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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 
27 #include "pipe/p_shader_tokens.h"
28 #include "tgsi/tgsi_dump.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/u_memory.h"
31 #include "util/u_math.h"
32 #include "util/u_pstipple.h"
33 
34 #include "svga_tgsi_emit.h"
35 #include "svga_context.h"
36 
37 
38 static boolean emit_vs_postamble( struct svga_shader_emitter *emit );
39 static boolean emit_ps_postamble( struct svga_shader_emitter *emit );
40 
41 
42 static unsigned
translate_opcode(uint opcode)43 translate_opcode(uint opcode)
44 {
45    switch (opcode) {
46    case TGSI_OPCODE_ADD:        return SVGA3DOP_ADD;
47    case TGSI_OPCODE_DP3:        return SVGA3DOP_DP3;
48    case TGSI_OPCODE_DP4:        return SVGA3DOP_DP4;
49    case TGSI_OPCODE_FRC:        return SVGA3DOP_FRC;
50    case TGSI_OPCODE_MAD:        return SVGA3DOP_MAD;
51    case TGSI_OPCODE_MAX:        return SVGA3DOP_MAX;
52    case TGSI_OPCODE_MIN:        return SVGA3DOP_MIN;
53    case TGSI_OPCODE_MOV:        return SVGA3DOP_MOV;
54    case TGSI_OPCODE_MUL:        return SVGA3DOP_MUL;
55    case TGSI_OPCODE_NOP:        return SVGA3DOP_NOP;
56    default:
57       assert(!"svga: unexpected opcode in translate_opcode()");
58       return SVGA3DOP_LAST_INST;
59    }
60 }
61 
62 
63 static unsigned
translate_file(unsigned file)64 translate_file(unsigned file)
65 {
66    switch (file) {
67    case TGSI_FILE_TEMPORARY: return SVGA3DREG_TEMP;
68    case TGSI_FILE_INPUT:     return SVGA3DREG_INPUT;
69    case TGSI_FILE_OUTPUT:    return SVGA3DREG_OUTPUT; /* VS3.0+ only */
70    case TGSI_FILE_IMMEDIATE: return SVGA3DREG_CONST;
71    case TGSI_FILE_CONSTANT:  return SVGA3DREG_CONST;
72    case TGSI_FILE_SAMPLER:   return SVGA3DREG_SAMPLER;
73    case TGSI_FILE_ADDRESS:   return SVGA3DREG_ADDR;
74    default:
75       assert(!"svga: unexpected register file in translate_file()");
76       return SVGA3DREG_TEMP;
77    }
78 }
79 
80 
81 /**
82  * Translate a TGSI destination register to an SVGA3DShaderDestToken.
83  * \param insn  the TGSI instruction
84  * \param idx  which TGSI dest register to translate (usually (always?) zero)
85  */
86 static SVGA3dShaderDestToken
translate_dst_register(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,unsigned idx)87 translate_dst_register( struct svga_shader_emitter *emit,
88                         const struct tgsi_full_instruction *insn,
89                         unsigned idx )
90 {
91    const struct tgsi_full_dst_register *reg = &insn->Dst[idx];
92    SVGA3dShaderDestToken dest;
93 
94    switch (reg->Register.File) {
95    case TGSI_FILE_OUTPUT:
96       /* Output registers encode semantic information in their name.
97        * Need to lookup a table built at decl time:
98        */
99       dest = emit->output_map[reg->Register.Index];
100       emit->num_output_writes++;
101       break;
102 
103    default:
104       {
105          unsigned index = reg->Register.Index;
106          assert(index < SVGA3D_TEMPREG_MAX);
107          index = MIN2(index, SVGA3D_TEMPREG_MAX - 1);
108          dest = dst_register(translate_file(reg->Register.File), index);
109       }
110       break;
111    }
112 
113    if (reg->Register.Indirect) {
114       debug_warning("Indirect indexing of dest registers is not supported!\n");
115    }
116 
117    dest.mask = reg->Register.WriteMask;
118    assert(dest.mask);
119 
120    if (insn->Instruction.Saturate)
121       dest.dstMod = SVGA3DDSTMOD_SATURATE;
122 
123    return dest;
124 }
125 
126 
127 /**
128  * Apply a swizzle to a src_register, returning a new src_register
129  * Ex: swizzle(SRC.ZZYY, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y)
130  * would return SRC.YYZZ
131  */
132 static struct src_register
swizzle(struct src_register src,unsigned x,unsigned y,unsigned z,unsigned w)133 swizzle(struct src_register src,
134         unsigned x, unsigned y, unsigned z, unsigned w)
135 {
136    assert(x < 4);
137    assert(y < 4);
138    assert(z < 4);
139    assert(w < 4);
140    x = (src.base.swizzle >> (x * 2)) & 0x3;
141    y = (src.base.swizzle >> (y * 2)) & 0x3;
142    z = (src.base.swizzle >> (z * 2)) & 0x3;
143    w = (src.base.swizzle >> (w * 2)) & 0x3;
144 
145    src.base.swizzle = TRANSLATE_SWIZZLE(x, y, z, w);
146 
147    return src;
148 }
149 
150 
151 /**
152  * Apply a "scalar" swizzle to a src_register returning a new
153  * src_register where all the swizzle terms are the same.
154  * Ex: scalar(SRC.WZYX, SWIZZLE_Y) would return SRC.ZZZZ
155  */
156 static struct src_register
scalar(struct src_register src,unsigned comp)157 scalar(struct src_register src, unsigned comp)
158 {
159    assert(comp < 4);
160    return swizzle( src, comp, comp, comp, comp );
161 }
162 
163 
164 static boolean
svga_arl_needs_adjustment(const struct svga_shader_emitter * emit)165 svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
166 {
167    unsigned i;
168 
169    for (i = 0; i < emit->num_arl_consts; ++i) {
170       if (emit->arl_consts[i].arl_num == emit->current_arl)
171          return TRUE;
172    }
173    return FALSE;
174 }
175 
176 
177 static int
svga_arl_adjustment(const struct svga_shader_emitter * emit)178 svga_arl_adjustment( const struct svga_shader_emitter *emit )
179 {
180    unsigned i;
181 
182    for (i = 0; i < emit->num_arl_consts; ++i) {
183       if (emit->arl_consts[i].arl_num == emit->current_arl)
184          return emit->arl_consts[i].number;
185    }
186    return 0;
187 }
188 
189 
190 /**
191  * Translate a TGSI src register to a src_register.
192  */
193 static struct src_register
translate_src_register(const struct svga_shader_emitter * emit,const struct tgsi_full_src_register * reg)194 translate_src_register( const struct svga_shader_emitter *emit,
195                         const struct tgsi_full_src_register *reg )
196 {
197    struct src_register src;
198 
199    switch (reg->Register.File) {
200    case TGSI_FILE_INPUT:
201       /* Input registers are referred to by their semantic name rather
202        * than by index.  Use the mapping build up from the decls:
203        */
204       src = emit->input_map[reg->Register.Index];
205       break;
206 
207    case TGSI_FILE_IMMEDIATE:
208       /* Immediates are appended after TGSI constants in the D3D
209        * constant buffer.
