/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_READER_H #define _UI_INPUT_READER_H #include "EventHub.h" #include "PointerControllerInterface.h" #include "InputListener.h" #include "InputReaderBase.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { class InputDevice; class InputMapper; struct StylusState { /* Time the stylus event was received. */ nsecs_t when; /* Pressure as reported by the stylus, normalized to the range [0, 1.0]. */ float pressure; /* The state of the stylus buttons as a bitfield (e.g. AMOTION_EVENT_BUTTON_SECONDARY). */ uint32_t buttons; /* Which tool type the stylus is currently using (e.g. AMOTION_EVENT_TOOL_TYPE_ERASER). */ int32_t toolType; void copyFrom(const StylusState& other) { when = other.when; pressure = other.pressure; buttons = other.buttons; toolType = other.toolType; } void clear() { when = LLONG_MAX; pressure = 0.f; buttons = 0; toolType = AMOTION_EVENT_TOOL_TYPE_UNKNOWN; } }; /* Internal interface used by individual input devices to access global input device state * and parameters maintained by the input reader. */ class InputReaderContext { public: InputReaderContext() { } virtual ~InputReaderContext() { } virtual void updateGlobalMetaState() = 0; virtual int32_t getGlobalMetaState() = 0; virtual void disableVirtualKeysUntil(nsecs_t time) = 0; virtual bool shouldDropVirtualKey(nsecs_t now, InputDevice* device, int32_t keyCode, int32_t scanCode) = 0; virtual void fadePointer() = 0; virtual void requestTimeoutAtTime(nsecs_t when) = 0; virtual int32_t bumpGeneration() = 0; virtual void getExternalStylusDevices(std::vector& outDevices) = 0; virtual void dispatchExternalStylusState(const StylusState& outState) = 0; virtual InputReaderPolicyInterface* getPolicy() = 0; virtual InputListenerInterface* getListener() = 0; virtual EventHubInterface* getEventHub() = 0; virtual uint32_t getNextSequenceNum() = 0; }; /* The input reader reads raw event data from the event hub and processes it into input events * that it sends to the input listener. Some functions of the input reader, such as early * event filtering in low power states, are controlled by a separate policy object. * * The InputReader owns a collection of InputMappers. Most of the work it does happens * on the input reader thread but the InputReader can receive queries from other system * components running on arbitrary threads. To keep things manageable, the InputReader * uses a single Mutex to guard its state. The Mutex may be held while calling into the * EventHub or the InputReaderPolicy but it is never held while calling into the * InputListener. */ class InputReader : public InputReaderInterface { public: InputReader(const sp& eventHub, const sp& policy, const sp& listener); virtual ~InputReader(); virtual void dump(std::string& dump); virtual void monitor(); virtual void loopOnce(); virtual void getInputDevices(std::vector& outInputDevices); virtual bool isInputDeviceEnabled(int32_t deviceId); virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, int32_t scanCode); virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, int32_t keyCode); virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw); virtual void toggleCapsLockState(int32_t deviceId); virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); virtual void requestRefreshConfiguration(uint32_t changes); virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token); virtual void cancelVibrate(int32_t deviceId, int32_t token); virtual bool canDispatchToDisplay(int32_t deviceId, int32_t displayId); protected: // These members are protected so they can be instrumented by test cases. virtual InputDevice* createDeviceLocked(int32_t deviceId, int32_t controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes); class ContextImpl : public InputReaderContext { InputReader* mReader; public: explicit ContextImpl(InputReader* reader); virtual void updateGlobalMetaState(); virtual int32_t getGlobalMetaState(); virtual void disableVirtualKeysUntil(nsecs_t time); virtual bool shouldDropVirtualKey(nsecs_t now, InputDevice* device, int32_t keyCode, int32_t scanCode); virtual void fadePointer(); virtual void requestTimeoutAtTime(nsecs_t when); virtual int32_t bumpGeneration(); virtual void getExternalStylusDevices(std::vector& outDevices); virtual void dispatchExternalStylusState(const StylusState& outState); virtual InputReaderPolicyInterface* getPolicy(); virtual InputListenerInterface* getListener(); virtual EventHubInterface* getEventHub(); virtual uint32_t getNextSequenceNum(); } mContext; friend class ContextImpl; private: Mutex mLock; Condition mReaderIsAliveCondition; sp mEventHub; sp mPolicy; sp mQueuedListener; InputReaderConfiguration mConfig; // used by InputReaderContext::getNextSequenceNum() as a counter for event sequence numbers uint32_t mNextSequenceNum; // The event queue. static const int EVENT_BUFFER_SIZE = 256; RawEvent mEventBuffer[EVENT_BUFFER_SIZE]; KeyedVector mDevices; // low-level input event decoding and device management void processEventsLocked(const RawEvent* rawEvents, size_t count); void addDeviceLocked(nsecs_t when, int32_t deviceId); void removeDeviceLocked(nsecs_t when, int32_t deviceId); void processEventsForDeviceLocked(int32_t deviceId, const RawEvent* rawEvents, size_t count); void timeoutExpiredLocked(nsecs_t when); void handleConfigurationChangedLocked(nsecs_t when); int32_t mGlobalMetaState; void updateGlobalMetaStateLocked(); int32_t getGlobalMetaStateLocked(); void notifyExternalStylusPresenceChanged(); void getExternalStylusDevicesLocked(std::vector& outDevices); void dispatchExternalStylusState(const StylusState& state); void fadePointerLocked(); int32_t mGeneration; int32_t bumpGenerationLocked(); void getInputDevicesLocked(std::vector& outInputDevices); nsecs_t mDisableVirtualKeysTimeout; void disableVirtualKeysUntilLocked(nsecs_t time); bool shouldDropVirtualKeyLocked(nsecs_t now, InputDevice* device, int32_t keyCode, int32_t scanCode); nsecs_t mNextTimeout; void requestTimeoutAtTimeLocked(nsecs_t when); uint32_t mConfigurationChangesToRefresh; void refreshConfigurationLocked(uint32_t changes); // state queries typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); int32_t getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); bool markSupportedKeyCodesLocked(int32_t deviceId, uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); }; /* Represents the state of a single input device. */ class InputDevice { public: InputDevice(InputReaderContext* context, int32_t id, int32_t generation, int32_t controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes); ~InputDevice(); inline InputReaderContext* getContext() { return mContext; } inline int32_t getId() const { return mId; } inline int32_t getControllerNumber() const { return mControllerNumber; } inline int32_t getGeneration() const { return mGeneration; } inline const std::string getName() const { return mIdentifier.name; } inline const std::string getDescriptor() { return mIdentifier.descriptor; } inline uint32_t getClasses() const { return mClasses; } inline uint32_t getSources() const { return mSources; } inline bool isExternal() { return mIsExternal; } inline void setExternal(bool external) { mIsExternal = external; } inline std::optional getAssociatedDisplayPort() const { return mAssociatedDisplayPort; } inline void setMic(bool hasMic) { mHasMic = hasMic; } inline bool hasMic() const { return mHasMic; } inline bool isIgnored() { return mMappers.empty(); } bool isEnabled(); void setEnabled(bool enabled, nsecs_t when); void dump(std::string& dump); void addMapper(InputMapper* mapper); void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); void reset(nsecs_t when); void process(const RawEvent* rawEvents, size_t count); void timeoutExpired(nsecs_t when); void updateExternalStylusState(const StylusState& state); void getDeviceInfo(InputDeviceInfo* outDeviceInfo); int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token); void cancelVibrate(int32_t token); void cancelTouch(nsecs_t when); int32_t getMetaState(); void updateMetaState(int32_t keyCode); void fadePointer(); void bumpGeneration(); void notifyReset(nsecs_t when); inline const PropertyMap& getConfiguration() { return mConfiguration; } inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } bool hasKey(int32_t code) { return getEventHub()->hasScanCode(mId, code); } bool hasAbsoluteAxis(int32_t code) { RawAbsoluteAxisInfo info; getEventHub()->getAbsoluteAxisInfo(mId, code, &info); return info.valid; } bool isKeyPressed(int32_t code) { return getEventHub()->getScanCodeState(mId, code) == AKEY_STATE_DOWN; } int32_t getAbsoluteAxisValue(int32_t code) { int32_t value; getEventHub()->getAbsoluteAxisValue(mId, code, &value); return value; } std::optional getAssociatedDisplay(); private: InputReaderContext* mContext; int32_t mId; int32_t mGeneration; int32_t mControllerNumber; InputDeviceIdentifier mIdentifier; std::string mAlias; uint32_t mClasses; std::vector mMappers; uint32_t mSources; bool mIsExternal; std::optional mAssociatedDisplayPort; bool mHasMic; bool mDropUntilNextSync; typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); PropertyMap mConfiguration; }; /* Keeps track of the state of mouse or touch pad buttons. */ class CursorButtonAccumulator { public: CursorButtonAccumulator(); void reset(InputDevice* device); void process(const RawEvent* rawEvent); uint32_t getButtonState() const; private: bool mBtnLeft; bool mBtnRight; bool mBtnMiddle; bool mBtnBack; bool mBtnSide; bool mBtnForward; bool mBtnExtra; bool mBtnTask; void clearButtons(); }; /* Keeps track of cursor movements. */ class CursorMotionAccumulator { public: CursorMotionAccumulator(); void reset(InputDevice* device); void process(const RawEvent* rawEvent); void finishSync(); inline int32_t getRelativeX() const { return mRelX; } inline int32_t getRelativeY() const { return mRelY; } private: int32_t mRelX; int32_t mRelY; void clearRelativeAxes(); }; /* Keeps track of cursor scrolling motions. */ class CursorScrollAccumulator { public: CursorScrollAccumulator(); void configure(InputDevice* device); void reset(InputDevice* device); void process(const RawEvent* rawEvent); void finishSync(); inline bool haveRelativeVWheel() const { return mHaveRelWheel; } inline bool haveRelativeHWheel() const { return mHaveRelHWheel; } inline int32_t getRelativeX() const { return mRelX; } inline int32_t getRelativeY() const { return mRelY; } inline int32_t getRelativeVWheel() const { return mRelWheel; } inline int32_t getRelativeHWheel() const { return mRelHWheel; } private: bool mHaveRelWheel; bool mHaveRelHWheel; int32_t mRelX; int32_t mRelY; int32_t mRelWheel; int32_t mRelHWheel; void clearRelativeAxes(); }; /* Keeps track of the state of touch, stylus and tool buttons. */ class TouchButtonAccumulator { public: TouchButtonAccumulator(); void configure(InputDevice* device); void reset(InputDevice* device); void process(const RawEvent* rawEvent); uint32_t getButtonState() const; int32_t getToolType() const; bool isToolActive() const; bool isHovering() const; bool hasStylus() const; private: bool mHaveBtnTouch; bool mHaveStylus; bool mBtnTouch; bool mBtnStylus; bool mBtnStylus2; bool mBtnToolFinger; bool mBtnToolPen; bool mBtnToolRubber; bool mBtnToolBrush; bool mBtnToolPencil; bool