/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include using namespace android::surfaceflinger; namespace android { class TimeStats { public: virtual ~TimeStats() = default; virtual void parseArgs(bool asProto, const Vector& args, std::string& result) = 0; virtual bool isEnabled() = 0; virtual std::string miniDump() = 0; virtual void incrementTotalFrames() = 0; virtual void incrementMissedFrames() = 0; virtual void incrementClientCompositionFrames() = 0; virtual void setPostTime(int32_t layerID, uint64_t frameNumber, const std::string& layerName, nsecs_t postTime) = 0; virtual void setLatchTime(int32_t layerID, uint64_t frameNumber, nsecs_t latchTime) = 0; virtual void setDesiredTime(int32_t layerID, uint64_t frameNumber, nsecs_t desiredTime) = 0; virtual void setAcquireTime(int32_t layerID, uint64_t frameNumber, nsecs_t acquireTime) = 0; virtual void setAcquireFence(int32_t layerID, uint64_t frameNumber, const std::shared_ptr& acquireFence) = 0; virtual void setPresentTime(int32_t layerID, uint64_t frameNumber, nsecs_t presentTime) = 0; virtual void setPresentFence(int32_t layerID, uint64_t frameNumber, const std::shared_ptr& presentFence) = 0; // Clean up the layer record virtual void onDestroy(int32_t layerID) = 0; // If SF skips or rejects a buffer, remove the corresponding TimeRecord. virtual void removeTimeRecord(int32_t layerID, uint64_t frameNumber) = 0; virtual void setPowerMode(int32_t powerMode) = 0; // Source of truth is RefrehRateStats. virtual void recordRefreshRate(uint32_t fps, nsecs_t duration) = 0; virtual void setPresentFenceGlobal(const std::shared_ptr& presentFence) = 0; }; namespace impl { class TimeStats : public android::TimeStats { struct FrameTime { uint64_t frameNumber = 0; nsecs_t postTime = 0; nsecs_t latchTime = 0; nsecs_t acquireTime = 0; nsecs_t desiredTime = 0; nsecs_t presentTime = 0; }; struct TimeRecord { bool ready = false; FrameTime frameTime; std::shared_ptr acquireFence; std::shared_ptr presentFence; }; struct LayerRecord { std::string layerName; // This is the index in timeRecords, at which the timestamps for that // specific frame are still not fully received. This is not waiting for // fences to signal, but rather waiting to receive those fences/timestamps. int32_t waitData = -1; uint32_t droppedFrames = 0; TimeRecord prevTimeRecord; std::deque timeRecords; }; struct PowerTime { int32_t powerMode = HWC_POWER_MODE_OFF; nsecs_t prevTime = 0; }; struct GlobalRecord { nsecs_t prevPresentTime = 0; std::deque> presentFences; }; public: TimeStats() = default; void parseArgs(bool asProto, const Vector& args, std::string& result) override; bool isEnabled() override; std::string miniDump() override; void incrementTotalFrames() override; void incrementMissedFrames() override; void incrementClientCompositionFrames() override; void setPostTime(int32_t layerID, uint64_t frameNumber, const std::string& layerName, nsecs_t postTime) override; void setLatchTime(int32_t layerID, uint64_t frameNumber, nsecs_t latchTime) override; void setDesiredTime(int32_t layerID, uint64_t frameNumber, nsecs_t desiredTime) override; void setAcquireTime(int32_t layerID, uint64_t frameNumber, nsecs_t acquireTime) override; void setAcquireFence(int32_t layerID, uint64_t frameNumber, const std::shared_ptr& acquireFence) override; void setPresentTime(int32_t layerID, uint64_t frameNumber, nsecs_t presentTime) override; void setPresentFence(int32_t layerID, uint64_t frameNumber, const std::shared_ptr& presentFence) override; // Clean up the layer record void onDestroy(int32_t layerID) override; // If SF skips or rejects a buffer, remove the corresponding TimeRecord. void removeTimeRecord(int32_t layerID, uint64_t frameNumber) override; void setPowerMode(int32_t powerMode) override; // Source of truth is RefrehRateStats. void recordRefreshRate(uint32_t fps, nsecs_t duration) override; void setPresentFenceGlobal(const std::shared_ptr& presentFence) override; static const size_t MAX_NUM_TIME_RECORDS = 64; private: bool recordReadyLocked(int32_t layerID, TimeRecord* timeRecord); void flushAvailableRecordsToStatsLocked(int32_t layerID); void flushPowerTimeLocked(); void flushAvailableGlobalRecordsToStatsLocked(); void enable(); void disable(); void clear(); void dump(bool asProto, std::optional maxLayers, std::string& result); std::atomic mEnabled = false; std::mutex mMutex; TimeStatsHelper::TimeStatsGlobal mTimeStats; // Hashmap for LayerRecord with layerID as the hash key std::unordered_map mTimeStatsTracker; PowerTime mPowerTime; GlobalRecord mGlobalRecord; static const size_t MAX_NUM_LAYER_RECORDS = 200; }; } // namespace impl } // namespace android