210        */
211       src = src_register( translate_file( reg->Register.File ),
212                           reg->Register.Index + emit->imm_start );
213       break;
214 
215    default:
216       src = src_register( translate_file( reg->Register.File ),
217                           reg->Register.Index );
218       break;
219    }
220 
221    /* Indirect addressing.
222     */
223    if (reg->Register.Indirect) {
224       if (emit->unit == PIPE_SHADER_FRAGMENT) {
225          /* Pixel shaders have only loop registers for relative
226           * addressing into inputs. Ignore the redundant address
227           * register, the contents of aL should be in sync with it.
228           */
229          if (reg->Register.File == TGSI_FILE_INPUT) {
230             src.base.relAddr = 1;
231             src.indirect = src_token(SVGA3DREG_LOOP, 0);
232          }
233       }
234       else {
235          /* Constant buffers only.
236           */
237          if (reg->Register.File == TGSI_FILE_CONSTANT) {
238             /* we shift the offset towards the minimum */
239             if (svga_arl_needs_adjustment( emit )) {
240                src.base.num -= svga_arl_adjustment( emit );
241             }
242             src.base.relAddr = 1;
243 
244             /* Not really sure what should go in the second token:
245              */
246             src.indirect = src_token( SVGA3DREG_ADDR,
247                                       reg->Indirect.Index );
248 
249             src.indirect.swizzle = SWIZZLE_XXXX;
250          }
251       }
252    }
253 
254    src = swizzle( src,
255                   reg->Register.SwizzleX,
256                   reg->Register.SwizzleY,
257                   reg->Register.SwizzleZ,
258                   reg->Register.SwizzleW );
259 
260    /* src.mod isn't a bitfield, unfortunately:
261     * See tgsi_util_get_full_src_register_sign_mode for implementation details.
262     */
263    if (reg->Register.Absolute) {
264       if (reg->Register.Negate)
265          src.base.srcMod = SVGA3DSRCMOD_ABSNEG;
266       else
267          src.base.srcMod = SVGA3DSRCMOD_ABS;
268    }
269    else {
270       if (reg->Register.Negate)
271          src.base.srcMod = SVGA3DSRCMOD_NEG;
272       else
273          src.base.srcMod = SVGA3DSRCMOD_NONE;
274    }
275 
276    return src;
277 }
278 
279 
280 /*
281  * Get a temporary register.
282  * Note: if we exceed the temporary register limit we just use
283  * register SVGA3D_TEMPREG_MAX - 1.
284  */
285 static SVGA3dShaderDestToken
get_temp(struct svga_shader_emitter * emit)286 get_temp( struct svga_shader_emitter *emit )
287 {
288    int i = emit->nr_hw_temp + emit->internal_temp_count++;
289    if (i >= SVGA3D_TEMPREG_MAX) {
290       debug_warn_once("svga: Too many temporary registers used in shader\n");
291       i = SVGA3D_TEMPREG_MAX - 1;
292    }
293    return dst_register( SVGA3DREG_TEMP, i );
294 }
295 
296 
297 /**
298  * Release a single temp.  Currently only effective if it was the last
299  * allocated temp, otherwise release will be delayed until the next
300  * call to reset_temp_regs().
301  */
302 static void
release_temp(struct svga_shader_emitter * emit,SVGA3dShaderDestToken temp)303 release_temp( struct svga_shader_emitter *emit,
304               SVGA3dShaderDestToken temp )
305 {
306    if (temp.num == emit->internal_temp_count - 1)
307       emit->internal_temp_count--;
308 }
309 
310 
311 /**
312  * Release all temps.
313  */
314 static void
reset_temp_regs(struct svga_shader_emitter * emit)315 reset_temp_regs(struct svga_shader_emitter *emit)
316 {
317    emit->internal_temp_count = 0;
318 }
319 
320 
321 /** Emit bytecode for a src_register */
322 static boolean
emit_src(struct svga_shader_emitter * emit,const struct src_register src)323 emit_src(struct svga_shader_emitter *emit, const struct src_register src)
324 {
325    if (src.base.relAddr) {
326       assert(src.base.reserved0);
327       assert(src.indirect.reserved0);
328       return (svga_shader_emit_dword( emit, src.base.value ) &&
329               svga_shader_emit_dword( emit, src.indirect.value ));
330    }
331    else {
332       assert(src.base.reserved0);
333       return svga_shader_emit_dword( emit, src.base.value );
334    }
335 }
336 
337 
338 /** Emit bytecode for a dst_register */
339 static boolean
emit_dst(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dest)340 emit_dst(struct svga_shader_emitter *emit, SVGA3dShaderDestToken dest)
341 {
342    assert(dest.reserved0);
343    assert(dest.mask);
344    return svga_shader_emit_dword( emit, dest.value );
345 }
346 
347 
348 /** Emit bytecode for a 1-operand instruction */
349 static boolean
emit_op1(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0)350 emit_op1(struct svga_shader_emitter *emit,
351          SVGA3dShaderInstToken inst,
352          SVGA3dShaderDestToken dest,
353          struct src_register src0)
354 {
355    return (emit_instruction(emit, inst) &&
356            emit_dst(emit, dest) &&
357            emit_src(emit, src0));
358 }
359 
360 
361 /** Emit bytecode for a 2-operand instruction */
362 static boolean
emit_op2(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1)363 emit_op2(struct svga_shader_emitter *emit,
364          SVGA3dShaderInstToken inst,
365          SVGA3dShaderDestToken dest,
366          struct src_register src0,
367          struct src_register src1)
368 {
369    return (emit_instruction(emit, inst) &&
370            emit_dst(emit, dest) &&
371            emit_src(emit, src0) &&
372            emit_src(emit, src1));
373 }
374 
375 
376 /** Emit bytecode for a 3-operand instruction */
377 static boolean
emit_op3(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2)378 emit_op3(struct svga_shader_emitter *emit,
379          SVGA3dShaderInstToken inst,
380          SVGA3dShaderDestToken dest,
381          struct src_register src0,
382          struct src_register src1,
383          struct src_register src2)
384 {
385    return (emit_instruction(emit, inst) &&
386            emit_dst(emit, dest) &&
387            emit_src(emit, src0) &&
388            emit_src(emit, src1) &&
389            emit_src(emit, src2));
390 }
391 
392 
393 /** Emit bytecode for a 4-operand instruction */
394 static boolean
emit_op4(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2,struct src_register src3)395 emit_op4(struct svga_shader_emitter *emit,
396          SVGA3dShaderInstToken inst,
397          SVGA3dShaderDestToken dest,
398          struct src_register src0,
399          struct src_register src1,
400          struct src_register src2,
401          struct src_register src3)
402 {
403    return (emit_instruction(emit, inst) &&
404            emit_dst(emit, dest) &&
405            emit_src(emit, src0) &&
406            emit_src(emit, src1) &&
407            emit_src(emit, src2) &&
408            emit_src(emit, src3));
409 }
410 
411 
412 /**
413  * Apply the absolute value modifier to the given src_register, returning
414  * a new src_register.
415  */
416 static struct src_register
absolute(struct src_register src)417 absolute(struct src_register src)
418 {
419    src.base.srcMod = SVGA3DSRCMOD_ABS;
420    return src;
421 }
422 
423 
424 /**
425  * Apply the negation modifier to the given src_register, returning
426  * a new src_register.
