//===- Relocator.h --------------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef MCLD_LD_RELOCATOR_H_ #define MCLD_LD_RELOCATOR_H_ #include "mcld/Fragment/Relocation.h" namespace mcld { class Input; class IRBuilder; class Module; class TargetLDBackend; /** \class Relocator * \brief Relocator provides the interface of performing relocations */ class Relocator { public: typedef Relocation::Type Type; typedef Relocation::Address Address; typedef Relocation::DWord DWord; typedef Relocation::SWord SWord; typedef Relocation::Size Size; public: enum Result { OK, BadReloc, Overflow, Unsupported, Unknown }; public: explicit Relocator(const LinkerConfig& pConfig) : m_Config(pConfig) {} virtual ~Relocator() = 0; /// apply - general apply function virtual Result applyRelocation(Relocation& pRelocation) = 0; /// scanRelocation - When read in relocations, backend can do any modification /// to relocation and generate empty entries, such as GOT, dynamic relocation /// entries and other target dependent entries. These entries are generated /// for layout to adjust the ouput offset. /// @param pReloc - a read in relocation entry /// @param pInputSym - the input LDSymbol of relocation target symbol /// @param pSection - the section of relocation applying target /// @param pInput - the input file of relocation virtual void scanRelocation(Relocation& pReloc, IRBuilder& pBuilder, Module& pModule, LDSection& pSection, Input& pInput) = 0; /// issueUndefRefError - Provides a basic version for undefined reference /// dump. /// It will handle the filename and function name automatically. /// @param pReloc - a read in relocation entry /// @param pSection - the section of relocation applying target /// @ param pInput - the input file of relocation virtual void issueUndefRef(Relocation& pReloc, LDSection& pSection, Input& pInput); /// initializeScan - do initialization before scan relocations in pInput /// @return - return true for initialization success virtual bool initializeScan(Input& pInput) { return true; } /// finalizeScan - do finalization after scan relocations in pInput /// @return - return true for finalization success virtual bool finalizeScan(Input& pInput) { return true; } /// initializeApply - do initialization before apply relocations in pInput /// @return - return true for initialization success virtual bool initializeApply(Input& pInput) { return true; } /// finalizeApply - do finalization after apply relocations in pInput /// @return - return true for finalization success virtual bool finalizeApply(Input& pInput) { return true; } /// partialScanRelocation - When doing partial linking, backend can do any /// modification to relocation to fix the relocation offset after section /// merge /// @param pReloc - a read in relocation entry /// @param pInputSym - the input LDSymbol of relocation target symbol /// @param pSection - the section of relocation applying target virtual void partialScanRelocation(Relocation& pReloc, Module& pModule); // ------ observers -----// virtual TargetLDBackend& getTarget() = 0; virtual const TargetLDBackend& getTarget() const = 0; /// getName - get the name of a relocation virtual const char* getName(Type pType) const = 0; /// getSize - get the size of a relocation in bit virtual Size getSize(Type pType) const = 0; /// mayHaveFunctionPointerAccess - check if the given reloc would possibly /// access a function pointer. /// Note: Each target relocator should override this function, or be /// conservative and return true to avoid getting folded. virtual bool mayHaveFunctionPointerAccess(const Relocation& pReloc) const { return true; } /// getDebugStringOffset - get the offset from the relocation target. This is /// used to get the debug string offset. virtual uint32_t getDebugStringOffset(Relocation& pReloc) const = 0; /// applyDebugStringOffset - apply the relocation target to specific offset. /// This is used to set the debug string offset. virtual void applyDebugStringOffset(Relocation& pReloc, uint32_t pOffset) = 0; protected: const LinkerConfig& config() const { return m_Config; } private: const LinkerConfig& m_Config; }; } // namespace mcld #endif // MCLD_LD_RELOCATOR_H_