mBtnToolAirbrush; bool mBtnToolMouse; bool mBtnToolLens; bool mBtnToolDoubleTap; bool mBtnToolTripleTap; bool mBtnToolQuadTap; void clearButtons(); }; /* Raw axis information from the driver. */ struct RawPointerAxes { RawAbsoluteAxisInfo x; RawAbsoluteAxisInfo y; RawAbsoluteAxisInfo pressure; RawAbsoluteAxisInfo touchMajor; RawAbsoluteAxisInfo touchMinor; RawAbsoluteAxisInfo toolMajor; RawAbsoluteAxisInfo toolMinor; RawAbsoluteAxisInfo orientation; RawAbsoluteAxisInfo distance; RawAbsoluteAxisInfo tiltX; RawAbsoluteAxisInfo tiltY; RawAbsoluteAxisInfo trackingId; RawAbsoluteAxisInfo slot; RawPointerAxes(); inline int32_t getRawWidth() const { return x.maxValue - x.minValue + 1; } inline int32_t getRawHeight() const { return y.maxValue - y.minValue + 1; } void clear(); }; /* Raw data for a collection of pointers including a pointer id mapping table. */ struct RawPointerData { struct Pointer { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t touchMajor; int32_t touchMinor; int32_t toolMajor; int32_t toolMinor; int32_t orientation; int32_t distance; int32_t tiltX; int32_t tiltY; int32_t toolType; // a fully decoded AMOTION_EVENT_TOOL_TYPE constant bool isHovering; }; uint32_t pointerCount; Pointer pointers[MAX_POINTERS]; BitSet32 hoveringIdBits, touchingIdBits; uint32_t idToIndex[MAX_POINTER_ID + 1]; RawPointerData(); void clear(); void copyFrom(const RawPointerData& other); void getCentroidOfTouchingPointers(float* outX, float* outY) const; inline void markIdBit(uint32_t id, bool isHovering) { if (isHovering) { hoveringIdBits.markBit(id); } else { touchingIdBits.markBit(id); } } inline void clearIdBits() { hoveringIdBits.clear(); touchingIdBits.clear(); } inline const Pointer& pointerForId(uint32_t id) const { return pointers[idToIndex[id]]; } inline bool isHovering(uint32_t pointerIndex) { return pointers[pointerIndex].isHovering; } }; /* Cooked data for a collection of pointers including a pointer id mapping table. */ struct CookedPointerData { uint32_t pointerCount; PointerProperties pointerProperties[MAX_POINTERS]; PointerCoords pointerCoords[MAX_POINTERS]; BitSet32 hoveringIdBits, touchingIdBits; uint32_t idToIndex[MAX_POINTER_ID + 1]; CookedPointerData(); void clear(); void copyFrom(const CookedPointerData& other); inline const PointerCoords& pointerCoordsForId(uint32_t id) const { return pointerCoords[idToIndex[id]]; } inline PointerCoords& editPointerCoordsWithId(uint32_t id) { return pointerCoords[idToIndex[id]]; } inline PointerProperties& editPointerPropertiesWithId(uint32_t id) { return pointerProperties[idToIndex[id]]; } inline bool isHovering(uint32_t pointerIndex) const { return hoveringIdBits.hasBit(pointerProperties[pointerIndex].id); } inline bool isTouching(uint32_t pointerIndex) const { return touchingIdBits.hasBit(pointerProperties[pointerIndex].id); } }; /** * Basic statistics information. * Keep track of min, max, average, and standard deviation of the received samples. * Used to report latency information about input events. */ struct LatencyStatistics { float min; float max; // Sum of all samples float sum; // Sum of squares of all samples float sum2; // The number of samples size_t count; // The last time statistics were reported. nsecs_t lastReportTime; LatencyStatistics() { reset(systemTime(SYSTEM_TIME_MONOTONIC)); } inline void addValue(float x) { if (x < min) { min = x; } if (x > max) { max = x; } sum += x; sum2 += x * x; count++; } // Get the average value. Should not be called if no samples have been added. inline float mean() { if (count == 0) { return 0; } return sum / count; } // Get the standard deviation. Should not be called if no samples have been added. inline float stdev() { if (count == 0) { return 0; } float average = mean(); return sqrt(sum2 / count - average * average); } /** * Reset internal state. The variable 'when' is the time when the data collection started. * Call this to start a new data collection window. */ inline void reset(nsecs_t when) { max = 0; min = std::numeric_limits::max(); sum = 0; sum2 = 0; count = 0; lastReportTime = when; } }; /* Keeps track of the state of single-touch protocol. */ class SingleTouchMotionAccumulator { public: SingleTouchMotionAccumulator(); void process(const RawEvent* rawEvent); void reset(InputDevice* device); inline int32_t getAbsoluteX() const { return mAbsX; } inline int32_t getAbsoluteY() const { return mAbsY; } inline int32_t getAbsolutePressure() const { return mAbsPressure; } inline int32_t getAbsoluteToolWidth() const { return mAbsToolWidth; } inline int32_t getAbsoluteDistance() const { return mAbsDistance; } inline int32_t getAbsoluteTiltX() const { return mAbsTiltX; } inline int32_t getAbsoluteTiltY() const { return mAbsTiltY; } private: int32_t mAbsX; int32_t mAbsY; int32_t mAbsPressure; int32_t mAbsToolWidth; int32_t mAbsDistance; int32_t mAbsTiltX; int32_t mAbsTiltY; void clearAbsoluteAxes(); }; /* Keeps track of the state of multi-touch protocol. */ class MultiTouchMotionAccumulator { public: class Slot { public: inline bool isInUse() const { return mInUse; } inline int32_t getX() const { return mAbsMTPositionX; } inline int32_t getY() const { return mAbsMTPositionY; } inline int32_t getTouchMajor() const { return mAbsMTTouchMajor; } inline int32_t getTouchMinor() const { return mHaveAbsMTTouchMinor ? mAbsMTTouchMinor : mAbsMTTouchMajor; } inline int32_t getToolMajor() const { return mAbsMTWidthMajor; } inline int32_t getToolMinor() const { return mHaveAbsMTWidthMinor ? mAbsMTWidthMinor : mAbsMTWidthMajor; } inline int32_t getOrientation() const { return mAbsMTOrientation; } inline int32_t getTrackingId() const { return