/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; package android.os; option java_outer_classname = "OsProtoEnums"; option java_multiple_files = true; // These constants are defined in hardware/interfaces/health/1.0/types.hal // They are primarily used by android/os/BatteryManager.java. enum BatteryHealthEnum { BATTERY_HEALTH_INVALID = 0; BATTERY_HEALTH_UNKNOWN = 1; BATTERY_HEALTH_GOOD = 2; BATTERY_HEALTH_OVERHEAT = 3; BATTERY_HEALTH_DEAD = 4; BATTERY_HEALTH_OVER_VOLTAGE = 5; BATTERY_HEALTH_UNSPECIFIED_FAILURE = 6; BATTERY_HEALTH_COLD = 7; } // Plug states, primarily used by android/os/BatteryManager.java. enum BatteryPluggedStateEnum { // Note that NONE is not in BatteryManager.java's constants. BATTERY_PLUGGED_NONE = 0; // Power source is an AC charger. BATTERY_PLUGGED_AC = 1; // Power source is a USB port. BATTERY_PLUGGED_USB = 2; // Power source is wireless. BATTERY_PLUGGED_WIRELESS = 4; } // These constants are defined in hardware/interfaces/health/1.0/types.hal // They are primarily used by android/os/BatteryManager.java. enum BatteryStatusEnum { BATTERY_STATUS_INVALID = 0; BATTERY_STATUS_UNKNOWN = 1; BATTERY_STATUS_CHARGING = 2; BATTERY_STATUS_DISCHARGING = 3; BATTERY_STATUS_NOT_CHARGING = 4; BATTERY_STATUS_FULL = 5; } // These constants are defined in hardware/interfaces/thermal/1.0/types.hal // and in hardware/interfaces/thermal/2.0/types.hal // They are primarily used by android/os/HardwarePropertiesManager.java. // Any change to the types in the thermal hal should be made here as well. enum TemperatureTypeEnum { TEMPERATURE_TYPE_UNKNOWN = -1; TEMPERATURE_TYPE_CPU = 0; TEMPERATURE_TYPE_GPU = 1; TEMPERATURE_TYPE_BATTERY = 2; TEMPERATURE_TYPE_SKIN = 3; TEMPERATURE_TYPE_USB_PORT = 4; TEMPERATURE_TYPE_POWER_AMPLIFIER = 5; // Battery Charge Limit - virtual thermal sensors. TEMPERATURE_TYPE_BCL_VOLTAGE = 6; TEMPERATURE_TYPE_BCL_CURRENT = 7; TEMPERATURE_TYPE_BCL_PERCENTAGE = 8; // Neural Processing Unit. TEMPERATURE_TYPE_NPU = 9; } // Device throttling severity // These constants are defined in hardware/interfaces/thermal/2.0/types.hal. // Any change to the types in the thermal hal should be made here as well. enum ThrottlingSeverityEnum { // Not under throttling. NONE = 0; // Light throttling where UX is not impacted. LIGHT = 1; // Moderate throttling where UX is not largely impacted. MODERATE = 2; // Severe throttling where UX is largely impacted. // Similar to 1.0 throttlingThreshold. SEVERE = 3; // Platform has done everything to reduce power. CRITICAL = 4; // Key components in platform are shutting down due to thermal condition. // Device functionalities will be limited. EMERGENCY = 5; // Need shutdown immediately. SHUTDOWN = 6; }; // Device cooling device types. // These constants are defined in hardware/interfaces/thermal/2.0/types.hal. // Any change to the types in the thermal hal should be made here as well. enum CoolingTypeEnum { FAN = 0; BATTERY = 1; CPU = 2; GPU = 3; MODEM = 4; NPU = 5; COMPONENT = 6; }; // Wakelock types, primarily used by android/os/PowerManager.java. enum WakeLockLevelEnum { // NOTE: Wake lock levels were previously defined as a bit field, except // that only a few combinations were actually supported so the bit field // was removed. This explains why the numbering scheme is so odd. If // adding a new wake lock level, any unused value can be used. // Ensures that the CPU is running; the screen and keyboard backlight // will be allowed to go off. PARTIAL_WAKE_LOCK = 1; // Ensures that the screen is on (but may be dimmed); the keyboard // backlight will be allowed to go off. If the user presses the power // button, then the SCREEN_DIM_WAKE_LOCK will be implicitly released by // the system, causing both the screen and the CPU to be turned off. SCREEN_DIM_WAKE_LOCK = 6 [deprecated = true]; // Ensures that the screen is on at full brightness; the keyboard // backlight will be allowed to go off. If the user presses the power // button, then the SCREEN_BRIGHT_WAKE_LOCK will be implicitly released // by the system, causing both the screen and the CPU to be turned off. SCREEN_BRIGHT_WAKE_LOCK = 10 [deprecated = true]; // Ensures that the screen and keyboard backlight are on at full // brightness. If the user presses the power button, then the // FULL_WAKE_LOCK will be implicitly released by the system, causing // both the screen and the CPU to be turned off. FULL_WAKE_LOCK = 26 [deprecated = true]; // Turns the screen off when the proximity sensor activates. If the // proximity sensor detects that an object is nearby, the screen turns // off immediately. Shortly after the object moves away, the screen // turns on again. // A proximity wake lock does not prevent the device from falling asleep // unlike FULL_WAKE_LOCK, SCREEN_BRIGHT_WAKE_LOCK and // SCREEN_DIM_WAKE_LOCK. If there is no user activity and no other wake // locks are held, then the device will fall asleep (and lock) as usual. // However, the device will not fall asleep while the screen has been // turned off by the proximity sensor because it effectively counts as // ongoing user activity. PROXIMITY_SCREEN_OFF_WAKE_LOCK = 32; // Put the screen in a low power state and allow the CPU to suspend if // no other wake locks are held. This is used by the dream manager to // implement doze mode. It currently has no effect unless the power // manager is in the dozing state. DOZE_WAKE_LOCK = 64; // Keep the device awake enough to allow drawing to occur. This is used // by the window manager to allow applications to draw while the system // is dozing. It currently has no effect unless the power manager is in // the dozing state. DRAW_WAKE_LOCK = 128; }