, right, bottom), mTypeVisibilityMap, mIsRound, mAlwaysConsumeSystemBars, mDisplayCutoutConsumed ? null : mDisplayCutout == null ? DisplayCutout.NO_CUTOUT : mDisplayCutout.inset(left, top, right, bottom)); } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || !(o instanceof WindowInsets)) return false; WindowInsets that = (WindowInsets) o; return mIsRound == that.mIsRound && mAlwaysConsumeSystemBars == that.mAlwaysConsumeSystemBars && mSystemWindowInsetsConsumed == that.mSystemWindowInsetsConsumed && mStableInsetsConsumed == that.mStableInsetsConsumed && mDisplayCutoutConsumed == that.mDisplayCutoutConsumed && Arrays.equals(mTypeInsetsMap, that.mTypeInsetsMap) && Arrays.equals(mTypeMaxInsetsMap, that.mTypeMaxInsetsMap) && Arrays.equals(mTypeVisibilityMap, that.mTypeVisibilityMap) && Objects.equals(mDisplayCutout, that.mDisplayCutout); } @Override public int hashCode() { return Objects.hash(Arrays.hashCode(mTypeInsetsMap), Arrays.hashCode(mTypeMaxInsetsMap), Arrays.hashCode(mTypeVisibilityMap), mIsRound, mDisplayCutout, mAlwaysConsumeSystemBars, mSystemWindowInsetsConsumed, mStableInsetsConsumed, mDisplayCutoutConsumed); } /** * Insets every inset in {@code typeInsetsMap} by the specified left, top, right, bottom. * * @return {@code typeInsetsMap} if no inset was modified; a copy of the map with the modified * insets otherwise. */ private static Insets[] insetInsets( Insets[] typeInsetsMap, int left, int top, int right, int bottom) { boolean cloned = false; for (int i = 0; i < SIZE; i++) { Insets insets = typeInsetsMap[i]; if (insets == null) { continue; } Insets insetInsets = insetInsets(insets, left, top, right, bottom); if (insetInsets != insets) { if (!cloned) { typeInsetsMap = typeInsetsMap.clone(); cloned = true; } typeInsetsMap[i] = insetInsets; } } return typeInsetsMap; } private static Insets insetInsets(Insets insets, int left, int top, int right, int bottom) { int newLeft = Math.max(0, insets.left - left); int newTop = Math.max(0, insets.top - top); int newRight = Math.max(0, insets.right - right); int newBottom = Math.max(0, insets.bottom - bottom); if (newLeft == left && newTop == top && newRight == right && newBottom == bottom) { return insets; } return Insets.of(newLeft, newTop, newRight, newBottom); } /** * @return whether system window insets have been consumed. */ boolean isSystemWindowInsetsConsumed() { return mSystemWindowInsetsConsumed; } /** * Builder for WindowInsets. */ public static final class Builder { private final Insets[] mTypeInsetsMap; private final Insets[] mTypeMaxInsetsMap; private final boolean[] mTypeVisibilityMap; private boolean mSystemInsetsConsumed = true; private boolean mStableInsetsConsumed = true; private DisplayCutout mDisplayCutout; private boolean mIsRound; private boolean mAlwaysConsumeSystemBars; /** * Creates a builder where all insets are initially consumed. */ public Builder() { mTypeInsetsMap = new Insets[SIZE]; mTypeMaxInsetsMap = new Insets[SIZE]; mTypeVisibilityMap = new boolean[SIZE]; } /** * Creates a builder where all insets are initialized from {@link WindowInsets}. * * @param insets the instance to initialize from. */ public Builder(@NonNull WindowInsets insets) { mTypeInsetsMap = insets.mTypeInsetsMap.clone(); mTypeMaxInsetsMap = insets.mTypeMaxInsetsMap.clone(); mTypeVisibilityMap = insets.mTypeVisibilityMap.clone(); mSystemInsetsConsumed = insets.mSystemWindowInsetsConsumed; mStableInsetsConsumed = insets.mStableInsetsConsumed; mDisplayCutout = displayCutoutCopyConstructorArgument(insets); mIsRound = insets.mIsRound; mAlwaysConsumeSystemBars = insets.mAlwaysConsumeSystemBars; } /** * Sets system window insets in pixels. * *
The system window inset represents the area of a full-screen window that is * partially or fully obscured by the status bar, navigation bar, IME or other system * windows.
