/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "vhal_v2_0/VehicleObjectPool.h" namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { namespace { class VehicleObjectPoolTest : public ::testing::Test { protected: void SetUp() override { stats = PoolStats::instance(); resetStats(); valuePool.reset(new VehiclePropValuePool); } void TearDown() override { // At the end, all created objects should be either recycled or deleted. // Some objects could be recycled multiple times, that's why it's <= ASSERT_EQ(stats->Obtained, stats->Recycled); ASSERT_LE(stats->Created, stats->Recycled); } private: void resetStats() { stats->Obtained = 0; stats->Created = 0; stats->Recycled = 0; } public: PoolStats* stats; std::unique_ptr valuePool; }; TEST_F(VehicleObjectPoolTest, valuePoolBasicCorrectness) { void* raw = valuePool->obtain(VehiclePropertyType::INT32).get(); // At this point, v1 should be recycled and the only object in the pool. ASSERT_EQ(raw, valuePool->obtain(VehiclePropertyType::INT32).get()); // Obtaining value of another type - should return a new object ASSERT_NE(raw, valuePool->obtain(VehiclePropertyType::FLOAT).get()); ASSERT_EQ(3u, stats->Obtained); ASSERT_EQ(2u, stats->Created); } TEST_F(VehicleObjectPoolTest, valuePoolStrings) { valuePool->obtain(VehiclePropertyType::STRING); auto vs = valuePool->obtain(VehiclePropertyType::STRING); vs->value.stringValue = "Hello"; void* raw = vs.get(); vs.reset(); // delete the pointer auto vs2 = valuePool->obtain(VehiclePropertyType::STRING); ASSERT_EQ(0u, vs2->value.stringValue.size()); ASSERT_NE(raw, valuePool->obtain(VehiclePropertyType::STRING).get()); ASSERT_EQ(0u, stats->Obtained); } TEST_F(VehicleObjectPoolTest, valuePoolMultithreadedBenchmark) { // In this test we have T threads that concurrently in C cycles // obtain and release O VehiclePropValue objects of FLOAT / INT32 types. const int T = 2; const int C = 500; const int O = 100; auto poolPtr = valuePool.get(); std::vector threads; auto start = elapsedRealtimeNano(); for (int i = 0; i < T; i++) { threads.push_back(std::thread([&poolPtr] () { for (int j = 0; j < C; j++) { std::vector> vec; for (int k = 0; k < O; k++) { vec.push_back( poolPtr->obtain(k % 2 == 0 ? VehiclePropertyType::FLOAT : VehiclePropertyType::INT32)); } } })); } for (auto& t : threads) { t.join(); } auto finish = elapsedRealtimeNano(); ASSERT_EQ(static_cast(T * C * O), stats->Obtained); ASSERT_EQ(static_cast(T * C * O), stats->Recycled); // Created less than obtained. ASSERT_GE(static_cast(T * O), stats->Created); auto elapsedMs = (finish - start) / 1000000; ASSERT_GE(1000, elapsedMs); // Less a second to access 100K objects. // Typically it takes about 0.1s on Nexus6P. } } // namespace anonymous } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android