/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "hw-BufferedTextOutput" #include #include #include #include #include #include #include #include #include #include #include // --------------------------------------------------------------------------- namespace android { namespace hardware { struct BufferedTextOutput::BufferState : public RefBase { explicit BufferState(int32_t _seq) : seq(_seq) , buffer(nullptr) , bufferPos(0) , bufferSize(0) , atFront(true) , indent(0) , bundle(0) { } ~BufferState() { free(buffer); } status_t append(const char* txt, size_t len) { if ((len+bufferPos) > bufferSize) { size_t newSize = ((len+bufferPos)*3)/2; if (newSize < (len+bufferPos)) return NO_MEMORY; // overflow void* b = realloc(buffer, newSize); if (!b) return NO_MEMORY; buffer = (char*)b; bufferSize = newSize; } if ((len+bufferPos) < bufferPos) return NO_MEMORY; // integer overflow memcpy(buffer+bufferPos, txt, len); bufferPos += len; return NO_ERROR; } void restart() { bufferPos = 0; atFront = true; if (bufferSize > 256) { void* b = realloc(buffer, 256); if (b) { buffer = (char*)b; bufferSize = 256; } } } const int32_t seq; char* buffer; size_t bufferPos; size_t bufferSize; bool atFront; int32_t indent; int32_t bundle; }; struct BufferedTextOutput::ThreadState { Vector > states; }; static pthread_mutex_t gMutex = PTHREAD_MUTEX_INITIALIZER; static thread_store_t tls; BufferedTextOutput::ThreadState* BufferedTextOutput::getThreadState() { ThreadState* ts = (ThreadState*) thread_store_get( &tls ); if (ts) return ts; ts = new ThreadState; thread_store_set( &tls, ts, threadDestructor ); return ts; } void BufferedTextOutput::threadDestructor(void *st) { delete ((ThreadState*)st); } static volatile int32_t gSequence = 0; static volatile int32_t gFreeBufferIndex = -1; static int32_t allocBufferIndex() { int32_t res = -1; pthread_mutex_lock(&gMutex); if (gFreeBufferIndex >= 0) { res = gFreeBufferIndex; gFreeBufferIndex = gTextBuffers[res]; gTextBuffers.editItemAt(res) = -1; } else { res = gTextBuffers.size(); gTextBuffers.add(-1); } pthread_mutex_unlock(&gMutex); return res; } static void freeBufferIndex(int32_t idx) { pthread_mutex_lock(&gMutex); gTextBuffers.editItemAt(idx) = gFreeBufferIndex; gFreeBufferIndex = idx; pthread_mutex_unlock(&gMutex); } // --------------------------------------------------------------------------- BufferedTextOutput::BufferedTextOutput(uint32_t flags) : mFlags(flags) , mSeq(android_atomic_inc(&gSequence)) , mIndex(allocBufferIndex()) { mGlobalState = new BufferState(mSeq); if (mGlobalState) mGlobalState->incStrong(this); } BufferedTextOutput::~BufferedTextOutput() { if (mGlobalState) mGlobalState->decStrong(this); freeBufferIndex(mIndex); } status_t BufferedTextOutput::print(const char* txt, size_t len) { AutoMutex _l(mLock); BufferState* b = getBuffer(); const char* const end = txt+len; status_t err; while (txt < end) { // Find the next line. const char* first = txt; while (txt < end && *txt != '\n') txt++; // Include this and all following empty lines. while (txt < end && *txt == '\n') txt++; // Special cases for first data on a line. if (b->atFront) { if (b->indent > 0) { // If this is the start of a line, add the indent. const char* prefix = stringForIndent(b->indent); err = b->append(prefix, strlen(prefix)); if (err != NO_ERROR) return err; } else if (*(txt-1) == '\n' && !b->bundle) { // Fast path: if we are not indenting or bundling, and // have been given one or more complete lines, just write // them out without going through the buffer. // Slurp up all of the lines. const char* lastLine = txt+1; while (txt < end) { if (*txt++ == '\n') lastLine = txt; } struct iovec vec; vec.iov_base = (void*)first; vec.iov_len = lastLine-first; //printf("Writing %d bytes of data!\n", vec.iov_len); writeLines(vec, 1); txt = lastLine; continue; } } // Append the new text to the buffer. err = b->append(first, txt-first); if (err != NO_ERROR) return err; b->atFront = *(txt-1) == '\n'; // If we have finished a line and are not bundling, write // it out. //printf("Buffer is now %d bytes\n", b->bufferPos); if (b->atFront && !b->bundle) { struct iovec vec; vec.iov_base = b->buffer; vec.iov_len = b->bufferPos; //printf("Writing %d bytes of data!\n", vec.iov_len); writeLines(vec, 1); b->restart(); } } return NO_ERROR; } void BufferedTextOutput::moveIndent(int delta) { AutoMutex _l(mLock); BufferState* b = getBuffer(); b->indent += delta; if (b->indent < 0) b->indent = 0; } void BufferedTextOutput::pushBundle() { AutoMutex _l(mLock); BufferState* b = getBuffer(); b->bundle++; } void BufferedTextOutput::popBundle() { AutoMutex _l(mLock); BufferState* b = getBuffer(); b->bundle--; LOG_FATAL_IF(b->bundle < 0, "TextOutput::popBundle() called more times than pushBundle()"); if (b->bundle < 0) b->bundle = 0; if (b->bundle == 0) { // Last bundle, write out data if it is complete. If it is not // complete, don't write until the last line is done... this may // or may not be the write thing to do, but it's the easiest. if (b->bufferPos > 0 && b->atFront) { struct iovec vec; vec.iov_base = b->buffer; vec.iov_len = b->bufferPos; writeLines(vec, 1); b->restart(); } } } BufferedTextOutput::BufferState* BufferedTextOutput::getBuffer() const { if ((mFlags&MULTITHREADED) != 0) { ThreadState* ts = getThreadState(); if (ts) { while (ts->states.size() <= (size_t)mIndex) ts->states.add(nullptr); BufferState* bs = ts->states[mIndex].get(); if (bs != nullptr && bs->seq == mSeq) return bs; ts->states.editItemAt(mIndex) = new BufferState(mIndex); bs = ts->states[mIndex].get(); if (bs != nullptr) return bs; } } return mGlobalState; } }; // namespace hardware }; // namespace android