427  */
428 static struct src_register
negate(struct src_register src)429 negate(struct src_register src)
430 {
431    switch (src.base.srcMod) {
432    case SVGA3DSRCMOD_ABS:
433       src.base.srcMod = SVGA3DSRCMOD_ABSNEG;
434       break;
435    case SVGA3DSRCMOD_ABSNEG:
436       src.base.srcMod = SVGA3DSRCMOD_ABS;
437       break;
438    case SVGA3DSRCMOD_NEG:
439       src.base.srcMod = SVGA3DSRCMOD_NONE;
440       break;
441    case SVGA3DSRCMOD_NONE:
442       src.base.srcMod = SVGA3DSRCMOD_NEG;
443       break;
444    }
445    return src;
446 }
447 
448 
449 
450 /* Replace the src with the temporary specified in the dst, but copying
451  * only the necessary channels, and preserving the original swizzle (which is
452  * important given that several opcodes have constraints in the allowed
453  * swizzles).
454  */
455 static boolean
emit_repl(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register * src0)456 emit_repl(struct svga_shader_emitter *emit,
457           SVGA3dShaderDestToken dst,
458           struct src_register *src0)
459 {
460    unsigned src0_swizzle;
461    unsigned chan;
462 
463    assert(SVGA3dShaderGetRegType(dst.value) == SVGA3DREG_TEMP);
464 
465    src0_swizzle = src0->base.swizzle;
466 
467    dst.mask = 0;
468    for (chan = 0; chan < 4; ++chan) {
469       unsigned swizzle = (src0_swizzle >> (chan *2)) & 0x3;
470       dst.mask |= 1 << swizzle;
471    }
472    assert(dst.mask);
473 
474    src0->base.swizzle = SVGA3DSWIZZLE_NONE;
475 
476    if (!emit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, *src0 ))
477       return FALSE;
478 
479    *src0 = src( dst );
480    src0->base.swizzle = src0_swizzle;
481 
482    return TRUE;
483 }
484 
485 
486 /**
487  * Submit/emit an instruction with zero operands.
488  */
489 static boolean
submit_op0(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest)490 submit_op0(struct svga_shader_emitter *emit,
491            SVGA3dShaderInstToken inst,
492            SVGA3dShaderDestToken dest)
493 {
494    return (emit_instruction( emit, inst ) &&
495            emit_dst( emit, dest ));
496 }
497 
498 
499 /**
500  * Submit/emit an instruction with one operand.
501  */
502 static boolean
submit_op1(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0)503 submit_op1(struct svga_shader_emitter *emit,
504            SVGA3dShaderInstToken inst,
505            SVGA3dShaderDestToken dest,
506            struct src_register src0)
507 {
508    return emit_op1( emit, inst, dest, src0 );
509 }
510 
511 
512 /**
513  * Submit/emit an instruction with two operands.
514  *
515  * SVGA shaders may not refer to >1 constant register in a single
516  * instruction.  This function checks for that usage and inserts a
517  * move to temporary if detected.
518  *
519  * The same applies to input registers -- at most a single input
520  * register may be read by any instruction.
521  */
522 static boolean
submit_op2(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1)523 submit_op2(struct svga_shader_emitter *emit,
524            SVGA3dShaderInstToken inst,
525            SVGA3dShaderDestToken dest,
526            struct src_register src0,
527            struct src_register src1)
528 {
529    SVGA3dShaderDestToken temp;
530    SVGA3dShaderRegType type0, type1;
531    boolean need_temp = FALSE;
532 
533    temp.value = 0;
534    type0 = SVGA3dShaderGetRegType( src0.base.value );
535    type1 = SVGA3dShaderGetRegType( src1.base.value );
536 
537    if (type0 == SVGA3DREG_CONST &&
538        type1 == SVGA3DREG_CONST &&
539        src0.base.num != src1.base.num)
540       need_temp = TRUE;
541 
542    if (type0 == SVGA3DREG_INPUT &&
543        type1 == SVGA3DREG_INPUT &&
544        src0.base.num != src1.base.num)
545       need_temp = TRUE;
546 
547    if (need_temp) {
548       temp = get_temp( emit );
549 
550       if (!emit_repl( emit, temp, &src0 ))
551          return FALSE;
552    }
553 
554    if (!emit_op2( emit, inst, dest, src0, src1 ))
555       return FALSE;
556 
557    if (need_temp)
558       release_temp( emit, temp );
559 
560    return TRUE;
561 }
562 
563 
564 /**
565  * Submit/emit an instruction with three operands.
566  *
567  * SVGA shaders may not refer to >1 constant register in a single
568  * instruction.  This function checks for that usage and inserts a
569  * move to temporary if detected.
570  */
571 static boolean
submit_op3(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2)572 submit_op3(struct svga_shader_emitter *emit,
573            SVGA3dShaderInstToken inst,
574            SVGA3dShaderDestToken dest,
575            struct src_register src0,
576            struct src_register src1,
577            struct src_register src2)
578 {
579    SVGA3dShaderDestToken temp0;
580    SVGA3dShaderDestToken temp1;
581    boolean need_temp0 = FALSE;
582    boolean need_temp1 = FALSE;
583    SVGA3dShaderRegType type0, type1, type2;
584 
585    temp0.value = 0;
586    temp1.value = 0;
587    type0 = SVGA3dShaderGetRegType( src0.base.value );
588    type1 = SVGA3dShaderGetRegType( src1.base.value );
589    type2 = SVGA3dShaderGetRegType( src2.base.value );
590 
591    if (inst.op != SVGA3DOP_SINCOS) {
592       if (type0 == SVGA3DREG_CONST &&
593           ((type1 == SVGA3DREG_CONST && src0.base.num != src1.base.num) ||
594            (type2 == SVGA3DREG_CONST && src0.base.num != src2.base.num)))
595          need_temp0 = TRUE;
596 
597       if (type1 == SVGA3DREG_CONST &&
598           (type2 == SVGA3DREG_CONST && src1.base.num != src2.base.num))
599          need_temp1 = TRUE;
600    }
601 
602    if (type0 == SVGA3DREG_INPUT &&
603        ((type1 == SVGA3DREG_INPUT && src0.base.num != src1.base.num) ||
604         (type2 == SVGA3DREG_INPUT && src0.base.num != src2.base.num)))
605       need_temp0 = TRUE;
606 
607    if (type1 == SVGA3DREG_INPUT &&
608        (type2 == SVGA3DREG_INPUT && src1.base.num != src2.base.num))
609       need_temp1 = TRUE;
610 
611    if (need_temp0) {
612       temp0 = get_temp( emit );
613 
614       if (!emit_repl( emit, temp0, &src0 ))
615          return FALSE;
616    }
617 
618    if (need_temp1) {
619       temp1 = get_temp( emit );
620 
621       if (!emit_repl( emit, temp1, &src1 ))
622          return FALSE;
623    }
624 
625    if (!emit_op3( emit, inst, dest, src0, src1, src2 ))
626       return FALSE;
627 
628    if (need_temp1)
629       release_temp( emit, temp1 );
630    if (need_temp0)
631       release_temp( emit, temp0 );
632    return TRUE;
633 }
634 
635 
636 /**
637  * Submit/emit an instruction with four operands.
