/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "PointerController" //#define LOG_NDEBUG 0 // Log debug messages about pointer updates #define DEBUG_POINTER_UPDATES 0 #include "PointerController.h" #include #include #include #include #include #include namespace android { // --- WeakLooperCallback --- class WeakLooperCallback: public LooperCallback { protected: virtual ~WeakLooperCallback() { } public: explicit WeakLooperCallback(const wp& callback) : mCallback(callback) { } virtual int handleEvent(int fd, int events, void* data) { sp callback = mCallback.promote(); if (callback != NULL) { return callback->handleEvent(fd, events, data); } return 0; // the client is gone, remove the callback } private: wp mCallback; }; // --- PointerController --- // Time to wait before starting the fade when the pointer is inactive. static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds // Time to spend fading out the spot completely. static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms // Time to spend fading out the pointer completely. static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms // The number of events to be read at once for DisplayEventReceiver. static const int EVENT_BUFFER_SIZE = 100; // --- PointerController --- PointerController::PointerController(const sp& policy, const sp& looper, const sp& spriteController) : mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { mHandler = new WeakMessageHandler(this); mCallback = new WeakLooperCallback(this); if (mDisplayEventReceiver.initCheck() == NO_ERROR) { mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK, Looper::EVENT_INPUT, mCallback, nullptr); } else { ALOGE("Failed to initialize DisplayEventReceiver."); } AutoMutex _l(mLock); mLocked.animationPending = false; mLocked.presentation = PRESENTATION_POINTER; mLocked.presentationChanged = false; mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL; mLocked.pointerFadeDirection = 0; mLocked.pointerX = 0; mLocked.pointerY = 0; mLocked.pointerAlpha = 0.0f; // pointer is initially faded mLocked.pointerSprite = mSpriteController->createSprite(); mLocked.pointerIconChanged = false; mLocked.requestedPointerType = mPolicy->getDefaultPointerIconId(); mLocked.animationFrameIndex = 0; mLocked.lastFrameUpdatedTime = 0; mLocked.buttonState = 0; } PointerController::~PointerController() { mLooper->removeMessages(mHandler); AutoMutex _l(mLock); mLocked.pointerSprite.clear(); for (auto& it : mLocked.spotsByDisplay) { const std::vector& spots = it.second; size_t numSpots = spots.size(); for (size_t i = 0; i < numSpots; i++) { delete spots[i]; } } mLocked.spotsByDisplay.clear(); mLocked.recycledSprites.clear(); } bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const { AutoMutex _l(mLock); return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); } bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const { if (!mLocked.viewport.isValid()) { return false; } *outMinX = mLocked.viewport.logicalLeft; *outMinY = mLocked.viewport.logicalTop; *outMaxX = mLocked.viewport.logicalRight - 1; *outMaxY = mLocked.viewport.logicalBottom - 1; return true; } void PointerController::move(float deltaX, float deltaY) { #if DEBUG_POINTER_UPDATES ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); #endif if (deltaX == 0.0f && deltaY == 0.0f) { return; } AutoMutex _l(mLock); setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); } void PointerController::setButtonState(int32_t buttonState) { #if DEBUG_POINTER_UPDATES ALOGD("Set button state 0x%08x", buttonState); #endif AutoMutex _l(mLock); if (mLocked.buttonState != buttonState) { mLocked.buttonState = buttonState; } } int32_t PointerController::getButtonState() const { AutoMutex _l(mLock); return mLocked.buttonState; } void PointerController::setPosition(float x, float y) { #if DEBUG_POINTER_UPDATES ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); #endif AutoMutex _l(mLock); setPositionLocked(x, y); } void PointerController::setPositionLocked(float x, float y) { float minX, minY, maxX, maxY; if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { if (x <= minX) { mLocked.pointerX = minX; } else if (x >= maxX) { mLocked.pointerX = maxX; } else { mLocked.pointerX = x; } if (y <= minY) { mLocked.pointerY = minY; } else if (y >= maxY) { mLocked.pointerY = maxY; } else { mLocked.pointerY = y; } updatePointerLocked(); } } void PointerController::getPosition(float* outX, float* outY) const { AutoMutex _l(mLock); *outX = mLocked.pointerX; *outY = mLocked.pointerY; } int32_t PointerController::getDisplayId() const { AutoMutex _l(mLock); return mLocked.viewport.displayId; } void PointerController::fade(Transition transition) { AutoMutex _l(mLock); // Remove the inactivity timeout, since we are fading now. removeInactivityTimeoutLocked(); // Start