/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Frame.h" #include namespace android { namespace uirenderer { namespace renderthread { void Frame::map(const SkRect& in, int32_t* out) const { /* The rectangles are specified relative to the bottom-left of the surface * and the x and y components of each rectangle specify the bottom-left * position of that rectangle. * * HWUI does everything with 0,0 being top-left, so need to map * the rect */ SkIRect idirty; in.roundOut(&idirty); int32_t y = mHeight - (idirty.y() + idirty.height()); // layout: {x, y, width, height} out[0] = idirty.x(); out[1] = y; out[2] = idirty.width(); out[3] = idirty.height(); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */