/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #define LOG_TAG "BufferQueueConsumer" #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #if DEBUG_ONLY_CODE #define VALIDATE_CONSISTENCY() do { mCore->validateConsistencyLocked(); } while (0) #else #define VALIDATE_CONSISTENCY() #endif #include #include #include #include #include #include #ifndef __ANDROID_VNDK__ #include #include #endif #include namespace android { BufferQueueConsumer::BufferQueueConsumer(const sp& core) : mCore(core), mSlots(core->mSlots), mConsumerName() {} BufferQueueConsumer::~BufferQueueConsumer() {} status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, nsecs_t expectedPresent, uint64_t maxFrameNumber) { ATRACE_CALL(); int numDroppedBuffers = 0; sp listener; { std::unique_lock lock(mCore->mMutex); // Check that the consumer doesn't currently have the maximum number of // buffers acquired. We allow the max buffer count to be exceeded by one // buffer so that the consumer can successfully set up the newly acquired // buffer before releasing the old one. int numAcquiredBuffers = 0; for (int s : mCore->mActiveBuffers) { if (mSlots[s].mBufferState.isAcquired()) { ++numAcquiredBuffers; } } if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { BQ_LOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); return INVALID_OPERATION; } bool sharedBufferAvailable = mCore->mSharedBufferMode && mCore->mAutoRefresh && mCore->mSharedBufferSlot != BufferQueueCore::INVALID_BUFFER_SLOT; // In asynchronous mode the list is guaranteed to be one buffer deep, // while in synchronous mode we use the oldest buffer. if (mCore->mQueue.empty() && !sharedBufferAvailable) { return NO_BUFFER_AVAILABLE; } BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); // If expectedPresent is specified, we may not want to return a buffer yet. // If it's specified and there's more than one buffer queued, we may want // to drop a buffer. // Skip this if we're in shared buffer mode and the queue is empty, // since in that case we'll just return the shared buffer. if (expectedPresent != 0 && !mCore->mQueue.empty()) { // The 'expectedPresent' argument indicates when the buffer is expected // to be presented on-screen. If the buffer's desired present time is // earlier (less) than expectedPresent -- meaning it will be displayed // on time or possibly late if we show it as soon as possible -- we // acquire and return it. If we don't want to display it until after the // expectedPresent time, we return PRESENT_LATER without acquiring it. // // To be safe, we don't defer acquisition if expectedPresent is more // than one second in the future beyond the desired present time // (i.e., we'd be holding the buffer for a long time). // // NOTE: Code assumes monotonic time values from the system clock // are positive. // Start by checking to see if we can drop frames. We skip this check if // the timestamps are being auto-generated by Surface. If the app isn't // generating timestamps explicitly, it probably doesn't want frames to // be discarded based on them. while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { const BufferItem& bufferItem(mCore->mQueue[1]); // If dropping entry[0] would leave us with a buffer that the // consumer is not yet ready for, don't drop it. if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) { break; } // If entry[1] is timely, drop entry[0] (and repeat). We apply an // additional criterion here: we only drop the earlier buffer if our // desiredPresent falls within +/- 1 second of the expected present. // Otherwise, bogus desiredPresent times (e.g., 0 or a small // relative timestamp), which normally mean "ignore the timestamp // and acquire immediately", would cause us to drop frames. // // We may want to add an additional criterion: don't drop the // earlier buffer if entry[1]'s fence