mAbsMTTrackingId; } inline int32_t getPressure() const { return mAbsMTPressure; } inline int32_t getDistance() const { return mAbsMTDistance; } inline int32_t getToolType() const; private: friend class MultiTouchMotionAccumulator; bool mInUse; bool mHaveAbsMTTouchMinor; bool mHaveAbsMTWidthMinor; bool mHaveAbsMTToolType; int32_t mAbsMTPositionX; int32_t mAbsMTPositionY; int32_t mAbsMTTouchMajor; int32_t mAbsMTTouchMinor; int32_t mAbsMTWidthMajor; int32_t mAbsMTWidthMinor; int32_t mAbsMTOrientation; int32_t mAbsMTTrackingId; int32_t mAbsMTPressure; int32_t mAbsMTDistance; int32_t mAbsMTToolType; Slot(); void clear(); }; MultiTouchMotionAccumulator(); ~MultiTouchMotionAccumulator(); void configure(InputDevice* device, size_t slotCount, bool usingSlotsProtocol); void reset(InputDevice* device); void process(const RawEvent* rawEvent); void finishSync(); bool hasStylus() const; inline size_t getSlotCount() const { return mSlotCount; } inline const Slot* getSlot(size_t index) const { return &mSlots[index]; } inline uint32_t getDeviceTimestamp() const { return mDeviceTimestamp; } private: int32_t mCurrentSlot; Slot* mSlots; size_t mSlotCount; bool mUsingSlotsProtocol; bool mHaveStylus; uint32_t mDeviceTimestamp; void clearSlots(int32_t initialSlot); }; /* An input mapper transforms raw input events into cooked event data. * A single input device can have multiple associated input mappers in order to interpret * different classes of events. * * InputMapper lifecycle: * - create * - configure with 0 changes * - reset * - process, process, process (may occasionally reconfigure with non-zero changes or reset) * - reset * - destroy */ class InputMapper { public: explicit InputMapper(InputDevice* device); virtual ~InputMapper(); inline InputDevice* getDevice() { return mDevice; } inline int32_t getDeviceId() { return mDevice->getId(); } inline const std::string getDeviceName() { return mDevice->getName(); } inline InputReaderContext* getContext() { return mContext; } inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } inline InputListenerInterface* getListener() { return mContext->getListener(); } inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } virtual uint32_t getSources() = 0; virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent) = 0; virtual void timeoutExpired(nsecs_t when); virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token); virtual void cancelVibrate(int32_t token); virtual void cancelTouch(nsecs_t when); virtual int32_t getMetaState(); virtual void updateMetaState(int32_t keyCode); virtual void updateExternalStylusState(const StylusState& state); virtual void fadePointer(); virtual std::optional getAssociatedDisplay() { return std::nullopt; } protected: InputDevice* mDevice; InputReaderContext* mContext; status_t getAbsoluteAxisInfo(int32_t axis, RawAbsoluteAxisInfo* axisInfo); void bumpGeneration(); static void dumpRawAbsoluteAxisInfo(std::string& dump, const RawAbsoluteAxisInfo& axis, const char* name); static void dumpStylusState(std::string& dump, const StylusState& state); }; class SwitchInputMapper : public InputMapper { public: explicit SwitchInputMapper(InputDevice* device); virtual ~SwitchInputMapper(); virtual uint32_t getSources(); virtual void process(const RawEvent* rawEvent); virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); virtual void dump(std::string& dump); private: uint32_t mSwitchValues; uint32_t mUpdatedSwitchMask; void processSwitch(int32_t switchCode, int32_t switchValue); void sync(nsecs_t when); }; class VibratorInputMapper : public InputMapper { public: explicit VibratorInputMapper(InputDevice* device); virtual ~VibratorInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void process(const RawEvent* rawEvent); virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token); virtual void cancelVibrate(int32_t token); virtual void timeoutExpired(nsecs_t when); virtual void dump(std::string& dump); private: bool mVibrating; nsecs_t mPattern[MAX_VIBRATE_PATTERN_SIZE]; size_t mPatternSize; ssize_t mRepeat; int32_t mToken; ssize_t mIndex; nsecs_t mNextStepTime; void nextStep(); void stopVibrating(); }; class KeyboardInputMapper : public InputMapper { public: KeyboardInputMapper(InputDevice* device, uint32_t source, int32_t keyboardType); virtual ~KeyboardInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); virtual int32_t getMetaState(); virtual void updateMetaState(int32_t keyCode); private: // The current viewport. std::optional mViewport; struct KeyDown { int32_t keyCode; int32_t scanCode; }; uint32_t mSource; int32_t mKeyboardType; std::vector mKeyDowns; // keys that are down int32_t mMetaState; nsecs_t mDownTime; // time of most recent key down int32_t mCurrentHidUsage; // most recent HID usage seen this packet, or 0 if none struct LedState { bool avail; // led is available bool on; // we think the led is currently on }; LedState mCapsLockLedState; LedState mNumLockLedState; LedState mScrollLockLedState; // Immutable configuration parameters. struct Parameters { bool orientationAware; bool handlesKeyRepeat; } mParameters; void configureParameters(); void dumpParameters(std::string& dump); int32_t getOrientation(); int32_t getDisplayId(); bool isKeyboardOrGamepadKey(int32_t scanCode); bool isMediaKey(int32_t keyCode); void processKey(nsecs_t when, bool down, int32_t scanCode, int32_t usageCode); bool updateMetaStateIfNeeded(int32_t keyCode, bool down); ssize_t findKeyDown(int32_t scanCode); void resetLedState(); void initializeLedState(LedState& ledState, int32_t led); void updateLedState(bool reset); void updateLedStateForModifier(LedState& ledState, int32_t led, int32_t