/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "StreamSplitter_test" //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include namespace android { class StreamSplitterTest : public ::testing::Test { protected: StreamSplitterTest() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name()); } ~StreamSplitterTest() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name()); } }; struct DummyListener : public BnConsumerListener { virtual void onFrameAvailable(const BufferItem& /* item */) {} virtual void onBuffersReleased() {} virtual void onSidebandStreamChanged() {} }; static const uint32_t TEST_DATA = 0x12345678u; TEST_F(StreamSplitterTest, OneInputOneOutput) { sp inputProducer; sp inputConsumer; BufferQueue::createBufferQueue(&inputProducer, &inputConsumer); sp outputProducer; sp outputConsumer; BufferQueue::createBufferQueue(&outputProducer, &outputConsumer); ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false)); sp splitter; status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter); ASSERT_EQ(OK, status); ASSERT_EQ(OK, splitter->addOutput(outputProducer)); // Never allow the output BufferQueue to allocate a buffer ASSERT_EQ(OK, outputProducer->allowAllocation(false)); IGraphicBufferProducer::QueueBufferOutput qbOutput; ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false, &qbOutput)); int slot; sp fence; sp buffer; ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer)); uint32_t* dataIn; ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, reinterpret_cast(&dataIn))); *dataIn = TEST_DATA; ASSERT_EQ(OK, buffer->unlock()); IGraphicBufferProducer::QueueBufferInput qbInput(0, false, HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE); ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput)); // Now that we have dequeued/allocated one buffer, prevent any further // allocations ASSERT_EQ(OK, inputProducer->allowAllocation(false)); BufferItem item; ASSERT_EQ(OK, outputConsumer->acquireBuffer(&item, 0)); uint32_t* dataOut; ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, reinterpret_cast(&dataOut))); ASSERT_EQ(*dataOut, TEST_DATA); ASSERT_EQ(OK, item.mGraphicBuffer->unlock()); ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mSlot, item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); // This should succeed even with allocation disabled since it will have // received the buffer back from the output BufferQueue ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); } TEST_F(StreamSplitterTest, OneInputMultipleOutputs) { const int NUM_OUTPUTS = 4; sp inputProducer; sp inputConsumer; BufferQueue::createBufferQueue(&inputProducer, &inputConsumer); sp outputProducers[NUM_OUTPUTS] = {}; sp outputConsumers[NUM_OUTPUTS] = {}; for (int output = 0; output < NUM_OUTPUTS; ++output) { BufferQueue::createBufferQueue(&outputProducers[output], &outputConsumers[output]); ASSERT_EQ(OK, outputConsumers[output]->consumerConnect( new DummyListener, false)); } sp splitter; status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter); ASSERT_EQ(OK, status); for (int output = 0; output < NUM_OUTPUTS; ++output) { ASSERT_EQ(OK, splitter->addOutput(outputProducers[output])); // Never allow the output BufferQueues to allocate a buffer ASSERT_EQ(OK, outputProducers[output]->allowAllocation(false)); } IGraphicBufferProducer::QueueBufferOutput qbOutput; ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false, &qbOutput)); int slot; sp fence; sp buffer; ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer)); uint32_t* dataIn; ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, reinterpret_cast(&dataIn))); *dataIn = TEST_DATA; ASSERT_EQ(OK, buffer->unlock()); IGraphicBufferProducer::QueueBufferInput qbInput(0, false, HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE); ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput)); // Now that we have dequeued/allocated one buffer, prevent any further // allocations ASSERT_EQ(OK, inputProducer->allowAllocation(false)); for (int output = 0; output < NUM_OUTPUTS; ++output) { BufferItem item; ASSERT_EQ(OK, outputConsumers[output]->acquireBuffer(&item, 0)); uint32_t* dataOut; ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN, reinterpret_cast(&dataOut))); ASSERT_EQ(*dataOut, TEST_DATA); ASSERT_EQ(OK, item.mGraphicBuffer->unlock()); ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mSlot, item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); } // This should succeed even with allocation disabled since it will have // received the buffer back from the output BufferQueues ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); } TEST_F(StreamSplitterTest, OutputAbandonment) { sp inputProducer; sp inputConsumer; BufferQueue::createBufferQueue(&inputProducer, &inputConsumer); sp outputProducer; sp outputConsumer; BufferQueue::createBufferQueue(&outputProducer, &outputConsumer); ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false)); sp splitter; status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter); ASSERT_EQ(OK, status); ASSERT_EQ(OK, splitter->addOutput(outputProducer)); IGraphicBufferProducer::QueueBufferOutput qbOutput; ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false, &qbOutput)); int slot; sp fence; sp buffer; ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer)); // Abandon the output outputConsumer->consumerDisconnect(); IGraphicBufferProducer::QueueBufferInput qbInput(0, false, HAL_DATASPACE_UNKNOWN, Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, Fence::NO_FENCE); ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput)); // Input should be abandoned ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, 0, 0, 0, GRALLOC_USAGE_SW_WRITE_OFTEN, nullptr, nullptr)); } } // namespace android