hasn't signaled yet. nsecs_t desiredPresent = bufferItem.mTimestamp; if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || desiredPresent > expectedPresent) { // This buffer is set to display in the near future, or // desiredPresent is garbage. Either way we don't want to drop // the previous buffer just to get this on the screen sooner. BQ_LOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%" PRId64 " (%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC)); break; } BQ_LOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64 " size=%zu", desiredPresent, expectedPresent, mCore->mQueue.size()); if (!front->mIsStale) { // Front buffer is still in mSlots, so mark the slot as free mSlots[front->mSlot].mBufferState.freeQueued(); // After leaving shared buffer mode, the shared buffer will // still be around. Mark it as no longer shared if this // operation causes it to be free. if (!mCore->mSharedBufferMode && mSlots[front->mSlot].mBufferState.isFree()) { mSlots[front->mSlot].mBufferState.mShared = false; } // Don't put the shared buffer on the free list if (!mSlots[front->mSlot].mBufferState.isShared()) { mCore->mActiveBuffers.erase(front->mSlot); mCore->mFreeBuffers.push_back(front->mSlot); } listener = mCore->mConnectedProducerListener; ++numDroppedBuffers; } mCore->mQueue.erase(front); front = mCore->mQueue.begin(); } // See if the front buffer is ready to be acquired nsecs_t desiredPresent = front->mTimestamp; bool bufferIsDue = desiredPresent <= expectedPresent || desiredPresent > expectedPresent + MAX_REASONABLE_NSEC; bool consumerIsReady = maxFrameNumber > 0 ? front->mFrameNumber <= maxFrameNumber : true; if (!bufferIsDue || !consumerIsReady) { BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64 " (%" PRId64 ") now=%" PRId64 " frame=%" PRIu64 " consumer=%" PRIu64, desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC), front->mFrameNumber, maxFrameNumber); ATRACE_NAME("PRESENT_LATER"); return PRESENT_LATER; } BQ_LOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " " "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, desiredPresent - expectedPresent, systemTime(CLOCK_MONOTONIC)); } int slot = BufferQueueCore::INVALID_BUFFER_SLOT; if (sharedBufferAvailable && mCore->mQueue.empty()) { // make sure the buffer has finished allocating before acquiring it mCore->waitWhileAllocatingLocked(lock); slot = mCore->mSharedBufferSlot; // Recreate the BufferItem for the shared buffer from the data that // was cached when it was last queued. outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; outBuffer->mFence = Fence::NO_FENCE; outBuffer->mFenceTime = FenceTime::NO_FENCE; outBuffer->mCrop = mCore->mSharedBufferCache.crop; outBuffer->mTransform = mCore->mSharedBufferCache.transform & ~static_cast( NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); outBuffer->mScalingMode = mCore->mSharedBufferCache.scalingMode; outBuffer->mDataSpace = mCore->mSharedBufferCache.dataspace; outBuffer->mFrameNumber = mCore->mFrameCounter; outBuffer->mSlot = slot; outBuffer->mAcquireCalled = mSlots[slot].mAcquireCalled; outBuffer->mTransformToDisplayInverse = (mCore->mSharedBufferCache.transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0; outBuffer->mSurfaceDamage = Region::INVALID_REGION; outBuffer->mQueuedBuffer = false; outBuffer->mIsStale = false; outBuffer->mAutoRefresh = mCore->mSharedBufferMode && mCore->mAutoRefresh; } else { slot = front->mSlot; *outBuffer = *front; } ATRACE_BUFFER_INDEX(slot); BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", slot, outBuffer->mFrameNumber, outBuffer->mGraphicBuffer->handle); if (!outBuffer->mIsStale) { mSlots[slot].mAcquireCalled = true; // Don't decrease the queue count if the BufferItem wasn't // previously in the queue. This happens in shared buffer mode when // the queue is empty and the BufferItem is