/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H
#define _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H
#include
#include
#include
namespace android {
/**
* Interface for tracking a mouse / touch pad pointer and touch pad spots.
*
* The spots are sprites on screen that visually represent the positions of
* fingers
*
* The pointer controller is responsible for providing synchronization and for tracking
* display orientation changes if needed.
*/
class PointerControllerInterface : public virtual RefBase {
protected:
PointerControllerInterface() { }
virtual ~PointerControllerInterface() { }
public:
/* Gets the bounds of the region that the pointer can traverse.
* Returns true if the bounds are available. */
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const = 0;
/* Move the pointer. */
virtual void move(float deltaX, float deltaY) = 0;
/* Sets a mask that indicates which buttons are pressed. */
virtual void setButtonState(int32_t buttonState) = 0;
/* Gets a mask that indicates which buttons are pressed. */
virtual int32_t getButtonState() const = 0;
/* Sets the absolute location of the pointer. */
virtual void setPosition(float x, float y) = 0;
/* Gets the absolute location of the pointer. */
virtual void getPosition(float* outX, float* outY) const = 0;
enum Transition {
// Fade/unfade immediately.
TRANSITION_IMMEDIATE,
// Fade/unfade gradually.
TRANSITION_GRADUAL,
};
/* Fades the pointer out now. */
virtual void fade(Transition transition) = 0;
/* Makes the pointer visible if it has faded out.
* The pointer never unfades itself automatically. This method must be called
* by the client whenever the pointer is moved or a button is pressed and it
* wants to ensure that the pointer becomes visible again. */
virtual void unfade(Transition transition) = 0;
enum Presentation {
// Show the mouse pointer.
PRESENTATION_POINTER,
// Show spots and a spot anchor in place of the mouse pointer.
PRESENTATION_SPOT,
};
/* Sets the mode of the pointer controller. */
virtual void setPresentation(Presentation presentation) = 0;
/* Sets the spots for the current gesture.
* The spots are not subject to the inactivity timeout like the pointer
* itself it since they are expected to remain visible for so long as
* the fingers are on the touch pad.
*
* The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
* For spotCoords, pressure != 0 indicates that the spot's location is being
* pressed (not hovering).
*/
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId) = 0;
/* Removes all spots. */
virtual void clearSpots() = 0;
/* Gets the id of the display where the pointer should be shown. */
virtual int32_t getDisplayId() const = 0;
};
} // namespace android
#endif // _INPUTFLINGER_POINTER_CONTROLLER_INTERFACE_H