638  *
639  * SVGA shaders may not refer to >1 constant register in a single
640  * instruction.  This function checks for that usage and inserts a
641  * move to temporary if detected.
642  */
643 static boolean
submit_op4(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2,struct src_register src3)644 submit_op4(struct svga_shader_emitter *emit,
645            SVGA3dShaderInstToken inst,
646            SVGA3dShaderDestToken dest,
647            struct src_register src0,
648            struct src_register src1,
649            struct src_register src2,
650            struct src_register src3)
651 {
652    SVGA3dShaderDestToken temp0;
653    SVGA3dShaderDestToken temp3;
654    boolean need_temp0 = FALSE;
655    boolean need_temp3 = FALSE;
656    SVGA3dShaderRegType type0, type1, type2, type3;
657 
658    temp0.value = 0;
659    temp3.value = 0;
660    type0 = SVGA3dShaderGetRegType( src0.base.value );
661    type1 = SVGA3dShaderGetRegType( src1.base.value );
662    type2 = SVGA3dShaderGetRegType( src2.base.value );
663    type3 = SVGA3dShaderGetRegType( src2.base.value );
664 
665    /* Make life a little easier - this is only used by the TXD
666     * instruction which is guaranteed not to have a constant/input reg
667     * in one slot at least:
668     */
669    assert(type1 == SVGA3DREG_SAMPLER);
670    (void) type1;
671 
672    if (type0 == SVGA3DREG_CONST &&
673        ((type3 == SVGA3DREG_CONST && src0.base.num != src3.base.num) ||
674         (type2 == SVGA3DREG_CONST && src0.base.num != src2.base.num)))
675       need_temp0 = TRUE;
676 
677    if (type3 == SVGA3DREG_CONST &&
678        (type2 == SVGA3DREG_CONST && src3.base.num != src2.base.num))
679       need_temp3 = TRUE;
680 
681    if (type0 == SVGA3DREG_INPUT &&
682        ((type3 == SVGA3DREG_INPUT && src0.base.num != src3.base.num) ||
683         (type2 == SVGA3DREG_INPUT && src0.base.num != src2.base.num)))
684       need_temp0 = TRUE;
685 
686    if (type3 == SVGA3DREG_INPUT &&
687        (type2 == SVGA3DREG_INPUT && src3.base.num != src2.base.num))
688       need_temp3 = TRUE;
689 
690    if (need_temp0) {
691       temp0 = get_temp( emit );
692 
693       if (!emit_repl( emit, temp0, &src0 ))
694          return FALSE;
695    }
696 
697    if (need_temp3) {
698       temp3 = get_temp( emit );
699 
700       if (!emit_repl( emit, temp3, &src3 ))
701          return FALSE;
702    }
703 
704    if (!emit_op4( emit, inst, dest, src0, src1, src2, src3 ))
705       return FALSE;
706 
707    if (need_temp3)
708       release_temp( emit, temp3 );
709    if (need_temp0)
710       release_temp( emit, temp0 );
711    return TRUE;
712 }
713 
714 
715 /**
716  * Do the src and dest registers refer to the same register?
717  */
718 static boolean
alias_src_dst(struct src_register src,SVGA3dShaderDestToken dst)719 alias_src_dst(struct src_register src,
720               SVGA3dShaderDestToken dst)
721 {
722    if (src.base.num != dst.num)
723       return FALSE;
724 
725    if (SVGA3dShaderGetRegType(dst.value) !=
726        SVGA3dShaderGetRegType(src.base.value))
727       return FALSE;
728 
729    return TRUE;
730 }
731 
732 
733 /**
734  * Helper for emitting SVGA immediate values using the SVGA3DOP_DEF[I]
735  * instructions.
736  */
737 static boolean
emit_def_const(struct svga_shader_emitter * emit,SVGA3dShaderConstType type,unsigned idx,float a,float b,float c,float d)738 emit_def_const(struct svga_shader_emitter *emit,
739                SVGA3dShaderConstType type,
740                unsigned idx, float a, float b, float c, float d)
741 {
742    SVGA3DOpDefArgs def;
743    SVGA3dShaderInstToken opcode;
744 
745    switch (type) {
746    case SVGA3D_CONST_TYPE_FLOAT:
747       opcode = inst_token( SVGA3DOP_DEF );
748       def.dst = dst_register( SVGA3DREG_CONST, idx );
749       def.constValues[0] = a;
750       def.constValues[1] = b;
751       def.constValues[2] = c;
752       def.constValues[3] = d;
753       break;
754    case SVGA3D_CONST_TYPE_INT:
755       opcode = inst_token( SVGA3DOP_DEFI );
756       def.dst = dst_register( SVGA3DREG_CONSTINT, idx );
757       def.constIValues[0] = (int)a;
758       def.constIValues[1] = (int)b;
759       def.constIValues[2] = (int)c;
760       def.constIValues[3] = (int)d;
761       break;
762    default:
763       assert(0);
764       opcode = inst_token( SVGA3DOP_NOP );
765       break;
766    }
767 
768    if (!emit_instruction(emit, opcode) ||
769        !svga_shader_emit_dwords( emit, def.values, ARRAY_SIZE(def.values)))
770       return FALSE;
771 
772    return TRUE;
773 }
774 
775 
776 static boolean
create_loop_const(struct svga_shader_emitter * emit)777 create_loop_const( struct svga_shader_emitter *emit )
778 {
779    unsigned idx = emit->nr_hw_int_const++;
780 
781    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_INT, idx,
782                         255, /* iteration count */
783                         0, /* initial value */
784                         1, /* step size */
785                         0 /* not used, must be 0 */))
786       return FALSE;
787 
788    emit->loop_const_idx = idx;
789    emit->created_loop_const = TRUE;
790 
791    return TRUE;
792 }
793 
794 static boolean
create_arl_consts(struct svga_shader_emitter * emit)795 create_arl_consts( struct svga_shader_emitter *emit )
796 {
797    int i;
798 
799    for (i = 0; i < emit->num_arl_consts; i += 4) {
800       int j;
801       unsigned idx = emit->nr_hw_float_const++;
802       float vals[4];
803       for (j = 0; j < 4 && (j + i) < emit->num_arl_consts; ++j) {
804          vals[j] = (float) emit->arl_consts[i + j].number;
805          emit->arl_consts[i + j].idx = idx;
806          switch (j) {
807          case 0:
808             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_X;
809             break;
810          case 1:
811             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_Y;
812             break;
813          case 2:
814             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_Z;
815             break;
816          case 3:
817             emit->arl_consts[i + 0].swizzle = TGSI_SWIZZLE_W;
818             break;
819          }
820       }
821       while (j < 4)
822          vals[j++] = 0;
823 
824       if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT, idx,
825                            vals[0], vals[1],
826                            vals[2], vals[3]))
827          return FALSE;
828    }
829 
830    return TRUE;
831 }
832 
833 
834 /**
835  * Return the register which holds the pixel shaders front/back-
836  * facing value.
837  */
838 static struct src_register
get_vface(struct svga_shader_emitter * emit)839 get_vface( struct svga_shader_emitter *emit )
840 {
841    assert(emit->emitted_vface);
842    return src_register(SVGA3DREG_MISCTYPE, SVGA3DMISCREG_FACE);
843 }
844 
845 
846 /**
847  * Create/emit a "common" constant with values {0, 0.5, -1, 1}.
