#undef LOG_TAG #define LOG_TAG "LayerHistoryUnittests" #include #include #include #include #include #include "Scheduler/LayerHistory.h" using testing::_; using testing::Return; namespace android { namespace scheduler { class LayerHistoryTest : public testing::Test { public: LayerHistoryTest(); ~LayerHistoryTest() override; protected: std::unique_ptr mLayerHistory; static constexpr float MAX_REFRESH_RATE = 90.f; }; LayerHistoryTest::LayerHistoryTest() { mLayerHistory = std::make_unique(); } LayerHistoryTest::~LayerHistoryTest() {} namespace { TEST_F(LayerHistoryTest, oneLayer) { std::unique_ptr testLayer = mLayerHistory->createLayer("TestLayer", MAX_REFRESH_RATE); mLayerHistory->setVisibility(testLayer, true); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); EXPECT_FLOAT_EQ(0.f, mLayerHistory->getDesiredRefreshRateAndHDR().first); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); // This is still 0, because the layer is not considered recently active if it // has been present in less than 10 frames. EXPECT_FLOAT_EQ(0.f, mLayerHistory->getDesiredRefreshRateAndHDR().first); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); mLayerHistory->insert(testLayer, 0, false /*isHDR*/); // This should be MAX_REFRESH_RATE as we have more than 10 samples EXPECT_FLOAT_EQ(MAX_REFRESH_RATE, mLayerHistory->getDesiredRefreshRateAndHDR().first); } TEST_F(LayerHistoryTest, oneHDRLayer) { std::unique_ptr testLayer = mLayerHistory->createLayer("TestHDRLayer", MAX_REFRESH_RATE); mLayerHistory->setVisibility(testLayer, true); mLayerHistory->insert(testLayer, 0, true /*isHDR*/); EXPECT_FLOAT_EQ(0.0f, mLayerHistory->getDesiredRefreshRateAndHDR().first); EXPECT_EQ(true, mLayerHistory->getDesiredRefreshRateAndHDR().second); mLayerHistory->setVisibility(testLayer, false); EXPECT_FLOAT_EQ(0.0f, mLayerHistory->getDesiredRefreshRateAndHDR().first); EXPECT_EQ(false, mLayerHistory->getDesiredRefreshRateAndHDR().second); } TEST_F(LayerHistoryTest, explicitTimestamp) { std::unique_ptr test30FpsLayer = mLayerHistory->createLayer("30FpsLayer", MAX_REFRESH_RATE); mLayerHistory->setVisibility(test30FpsLayer, true); nsecs_t startTime = systemTime(); for (int i = 0; i < 31; i++) { mLayerHistory->insert(test30FpsLayer, startTime + (i * 33333333), false /*isHDR*/); } EXPECT_FLOAT_EQ(30.f, mLayerHistory->getDesiredRefreshRateAndHDR().first); } TEST_F(LayerHistoryTest, multipleLayers) { std::unique_ptr testLayer = mLayerHistory->createLayer("TestLayer", MAX_REFRESH_RATE); mLayerHistory->setVisibility(testLayer, true); std::unique_ptr test30FpsLayer = mLayerHistory->createLayer("30FpsLayer", MAX_REFRESH_RATE); mLayerHistory->setVisibility(test30FpsLayer, true); std::unique_ptr testLayer2 = mLayerHistory->createLayer("TestLayer2", MAX_REFRESH_RATE); mLayerHistory->setVisibility(testLayer2, true); nsecs_t startTime = systemTime(); for (int i = 0; i < 10; i++) { mLayerHistory->insert(testLayer, 0, false /*isHDR*/); } EXPECT_FLOAT_EQ(MAX_REFRESH_RATE, mLayerHistory->getDesiredRefreshRateAndHDR().first); startTime = systemTime(); for (int i = 0; i < 10; i++) { mLayerHistory->insert(test30FpsLayer, startTime + (i * 33333333), false /*isHDR*/); } EXPECT_FLOAT_EQ(MAX_REFRESH_RATE, mLayerHistory->getDesiredRefreshRateAndHDR().first); for (int i = 10; i < 30; i++) { mLayerHistory->insert(test30FpsLayer, startTime + (i * 33333333), false /*isHDR*/); } EXPECT_FLOAT_EQ(MAX_REFRESH_RATE, mLayerHistory->getDesiredRefreshRateAndHDR().first); // This frame is only around for 9 occurrences, so it doesn't throw // anything off. for (int i = 0; i < 9; i++) { mLayerHistory->insert(testLayer2, 0, false /*isHDR*/); } EXPECT_FLOAT_EQ(MAX_REFRESH_RATE, mLayerHistory->getDesiredRefreshRateAndHDR().first); // After 100 ms frames become obsolete. std::this_thread::sleep_for(std::chrono::milliseconds(500)); // Insert the 31st frame. mLayerHistory->insert(test30FpsLayer, startTime + (30 * 33333333), false /*isHDR*/); EXPECT_FLOAT_EQ(30.f, mLayerHistory->getDesiredRefreshRateAndHDR().first); } } // namespace } // namespace scheduler } // namespace android