/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include class AAsset; namespace tuningfork { namespace apk_utils { // Get an asset from this APK's asset directory. // Returns NULL if the asset could not be found. // Asset_close must be called once the asset is no longer needed. AAsset* GetAsset(JNIEnv* env, jobject activity, const char* name); // Get the app's version code. Also fills packageNameStr, if not null, with // the package name. int GetVersionCode(JNIEnv *env, jobject context, std::string* packageNameStr = nullptr); } // namespace apk_utils namespace file_utils { // Creates the directory if it does not exist. Returns true if the directory // already existed or could be created. bool CheckAndCreateDir(const std::string& path); bool FileExists(const std::string& fname); // Call NativeActivity.getCacheDir via JNI std::string GetAppCacheDir(JNIEnv* env, jobject activity); } // namespace file_utils // Get a unique identifier using java.util.UUID std::string UniqueId(JNIEnv* env); } // namespace tuningfork