fading. if (transition == TRANSITION_IMMEDIATE) { mLocked.pointerFadeDirection = 0; mLocked.pointerAlpha = 0.0f; updatePointerLocked(); } else { mLocked.pointerFadeDirection = -1; startAnimationLocked(); } } void PointerController::unfade(Transition transition) { AutoMutex _l(mLock); // Always reset the inactivity timer. resetInactivityTimeoutLocked(); // Start unfading. if (transition == TRANSITION_IMMEDIATE) { mLocked.pointerFadeDirection = 0; mLocked.pointerAlpha = 1.0f; updatePointerLocked(); } else { mLocked.pointerFadeDirection = 1; startAnimationLocked(); } } void PointerController::setPresentation(Presentation presentation) { AutoMutex _l(mLock); if (presentation == PRESENTATION_POINTER && mLocked.additionalMouseResources.empty()) { mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources, &mLocked.animationResources, mLocked.viewport.displayId); } if (mLocked.presentation != presentation) { mLocked.presentation = presentation; mLocked.presentationChanged = true; if (presentation != PRESENTATION_SPOT) { fadeOutAndReleaseAllSpotsLocked(); } updatePointerLocked(); } } void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) { #if DEBUG_POINTER_UPDATES ALOGD("setSpots: idBits=%08x", spotIdBits.value); for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { uint32_t id = idBits.firstMarkedBit(); idBits.clearBit(id); const PointerCoords& c = spotCoords[spotIdToIndex[id]]; ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f, displayId=%" PRId32 ".", id, c.getAxisValue(AMOTION_EVENT_AXIS_X), c.getAxisValue(AMOTION_EVENT_AXIS_Y), c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), displayId); } #endif AutoMutex _l(mLock); std::vector newSpots; std::map>::const_iterator iter = mLocked.spotsByDisplay.find(displayId); if (iter != mLocked.spotsByDisplay.end()) { newSpots = iter->second; } mSpriteController->openTransaction(); // Add or move spots for fingers that are down. for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { uint32_t id = idBits.clearFirstMarkedBit(); const PointerCoords& c = spotCoords[spotIdToIndex[id]]; const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 ? mResources.spotTouch : mResources.spotHover; float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); Spot* spot = getSpot(id, newSpots); if (!spot) { spot = createAndAddSpotLocked(id, newSpots); } spot->updateSprite(&icon, x, y, displayId); } // Remove spots for fingers that went up. for (size_t i = 0; i < newSpots.size(); i++) { Spot* spot = newSpots[i]; if (spot->id != Spot::INVALID_ID && !spotIdBits.hasBit(spot->id)) { fadeOutAndReleaseSpotLocked(spot); } } mSpriteController->closeTransaction(); mLocked.spotsByDisplay[displayId] = newSpots; } void PointerController::clearSpots() { #if DEBUG_POINTER_UPDATES ALOGD("clearSpots"); #endif AutoMutex _l(mLock); fadeOutAndReleaseAllSpotsLocked(); } void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) { AutoMutex _l(mLock); if (mLocked.inactivityTimeout != inactivityTimeout) { mLocked.inactivityTimeout = inactivityTimeout; resetInactivityTimeoutLocked(); } } void PointerController::reloadPointerResources() { AutoMutex _l(mLock); loadResourcesLocked(); updatePointerLocked(); } /** * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation, * so here we are getting the dimensions in the original, unrotated orientation (orientation 0). */ static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) { width = viewport.deviceWidth; height = viewport.deviceHeight; if (viewport.orientation == DISPLAY_ORIENTATION_90 || viewport.orientation == DISPLAY_ORIENTATION_270) { std::swap(width, height); } } void PointerController::setDisplayViewport(const DisplayViewport& viewport) { AutoMutex _l(mLock); if (viewport == mLocked.viewport) { return; } const DisplayViewport oldViewport = mLocked.viewport; mLocked.viewport = viewport; int32_t oldDisplayWidth, oldDisplayHeight; getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight); int32_t newDisplayWidth, newDisplayHeight; getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight); // Reset cursor position to center if size or display changed. if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth || oldDisplayHeight != newDisplayHeight) { float minX, minY, maxX, maxY; if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { mLocked.pointerX = (minX + maxX) * 0.5f; mLocked.pointerY = (minY + maxY) * 0.5f; // Reload icon resources for density may be changed. loadResourcesLocked(); } else { mLocked.pointerX = 0; mLocked.pointerY = 0; } fadeOutAndReleaseAllSpotsLocked(); } else if (oldViewport.orientation != viewport.orientation) { // Apply offsets to convert from the pixel top-left corner position to the pixel center. // This creates an invariant frame of reference that we can easily rotate when // taking into account that