modifier, bool reset); }; class CursorInputMapper : public InputMapper { public: explicit CursorInputMapper(InputDevice* device); virtual ~CursorInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); virtual void fadePointer(); virtual std::optional getAssociatedDisplay(); private: // Amount that trackball needs to move in order to generate a key event. static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; // Immutable configuration parameters. struct Parameters { enum Mode { MODE_POINTER, MODE_POINTER_RELATIVE, MODE_NAVIGATION, }; Mode mode; bool hasAssociatedDisplay; bool orientationAware; } mParameters; CursorButtonAccumulator mCursorButtonAccumulator; CursorMotionAccumulator mCursorMotionAccumulator; CursorScrollAccumulator mCursorScrollAccumulator; int32_t mSource; float mXScale; float mYScale; float mXPrecision; float mYPrecision; float mVWheelScale; float mHWheelScale; // Velocity controls for mouse pointer and wheel movements. // The controls for X and Y wheel movements are separate to keep them decoupled. VelocityControl mPointerVelocityControl; VelocityControl mWheelXVelocityControl; VelocityControl mWheelYVelocityControl; int32_t mOrientation; sp mPointerController; int32_t mButtonState; nsecs_t mDownTime; void configureParameters(); void dumpParameters(std::string& dump); void sync(nsecs_t when); }; class RotaryEncoderInputMapper : public InputMapper { public: explicit RotaryEncoderInputMapper(InputDevice* device); virtual ~RotaryEncoderInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); private: CursorScrollAccumulator mRotaryEncoderScrollAccumulator; int32_t mSource; float mScalingFactor; int32_t mOrientation; void sync(nsecs_t when); }; class TouchInputMapper : public InputMapper { public: explicit TouchInputMapper(InputDevice* device); virtual ~TouchInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); virtual void fadePointer(); virtual void cancelTouch(nsecs_t when); virtual void timeoutExpired(nsecs_t when); virtual void updateExternalStylusState(const StylusState& state); virtual std::optional getAssociatedDisplay(); protected: CursorButtonAccumulator mCursorButtonAccumulator; CursorScrollAccumulator mCursorScrollAccumulator; TouchButtonAccumulator mTouchButtonAccumulator; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; // Input sources and device mode. uint32_t mSource; enum DeviceMode { DEVICE_MODE_DISABLED, // input is disabled DEVICE_MODE_DIRECT, // direct mapping (touchscreen) DEVICE_MODE_UNSCALED, // unscaled mapping (touchpad) DEVICE_MODE_NAVIGATION, // unscaled mapping with assist gesture (touch navigation) DEVICE_MODE_POINTER, // pointer mapping (pointer) }; DeviceMode mDeviceMode; // The reader's configuration. InputReaderConfiguration mConfig; // Immutable configuration parameters. struct Parameters { enum DeviceType { DEVICE_TYPE_TOUCH_SCREEN, DEVICE_TYPE_TOUCH_PAD, DEVICE_TYPE_TOUCH_NAVIGATION, DEVICE_TYPE_POINTER, }; DeviceType deviceType; bool hasAssociatedDisplay; bool associatedDisplayIsExternal; bool orientationAware; bool hasButtonUnderPad; std::string uniqueDisplayId; enum GestureMode { GESTURE_MODE_SINGLE_TOUCH, GESTURE_MODE_MULTI_TOUCH, }; GestureMode gestureMode; bool wake; } mParameters; // Immutable calibration parameters in parsed form. struct Calibration { // Size enum SizeCalibration { SIZE_CALIBRATION_DEFAULT, SIZE_CALIBRATION_NONE, SIZE_CALIBRATION_GEOMETRIC, SIZE_CALIBRATION_DIAMETER, SIZE_CALIBRATION_BOX, SIZE_CALIBRATION_AREA, }; SizeCalibration sizeCalibration; bool haveSizeScale; float sizeScale; bool haveSizeBias; float sizeBias; bool haveSizeIsSummed; bool sizeIsSummed; // Pressure enum PressureCalibration { PRESSURE_CALIBRATION_DEFAULT, PRESSURE_CALIBRATION_NONE, PRESSURE_CALIBRATION_PHYSICAL, PRESSURE_CALIBRATION_AMPLITUDE, }; PressureCalibration pressureCalibration; bool havePressureScale; float pressureScale; // Orientation enum OrientationCalibration { ORIENTATION_CALIBRATION_DEFAULT, ORIENTATION_CALIBRATION_NONE, ORIENTATION_CALIBRATION_INTERPOLATED, ORIENTATION_CALIBRATION_VECTOR, }; OrientationCalibration orientationCalibration; // Distance enum DistanceCalibration { DISTANCE_CALIBRATION_DEFAULT, DISTANCE_CALIBRATION_NONE, DISTANCE_CALIBRATION_SCALED, }; DistanceCalibration distanceCalibration; bool haveDistanceScale; float distanceScale; enum CoverageCalibration { COVERAGE_CALIBRATION_DEFAULT, COVERAGE_CALIBRATION_NONE, COVERAGE_CALIBRATION_BOX, }; CoverageCalibration coverageCalibration; inline void applySizeScaleAndBias(float* outSize) const { if (haveSizeScale) { *outSize *= sizeScale; } if (haveSizeBias) { *outSize += sizeBias; } if (*outSize < 0) { *outSize = 0; } } } mCalibration; // Affine location transformation/calibration struct TouchAffineTransformation mAffineTransform; RawPointerAxes mRawPointerAxes; struct RawState { nsecs_t when; uint32_t deviceTimestamp; // Raw pointer sample data. RawPointerData rawPointerData; int32_t buttonState; // Scroll state. int32_t rawVScroll; int32_t rawHScroll; void copyFrom(const RawState& other) { when = other.when; deviceTimestamp = other.deviceTimestamp; rawPointerData.copyFrom(other.rawPointerData); buttonState = other.buttonState; rawVScroll = other.rawVScroll; rawHScroll = other.rawHScroll; } void clear() { when = 0; deviceTimestamp = 0; rawPointerData.clear(); buttonState = 0; rawVScroll = 0; rawHScroll = 0; } }; struct CookedState { uint32_t deviceTimestamp; // Cooked pointer sample data. CookedPointerData cookedPointerData; // Id bits used to differentiate fingers, stylus and mouse tools. BitSet32 fingerIdBits; BitSet32 stylusIdBits; BitSet32 mouseIdBits; int32_t buttonState; void copyFrom(const