created above. if (mCore->mQueue.empty()) { mSlots[slot].mBufferState.acquireNotInQueue(); } else { mSlots[slot].mBufferState.acquire(); } mSlots[slot].mFence = Fence::NO_FENCE; } // If the buffer has previously been acquired by the consumer, set // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer // on the consumer side if (outBuffer->mAcquireCalled) { outBuffer->mGraphicBuffer = nullptr; } mCore->mQueue.erase(front); // We might have freed a slot while dropping old buffers, or the producer // may be blocked waiting for the number of buffers in the queue to // decrease. mCore->mDequeueCondition.notify_all(); ATRACE_INT(mCore->mConsumerName.string(), static_cast(mCore->mQueue.size())); mCore->mOccupancyTracker.registerOccupancyChange(mCore->mQueue.size()); VALIDATE_CONSISTENCY(); } if (listener != nullptr) { for (int i = 0; i < numDroppedBuffers; ++i) { listener->onBufferReleased(); } } return NO_ERROR; } status_t BufferQueueConsumer::detachBuffer(int slot) { ATRACE_CALL(); ATRACE_BUFFER_INDEX(slot); BQ_LOGV("detachBuffer: slot %d", slot); std::lock_guard lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("detachBuffer: BufferQueue has been abandoned"); return NO_INIT; } if (mCore->mSharedBufferMode || slot == mCore->mSharedBufferSlot) { BQ_LOGE("detachBuffer: detachBuffer not allowed in shared buffer mode"); return BAD_VALUE; } if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) { BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)", slot, BufferQueueDefs::NUM_BUFFER_SLOTS); return BAD_VALUE; } else if (!mSlots[slot].mBufferState.isAcquired()) { BQ_LOGE("detachBuffer: slot %d is not owned by the consumer " "(state = %s)", slot, mSlots[slot].mBufferState.string()); return BAD_VALUE; } mSlots[slot].mBufferState.detachConsumer(); mCore->mActiveBuffers.erase(slot); mCore->mFreeSlots.insert(slot); mCore->clearBufferSlotLocked(slot); mCore->mDequeueCondition.notify_all(); VALIDATE_CONSISTENCY(); return NO_ERROR; } status_t BufferQueueConsumer::attachBuffer(int* outSlot, const sp& buffer) { ATRACE_CALL(); if (outSlot == nullptr) { BQ_LOGE("attachBuffer: outSlot must not be NULL"); return BAD_VALUE; } else if (buffer == nullptr) { BQ_LOGE("attachBuffer: cannot attach NULL buffer"); return BAD_VALUE; } std::lock_guard lock(mCore->mMutex); if (mCore->mSharedBufferMode) { BQ_LOGE("attachBuffer: cannot attach a buffer in shared buffer mode"); return BAD_VALUE; } // Make sure we don't have too many acquired buffers int numAcquiredBuffers = 0; for (int s : mCore->mActiveBuffers) { if (mSlots[s].mBufferState.isAcquired()) { ++numAcquiredBuffers; } } if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { BQ_LOGE("attachBuffer: max acquired buffer count reached: %d " "(max %d)", numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); return INVALID_OPERATION; } if (buffer->getGenerationNumber() != mCore->mGenerationNumber) { BQ_LOGE("attachBuffer: generation number mismatch [buffer %u] " "[queue %u]", buffer->getGenerationNumber(), mCore->mGenerationNumber); return BAD_VALUE; } // Find a free slot to put the buffer into int found = BufferQueueCore::INVALID_BUFFER_SLOT; if (!mCore->mFreeSlots.empty()) { auto slot = mCore->mFreeSlots.begin(); found = *slot; mCore->mFreeSlots.erase(slot); } else if (!mCore->mFreeBuffers.empty()) { found = mCore->mFreeBuffers.front(); mCore->mFreeBuffers.remove(found); } if (found == BufferQueueCore::INVALID_BUFFER_SLOT) { BQ_LOGE("attachBuffer: could not find free buffer slot"); return NO_MEMORY; } mCore->mActiveBuffers.insert(found); *outSlot = found; ATRACE_BUFFER_INDEX(*outSlot); BQ_LOGV("attachBuffer: returning slot %d", *outSlot); mSlots[*outSlot].mGraphicBuffer = buffer; mSlots[*outSlot].mBufferState.attachConsumer(); mSlots[*outSlot].mNeedsReallocation = true; mSlots[*outSlot].mFence = Fence::NO_FENCE; mSlots[*outSlot].mFrameNumber = 0; // mAcquireCalled tells BufferQueue that it doesn't need to send a valid // GraphicBuffer pointer on the next acquireBuffer call, which decreases // Binder traffic by not un/flattening the GraphicBuffer. However, it // requires that the consumer maintain a cached copy of the slot <--> buffer // mappings, which is why the consumer doesn't need the valid pointer on // acquire. // // The StreamSplitter is one of the primary users of the attach/detach // logic, and while it is running, all buffers it acquires are immediately // detached, and all buffers it eventually releases are ones that were // attached (as opposed to having been obtained from acquireBuffer), so it // doesn't make sense to maintain the slot/buffer mappings, which would // become invalid for every buffer during detach/attach. By setting this to // false, the valid GraphicBuffer pointer will always be sent with acquire // for attached buffers. mSlots[*outSlot].mAcquireCalled = false; VALIDATE_CONSISTENCY(); return NO_ERROR; } status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, const sp& releaseFence, EGLDisplay eglDisplay, EGLSyncKHR eglFence) { ATRACE_CALL(); ATRACE_BUFFER_INDEX(slot); if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS || releaseFence == nullptr) { BQ_LOGE("releaseBuffer: slot %d out of range or fence %p NULL", slot, releaseFence.get()); return BAD_VALUE; } sp listener; { // Autolock scope std::lock_guard lock(mCore->mMutex); // If the frame number has changed because the buffer has been reallocated, // we can ignore this releaseBuffer for the old buffer. // Ignore this for the shared buffer where the frame number can easily // get out of sync due to the buffer being queued and acquired at the // same time. if (frameNumber != mSlots[slot].mFrameNumber && !mSlots[slot].mBufferState.isShared()) { return STALE_BUFFER_SLOT; } if (!mSlots[slot].mBufferState.isAcquired()) { BQ_LOGE("releaseBuffer: attempted to release buffer slot %d " "but its state was %s", slot, mSlots[slot].mBufferState.string()); return BAD_VALUE; } mSlots[slot].mEglDisplay = eglDisplay; mSlots[slot].mEglFence = eglFence; mSlots[slot].mFence = releaseFence; mSlots[slot].mBufferState.release(); // After leaving shared buffer mode, the shared buffer will // still be around. Mark it as no longer shared if this // operation causes it to be free. if (!mCore->mSharedBufferMode && mSlots[slot].mBufferState.isFree()) { mSlots[slot].mBufferState.mShared = false; } // Don't put the shared buffer on the free list. if (!mSlots[slot].mBufferState.isShared()) { mCore->mActiveBuffers.erase(slot); mCore->mFreeBuffers.push_back(slot); } listener = mCore->mConnectedProducerListener; BQ_LOGV("releaseBuffer: releasing slot %d", slot); mCore->mDequeueCondition.notify_all(); VALIDATE_CONSISTENCY(); } // Autolock scope // Call back without lock held if (listener != nullptr) { listener->onBufferReleased(); } return NO_ERROR; } status_t BufferQueueConsumer::connect( const sp& consumerListener, bool controlledByApp) { ATRACE_CALL(); if (consumerListener == nullptr) { BQ_LOGE("connect: consumerListener may not be NULL"); return BAD_VALUE; } BQ_LOGV("connect: controlledByApp=%s", controlledByApp ? "true" : "false"); std::lock_guard lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("connect: BufferQueue has been abandoned"); return NO_INIT; } mCore->mConsumerListener = consumerListener; mCore->mConsumerControlledByApp = controlledByApp; return NO_ERROR; } status_t BufferQueueConsumer::disconnect() { ATRACE_CALL(); BQ_LOGV("disconnect"); std::lock_guard lock(mCore->mMutex); if (mCore->mConsumerListener == nullptr) { BQ_LOGE("disconnect: no consumer is connected"); return BAD_VALUE; } mCore->mIsAbandoned = true; mCore->mConsumerListener = nullptr; mCore->mQueue.clear(); mCore->freeAllBuffersLocked(); mCore->mSharedBufferSlot = BufferQueueCore::INVALID_BUFFER_SLOT; mCore->mDequeueCondition.notify_all(); return NO_ERROR; } status_t BufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { ATRACE_CALL(); if (outSlotMask == nullptr) { BQ_LOGE("getReleasedBuffers: outSlotMask may not be NULL"); return BAD_VALUE; } std::lock_guard lock(mCore->mMutex); if (mCore->mIsAbandoned) { BQ_LOGE("getReleasedBuffers: BufferQueue has been abandoned"); return NO_INIT; } uint64_t mask = 0; for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { if (!mSlots[s].mAcquireCalled) { mask |= (1ULL << s); } } // Remove from the mask queued buffers for which acquire has been called, // since the consumer will not receive their buffer addresses and so must // retain their cached information BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); while (current != mCore->mQueue.end()) { if (current->mAcquireCalled) { mask &= ~(1ULL << current->mSlot); } ++current; } BQ_LOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); *outSlotMask = mask; return NO_ERROR; } status_t BufferQueueConsumer::setDefaultBufferSize(uint32_t width, uint32_t height) { ATRACE_CALL(); if (width == 0 || height == 0) { BQ_LOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " "height=%u)", width, height); return BAD_VALUE; } BQ_LOGV("setDefaultBufferSize: width=%u height=%u", width, height); std::lock_guard lock(mCore->mMutex); mCore->mDefaultWidth = width; mCore->mDefaultHeight = height; return NO_ERROR; } status_t BufferQueueConsumer::setMaxBufferCount(int bufferCount) { ATRACE_CALL(); if (bufferCount < 1 || bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) { BQ_LOGE("setMaxBufferCount: invalid count %d", bufferCount); return BAD_VALUE; } std::lock_guard lock(mCore->mMutex); if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) { BQ_LOGE("setMaxBufferCount: producer is already connected"); return INVALID_OPERATION; } if (bufferCount < mCore->mMaxAcquiredBufferCount) { BQ_LOGE("setMaxBufferCount: invalid buffer count (%d) less than" "mMaxAcquiredBufferCount (%d)", bufferCount, mCore->mMaxAcquiredBufferCount); return BAD_VALUE; } int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode, mCore->mDequeueBufferCannotBlock, bufferCount) - mCore->getMaxBufferCountLocked(); if (!mCore->adjustAvailableSlotsLocked(delta)) { BQ_LOGE("setMaxBufferCount: BufferQueue failed to adjust the number of " "available slots. Delta = %d", delta); return BAD_VALUE; } mCore->mMaxBufferCount = bufferCount; return NO_ERROR; } status_t BufferQueueConsumer::setMaxAcquiredBufferCount( int maxAcquiredBuffers) { ATRACE_CALL(); if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > BufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { BQ_LOGE("setMaxAcquiredBufferCount: invalid count %d", maxAcquiredBuffers); return BAD_VALUE; } sp listener; { // Autolock scope std::unique_lock lock(mCore->mMutex); mCore->waitWhileAllocatingLocked(lock); if (mCore->mIsAbandoned) { BQ_LOGE("setMaxAcquiredBufferCount: consumer is abandoned"); return NO_INIT; } if (maxAcquiredBuffers == mCore->mMaxAcquiredBufferCount) { return NO_ERROR; } // The new maxAcquiredBuffers count should not be violated by the number // of currently acquired buffers int acquiredCount = 0; for (int slot : mCore->mActiveBuffers) { if (mSlots[slot].mBufferState.isAcquired()) { acquiredCount++; } } if (acquiredCount > maxAcquiredBuffers) { BQ_LOGE("setMaxAcquiredBufferCount: the requested maxAcquiredBuffer" "count (%d) exceeds the current acquired buffer count (%d)", maxAcquiredBuffers, acquiredCount); return BAD_VALUE; } if ((maxAcquiredBuffers + mCore->mMaxDequeuedBufferCount + (mCore->mAsyncMode || mCore->mDequeueBufferCannotBlock ? 