/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DEX_BUILDER_H_ #define DEX_BUILDER_H_ #include #include #include #include #include #include #include #include "dex/dex_instruction.h" #include "slicer/dex_ir.h" #include "slicer/writer.h" namespace startop { namespace dex { // TODO: remove this once the dex generation code is complete. void WriteTestDexFile(const std::string& filename); ////////////////////////// // Forward declarations // ////////////////////////// class DexBuilder; // Our custom allocator for dex::Writer // // This keeps track of all allocations and ensures they are freed when // TrackingAllocator is destroyed. Pointers to memory allocated by this // allocator must not outlive the allocator. class TrackingAllocator : public ::dex::Writer::Allocator { public: virtual void* Allocate(size_t size); virtual void Free(void* ptr); private: std::unordered_map> allocations_; }; // Represents a DEX type descriptor. // // TODO: add a way to create a descriptor for a reference of a class type. class TypeDescriptor { public: // Named constructors for base type descriptors. static const TypeDescriptor Int(); static const TypeDescriptor Void(); // Creates a type descriptor from a fully-qualified class name. For example, it turns the class // name java.lang.Object into the descriptor Ljava/lang/Object. static TypeDescriptor FromClassname(const std::string& name); // Return the full descriptor, such as I or Ljava/lang/Object const std::string& descriptor() const { return descriptor_; } // Return the shorty descriptor, such as I or L std::string short_descriptor() const { return descriptor().substr(0, 1); } bool is_object() const { return short_descriptor() == "L"; } bool operator<(const TypeDescriptor& rhs) const { return descriptor_ < rhs.descriptor_; } private: explicit TypeDescriptor(std::string descriptor) : descriptor_{descriptor} {} const std::string descriptor_; }; // Defines a function signature. For example, Prototype{TypeDescriptor::VOID, TypeDescriptor::Int} // represents the function type (Int) -> Void. class Prototype { public: template explicit Prototype(TypeDescriptor return_type, TypeDescriptors... param_types) : return_type_{return_type}, param_types_{param_types...} {} // Encode this prototype into the dex file. ir::Proto* Encode(DexBuilder* dex) const; // Get the shorty descriptor, such as VII for (Int, Int) -> Void std::string Shorty() const; const TypeDescriptor& ArgType(size_t index) const; bool operator<(const Prototype& rhs) const { return std::make_tuple(return_type_, param_types_) < std::make_tuple(rhs.return_type_, rhs.param_types_); } private: const TypeDescriptor return_type_; const std::vector param_types_; }; // Represents a DEX register or constant. We separate regular registers and parameters // because we will not know the real parameter id until after all instructions // have been generated. class Value { public: static constexpr Value Local(size_t id) { return Value{id, Kind::kLocalRegister}; } static constexpr Value Parameter(size_t id) { return Value{id, Kind::kParameter}; } static constexpr Value Immediate(size_t value) { return Value{value, Kind::kImmediate}; } static constexpr Value String(size_t value) { return Value{value, Kind::kString}; } static constexpr Value Label(size_t id) { return Value{id, Kind::kLabel}; } static constexpr Value Type(size_t id) { return Value{id, Kind::kType}; } bool is_register() const { return kind_ == Kind::kLocalRegister; } bool is_parameter() const { return kind_ == Kind::kParameter; } bool is_variable() const { return is_register() || is_parameter(); } bool is_immediate() const { return kind_ == Kind::kImmediate; } bool is_string() const { return kind_ == Kind::kString; } bool is_label() const { return kind_ == Kind::kLabel; } bool is_type() const { return kind_ == Kind::kType; } size_t value() const { return value_; } constexpr Value() : value_{0}, kind_{Kind::kInvalid} {} private: enum class Kind { kInvalid, kLocalRegister, kParameter, kImmediate, kString, kLabel, kType }; size_t value_; Kind kind_; constexpr Value(size_t value, Kind kind) : value_{value}, kind_{kind} {} }; // A virtual instruction. We convert these to real instructions in MethodBuilder::Encode. // Virtual