848  * We can swizzle this to produce other useful constants such as
849  * {0, 0, 0, 0}, {1, 1, 1, 1}, etc.
850  */
851 static boolean
create_common_immediate(struct svga_shader_emitter * emit)852 create_common_immediate( struct svga_shader_emitter *emit )
853 {
854    unsigned idx = emit->nr_hw_float_const++;
855 
856    /* Emit the constant (0, 0.5, -1, 1) and use swizzling to generate
857     * other useful vectors.
858     */
859    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
860                         idx, 0.0f, 0.5f, -1.0f, 1.0f ))
861       return FALSE;
862    emit->common_immediate_idx[0] = idx;
863    idx++;
864 
865    /* Emit constant {2, 0, 0, 0} (only the 2 is used for now) */
866    if (emit->key.vs.adjust_attrib_range) {
867       if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
868                            idx, 2.0f, 0.0f, 0.0f, 0.0f ))
869          return FALSE;
870       emit->common_immediate_idx[1] = idx;
871    }
872    else {
873       emit->common_immediate_idx[1] = -1;
874    }
875 
876    emit->created_common_immediate = TRUE;
877 
878    return TRUE;
879 }
880 
881 
882 /**
883  * Return swizzle/position for the given value in the "common" immediate.
884  */
885 static inline unsigned
common_immediate_swizzle(float value)886 common_immediate_swizzle(float value)
887 {
888    if (value == 0.0f)
889       return TGSI_SWIZZLE_X;
890    else if (value == 0.5f)
891       return TGSI_SWIZZLE_Y;
892    else if (value == -1.0f)
893       return TGSI_SWIZZLE_Z;
894    else if (value == 1.0f)
895       return TGSI_SWIZZLE_W;
896    else {
897       assert(!"illegal value in common_immediate_swizzle");
898       return TGSI_SWIZZLE_X;
899    }
900 }
901 
902 
903 /**
904  * Returns an immediate reg where all the terms are either 0, 1, 2 or 0.5
905  */
906 static struct src_register
get_immediate(struct svga_shader_emitter * emit,float x,float y,float z,float w)907 get_immediate(struct svga_shader_emitter *emit,
908               float x, float y, float z, float w)
909 {
910    unsigned sx = common_immediate_swizzle(x);
911    unsigned sy = common_immediate_swizzle(y);
912    unsigned sz = common_immediate_swizzle(z);
913    unsigned sw = common_immediate_swizzle(w);
914    assert(emit->created_common_immediate);
915    assert(emit->common_immediate_idx[0] >= 0);
916    return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx[0]),
917                   sx, sy, sz, sw);
918 }
919 
920 
921 /**
922  * returns {0, 0, 0, 0} immediate
923  */
924 static struct src_register
get_zero_immediate(struct svga_shader_emitter * emit)925 get_zero_immediate( struct svga_shader_emitter *emit )
926 {
927    assert(emit->created_common_immediate);
928    assert(emit->common_immediate_idx[0] >= 0);
929    return swizzle(src_register( SVGA3DREG_CONST,
930                                 emit->common_immediate_idx[0]),
931                   0, 0, 0, 0);
932 }
933 
934 
935 /**
936  * returns {1, 1, 1, 1} immediate
937  */
938 static struct src_register
get_one_immediate(struct svga_shader_emitter * emit)939 get_one_immediate( struct svga_shader_emitter *emit )
940 {
941    assert(emit->created_common_immediate);
942    assert(emit->common_immediate_idx[0] >= 0);
943    return swizzle(src_register( SVGA3DREG_CONST,
944                                 emit->common_immediate_idx[0]),
945                   3, 3, 3, 3);
946 }
947 
948 
949 /**
950  * returns {0.5, 0.5, 0.5, 0.5} immediate
951  */
952 static struct src_register
get_half_immediate(struct svga_shader_emitter * emit)953 get_half_immediate( struct svga_shader_emitter *emit )
954 {
955    assert(emit->created_common_immediate);
956    assert(emit->common_immediate_idx[0] >= 0);
957    return swizzle(src_register(SVGA3DREG_CONST, emit->common_immediate_idx[0]),
958                   1, 1, 1, 1);
959 }
960 
961 
962 /**
963  * returns {2, 2, 2, 2} immediate
964  */
965 static struct src_register
get_two_immediate(struct svga_shader_emitter * emit)966 get_two_immediate( struct svga_shader_emitter *emit )
967 {
968    /* Note we use the second common immediate here */
969    assert(emit->created_common_immediate);
970    assert(emit->common_immediate_idx[1] >= 0);
971    return swizzle(src_register( SVGA3DREG_CONST,
972                                 emit->common_immediate_idx[1]),
973                   0, 0, 0, 0);
974 }
975 
976 
977 /**
978  * returns the loop const
979  */
980 static struct src_register
get_loop_const(struct svga_shader_emitter * emit)981 get_loop_const( struct svga_shader_emitter *emit )
982 {
983    assert(emit->created_loop_const);
984    assert(emit->loop_const_idx >= 0);
985    return src_register( SVGA3DREG_CONSTINT,
986                         emit->loop_const_idx );
987 }
988 
989 
990 static struct src_register
get_fake_arl_const(struct svga_shader_emitter * emit)991 get_fake_arl_const( struct svga_shader_emitter *emit )
992 {
993    struct src_register reg;
994    int idx = 0, swizzle = 0, i;
995 
996    for (i = 0; i < emit->num_arl_consts; ++ i) {
997       if (emit->arl_consts[i].arl_num == emit->current_arl) {
998          idx = emit->arl_consts[i].idx;
999          swizzle = emit->arl_consts[i].swizzle;
1000       }
1001    }
1002 
1003    reg = src_register( SVGA3DREG_CONST, idx );
1004    return scalar(reg, swizzle);
1005 }
1006 
1007 
1008 /**
1009  * Return a register which holds the width and height of the texture
1010  * currently bound to the given sampler.
1011  */
1012 static struct src_register
get_tex_dimensions(struct svga_shader_emitter * emit,int sampler_num)1013 get_tex_dimensions( struct svga_shader_emitter *emit, int sampler_num )
1014 {
1015    int idx;
1016    struct src_register reg;
1017 
1018    /* the width/height indexes start right after constants */
1019    idx = emit->key.tex[sampler_num].width_height_idx +
1020          emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
1021 
1022    reg = src_register( SVGA3DREG_CONST, idx );
1023    return reg;
1024 }
1025 
1026 
1027 static boolean
emit_fake_arl(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1028 emit_fake_arl(struct svga_shader_emitter *emit,
1029               const struct tgsi_full_instruction *insn)
1030 {
1031    const struct src_register src0 =
1032       translate_src_register(emit, &insn->Src[0] );
1033    struct src_register src1 = get_fake_arl_const( emit );
1034    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1035    SVGA3dShaderDestToken tmp = get_temp( emit );
1036 
1037    if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), tmp, src0))
1038       return FALSE;
1039 
1040    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), tmp, src( tmp ),
1041                     src1))
1042       return FALSE;
1043 
1044    /* replicate the original swizzle */
1045    src1 = src(tmp);
1046    src1.base.swizzle = src0.base.swizzle;
1047 
1048    return submit_op1( emit, inst_token( SVGA3DOP_MOVA ),
1049                       dst, src1 );
1050 }
1051 
1052 
1053 static boolean
emit_if(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1054 emit_if(struct svga_shader_emitter *emit,
1055         const struct tgsi_full_instruction *insn)
1056 {
1057    struct src_register src0 =
1058       translate_src_register(emit, &insn->Src[0]);
1059    struct src_register zero = get_zero_immediate(emit);
1060    SVGA3dShaderInstToken if_token = inst_token( SVGA3DOP_IFC );
1061 
1062    if_token.control = SVGA3DOPCOMPC_NE;
1063 
1064    if (SVGA3dShaderGetRegType(src0.base.value) == SVGA3DREG_CONST) {
1065       /*
1066        * Max different constant registers readable per IFC instruction is 1.
1067        */
1068       SVGA3dShaderDestToken tmp = get_temp( emit );
1069 
1070       if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), tmp, src0))
1071          return FALSE;
1072 
1073       src0 = scalar(src( tmp ), TGSI_SWIZZLE_X);
1074    }
1075 
1076    emit->dynamic_branching_level++;
1077 
1078    return (emit_instruction( emit, if_token ) &&
1079            emit_src( emit, src0 ) &&
1080            emit_src( emit, zero ) );
1081 }
1082 
1083 
1084 static boolean
emit_else(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1085 emit_else(struct svga_shader_emitter *emit,
1086           const struct tgsi_full_instruction *insn)
1087 {
1088    return emit_instruction(emit, inst_token(SVGA3DOP_ELSE));
1089 }
1090 
1091 
1092 static boolean
emit_endif(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1093 emit_endif(struct svga_shader_emitter *emit,
1094            const struct tgsi_full_instruction *insn)
1095 {
1096    emit->dynamic_branching_level--;
1097 
1098    return emit_instruction(emit, inst_token(SVGA3DOP_ENDIF));
1099 }
1100 
1101 
1102 /**
1103  * Translate the following TGSI FLR instruction.
1104  *    FLR  DST, SRC
1105  * To the following SVGA3D instruction sequence.
1106  *    FRC  TMP, SRC
1107  *    SUB  DST, SRC, TMP
1108  */
1109 static boolean
emit_floor(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1110 emit_floor(struct svga_shader_emitter *emit,
1111            const struct tgsi_full_instruction *insn )
1112 {
1113    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1114    const struct src_register src0 =
1115       translate_src_register(emit, &insn->Src[0] );
1116    SVGA3dShaderDestToken temp = get_temp( emit );
1117 
1118    /* FRC  TMP, SRC */
1119    if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ), temp, src0 ))
1120       return FALSE;
1121 
1122    /* SUB  DST, SRC, TMP */
1123    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst, src0,
1124                     negate( src( temp ) ) ))
1125       return FALSE;
1126 
1127    return TRUE;
1128 }
1129 
1130 
1131 /**
1132  * Translate the following TGSI CEIL instruction.
1133  *    CEIL  DST, SRC
1134  * To the following SVGA3D instruction sequence.
1135  *    FRC  TMP, -SRC
1136  *    ADD  DST, SRC, TMP
1137  */
1138 static boolean
emit_ceil(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1139 emit_ceil(struct svga_shader_emitter *emit,
1140           const struct tgsi_full_instruction *insn)
1141 {
1142    SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
1143    const struct src_register src0 =
1144       translate_src_register(emit, &insn->Src[0]);
1145    SVGA3dShaderDestToken temp = get_temp(emit);
1146 
1147    /* FRC  TMP, -SRC */
1148    if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), temp, negate(src0)))
1149       return FALSE;
1150 
1151    /* ADD DST, SRC, TMP */
1152    if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), dst, src0, src(temp)))
1153       return FALSE;
1154 
1155    return TRUE;
1156 }
1157 
1158 
1159 /**
1160  * Translate the following TGSI DIV instruction.
1161  *    DIV  DST.xy, SRC0, SRC1
1162  * To the following SVGA3D instruction sequence.
1163  *    RCP  TMP.x, SRC1.xxxx
1164  *    RCP  TMP.y, SRC1.yyyy
1165  *    MUL  DST.xy, SRC0, TMP
1166  */
1167 static boolean
emit_div(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1168 emit_div(struct svga_shader_emitter *emit,
1169          const struct tgsi_full_instruction *insn )
1170 {
1171    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1172    const struct src_register src0 =
1173       translate_src_register(emit, &insn->Src[0] );
1174    const struct src_register src1 =
1175       translate_src_register(emit, &insn->Src[1] );
1176    SVGA3dShaderDestToken temp = get_temp( emit );
1177    unsigned i;
1178 
1179    /* For each enabled element, perform a RCP instruction.  Note that
1180     * RCP is scalar in SVGA3D:
1181     */
1182    for (i = 0; i < 4; i++) {
1183       unsigned channel = 1 << i;
1184       if (dst.mask & channel) {
1185          /* RCP  TMP.?, SRC1.???? */
1186          if (!submit_op1( emit, inst_token( SVGA3DOP_RCP ),
1187                           writemask(temp, channel),
1188                           scalar(src1, i) ))
1189             return FALSE;
1190       }
1191    }
1192 
1193    /* Vector mul:
1194     * MUL  DST, SRC0, TMP
1195     */
1196    if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ), dst, src0,
1197                     src( temp ) ))
1198       return FALSE;
1199 
1200    return TRUE;
1201 }
1202 
1203 
1204 /**
1205  * Translate the following TGSI DP2 instruction.
1206  *    DP2  DST, SRC1, SRC2
1207  * To the following SVGA3D instruction sequence.
1208  *    MUL  TMP, SRC1, SRC2
1209  *    ADD  DST, TMP.xxxx, TMP.yyyy
1210  */
1211 static boolean
emit_dp2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1212 emit_dp2(struct svga_shader_emitter *emit,
1213          const struct tgsi_full_instruction *insn )
1214 {
1215    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1216    const struct src_register src0 =
1217       translate_src_register(emit, &insn->Src[0]);
1218    const struct src_register src1 =
1219       translate_src_register(emit, &insn->Src[1]);
1220    SVGA3dShaderDestToken temp = get_temp( emit );
1221    struct src_register temp_src0, temp_src1;
1222 
1223    /* MUL  TMP, SRC1, SRC2 */
1224    if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ), temp, src0, src1 ))
1225       return FALSE;
1226 
1227    temp_src0 = scalar(src( temp ), TGSI_SWIZZLE_X);
1228    temp_src1 = scalar(src( temp ), TGSI_SWIZZLE_Y);
1229 
1230    /* ADD  DST, TMP.xxxx, TMP.yyyy */
1231    if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst,
1232                     temp_src0, temp_src1 ))
1233       return FALSE;
1234 
1235    return TRUE;
1236 }
1237 
1238 
1239 /**
1240  * Sine / Cosine helper function.
