/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include "LayerInfo.h" #include "SchedulerUtils.h" namespace android { namespace scheduler { /* * This class represents information about layers that are considered current. We keep an * unordered map between layer name and LayerInfo. */ class LayerHistory { public: // Handle for each layer we keep track of. class LayerHandle { public: LayerHandle(LayerHistory& lh, int64_t id) : mId(id), mLayerHistory(lh) {} ~LayerHandle() { mLayerHistory.destroyLayer(mId); } const int64_t mId; private: LayerHistory& mLayerHistory; }; LayerHistory(); ~LayerHistory(); // When the layer is first created, register it. std::unique_ptr createLayer(const std::string name, float maxRefreshRate); // Method for inserting layers and their requested present time into the unordered map. void insert(const std::unique_ptr& layerHandle, nsecs_t presentTime, bool isHdr); // Method for setting layer visibility void setVisibility(const std::unique_ptr& layerHandle, bool visible); // Returns the desired refresh rate, which is a max refresh rate of all the current // layers. See go/content-fps-detection-in-scheduler for more information. std::pair getDesiredRefreshRateAndHDR(); // Removes the handle and the object from the map. void destroyLayer(const int64_t id); private: // Removes the layers that have been idle for a given amount of time from mLayerInfos. void removeIrrelevantLayers() REQUIRES(mLock); // Information about currently active layers. std::mutex mLock; std::unordered_map> mActiveLayerInfos GUARDED_BY(mLock); std::unordered_map> mInactiveLayerInfos GUARDED_BY(mLock); // Each layer has it's own ID. This variable keeps track of the count. static std::atomic sNextId; // Flag whether to log layer FPS in systrace bool mTraceEnabled = false; }; } // namespace scheduler } // namespace android