* * @see #getSystemWindowInsets() * @return itself */ @NonNull public Builder setSystemWindowInsets(@NonNull Insets systemWindowInsets) { Preconditions.checkNotNull(systemWindowInsets); assignCompatInsets(mTypeInsetsMap, systemWindowInsets.toRect()); mSystemInsetsConsumed = false; return this; } /** * Sets system gesture insets in pixels. * *The system gesture insets represent the area of a window where system gestures have * priority and may consume some or all touch input, e.g. due to the a system bar * occupying it, or it being reserved for touch-only gestures. * * @see #getSystemGestureInsets() * @return itself */ @NonNull public Builder setSystemGestureInsets(@NonNull Insets insets) { WindowInsets.setInsets(mTypeInsetsMap, SYSTEM_GESTURES, insets); return this; } /** * Sets mandatory system gesture insets in pixels. * *
The mandatory system gesture insets represent the area of a window where mandatory * system gestures have priority and may consume some or all touch input, e.g. due to the a * system bar occupying it, or it being reserved for touch-only gestures. * *
In contrast to {@link #setSystemGestureInsets regular system gestures}, * mandatory system gestures cannot be overriden by * {@link View#setSystemGestureExclusionRects}. * * @see #getMandatorySystemGestureInsets() * @return itself */ @NonNull public Builder setMandatorySystemGestureInsets(@NonNull Insets insets) { WindowInsets.setInsets(mTypeInsetsMap, MANDATORY_SYSTEM_GESTURES, insets); return this; } /** * Sets tappable element insets in pixels. * *
The tappable element insets represent how much tappable elements must at least * be inset to remain both tappable and visually unobstructed by persistent system windows. * * @see #getTappableElementInsets() * @return itself */ @NonNull public Builder setTappableElementInsets(@NonNull Insets insets) { WindowInsets.setInsets(mTypeInsetsMap, TAPPABLE_ELEMENT, insets); return this; } /** * Sets the insets of a specific window type in pixels. * *
The insets represents the area of a a window that is partially or fully obscured by * the system windows identified by {@code typeMask}. *
* * @see #getInsets(int) * * @param typeMask The bitmask of {@link InsetType} to set the insets for. * @param insets The insets to set. * * @return itself * @hide pending unhide */ @NonNull public Builder setInsets(@InsetType int typeMask, @NonNull Insets insets) { Preconditions.checkNotNull(insets); WindowInsets.setInsets(mTypeInsetsMap, typeMask, insets); mSystemInsetsConsumed = false; return this; } /** * Sets the maximum amount of insets a specific window type in pixels. * *The maximum insets represents the area of a a window that that may be partially * or fully obscured by the system windows identified by {@code typeMask}. This value does * not change based on the visibility state of those elements. for example, if the status * bar is normally shown, but temporarily hidden, the maximum inset will still provide the * inset associated with the status bar being shown.
* * @see #getMaxInsets(int) * * @param typeMask The bitmask of {@link InsetType} to set the insets for. * @param insets The insets to set. * * @return itself * * @throws IllegalArgumentException If {@code typeMask} contains {@link Type#ime()}. Maximum * insets are not available for this type as the height of * the IME is dynamic depending on the {@link EditorInfo} * of the currently focused view, as well as the UI * state of the IME. * @hide pending unhide */ @NonNull public Builder setMaxInsets(@InsetType int typeMask, @NonNull Insets insets) throws IllegalArgumentException{ if (typeMask == IME) { throw new IllegalArgumentException("Maximum inset not available for IME"); } Preconditions.checkNotNull(insets); WindowInsets.setInsets(mTypeMaxInsetsMap, typeMask, insets); mStableInsetsConsumed = false; return this; } /** * Sets whether windows that can cause insets are currently visible on screen. * * * @see #isVisible(int) * * @param typeMask The bitmask of {@link InsetType} to set the visibility for. * @param visible Whether to mark the windows as visible or not. * * @return itself * @hide pending unhide */ @NonNull public Builder setVisible(@InsetType int typeMask, boolean visible) { for (int i = FIRST; i <= LAST; i = i << 1) { if ((typeMask & i) == 0) { continue; } mTypeVisibilityMap[indexOf(i)] = visible; } return this; } /** * Sets the stable insets in pixels. * *The stable inset represents the area of a full-screen window that may be * partially or fully obscured by the system UI elements. This value does not change * based on the visibility state of those elements; for example, if the status bar is * normally shown, but temporarily hidden, the stable inset will still provide the inset * associated with the status bar being shown.