1241  */
1242 static boolean
do_emit_sincos(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src0)1243 do_emit_sincos(struct svga_shader_emitter *emit,
1244                SVGA3dShaderDestToken dst,
1245                struct src_register src0)
1246 {
1247    src0 = scalar(src0, TGSI_SWIZZLE_X);
1248    return submit_op1(emit, inst_token(SVGA3DOP_SINCOS), dst, src0);
1249 }
1250 
1251 
1252 /**
1253  * Translate TGSI SIN instruction into:
1254  * SCS TMP SRC
1255  * MOV DST TMP.yyyy
1256  */
1257 static boolean
emit_sin(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1258 emit_sin(struct svga_shader_emitter *emit,
1259          const struct tgsi_full_instruction *insn )
1260 {
1261    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1262    struct src_register src0 =
1263       translate_src_register(emit, &insn->Src[0] );
1264    SVGA3dShaderDestToken temp = get_temp( emit );
1265 
1266    /* SCS TMP SRC */
1267    if (!do_emit_sincos(emit, writemask(temp, TGSI_WRITEMASK_Y), src0))
1268       return FALSE;
1269 
1270    src0 = scalar(src( temp ), TGSI_SWIZZLE_Y);
1271 
1272    /* MOV DST TMP.yyyy */
1273    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src0 ))
1274       return FALSE;
1275 
1276    return TRUE;
1277 }
1278 
1279 
1280 /*
1281  * Translate TGSI COS instruction into:
1282  * SCS TMP SRC
1283  * MOV DST TMP.xxxx
1284  */
1285 static boolean
emit_cos(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1286 emit_cos(struct svga_shader_emitter *emit,
1287          const struct tgsi_full_instruction *insn)
1288 {
1289    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1290    struct src_register src0 =
1291       translate_src_register(emit, &insn->Src[0] );
1292    SVGA3dShaderDestToken temp = get_temp( emit );
1293 
1294    /* SCS TMP SRC */
1295    if (!do_emit_sincos( emit, writemask(temp, TGSI_WRITEMASK_X), src0 ))
1296       return FALSE;
1297 
1298    src0 = scalar(src( temp ), TGSI_SWIZZLE_X);
1299 
1300    /* MOV DST TMP.xxxx */
1301    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src0 ))
1302       return FALSE;
1303 
1304    return TRUE;
1305 }
1306 
1307 
1308 /**
1309  * Translate/emit TGSI SSG (Set Sign: -1, 0, +1) instruction.
1310  */
1311 static boolean
emit_ssg(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1312 emit_ssg(struct svga_shader_emitter *emit,
1313          const struct tgsi_full_instruction *insn)
1314 {
1315    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1316    struct src_register src0 =
1317       translate_src_register(emit, &insn->Src[0] );
1318    SVGA3dShaderDestToken temp0 = get_temp( emit );
1319    SVGA3dShaderDestToken temp1 = get_temp( emit );
1320    struct src_register zero, one;
1321 
1322    if (emit->unit == PIPE_SHADER_VERTEX) {
1323       /* SGN  DST, SRC0, TMP0, TMP1 */
1324       return submit_op3( emit, inst_token( SVGA3DOP_SGN ), dst, src0,
1325                          src( temp0 ), src( temp1 ) );
1326    }
1327 
1328    one = get_one_immediate(emit);
1329    zero = get_zero_immediate(emit);
1330 
1331    /* CMP  TMP0, SRC0, one, zero */
1332    if (!submit_op3( emit, inst_token( SVGA3DOP_CMP ),
1333                     writemask( temp0, dst.mask ), src0, one, zero ))
1334       return FALSE;
1335 
1336    /* CMP  TMP1, negate(SRC0), negate(one), zero */
1337    if (!submit_op3( emit, inst_token( SVGA3DOP_CMP ),
1338                     writemask( temp1, dst.mask ), negate( src0 ), negate( one ),
1339                     zero ))
1340       return FALSE;
1341 
1342    /* ADD  DST, TMP0, TMP1 */
1343    return submit_op2( emit, inst_token( SVGA3DOP_ADD ), dst, src( temp0 ),
1344                       src( temp1 ) );
1345 }
1346 
1347 
1348 /**
1349  * Translate/emit KILL_IF instruction (kill if any of X,Y,Z,W are negative).
1350  */
1351 static boolean
emit_kill_if(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1352 emit_kill_if(struct svga_shader_emitter *emit,
1353              const struct tgsi_full_instruction *insn)
1354 {
1355    const struct tgsi_full_src_register *reg = &insn->Src[0];
1356    struct src_register src0, srcIn;
1357    const boolean special = (reg->Register.Absolute ||
1358                             reg->Register.Negate ||
1359                             reg->Register.Indirect ||
1360                             reg->Register.SwizzleX != 0 ||
1361                             reg->Register.SwizzleY != 1 ||
1362                             reg->Register.SwizzleZ != 2 ||
1363                             reg->Register.File != TGSI_FILE_TEMPORARY);
1364    SVGA3dShaderDestToken temp;
1365 
1366    src0 = srcIn = translate_src_register( emit, reg );
1367 
1368    if (special) {
1369       /* need a temp reg */
1370       temp = get_temp( emit );
1371    }
1372 
1373    if (special) {
1374       /* move the source into a temp register */
1375       submit_op1(emit, inst_token(SVGA3DOP_MOV), temp, src0);
1376 
1377       src0 = src( temp );
1378    }
1379 
1380    /* Do the texkill by checking if any of the XYZW components are < 0.
1381     * Note that ps_2_0 and later take XYZW in consideration, while ps_1_x
1382     * only used XYZ.  The MSDN documentation about this is incorrect.
1383     */
1384    if (!submit_op0( emit, inst_token( SVGA3DOP_TEXKILL ), dst(src0) ))
1385       return FALSE;
1386 
1387    return TRUE;
1388 }
1389 
1390 
1391 /**
1392  * Translate/emit unconditional kill instruction (usually found inside
1393  * an IF/ELSE/ENDIF block).
1394  */
1395 static boolean
emit_kill(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1396 emit_kill(struct svga_shader_emitter *emit,
1397           const struct tgsi_full_instruction *insn)
1398 {
1399    SVGA3dShaderDestToken temp;
1400    struct src_register one = get_one_immediate(emit);
1401    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_TEXKILL );
1402 
1403    /* texkill doesn't allow negation on the operand so lets move
1404     * negation of {1} to a temp register */
1405    temp = get_temp( emit );
1406    if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), temp,
1407                     negate( one ) ))
1408       return FALSE;
1409 
1410    return submit_op0( emit, inst, temp );
1411 }
1412 
1413 
1414 /**
1415  * Test if r1 and r2 are the same register.
1416  */
1417 static boolean
same_register(struct src_register r1,struct src_register r2)1418 same_register(struct src_register r1, struct src_register r2)
1419 {
1420    return (r1.base.num == r2.base.num &&
1421            r1.base.type_upper == r2.base.type_upper &&
1422            r1.base.type_lower == r2.base.type_lower);
1423 }
1424 
1425 
1426 
1427 /**
1428  * Implement conditionals by initializing destination reg to 'fail',
1429  * then set predicate reg with UFOP_SETP, then move 'pass' to dest
1430  * based on predicate reg.
1431  *
1432  * SETP src0, cmp, src1  -- do this first to avoid aliasing problems.
