/* * Copyright (C) 2005 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #ifndef _RUNTIME_EVENT_HUB_H #define _RUNTIME_EVENT_HUB_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "TouchVideoDevice.h" /* Convenience constants. */ #define BTN_FIRST 0x100 // first button code #define BTN_LAST 0x15f // last button code namespace android { /* * A raw event as retrieved from the EventHub. */ struct RawEvent { nsecs_t when; int32_t deviceId; int32_t type; int32_t code; int32_t value; }; /* Describes an absolute axis. */ struct RawAbsoluteAxisInfo { bool valid; // true if the information is valid, false otherwise int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise int32_t resolution; // resolution in units per mm or radians per mm inline void clear() { valid = false; minValue = 0; maxValue = 0; flat = 0; fuzz = 0; resolution = 0; } }; /* * Input device classes. */ enum { /* The input device is a keyboard or has buttons. */ INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001, /* The input device is an alpha-numeric keyboard (not just a dial pad). */ INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002, /* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */ INPUT_DEVICE_CLASS_TOUCH = 0x00000004, /* The input device is a cursor device such as a trackball or mouse. */ INPUT_DEVICE_CLASS_CURSOR = 0x00000008, /* The input device is a multi-touch touchscreen. */ INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010, /* The input device is a directional pad (implies keyboard, has DPAD keys). */ INPUT_DEVICE_CLASS_DPAD = 0x00000020, /* The input device is a gamepad (implies keyboard, has BUTTON keys). */ INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, /* The input device has switches. */ INPUT_DEVICE_CLASS_SWITCH = 0x00000080, /* The input device is a joystick (implies gamepad, has joystick absolute axes). */ INPUT_DEVICE_CLASS_JOYSTICK = 0x00000100, /* The input device has a vibrator (supports FF_RUMBLE). */ INPUT_DEVICE_CLASS_VIBRATOR = 0x00000200, /* The input device has a microphone. */ INPUT_DEVICE_CLASS_MIC = 0x00000400, /* The input device is an external stylus (has data we want to fuse with touch data). */ INPUT_DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800, /* The input device has a rotary encoder */ INPUT_DEVICE_CLASS_ROTARY_ENCODER = 0x00001000, /* The input device is virtual (not a real device, not part of UI configuration). */ INPUT_DEVICE_CLASS_VIRTUAL = 0x40000000, /* The input device is external (not built-in). */ INPUT_DEVICE_CLASS_EXTERNAL = 0x80000000, }; /* * Gets the class that owns an axis, in cases where multiple classes might claim * the same axis for different purposes. */ extern uint32_t getAbsAxisUsage(int32_t axis, uint32_t deviceClasses); /* * Grand Central Station for events. * * The event hub aggregates input events received across all known input * devices on the system, including devices that may be emulated by the simulator * environment. In addition, the event hub generates fake input events to indicate * when devices are added or removed. * * The event hub provides a stream of input events (via the getEvent function). * It also supports querying the current actual state of input devices such as identifying * which keys are currently down. Finally, the event hub keeps track of the capabilities of * individual input devices, such as their class and the set of key codes that they support. */ class EventHubInterface : public virtual RefBase { protected: EventHubInterface() { } virtual ~EventHubInterface() { } public: // Synthetic raw event type codes produced when devices are added or removed. enum { // Sent when a device is added. DEVICE_ADDED = 0x10000000, // Sent when a device is removed. DEVICE_REMOVED = 0x20000000, // Sent when all added/removed devices from the most recent scan have been reported. // This event is always sent at least once. FINISHED_DEVICE_SCAN = 0x30000000, FIRST_SYNTHETIC_EVENT = DEVICE_ADDED, }; virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0; virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const = 0; virtual int32_t getDeviceControllerNumber(int32_t deviceId) const = 0; virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0; virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, RawAbsoluteAxisInfo* outAxisInfo) const = 0; virtual bool hasRelativeAxis(int32_t deviceId, int axis) const = 0; virtual bool hasInputProperty(int32_t deviceId, int property) const = 0; virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, int32_t metaState, int32_t* outKeycode, int32_t *outMetaState, uint32_t* outFlags) const = 0; virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, AxisInfo* outAxisInfo) const = 0; // Sets devices that are excluded from opening. // This can be used to ignore input devices for sensors. virtual void setExcludedDevices(const std::vector& devices) = 0; /* * Wait for events to become available and returns them. * After returning, the EventHub holds onto a wake lock until the next call to getEvent. * This ensures that the device will not go to sleep while the event is being processed. * If the device needs to remain awake longer than that, then the caller is responsible * for taking care of it (say, by poking the power manager user activity timer). * * The timeout is advisory only. If the device is asleep, it will not wake just to * service the timeout. * * Returns the number of events obtained, or 0 if the timeout expired. */ virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) = 0; virtual std::vector getVideoFrames(int32_t deviceId) = 0; /* * Query current input state. */ virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0; virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0; virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0; virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis, int32_t* outValue) const = 0; /* * Examine key input devices for specific framework keycode support */ virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const = 0; /* LED related functions expect Android LED constants, not scan codes or HID usages */ virtual bool hasLed(int32_t deviceId, int32_t led) const = 0; virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0; virtual void getVirtualKeyDefinitions(int32_t deviceId, std::vector& outVirtualKeys) const = 0; virtual sp getKeyCharacterMap(int32_t deviceId) const = 0; virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp& map) = 0; /* Control the vibrator. */ virtual void vibrate(int32_t deviceId, nsecs_t duration) = 0; virtual void cancelVibrate(int32_t deviceId) = 0; /* Requests the EventHub to reopen all input devices on the next call to getEvents(). */ virtual void requestReopenDevices() = 0; /* Wakes up getEvents() if it is blocked on a read. */ virtual void wake() = 0; /* Dump EventHub state to a string. */ virtual void dump(std::string& dump) = 0; /* Called by the heatbeat to ensures that the reader has not deadlocked. */ virtual void monitor() = 0; /* Return true if the device is enabled. */ virtual bool isDeviceEnabled(int32_t deviceId) = 0; /* Enable an input device */ virtual status_t enableDevice(int32_t deviceId) = 0; /* Disable an input device. Closes file descriptor to that device. */ virtual status_t disableDevice(int32_t deviceId) = 0; }; class EventHub : public EventHubInterface { public: EventHub(); virtual uint32_t getDeviceClasses(int32_t deviceId) const; virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const; virtual int32_t getDeviceControllerNumber(int32_t deviceId) const; virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const; virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, RawAbsoluteAxisInfo* outAxisInfo) const; virtual bool hasRelativeAxis(int32_t deviceId, int axis) const; virtual bool hasInputProperty(int32_t deviceId, int property) const; virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, int32_t metaState, int32_t* outKeycode, int32_t *outMetaState, uint32_t* outFlags) const; virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, AxisInfo* outAxisInfo) const; virtual void setExcludedDevices(const std::vector& devices); virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const; virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const; virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const; virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis, int32_t* outValue) const; virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize); virtual std::vector getVideoFrames(int32_t deviceId); virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const; virtual bool hasLed(int32_t deviceId, int32_t led) const; virtual void setLedState(int32_t deviceId, int32_t led, bool on); virtual void getVirtualKeyDefinitions(int32_t deviceId, std::vector& outVirtualKeys) const; virtual sp getKeyCharacterMap(int32_t deviceId) const; virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp& map); virtual void vibrate(int32_t deviceId, nsecs_t duration); virtual void cancelVibrate(int32_t deviceId); virtual void requestReopenDevices(); virtual void wake(); virtual void dump(std::string& dump); virtual void monitor(); protected: virtual ~EventHub(); private: struct Device { Device* next; int fd; // may be -1 if device is closed const int32_t id; const std::string path; const InputDeviceIdentifier identifier; std::unique_ptr videoDevice; uint32_t classes; uint8_t keyBitmask[(KEY_MAX + 1) / 8]; uint8_t absBitmask[(ABS_MAX + 1) / 8]; uint8_t relBitmask[(REL_MAX + 1) / 8]; uint8_t swBitmask[(SW_MAX + 1) / 8]; uint8_t ledBitmask[(LED_MAX + 1) / 8]; uint8_t ffBitmask[(FF_MAX + 1) / 8]; uint8_t propBitmask[(INPUT_PROP_MAX + 1) / 8]; std::string configurationFile; PropertyMap* configuration; std::unique_ptr virtualKeyMap; KeyMap keyMap; sp overlayKeyMap; sp combinedKeyMap; bool ffEffectPlaying; int16_t ffEffectId; // initially -1 int32_t controllerNumber; Device(int fd, int32_t id, const std::string& path, const InputDeviceIdentifier& identifier); ~Device(); void close(); bool enabled; // initially true status_t enable(); status_t disable(); bool hasValidFd(); const bool isVirtual; // set if fd < 0 is passed to constructor const sp& getKeyCharacterMap() const { if (combinedKeyMap != nullptr) { return combinedKeyMap; } return keyMap.keyCharacterMap; } }; status_t openDeviceLocked(const char* devicePath); void openVideoDeviceLocked(const std::string& devicePath); void createVirtualKeyboardLocked(); void addDeviceLocked(Device* device); void assignDescriptorLocked(InputDeviceIdentifier& identifier); void closeDeviceByPathLocked(const char *devicePath); void closeVideoDeviceByPathLocked(const std::string& devicePath); void closeDeviceLocked(Device* device); void closeAllDevicesLocked(); void configureFd(Device* device); bool isDeviceEnabled(int32_t deviceId); status_t enableDevice(int32_t deviceId); status_t disableDevice(int32_t deviceId); status_t registerFdForEpoll(int fd); status_t unregisterFdFromEpoll(int fd); status_t registerDeviceForEpollLocked(Device* device); void registerVideoDeviceForEpollLocked(const TouchVideoDevice& videoDevice); status_t unregisterDeviceFromEpollLocked(Device* device); void unregisterVideoDeviceFromEpollLocked(const TouchVideoDevice& videoDevice); status_t scanDirLocked(const char *dirname); status_t scanVideoDirLocked(const std::string& dirname); void scanDevicesLocked(); status_t readNotifyLocked(); Device* getDeviceByDescriptorLocked(const std::string& descriptor) const; Device* getDeviceLocked(int32_t deviceId) const; Device* getDeviceByPathLocked(const char* devicePath) const; /** * Look through all available fd's (both for input devices and for video devices), * and return the device pointer. */ Device* getDeviceByFdLocked(int fd) const; bool hasKeycodeLocked(Device* device, int keycode) const; void loadConfigurationLocked(Device* device); bool loadVirtualKeyMapLocked(Device* device); status_t loadKeyMapLocked(Device* device); bool isExternalDeviceLocked(Device* device); bool deviceHasMicLocked(Device* device); int32_t getNextControllerNumberLocked(Device* device); void releaseControllerNumberLocked(Device* device); void setLedForControllerLocked(Device* device); status_t mapLed(Device* device, int32_t led, int32_t* outScanCode) const; void setLedStateLocked(Device* device, int32_t led, bool on); // Protect all internal state. mutable Mutex mLock; // The actual id of the built-in keyboard, or NO_BUILT_IN_KEYBOARD if none. // EventHub remaps the built-in keyboard to id 0 externally as required by the API. enum { // Must not conflict with any other assigned device ids, including // the virtual keyboard id (-1). NO_BUILT_IN_KEYBOARD = -2, }; int32_t mBuiltInKeyboardId; int32_t mNextDeviceId; BitSet32 mControllerNumbers; KeyedVector mDevices; /** * Video devices that report touchscreen heatmap, but have not (yet) been paired * with a specific input device. Video device discovery is independent from input device * discovery, so the two types of devices could be found in any order. * Ideally, video devices in this queue do not have an open fd, or at least aren't * actively streaming. */ std::vector> mUnattachedVideoDevices; Device *mOpeningDevices; Device *mClosingDevices; bool mNeedToSendFinishedDeviceScan; bool mNeedToReopenDevices; bool mNeedToScanDevices; std::vector mExcludedDevices; int mEpollFd; int mINotifyFd; int mWakeReadPipeFd; int mWakeWritePipeFd; int mInputWd; int mVideoWd; // Maximum number of signalled FDs to handle at a time. static const int EPOLL_MAX_EVENTS = 16; // The array of pending epoll events and the index of the next event to be handled. struct epoll_event mPendingEventItems[EPOLL_MAX_EVENTS]; size_t mPendingEventCount; size_t mPendingEventIndex; bool mPendingINotify; bool mUsingEpollWakeup; }; }; // namespace android #endif // _RUNTIME_EVENT_HUB_H