/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef android_hardware_automotive_vehicle_V2_0_impl_SocketComm_H_ #define android_hardware_automotive_vehicle_V2_0_impl_SocketComm_H_ #include #include #include #include "CommConn.h" namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { namespace impl { class SocketConn; /** * SocketComm opens a socket, and listens for connections from clients. Typically the client will be * adb's TCP port-forwarding to enable a host PC to connect to the VehicleHAL. */ class SocketComm { public: SocketComm(MessageProcessor* messageProcessor); virtual ~SocketComm(); void start(); void stop(); /** * Serialized and send the given message to all connected clients. */ void sendMessage(emulator::EmulatorMessage const& msg); private: int mListenFd; std::unique_ptr mListenThread; std::vector> mOpenConnections; MessageProcessor* mMessageProcessor; std::mutex mMutex; /** * Opens the socket and begins listening. * * @return bool Returns true on success. */ bool listen(); /** * Blocks and waits for a connection from a client, returns a new SocketConn with the connection * or null, if the connection has been closed. * * @return int Returns fd or socket number if connection is successful. * Otherwise, returns -1 if no connection is availble. */ SocketConn* accept(); void listenThread(); void removeClosedConnections(); }; /** * SocketConn represents a single connection to a client. */ class SocketConn : public CommConn { public: SocketConn(MessageProcessor* messageProcessor, int sfd); virtual ~SocketConn() = default; /** * Blocking call to read data from the connection. * * @return std::vector Serialized protobuf data received from emulator. This will be * an empty vector if the connection was closed or some other error occurred. */ std::vector read() override; /** * Closes a connection if it is open. */ void stop() override; /** * Transmits a string of data to the emulator. * * @param data Serialized protobuf data to transmit. * * @return int Number of bytes transmitted, or -1 if failed. */ int write(const std::vector& data) override; inline bool isOpen() override { return mSockFd > 0; } private: int mSockFd; }; } // impl } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android #endif // android_hardware_automotive_vehicle_V2_0_impl_SocketComm_H_