instructions are needed to keep track of information that is not known until all of the // code is generated. This information includes things like how many local registers are created and // branch target locations. class Instruction { public: // The operation performed by this instruction. These are virtual instructions that do not // correspond exactly to DEX instructions. enum class Op { kBindLabel, kBranchEqz, kBranchNEqz, kCheckCast, kInvokeDirect, kInvokeInterface, kInvokeStatic, kInvokeVirtual, kMove, kMoveObject, kNew, kReturn, kReturnObject, }; //////////////////////// // Named Constructors // //////////////////////// // For instructions with no return value and no arguments. static inline Instruction OpNoArgs(Op opcode) { return Instruction{opcode, /*method_id*/ 0, /*dest*/ {}}; } // For most instructions, which take some number of arguments and have an optional return value. template static inline Instruction OpWithArgs(Op opcode, std::optional dest, T... args) { return Instruction{opcode, /*method_id=*/0, /*result_is_object=*/false, dest, args...}; } // A cast instruction. Basically, `(type)val` static inline Instruction Cast(Value val, Value type) { CHECK(type.is_type()); return OpWithArgs(Op::kCheckCast, val, type); } // For method calls. template static inline Instruction InvokeVirtual(size_t method_id, std::optional dest, Value this_arg, T... args) { return Instruction{ Op::kInvokeVirtual, method_id, /*result_is_object=*/false, dest, this_arg, args...}; } // Returns an object template static inline Instruction InvokeVirtualObject(size_t method_id, std::optional dest, Value this_arg, T... args) { return Instruction{ Op::kInvokeVirtual, method_id, /*result_is_object=*/true, dest, this_arg, args...}; } // For direct calls (basically, constructors). template static inline Instruction InvokeDirect(size_t method_id, std::optional dest, Value this_arg, T... args) { return Instruction{ Op::kInvokeDirect, method_id, /*result_is_object=*/false, dest, this_arg, args...}; } // Returns an object template static inline Instruction InvokeDirectObject(size_t method_id, std::optional dest, Value this_arg, T... args) { return Instruction{ Op::kInvokeDirect, method_id, /*result_is_object=*/true, dest, this_arg, args...}; } // For static calls. template static inline Instruction InvokeStatic(size_t method_id, std::optional dest, T... args) { return Instruction{Op::kInvokeStatic, method_id, /*result_is_object=*/false, dest, args...}; } // Returns an object template static inline Instruction InvokeStaticObject(size_t method_id, std::optional dest, T... args) { return Instruction{Op::kInvokeStatic, method_id, /*result_is_object=*/true, dest, args...}; } // For static calls. template static inline Instruction InvokeInterface(size_t method_id, std::optional dest, T... args) { return Instruction{Op::kInvokeInterface, method_id, /*result_is_object=*/false, dest, args...}; } /////////////// // Accessors // /////////////// Op opcode() const { return opcode_; } size_t method_id() const { return method_id_; } bool result_is_object() const { return result_is_object_; } const std::optional& dest() const { return dest_; } const std::vector& args() const { return args_; } private: inline Instruction(Op opcode, size_t method_id, std::optional dest) : opcode_{opcode}, method_id_{method_id}, result_is_object_{false}, dest_{dest}, args_{} {} template inline constexpr Instruction(Op opcode, size_t method_id, bool result_is_object, std::optional dest, T... args) : opcode_{opcode}, method_id_{method_id}, result_is_object_{result_is_object}, dest_{dest}, args_{args...