CookedState& other) { deviceTimestamp = other.deviceTimestamp; cookedPointerData.copyFrom(other.cookedPointerData); fingerIdBits = other.fingerIdBits; stylusIdBits = other.stylusIdBits; mouseIdBits = other.mouseIdBits; buttonState = other.buttonState; } void clear() { deviceTimestamp = 0; cookedPointerData.clear(); fingerIdBits.clear(); stylusIdBits.clear(); mouseIdBits.clear(); buttonState = 0; } }; std::vector mRawStatesPending; RawState mCurrentRawState; CookedState mCurrentCookedState; RawState mLastRawState; CookedState mLastCookedState; // State provided by an external stylus StylusState mExternalStylusState; int64_t mExternalStylusId; nsecs_t mExternalStylusFusionTimeout; bool mExternalStylusDataPending; // True if we sent a HOVER_ENTER event. bool mSentHoverEnter; // Have we assigned pointer IDs for this stream bool mHavePointerIds; // Is the current stream of direct touch events aborted bool mCurrentMotionAborted; // The time the primary pointer last went down. nsecs_t mDownTime; // The pointer controller, or null if the device is not a pointer. sp mPointerController; std::vector mVirtualKeys; virtual void configureParameters(); virtual void dumpParameters(std::string& dump); virtual void configureRawPointerAxes(); virtual void dumpRawPointerAxes(std::string& dump); virtual void configureSurface(nsecs_t when, bool* outResetNeeded); virtual void dumpSurface(std::string& dump); virtual void configureVirtualKeys(); virtual void dumpVirtualKeys(std::string& dump); virtual void parseCalibration(); virtual void resolveCalibration(); virtual void dumpCalibration(std::string& dump); virtual void updateAffineTransformation(); virtual void dumpAffineTransformation(std::string& dump); virtual void resolveExternalStylusPresence(); virtual bool hasStylus() const = 0; virtual bool hasExternalStylus() const; virtual void syncTouch(nsecs_t when, RawState* outState) = 0; private: // The current viewport. // The components of the viewport are specified in the display's rotated orientation. DisplayViewport mViewport; // The surface orientation, width and height set by configureSurface(). // The width and height are derived from the viewport but are specified // in the natural orientation. // The surface origin specifies how the surface coordinates should be translated // to align with the logical display coordinate space. int32_t mSurfaceWidth; int32_t mSurfaceHeight; int32_t mSurfaceLeft; int32_t mSurfaceTop; // Similar to the surface coordinates, but in the raw display coordinate space rather than in // the logical coordinate space. int32_t mPhysicalWidth; int32_t mPhysicalHeight; int32_t mPhysicalLeft; int32_t mPhysicalTop; // The orientation may be different from the viewport orientation as it specifies // the rotation of the surface coordinates required to produce the viewport's // requested orientation, so it will depend on whether the device is orientation aware. int32_t mSurfaceOrientation; // Translation and scaling factors, orientation-independent. float mXTranslate; float mXScale; float mXPrecision; float mYTranslate; float mYScale; float mYPrecision; float mGeometricScale; float mPressureScale; float mSizeScale; float mOrientationScale; float mDistanceScale; bool mHaveTilt; float mTiltXCenter; float mTiltXScale; float mTiltYCenter; float mTiltYScale; bool mExternalStylusConnected; // Oriented motion ranges for input device info. struct OrientedRanges { InputDeviceInfo::MotionRange x; InputDeviceInfo::MotionRange y; InputDeviceInfo::MotionRange pressure; bool haveSize; InputDeviceInfo::MotionRange size; bool haveTouchSize; InputDeviceInfo::MotionRange touchMajor; InputDeviceInfo::MotionRange touchMinor; bool haveToolSize; InputDeviceInfo::MotionRange toolMajor; InputDeviceInfo::MotionRange toolMinor; bool haveOrientation; InputDeviceInfo::MotionRange orientation; bool haveDistance; InputDeviceInfo::MotionRange distance; bool haveTilt; InputDeviceInfo::MotionRange tilt; OrientedRanges() { clear(); } void clear() { haveSize = false; haveTouchSize = false; haveToolSize = false; haveOrientation = false; haveDistance = false; haveTilt = false; } } mOrientedRanges; // Oriented dimensions and precision. float mOrientedXPrecision; float mOrientedYPrecision; struct CurrentVirtualKeyState { bool down; bool ignored; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } mCurrentVirtualKey; // Scale factor for gesture or mouse based pointer movements. float mPointerXMovementScale; float mPointerYMovementScale; // Scale factor for gesture based zooming and other freeform motions. float mPointerXZoomScale; float mPointerYZoomScale; // The maximum swipe width. float mPointerGestureMaxSwipeWidth; struct PointerDistanceHeapElement { uint32_t currentPointerIndex : 8; uint32_t lastPointerIndex : 8; uint64_t distance : 48; // squared distance }; enum PointerUsage { POINTER_USAGE_NONE, POINTER_USAGE_GESTURES, POINTER_USAGE_STYLUS, POINTER_USAGE_MOUSE, }; PointerUsage mPointerUsage; struct PointerGesture { enum Mode { // No fingers, button is not pressed. // Nothing happening. NEUTRAL, // No fingers, button is not pressed. // Tap detected. // Emits DOWN and UP events at the pointer location. TAP, // Exactly one finger dragging following a tap. // Pointer follows the active finger. // Emits DOWN, MOVE and UP events at the pointer location. // // Detect double-taps when the finger goes up while in TAP_DRAG mode. TAP_DRAG, // Button is pressed. // Pointer follows the active finger if there is one. Other fingers are ignored. // Emits DOWN, MOVE and UP events at the pointer location. BUTTON_CLICK_OR_DRAG, // Exactly one finger, button is not pressed. // Pointer follows the active finger. // Emits HOVER_MOVE events at the pointer location. // // Detect taps when the finger goes up while in HOVER mode. HOVER, // Exactly two fingers but neither have moved enough to clearly indicate // whether a swipe or freeform gesture was intended. We consider the // pointer to be pressed so this enables clicking or long-pressing on buttons. // Pointer does not move. // Emits DOWN, MOVE and UP events with a single stationary pointer coordinate. PRESS, // Exactly two fingers moving in the same direction, button is not pressed. // Pointer does not move. // Emits DOWN, MOVE and UP events with a single pointer coordinate that // follows the midpoint between both fingers. SWIPE, // Two or more fingers moving in arbitrary directions, button is not pressed. // Pointer does not move. // Emits DOWN, POINTER_DOWN, MOVE, POINTER_UP and UP events that follow // each finger individually relative to the initial centroid of the finger. FREEFORM, // Waiting for quiet time to end before starting the next gesture. QUIET, }; // Time the first finger went down. nsecs_t firstTouchTime; // The active pointer id from the raw touch data. int32_t activeTouchId; // -1 if none // The active pointer id from the gesture last delivered to the application. int32_t activeGestureId; // -1 if none // Pointer coords and ids for the current and previous pointer gesture. Mode currentGestureMode; BitSet32 currentGestureIdBits; uint32_t currentGestureIdToIndex[MAX_POINTER_ID + 1]; PointerProperties currentGestureProperties[MAX_POINTERS]; PointerCoords currentGestureCoords[MAX_POINTERS]; Mode lastGestureMode; BitSet32 lastGestureIdBits; uint32_t lastGestureIdToIndex[MAX_POINTER_ID + 1]; PointerProperties lastGestureProperties[MAX_POINTERS]; PointerCoords lastGestureCoords[MAX_POINTERS]; // Time the pointer gesture last went down. nsecs_t downTime; // Time when the pointer went down for a TAP. nsecs_t tapDownTime; // Time when the pointer went up for a TAP. nsecs_t tapUpTime; // Location of initial tap. float tapX, tapY; // Time we started waiting for quiescence. nsecs_t quietTime; // Reference points for multitouch gestures. float referenceTouchX; // reference touch X/Y coordinates in surface units float referenceTouchY; float referenceGestureX; // reference gesture X/Y coordinates in pixels float referenceGestureY; // Distance that each pointer has traveled which has not yet been // subsumed into the reference gesture position. BitSet32 referenceIdBits; struct Delta { float dx, dy; }; Delta referenceDeltas[MAX_POINTER_ID + 1]; // Describes how touch ids are mapped to gesture ids for freeform gestures. uint32_t freeformTouchToGestureIdMap[MAX_POINTER_ID + 1]; // A velocity tracker for determining whether to switch active pointers during drags. VelocityTracker velocityTracker; void reset() { firstTouchTime = LLONG_MIN; activeTouchId = -1; activeGestureId = -1; currentGestureMode = NEUTRAL; currentGestureIdBits.clear(); lastGestureMode = NEUTRAL; lastGestureIdBits.clear(); downTime = 0; velocityTracker.clear(); resetTap(); resetQuietTime(); } void resetTap() { tapDownTime = LLONG_MIN; tapUpTime = LLONG_MIN; } void resetQuietTime() { quietTime = LLONG_MIN; } } mPointerGesture; struct PointerSimple { PointerCoords currentCoords; PointerProperties currentProperties; PointerCoords lastCoords; PointerProperties lastProperties; // True if the pointer is down. bool down; // True if the pointer is hovering. bool hovering; // Time the pointer last went down. nsecs_t downTime; void reset() { currentCoords.clear(); currentProperties.clear(); lastCoords.clear(); lastProperties.clear(); down = false; hovering = false; downTime = 0; } } mPointerSimple; // The pointer and scroll velocity controls. VelocityControl mPointerVelocityControl; VelocityControl mWheelXVelocityControl; VelocityControl mWheelYVelocityControl; // Latency statistics for touch events struct LatencyStatistics mStatistics; std::optional findViewport(); void resetExternalStylus(); void clearStylusDataPendingFlags(); void sync(nsecs_t when); bool consumeRawTouches(nsecs_t when, uint32_t policyFlags); void processRawTouches(bool timeout); void cookAndDispatch(nsecs_t when); void dispatchVirtualKey(nsecs_t when, uint32_t policyFlags, int32_t keyEventAction, int32_t keyEventFlags); void dispatchTouches(nsecs_t when, uint32_t policyFlags); void dispatchHoverExit(nsecs_t when, uint32_t policyFlags); void dispatchHoverEnterAndMove(nsecs_t when, uint32_t policyFlags); void dispatchButtonRelease(nsecs_t when, uint32_t policyFlags); void dispatchButtonPress(nsecs_t when, uint32_t policyFlags); const BitSet32& findActiveIdBits(const CookedPointerData& cookedPointerData); void cookPointerData(); void abortTouches(nsecs_t when, uint32_t policyFlags); void dispatchPointerUsage(nsecs_t when, uint32_t policyFlags, PointerUsage pointerUsage); void abortPointerUsage(nsecs_t when, uint32_t policyFlags); void dispatchPointerGestures(nsecs_t when, uint32_t policyFlags, bool isTimeout); void abortPointerGestures(nsecs_t when, uint32_t policyFlags); bool preparePointerGestures(nsecs_t when, bool* outCancelPreviousGesture, bool* outFinishPreviousGesture, bool isTimeout); void dispatchPointerStylus(nsecs_t when, uint32_t policyFlags); void abortPointerStylus(nsecs_t when, uint32_t policyFlags); void dispatchPointerMouse(nsecs_t when, uint32_t policyFlags); void abortPointerMouse(nsecs_t when, uint32_t policyFlags); void dispatchPointerSimple(nsecs_t when, uint32_t policyFlags, bool down, bool hovering); void abortPointerSimple(nsecs_t when, uint32_t policyFlags); bool assignExternalStylusId(const RawState& state, bool