the pointer may be located at fractional pixel offsets. float x = mLocked.pointerX + 0.5f; float y = mLocked.pointerY + 0.5f; float temp; // Undo the previous rotation. switch (oldViewport.orientation) { case DISPLAY_ORIENTATION_90: temp = x; x = oldViewport.deviceHeight - y; y = temp; break; case DISPLAY_ORIENTATION_180: x = oldViewport.deviceWidth - x; y = oldViewport.deviceHeight - y; break; case DISPLAY_ORIENTATION_270: temp = x; x = y; y = oldViewport.deviceWidth - temp; break; } // Perform the new rotation. switch (viewport.orientation) { case DISPLAY_ORIENTATION_90: temp = x; x = y; y = viewport.deviceHeight - temp; break; case DISPLAY_ORIENTATION_180: x = viewport.deviceWidth - x; y = viewport.deviceHeight - y; break; case DISPLAY_ORIENTATION_270: temp = x; x = viewport.deviceWidth - y; y = temp; break; } // Apply offsets to convert from the pixel center to the pixel top-left corner position // and save the results. mLocked.pointerX = x - 0.5f; mLocked.pointerY = y - 0.5f; } updatePointerLocked(); } void PointerController::updatePointerIcon(int32_t iconId) { AutoMutex _l(mLock); if (mLocked.requestedPointerType != iconId) { mLocked.requestedPointerType = iconId; mLocked.presentationChanged = true; updatePointerLocked(); } } void PointerController::setCustomPointerIcon(const SpriteIcon& icon) { AutoMutex _l(mLock); const int32_t iconId = mPolicy->getCustomPointerIconId(); mLocked.additionalMouseResources[iconId] = icon; mLocked.requestedPointerType = iconId; mLocked.presentationChanged = true; updatePointerLocked(); } void PointerController::handleMessage(const Message& message) { switch (message.what) { case MSG_INACTIVITY_TIMEOUT: doInactivityTimeout(); break; } } int PointerController::handleEvent(int /* fd */, int events, void* /* data */) { if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { ALOGE("Display event receiver pipe was closed or an error occurred. " "events=0x%x", events); return 0; // remove the callback } if (!(events & Looper::EVENT_INPUT)) { ALOGW("Received spurious callback for unhandled poll event. " "events=0x%x", events); return 1; // keep the callback } bool gotVsync = false; ssize_t n; nsecs_t timestamp; DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE]; while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) { for (size_t i = 0; i < static_cast(n); ++i) { if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) { timestamp = buf[i].header.timestamp; gotVsync = true; } } } if (gotVsync) { doAnimate(timestamp); } return 1; // keep the callback } void PointerController::doAnimate(nsecs_t timestamp) { AutoMutex _l(mLock); mLocked.animationPending = false; bool keepFading = doFadingAnimationLocked(timestamp); bool keepBitmapFlipping = doBitmapAnimationLocked(timestamp); if (keepFading || keepBitmapFlipping) { startAnimationLocked(); } } bool PointerController::doFadingAnimationLocked(nsecs_t timestamp) { bool keepAnimating = false; nsecs_t frameDelay = timestamp - mLocked.animationTime; // Animate pointer fade. if (mLocked.pointerFadeDirection < 0) { mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; if (mLocked.pointerAlpha <= 0.0f) { mLocked.pointerAlpha = 0.0f; mLocked.pointerFadeDirection = 0; } else { keepAnimating = true; } updatePointerLocked(); } else if (mLocked.pointerFadeDirection > 0) { mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; if (mLocked.pointerAlpha >= 1.0f) { mLocked.pointerAlpha = 1.0f; mLocked.pointerFadeDirection = 0; } else { keepAnimating = true; } updatePointerLocked(); } // Animate spots that are fading out and being removed. for(auto it = mLocked.spotsByDisplay.begin(); it != mLocked.spotsByDisplay.end();) { std::vector& spots = it->second; size_t numSpots = spots.size(); for (size_t i = 0; i < numSpots;) { Spot* spot = spots[i]; if (spot->id == Spot::INVALID_ID) { spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; if (spot->alpha <= 0) { spots.erase(spots.begin() + i); releaseSpotLocked(spot); numSpots--; continue; } else { spot->sprite->setAlpha(spot->alpha); keepAnimating = true; } } ++i; } if (spots.size() == 0) { it = mLocked.spotsByDisplay.erase(it); } else { ++it; } } return keepAnimating; } bool PointerController::doBitmapAnimationLocked(nsecs_t timestamp) { std::map::const_iterator iter = mLocked.animationResources.find( mLocked.requestedPointerType); if (iter == mLocked.animationResources.end()) { return false; } if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { mSpriteController->openTransaction(); int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; mLocked.animationFrameIndex += incr; mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) { mLocked.animationFrameIndex -= iter->second.animationFrames.size(); } mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]); mSpriteController->closeTransaction(); } // Keep