/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H #define _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H #include #include #include namespace android { /** * Interface for tracking a mouse / touch pad pointer and touch pad spots. * * The spots are sprites on screen that visually represent the positions of * fingers * * The pointer controller is responsible for providing synchronization and for tracking * display orientation changes if needed. */ class PointerControllerInterface : public virtual RefBase { protected: PointerControllerInterface() { } virtual ~PointerControllerInterface() { } public: /* Gets the bounds of the region that the pointer can traverse. * Returns true if the bounds are available. */ virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const = 0; /* Move the pointer. */ virtual void move(float deltaX, float deltaY) = 0; /* Sets a mask that indicates which buttons are pressed. */ virtual void setButtonState(int32_t buttonState) = 0; /* Gets a mask that indicates which buttons are pressed. */ virtual int32_t getButtonState() const = 0; /* Sets the absolute location of the pointer. */ virtual void setPosition(float x, float y) = 0; /* Gets the absolute location of the pointer. */ virtual void getPosition(float* outX, float* outY) const = 0; enum Transition { // Fade/unfade immediately. TRANSITION_IMMEDIATE, // Fade/unfade gradually. TRANSITION_GRADUAL, }; /* Fades the pointer out now. */ virtual void fade(Transition transition) = 0; /* Makes the pointer visible if it has faded out. * The pointer never unfades itself automatically. This method must be called * by the client whenever the pointer is moved or a button is pressed and it * wants to ensure that the pointer becomes visible again. */ virtual void unfade(Transition transition) = 0; enum Presentation { // Show the mouse pointer. PRESENTATION_POINTER, // Show spots and a spot anchor in place of the mouse pointer. PRESENTATION_SPOT, }; /* Sets the mode of the pointer controller. */ virtual void setPresentation(Presentation presentation) = 0; /* Sets the spots for the current gesture. * The spots are not subject to the inactivity timeout like the pointer * itself it since they are expected to remain visible for so long as * the fingers are on the touch pad. * * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant. * For spotCoords, pressure != 0 indicates that the spot's location is being * pressed (not hovering). */ virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits, int32_t displayId) = 0; /* Removes all spots. */ virtual void clearSpots() = 0; /* Gets the id of the display where the pointer should be shown. */ virtual int32_t getDisplayId() const = 0; }; } // namespace android #endif // _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H