/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "SkiaPipeline.h" #include "renderstate/RenderState.h" namespace android { class Bitmap; namespace uirenderer { namespace skiapipeline { class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback { public: SkiaOpenGLPipeline(renderthread::RenderThread& thread); virtual ~SkiaOpenGLPipeline(); renderthread::MakeCurrentResult makeCurrent() override; renderthread::Frame getFrame() override; bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector >& renderNodes, FrameInfoVisualizer* profiler) override; GrSurfaceOrigin getSurfaceOrigin() override { return kBottomLeft_GrSurfaceOrigin; } bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override; DeferredLayerUpdater* createTextureLayer() override; bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior, renderthread::ColorMode colorMode, uint32_t extraBuffers) override; void onStop() override; bool isSurfaceReady() override; bool isContextReady() override; static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor); protected: void onContextDestroyed() override; private: renderthread::EglManager& mEglManager; EGLSurface mEglSurface = EGL_NO_SURFACE; bool mBufferPreserved = false; }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */