/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_APPLICATION_H #define _UI_INPUT_APPLICATION_H #include #include #include #include #include #include namespace android { /* * Describes the properties of an application that can receive input. */ struct InputApplicationInfo { sp token; std::string name; nsecs_t dispatchingTimeout; status_t write(Parcel& output) const; static InputApplicationInfo read(const Parcel& from); }; /* * Handle for an application that can receive input. * * Used by the native input dispatcher as a handle for the window manager objects * that describe an application. */ class InputApplicationHandle : public RefBase { public: inline const InputApplicationInfo* getInfo() const { return &mInfo; } inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : ""; } inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { return mInfo.token ? mInfo.dispatchingTimeout : defaultValue; } inline sp getApplicationToken() const { return mInfo.token; } /** * Requests that the state of this object be updated to reflect * the most current available information about the application. * * This method should only be called from within the input dispatcher's * critical section. * * Returns true on success, or false if the handle is no longer valid. */ virtual bool updateInfo() = 0; protected: InputApplicationHandle(); virtual ~InputApplicationHandle(); InputApplicationInfo mInfo; }; } // namespace android #endif // _UI_INPUT_APPLICATION_H