} {} const Op opcode_; // The index of the method to invoke, for kInvokeVirtual and similar opcodes. const size_t method_id_{0}; const bool result_is_object_; const std::optional dest_; const std::vector args_; }; // Needed for CHECK_EQ, DCHECK_EQ, etc. std::ostream& operator<<(std::ostream& out, const Instruction::Op& opcode); // Keeps track of information needed to manipulate or call a method. struct MethodDeclData { size_t id; ir::MethodDecl* decl; }; // Tools to help build methods and their bodies. class MethodBuilder { public: MethodBuilder(DexBuilder* dex, ir::Class* class_def, ir::MethodDecl* decl); // Encode the method into DEX format. ir::EncodedMethod* Encode(); // Create a new register to be used to storing values. Note that these are not SSA registers, like // might be expected in similar code generators. This does no liveness tracking or anything, so // it's up to the caller to reuse registers as appropriate. Value MakeRegister(); Value MakeLabel(); ///////////////////////////////// // Instruction builder methods // ///////////////////////////////// void AddInstruction(Instruction instruction); // return-void void BuildReturn(); void BuildReturn(Value src, bool is_object = false); // const/4 void BuildConst4(Value target, int value); void BuildConstString(Value target, const std::string& value); template void BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args); // TODO: add builders for more instructions DexBuilder* dex_file() const { return dex_; } private: void EncodeInstructions(); void EncodeInstruction(const Instruction& instruction); // Encodes a return instruction. For instructions with no return value, the opcode field is // ignored. Otherwise, this specifies which return instruction will be used (return, // return-object, etc.) void EncodeReturn(const Instruction& instruction, ::art::Instruction::Code opcode); void EncodeMove(const Instruction& instruction); void EncodeInvoke(const Instruction& instruction, ::art::Instruction::Code opcode); void EncodeBranch(art::Instruction::Code op, const Instruction& instruction); void EncodeNew(const Instruction& instruction); void EncodeCast(const Instruction& instruction); // Low-level instruction format encoding. See // https://source.android.com/devices/tech/dalvik/instruction-formats for documentation of // formats. inline void Encode10x(art::Instruction::Code opcode) { // 00|op buffer_.push_back(opcode); } inline void Encode11x(art::Instruction::Code opcode, uint8_t a) { // aa|op buffer_.push_back((a << 8) | opcode); } inline void Encode11n(art::Instruction::Code opcode, uint8_t a, int8_t b) { // b|a|op // Make sure the fields are in bounds (4 bits for a, 4 bits for b). CHECK_LT(a, 16); CHECK_LE(-8, b); CHECK_LT(b, 8); buffer_.push_back(((b & 0xf) << 12) | (a << 8) | opcode); } inline void Encode21c(art::Instruction::Code opcode, uint8_t a, uint16_t b) { // aa|op|bbbb buffer_.push_back((a << 8) | opcode); buffer_.push_back(b); } inline void Encode32x(art::Instruction::Code opcode, uint16_t a, uint16_t b) { buffer_.push_back(opcode); buffer_.push_back(a); buffer_.push_back(b); } inline void Encode35c(art::Instruction::Code opcode, size_t a, uint16_t b, uint8_t c, uint8_t d, uint8_t e, uint8_t f, uint8_t g) { // a|g|op|bbbb|f|e|d|c CHECK_LE(a, 5); CHECK(IsShortRegister(c)); CHECK(IsShortRegister(d)); CHECK(IsShortRegister(e)); CHECK(IsShortRegister(f)); CHECK(IsShortRegister(g)); buffer_.push_back((a << 12) | (g << 8) | opcode); buffer_.push_back(b); buffer_.push_back((f << 12) | (e << 8) | (d << 4) | c); } inline void Encode3rc(art::Instruction::Code opcode, size_t a, uint16_t b, uint16_t c) { CHECK_LE(a, 255); buffer_.push_back((a << 8) | opcode); buffer_.push_back(b); buffer_.push_back(c); } static constexpr bool IsShortRegister(size_t register_value) { return register_value < 16; } // Returns an array of num_regs scratch registers. These are guaranteed to be // contiguous, so they are suitable for the invoke-*/range instructions. template std::array GetScratchRegisters() const { static_assert(num_regs <= kMaxScratchRegisters); std::array regs; for (size_t i = 0; i < num_regs; ++i) { regs[i] = std::move(Value::Local(num_registers_ + i)); } return regs; } // Converts a register or parameter to its DEX register number. size_t RegisterValue(const Value& value) const; // Sets a label's address to the current position in the instruction buffer. If there are any // forward references to the label, this function will back-patch them. void BindLabel(const Value& label); // Returns the offset of the label relative to the given instruction offset. If the label is not // bound, a reference will be saved and it will automatically be patched when the label is bound. ::dex::u2 LabelValue(const Value& label, size_t instruction_offset, size_t