timeout); void applyExternalStylusButtonState(nsecs_t when); void applyExternalStylusTouchState(nsecs_t when); // Dispatches a motion event. // If the changedId is >= 0 and the action is POINTER_DOWN or POINTER_UP, the // method will take care of setting the index and transmuting the action to DOWN or UP // it is the first / last pointer to go down / up. void dispatchMotion(nsecs_t when, uint32_t policyFlags, uint32_t source, int32_t action, int32_t actionButton, int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, uint32_t deviceTimestamp, const PointerProperties* properties, const PointerCoords* coords, const uint32_t* idToIndex, BitSet32 idBits, int32_t changedId, float xPrecision, float yPrecision, nsecs_t downTime); // Updates pointer coords and properties for pointers with specified ids that have moved. // Returns true if any of them changed. bool updateMovedPointers(const PointerProperties* inProperties, const PointerCoords* inCoords, const uint32_t* inIdToIndex, PointerProperties* outProperties, PointerCoords* outCoords, const uint32_t* outIdToIndex, BitSet32 idBits) const; bool isPointInsideSurface(int32_t x, int32_t y); const VirtualKey* findVirtualKeyHit(int32_t x, int32_t y); static void assignPointerIds(const RawState* last, RawState* current); void reportEventForStatistics(nsecs_t evdevTime); const char* modeToString(DeviceMode deviceMode); }; class SingleTouchInputMapper : public TouchInputMapper { public: explicit SingleTouchInputMapper(InputDevice* device); virtual ~SingleTouchInputMapper(); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); protected: virtual void syncTouch(nsecs_t when, RawState* outState); virtual void configureRawPointerAxes(); virtual bool hasStylus() const; private: SingleTouchMotionAccumulator mSingleTouchMotionAccumulator; }; class MultiTouchInputMapper : public TouchInputMapper { public: explicit MultiTouchInputMapper(InputDevice* device); virtual ~MultiTouchInputMapper(); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); protected: virtual void syncTouch(nsecs_t when, RawState* outState); virtual void configureRawPointerAxes(); virtual bool hasStylus() const; private: MultiTouchMotionAccumulator mMultiTouchMotionAccumulator; // Specifies the pointer id bits that are in use, and their associated tracking id. BitSet32 mPointerIdBits; int32_t mPointerTrackingIdMap[MAX_POINTER_ID + 1]; }; class ExternalStylusInputMapper : public InputMapper { public: explicit ExternalStylusInputMapper(InputDevice* device); virtual ~ExternalStylusInputMapper() = default; virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); virtual void sync(nsecs_t when); private: SingleTouchMotionAccumulator mSingleTouchMotionAccumulator; RawAbsoluteAxisInfo mRawPressureAxis; TouchButtonAccumulator mTouchButtonAccumulator; StylusState mStylusState; }; class JoystickInputMapper : public InputMapper { public: explicit JoystickInputMapper(InputDevice* device); virtual ~JoystickInputMapper(); virtual uint32_t getSources(); virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); virtual void dump(std::string& dump); virtual void configure(nsecs_t when, const InputReaderConfiguration* config, uint32_t changes); virtual void reset(nsecs_t when); virtual void process(const RawEvent* rawEvent); private: struct Axis { RawAbsoluteAxisInfo rawAxisInfo; AxisInfo axisInfo; bool explicitlyMapped; // true if the axis was explicitly assigned an axis id float scale; // scale factor from raw to normalized values float offset; // offset to add after scaling for normalization float highScale; // scale factor from raw to normalized values of high split float highOffset; // offset to add after scaling for normalization of high split float min; // normalized inclusive minimum float max; // normalized inclusive maximum float flat; // normalized flat region size float fuzz; // normalized error tolerance float resolution; // normalized resolution in units/mm float filter; // filter out small variations of this size float currentValue; // current value float newValue; // most recent value float highCurrentValue; // current value of high split float highNewValue; // most recent value of high split void initialize(const RawAbsoluteAxisInfo& rawAxisInfo, const AxisInfo& axisInfo, bool explicitlyMapped, float scale, float offset, float highScale, float highOffset, float min, float max, float flat, float fuzz, float resolution) { this->rawAxisInfo = rawAxisInfo; this->axisInfo = axisInfo; this->explicitlyMapped = explicitlyMapped; this->scale = scale; this->offset = offset; this->highScale = highScale; this->highOffset = highOffset; this->min = min; this->max = max; this->flat = flat; this->fuzz = fuzz; this->resolution = resolution; this->filter = 0; resetValue(); } void resetValue() { this->currentValue = 0; this->newValue = 0; this->highCurrentValue = 0; this->highNewValue = 0; } }; // Axes indexed by raw ABS_* axis index. KeyedVector mAxes; void sync(nsecs_t when, bool force); bool haveAxis(int32_t axisId); void pruneAxes(bool ignoreExplicitlyMappedAxes); bool filterAxes(bool force); static bool hasValueChangedSignificantly(float filter, float newValue, float currentValue, float min, float max); static bool hasMovedNearerToValueWithinFilteredRange(float filter, float newValue, float currentValue, float thresholdValue); static bool isCenteredAxis(int32_t axis); static int32_t getCompatAxis(int32_t axis); static void addMotionRange(int32_t axisId, const Axis& axis, InputDeviceInfo* info); static void setPointerCoordsAxisValue(PointerCoords* pointerCoords, int32_t axis, float value); }; } // namespace android #endif // _UI_INPUT_READER_H