1 : 0)) > mCore->mMaxBufferCount) { BQ_LOGE("setMaxAcquiredBufferCount: %d acquired buffers would " "exceed the maxBufferCount (%d) (maxDequeued %d async %d)", maxAcquiredBuffers, mCore->mMaxBufferCount, mCore->mMaxDequeuedBufferCount, mCore->mAsyncMode || mCore->mDequeueBufferCannotBlock); return BAD_VALUE; } int delta = maxAcquiredBuffers - mCore->mMaxAcquiredBufferCount; if (!mCore->adjustAvailableSlotsLocked(delta)) { return BAD_VALUE; } BQ_LOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; VALIDATE_CONSISTENCY(); if (delta < 0) { listener = mCore->mConsumerListener; } } // Call back without lock held if (listener != nullptr) { listener->onBuffersReleased(); } return NO_ERROR; } status_t BufferQueueConsumer::setConsumerName(const String8& name) { ATRACE_CALL(); BQ_LOGV("setConsumerName: '%s'", name.string()); std::lock_guard lock(mCore->mMutex); mCore->mConsumerName = name; mConsumerName = name; return NO_ERROR; } status_t BufferQueueConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) { ATRACE_CALL(); BQ_LOGV("setDefaultBufferFormat: %u", defaultFormat); std::lock_guard lock(mCore->mMutex); mCore->mDefaultBufferFormat = defaultFormat; return NO_ERROR; } status_t BufferQueueConsumer::setDefaultBufferDataSpace( android_dataspace defaultDataSpace) { ATRACE_CALL(); BQ_LOGV("setDefaultBufferDataSpace: %u", defaultDataSpace); std::lock_guard lock(mCore->mMutex); mCore->mDefaultBufferDataSpace = defaultDataSpace; return NO_ERROR; } status_t BufferQueueConsumer::setConsumerUsageBits(uint64_t usage) { ATRACE_CALL(); BQ_LOGV("setConsumerUsageBits: %#" PRIx64, usage); std::lock_guard lock(mCore->mMutex); mCore->mConsumerUsageBits = usage; return NO_ERROR; } status_t BufferQueueConsumer::setConsumerIsProtected(bool isProtected) { ATRACE_CALL(); BQ_LOGV("setConsumerIsProtected: %s", isProtected ? "true" : "false"); std::lock_guard lock(mCore->mMutex); mCore->mConsumerIsProtected = isProtected; return NO_ERROR; } status_t BufferQueueConsumer::setTransformHint(uint32_t hint) { ATRACE_CALL(); BQ_LOGV("setTransformHint: %#x", hint); std::lock_guard lock(mCore->mMutex); mCore->mTransformHint = hint; return NO_ERROR; } status_t BufferQueueConsumer::getSidebandStream(sp* outStream) const { std::lock_guard lock(mCore->mMutex); *outStream = mCore->mSidebandStream; return NO_ERROR; } status_t BufferQueueConsumer::getOccupancyHistory(bool forceFlush, std::vector* outHistory) { std::lock_guard lock(mCore->mMutex); *outHistory = mCore->mOccupancyTracker.getSegmentHistory(forceFlush); return NO_ERROR; } status_t BufferQueueConsumer::discardFreeBuffers() { std::lock_guard lock(mCore->mMutex); mCore->discardFreeBuffersLocked(); return NO_ERROR; } status_t BufferQueueConsumer::dumpState(const String8& prefix, String8* outResult) const { struct passwd* pwd = getpwnam("shell"); uid_t shellUid = pwd ? pwd->pw_uid : 0; if (!shellUid) { int savedErrno = errno; BQ_LOGE("Cannot get AID_SHELL"); return savedErrno ? -savedErrno : UNKNOWN_ERROR; } bool denied = false; const uid_t uid = BufferQueueThreadState::getCallingUid(); #ifndef __ANDROID_VNDK__ // permission check can't be done for vendors as vendors have no access to // the PermissionController. We need to do a runtime check as well, since // the system variant of libgui can be loaded in a vendor process. For eg: // if a HAL uses an llndk library that depends on libgui (libmediandk etc). if (!android_is_in_vendor_process()) { const pid_t pid = BufferQueueThreadState::getCallingPid(); if ((uid != shellUid) && !PermissionCache::checkPermission(String16("android.permission.DUMP"), pid, uid)) { outResult->appendFormat("Permission Denial: can't dump BufferQueueConsumer " "from pid=%d, uid=%d\n", pid, uid); denied = true; } } #else if (uid != shellUid) { denied = true; } #endif if (denied) { android_errorWriteWithInfoLog(0x534e4554, "27046057", static_cast(uid), nullptr, 0); return PERMISSION_DENIED; } mCore->dumpState(prefix, outResult); return NO_ERROR; } } // namespace android