/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.automotive.evs@1.0; import types; /** * Represents a single camera and is the primary interface for capturing images. */ interface IEvsDisplay { /** * Returns basic information about the EVS display provided by the system. * * See the description of the DisplayDesc structure for details. */ getDisplayInfo() generates (DisplayDesc info); /** * Clients may set the display state to express their desired state. * * The HAL implementation must gracefully accept a request for any state while in * any other state, although the response may be to defer or ignore the request. The display * is defined to start in the NOT_VISIBLE state upon initialization. The client is * then expected to request the VISIBLE_ON_NEXT_FRAME state, and then begin providing * video. When the display is no longer required, the client is expected to request * the NOT_VISIBLE state after passing the last video frame. * Returns INVALID_ARG if the requested state is not a recognized value. */ setDisplayState(DisplayState state) generates (EvsResult result); /** * This call requests the current state of the display * * The HAL implementation should report the actual current state, which might * transiently differ from the most recently requested state. Note, however, that * the logic responsible for changing display states should generally live above * the device layer, making it undesirable for the HAL implementation to spontaneously * change display states. */ getDisplayState() generates (DisplayState state); /** * This call returns a handle to a frame buffer associated with the display. * * The returned buffer may be locked and written to by software and/or GL. This buffer * must be returned via a call to returnTargetBufferForDisplay() even if the * display is no longer visible. */ getTargetBuffer() generates (BufferDesc buffer); /** * This call tells the display that the buffer is ready for display. * * The buffer is no longer valid for use by the client after this call. * There is no maximum time the caller may hold onto the buffer before making this * call. The buffer may be returned at any time and in any DisplayState, but all * buffers are expected to be returned before the IEvsDisplay interface is destroyed. */ returnTargetBufferForDisplay(BufferDesc buffer) generates (EvsResult result); };