/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include "gl/GLESRenderEngine.h" namespace android { namespace renderengine { std::unique_ptr RenderEngine::create(int hwcFormat, uint32_t featureFlags, uint32_t imageCacheSize) { char prop[PROPERTY_VALUE_MAX]; property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles"); if (strcmp(prop, "gles") == 0) { ALOGD("RenderEngine GLES Backend"); return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags, imageCacheSize); } ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop); return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags, imageCacheSize); } RenderEngine::~RenderEngine() = default; namespace impl { RenderEngine::RenderEngine(uint32_t featureFlags) : mFeatureFlags(featureFlags) {} RenderEngine::~RenderEngine() = default; bool RenderEngine::useNativeFenceSync() const { return SyncFeatures::getInstance().useNativeFenceSync(); } bool RenderEngine::useWaitSync() const { return SyncFeatures::getInstance().useWaitSync(); } } // namespace impl } // namespace renderengine } // namespace android