* * @see #getStableInsets() * @return itself */ @NonNull public Builder setStableInsets(@NonNull Insets stableInsets) { Preconditions.checkNotNull(stableInsets); assignCompatInsets(mTypeMaxInsetsMap, stableInsets.toRect()); mStableInsetsConsumed = false; return this; } /** * Sets the display cutout. * * @see #getDisplayCutout() * @param displayCutout the display cutout or null if there is none * @return itself */ @NonNull public Builder setDisplayCutout(@Nullable DisplayCutout displayCutout) { mDisplayCutout = displayCutout != null ? displayCutout : DisplayCutout.NO_CUTOUT; return this; } /** @hide */ @NonNull public Builder setRound(boolean round) { mIsRound = round; return this; } /** @hide */ @NonNull public Builder setAlwaysConsumeSystemBars(boolean alwaysConsumeSystemBars) { mAlwaysConsumeSystemBars = alwaysConsumeSystemBars; return this; } /** * Builds a {@link WindowInsets} instance. * * @return the {@link WindowInsets} instance. */ @NonNull public WindowInsets build() { return new WindowInsets(mSystemInsetsConsumed ? null : mTypeInsetsMap, mStableInsetsConsumed ? null : mTypeMaxInsetsMap, mTypeVisibilityMap, mIsRound, mAlwaysConsumeSystemBars, mDisplayCutout); } } /** * Class that defines different types of sources causing window insets. * @hide pending unhide */ public static final class Type { static final int FIRST = 1 << 0; static final int TOP_BAR = FIRST; static final int IME = 1 << 1; static final int SIDE_BARS = 1 << 2; static final int SYSTEM_GESTURES = 1 << 3; static final int MANDATORY_SYSTEM_GESTURES = 1 << 4; static final int TAPPABLE_ELEMENT = 1 << 5; static final int LAST = 1 << 6; static final int SIZE = 7; static final int WINDOW_DECOR = LAST; static int indexOf(@InsetType int type) { switch (type) { case TOP_BAR: return 0; case IME: return 1; case SIDE_BARS: return 2; case SYSTEM_GESTURES: return 3; case MANDATORY_SYSTEM_GESTURES: return 4; case TAPPABLE_ELEMENT: return 5; case WINDOW_DECOR: return 6; default: throw new IllegalArgumentException("type needs to be >= FIRST and <= LAST," + " type=" + type); } } private Type() { } /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(flag = true, value = { TOP_BAR, IME, SIDE_BARS, WINDOW_DECOR, SYSTEM_GESTURES, MANDATORY_SYSTEM_GESTURES, TAPPABLE_ELEMENT}) public @interface InsetType { } /** * @return An inset type representing the top bar of a window, which can be the status * bar on handheld-like devices as well as a caption bar. */ public static @InsetType int topBar() { return TOP_BAR; } /** * @return An inset type representing the window of an {@link InputMethod}. */ public static @InsetType int ime() { return IME; } /** * @return An inset type representing any system bars that are not {@link #topBar()}. */ public static @InsetType int sideBars() { return SIDE_BARS; } /** * @return An inset type representing decor that is being app-controlled. */ public static @InsetType int windowDecor() { return WINDOW_DECOR; } /** * Returns an inset type representing the system gesture insets. * *The system gesture insets represent the area of a window where system gestures have * priority and may consume some or all touch input, e.g. due to the a system bar * occupying it, or it being reserved for touch-only gestures. * *
Simple taps are guaranteed to reach the window even within the system gesture insets, * as long as they are outside the {@link #getSystemWindowInsets() system window insets}. * *
When {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} is requested, an inset will be returned * even when the system gestures are inactive due to * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN} or * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. * * @see #getSystemGestureInsets() */ public static @InsetType int systemGestures() { return SYSTEM_GESTURES; } /** * @see #getMandatorySystemGestureInsets */ public static @InsetType int mandatorySystemGestures() { return MANDATORY_SYSTEM_GESTURES; } /** * @see #getTappableElementInsets */ public static @InsetType int tappableElement() { return TAPPABLE_ELEMENT; } /** * @return All system bars. Includes {@link #topBar()} as well as {@link #sideBars()}, but * not {@link #ime()}. */ public static @InsetType int systemBars() { return TOP_BAR | SIDE_BARS; } /** * @return Inset types representing the list of bars that traditionally were denoted as * system insets. * @hide */ static @InsetType int compatSystemInsets() { return TOP_BAR | SIDE_BARS | IME; } /** * @return All inset types combined. * * TODO: Figure out if this makes sense at all, mixing e.g {@link #systemGestures()} and * {@link #ime()} does not seem very useful. */ public static @InsetType int all() { return 0xFFFFFFFF; } } }