animating. return true; } void PointerController::doInactivityTimeout() { fade(TRANSITION_GRADUAL); } void PointerController::startAnimationLocked() { if (!mLocked.animationPending) { mLocked.animationPending = true; mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); mDisplayEventReceiver.requestNextVsync(); } } void PointerController::resetInactivityTimeoutLocked() { mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL; mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT); } void PointerController::removeInactivityTimeoutLocked() { mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); } void PointerController::updatePointerLocked() REQUIRES(mLock) { if (!mLocked.viewport.isValid()) { return; } mSpriteController->openTransaction(); mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId); if (mLocked.pointerAlpha > 0) { mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); mLocked.pointerSprite->setVisible(true); } else { mLocked.pointerSprite->setVisible(false); } if (mLocked.pointerIconChanged || mLocked.presentationChanged) { if (mLocked.presentation == PRESENTATION_POINTER) { if (mLocked.requestedPointerType == mPolicy->getDefaultPointerIconId()) { mLocked.pointerSprite->setIcon(mLocked.pointerIcon); } else { std::map::const_iterator iter = mLocked.additionalMouseResources.find(mLocked.requestedPointerType); if (iter != mLocked.additionalMouseResources.end()) { std::map::const_iterator anim_iter = mLocked.animationResources.find(mLocked.requestedPointerType); if (anim_iter != mLocked.animationResources.end()) { mLocked.animationFrameIndex = 0; mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); startAnimationLocked(); } mLocked.pointerSprite->setIcon(iter->second); } else { ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType); mLocked.pointerSprite->setIcon(mLocked.pointerIcon); } } } else { mLocked.pointerSprite->setIcon(mResources.spotAnchor); } mLocked.pointerIconChanged = false; mLocked.presentationChanged = false; } mSpriteController->closeTransaction(); } PointerController::Spot* PointerController::getSpot(uint32_t id, const std::vector& spots) { for (size_t i = 0; i < spots.size(); i++) { Spot* spot = spots[i]; if (spot->id == id) { return spot; } } return nullptr; } PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id, std::vector& spots) { // Remove spots until we have fewer than MAX_SPOTS remaining. while (spots.size() >= MAX_SPOTS) { Spot* spot = removeFirstFadingSpotLocked(spots); if (!spot) { spot = spots[0]; spots.erase(spots.begin()); } releaseSpotLocked(spot); } // Obtain a sprite from the recycled pool. sp sprite; if (! mLocked.recycledSprites.empty()) { sprite = mLocked.recycledSprites.back(); mLocked.recycledSprites.pop_back(); } else { sprite = mSpriteController->createSprite(); } // Return the new spot. Spot* spot = new Spot(id, sprite); spots.push_back(spot); return spot; } PointerController::Spot* PointerController::removeFirstFadingSpotLocked(std::vector& spots) { for (size_t i = 0; i < spots.size(); i++) { Spot* spot = spots[i]; if (spot->id == Spot::INVALID_ID) { spots.erase(spots.begin() + i); return spot; } } return NULL; } void PointerController::releaseSpotLocked(Spot* spot) { spot->sprite->clearIcon(); if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { mLocked.recycledSprites.push_back(spot->sprite); } delete spot; } void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { if (spot->id != Spot::INVALID_ID) { spot->id = Spot::INVALID_ID; startAnimationLocked(); } } void PointerController::fadeOutAndReleaseAllSpotsLocked() { for (auto& it : mLocked.spotsByDisplay) { const std::vector& spots = it.second; size_t numSpots = spots.size(); for (size_t i = 0; i < numSpots; i++) { Spot* spot = spots[i]; fadeOutAndReleaseSpotLocked(spot); } } } void PointerController::loadResourcesLocked() REQUIRES(mLock) { mPolicy->loadPointerResources(&mResources, mLocked.viewport.displayId); mPolicy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId); mLocked.additionalMouseResources.clear(); mLocked.animationResources.clear(); if (mLocked.presentation == PRESENTATION_POINTER) { mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources, &mLocked.animationResources, mLocked.viewport.displayId); } mLocked.pointerIconChanged = true; } // --- PointerController::Spot --- void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y, int32_t displayId) { sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); sprite->setAlpha(alpha); sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); sprite->setPosition(x, y); sprite->setDisplayId(displayId); this->x = x; this->y = y; if (icon != lastIcon) { lastIcon = icon; if (icon) { sprite->setIcon(*icon); sprite->setVisible(true); } else { sprite->setVisible(false); } } } } // namespace android