field_offset); DexBuilder* dex_; ir::Class* class_; ir::MethodDecl* decl_; // A list of the instructions we will eventually encode. std::vector instructions_; // A buffer to hold instructions that have been encoded. std::vector<::dex::u2> buffer_; // We create some scratch registers for when we have to shuffle registers // around to make legal DEX code. static constexpr size_t kMaxScratchRegisters = 5; // How many registers we've allocated size_t num_registers_{0}; // Stores information needed to back-patch a label once it is bound. We need to know the start of // the instruction that refers to the label, and the offset to where the actual label value should // go. struct LabelReference { size_t instruction_offset; size_t field_offset; }; struct LabelData { std::optional bound_address; std::forward_list references; }; std::vector labels_; // During encoding, keep track of the largest number of arguments needed, so we can use it for our // outs count size_t max_args_{0}; }; // A helper to build class definitions. class ClassBuilder { public: ClassBuilder(DexBuilder* parent, const std::string& name, ir::Class* class_def); void set_source_file(const std::string& source); // Create a method with the given name and prototype. The returned MethodBuilder can be used to // fill in the method body. MethodBuilder CreateMethod(const std::string& name, Prototype prototype); private: DexBuilder* const parent_; const TypeDescriptor type_descriptor_; ir::Class* const class_; }; // Builds Dex files from scratch. class DexBuilder { public: DexBuilder(); // Create an in-memory image of the DEX file that can either be loaded directly or written to a // file. slicer::MemView CreateImage(); template T* Alloc() { return dex_file_->Alloc(); } // Find the ir::String that matches the given string, creating it if it does not exist. ir::String* GetOrAddString(const std::string& string); // Create a new class of the given name. ClassBuilder MakeClass(const std::string& name); // Add a type for the given descriptor, or return the existing one if it already exists. // See the TypeDescriptor class for help generating these. GetOrAddType can be used to declare // imported classes. ir::Type* GetOrAddType(const std::string& descriptor); // Returns the method id for the method, creating it if it has not been created yet. const MethodDeclData& GetOrDeclareMethod(TypeDescriptor type, const std::string& name, Prototype prototype); std::optional GetPrototypeByMethodId(size_t method_id) const; private: // Looks up the ir::Proto* corresponding to this given prototype, or creates one if it does not // exist. ir::Proto* GetOrEncodeProto(Prototype prototype); std::shared_ptr dex_file_; // allocator_ is needed to be able to encode the image. TrackingAllocator allocator_; // We'll need to allocate buffers for all of the encoded strings we create. This is where we store // all of them. std::vector> string_data_; // Keep track of what types we've defined so we can look them up later. std::unordered_map types_by_descriptor_; struct MethodDescriptor { TypeDescriptor type; std::string name; Prototype prototype; inline bool operator<(const MethodDescriptor& rhs) const { return std::make_tuple(type, name, prototype) < std::make_tuple(rhs.type, rhs.name, rhs.prototype); } }; // Maps method declarations to their method index. This is needed to encode references to them. // When we go to actually write the DEX file, slicer will re-assign these after correctly sorting // the methods list. std::map method_id_map_; // Keep track of what strings we've defined so we can look them up later. std::unordered_map strings_; // Keep track of already-encoded protos. std::map proto_map_; }; template void MethodBuilder::BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args) { MethodDeclData constructor_data{dex_->GetOrDeclareMethod(type, "", constructor)}; // allocate the object ir::Type* type_def = dex_->GetOrAddType(type.descriptor()); AddInstruction( Instruction::OpWithArgs(Instruction::Op::kNew, target, Value::Type(type_def->orig_index))); // call the constructor AddInstruction(Instruction::InvokeDirect(constructor_data.id, /*dest=*/{}, target, args...)); }; } // namespace dex } // namespace startop #endif // DEX_BUILDER_H_