/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace android { class Fence; class IGraphicBufferProducer; class String8; namespace compositionengine { /** * An abstraction for working with a display surface (buffer queue) */ class DisplaySurface : public virtual RefBase { public: virtual ~DisplaySurface(); // beginFrame is called at the beginning of the composition loop, before // the configuration is known. The DisplaySurface should do anything it // needs to do to enable HWComposer to decide how to compose the frame. // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed. virtual status_t beginFrame(bool mustRecompose) = 0; // prepareFrame is called after the composition configuration is known but // before composition takes place. The DisplaySurface can use the // composition type to decide how to manage the flow of buffers between // GLES and HWC for this frame. enum CompositionType { COMPOSITION_UNKNOWN = 0, COMPOSITION_GLES = 1, COMPOSITION_HWC = 2, COMPOSITION_MIXED = COMPOSITION_GLES | COMPOSITION_HWC }; virtual status_t prepareFrame(CompositionType compositionType) = 0; // Inform the surface that GLES composition is complete for this frame, and // the surface should make sure that HWComposer has the correct buffer for // this frame. Some implementations may only push a new buffer to // HWComposer if GLES composition took place, others need to push a new // buffer on every frame. // // advanceFrame must be followed by a call to onFrameCommitted before // advanceFrame may be called again. virtual status_t advanceFrame() = 0; // onFrameCommitted is called after the frame has been committed to the // hardware composer. The surface collects the release fence for this // frame's buffer. virtual void onFrameCommitted() = 0; virtual void dumpAsString(String8& result) const = 0; virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0; virtual const sp& getClientTargetAcquireFence() const = 0; }; } // namespace compositionengine } // namespace android