1433  * MOV dst, fail
1434  * MOV dst, pass, p0
1435  */
1436 static boolean
emit_conditional(struct svga_shader_emitter * emit,unsigned compare_func,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1,struct src_register pass,struct src_register fail)1437 emit_conditional(struct svga_shader_emitter *emit,
1438                  unsigned compare_func,
1439                  SVGA3dShaderDestToken dst,
1440                  struct src_register src0,
1441                  struct src_register src1,
1442                  struct src_register pass,
1443                  struct src_register fail)
1444 {
1445    SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
1446    SVGA3dShaderInstToken setp_token;
1447 
1448    switch (compare_func) {
1449    case PIPE_FUNC_NEVER:
1450       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1451                          dst, fail );
1452       break;
1453    case PIPE_FUNC_LESS:
1454       setp_token = inst_token_setp(SVGA3DOPCOMP_LT);
1455       break;
1456    case PIPE_FUNC_EQUAL:
1457       setp_token = inst_token_setp(SVGA3DOPCOMP_EQ);
1458       break;
1459    case PIPE_FUNC_LEQUAL:
1460       setp_token = inst_token_setp(SVGA3DOPCOMP_LE);
1461       break;
1462    case PIPE_FUNC_GREATER:
1463       setp_token = inst_token_setp(SVGA3DOPCOMP_GT);
1464       break;
1465    case PIPE_FUNC_NOTEQUAL:
1466       setp_token = inst_token_setp(SVGA3DOPCOMPC_NE);
1467       break;
1468    case PIPE_FUNC_GEQUAL:
1469       setp_token = inst_token_setp(SVGA3DOPCOMP_GE);
1470       break;
1471    case PIPE_FUNC_ALWAYS:
1472       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1473                          dst, pass );
1474       break;
1475    }
1476 
1477    if (same_register(src(dst), pass)) {
1478       /* We'll get bad results if the dst and pass registers are the same
1479        * so use a temp register containing pass.
1480        */
1481       SVGA3dShaderDestToken temp = get_temp(emit);
1482       if (!submit_op1(emit, inst_token(SVGA3DOP_MOV), temp, pass))
1483          return FALSE;
1484       pass = src(temp);
1485    }
1486 
1487    /* SETP src0, COMPOP, src1 */
1488    if (!submit_op2( emit, setp_token, pred_reg,
1489                     src0, src1 ))
1490       return FALSE;
1491 
1492    /* MOV dst, fail */
1493    if (!submit_op1(emit, inst_token(SVGA3DOP_MOV), dst, fail))
1494       return FALSE;
1495 
1496    /* MOV dst, pass (predicated)
1497     *
1498     * Note that the predicate reg (and possible modifiers) is passed
1499     * as the first source argument.
1500     */
1501    if (!submit_op2(emit,
1502                    inst_token_predicated(SVGA3DOP_MOV), dst,
1503                    src(pred_reg), pass))
1504       return FALSE;
1505 
1506    return TRUE;
1507 }
1508 
1509 
1510 /**
1511  * Helper for emiting 'selection' commands.  Basically:
1512  * if (src0 OP src1)
1513  *    dst = 1.0;
1514  * else
1515  *    dst = 0.0;
1516  */
1517 static boolean
emit_select(struct svga_shader_emitter * emit,unsigned compare_func,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1)1518 emit_select(struct svga_shader_emitter *emit,
1519             unsigned compare_func,
1520             SVGA3dShaderDestToken dst,
1521             struct src_register src0,
1522             struct src_register src1 )
1523 {
1524    /* There are some SVGA instructions which implement some selects
1525     * directly, but they are only available in the vertex shader.
1526     */
1527    if (emit->unit == PIPE_SHADER_VERTEX) {
1528       switch (compare_func) {
1529       case PIPE_FUNC_GEQUAL:
1530          return submit_op2( emit, inst_token( SVGA3DOP_SGE ), dst, src0, src1 );
1531       case PIPE_FUNC_LEQUAL:
1532          return submit_op2( emit, inst_token( SVGA3DOP_SGE ), dst, src1, src0 );
1533       case PIPE_FUNC_GREATER:
1534          return submit_op2( emit, inst_token( SVGA3DOP_SLT ), dst, src1, src0 );
1535       case PIPE_FUNC_LESS:
1536          return submit_op2( emit, inst_token( SVGA3DOP_SLT ), dst, src0, src1 );
1537       default:
1538          break;
1539       }
1540    }
1541 
1542    /* Otherwise, need to use the setp approach:
1543     */
1544    {
1545       struct src_register one, zero;
1546       /* zero immediate is 0,0,0,1 */
1547       zero = get_zero_immediate(emit);
1548       one = get_one_immediate(emit);
1549 
1550       return emit_conditional(emit, compare_func, dst, src0, src1, one, zero);
1551    }
1552 }
1553 
1554 
1555 /**
1556  * Translate/emit a TGSI SEQ, SNE, SLT, SGE, etc. instruction.
1557  */
1558 static boolean
emit_select_op(struct svga_shader_emitter * emit,unsigned compare,const struct tgsi_full_instruction * insn)1559 emit_select_op(struct svga_shader_emitter *emit,
1560                unsigned compare,
1561                const struct tgsi_full_instruction *insn)
1562 {
1563    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1564    struct src_register src0 = translate_src_register(
1565       emit, &insn->Src[0] );
1566    struct src_register src1 = translate_src_register(
1567       emit, &insn->Src[1] );
1568 
1569    return emit_select( emit, compare, dst, src0, src1 );
1570 }
1571 
1572 
1573 /**
1574  * Translate TGSI CMP instruction.  Component-wise:
1575  * dst = (src0 < 0.0) ? src1 : src2
1576  */
1577 static boolean
emit_cmp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1578 emit_cmp(struct svga_shader_emitter *emit,
1579          const struct tgsi_full_instruction *insn)
1580 {
1581    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
1582    const struct src_register src0 =
1583       translate_src_register(emit, &insn->Src[0] );
1584    const struct src_register src1 =
1585       translate_src_register(emit, &insn->Src[1] );
1586    const struct src_register src2 =
1587       translate_src_register(emit, &insn->Src[2] );
1588 
1589    if (emit->unit == PIPE_SHADER_VERTEX) {
1590       struct src_register zero = get_zero_immediate(emit);
1591       /* We used to simulate CMP with SLT+LRP.  But that didn't work when
1592        * src1 or src2 was Inf/NaN.  In particular, GLSL sqrt(0) failed
1593        * because it involves a CMP to handle the 0 case.
1594        * Use a conditional expression instead.
1595        */
1596       return emit_conditional(emit, PIPE_FUNC_LESS, dst,
1597                               src0, zero, src1, src2);
1598    }
1599    else {
1600       assert(emit->unit == PIPE_SHADER_FRAGMENT);
1601 
1602       /* CMP  DST, SRC0, SRC2, SRC1 */
1603       return submit_op3( emit, inst_token( SVGA3DOP_CMP ), dst,
1604                          src0, src2, src1);
1605    }
1606 }
1607 
1608 
1609 /**
1610  * Translate/emit 2-operand (coord, sampler) texture instructions.
1611  */
1612 static boolean
emit_tex2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,SVGA3dShaderDestToken dst)1613 emit_tex2(struct svga_shader_emitter *emit,
1614           const struct tgsi_full_instruction *insn,
1615           SVGA3dShaderDestToken dst)
1616 {
1617    SVGA3dShaderInstToken inst;
1618    struct src_register texcoord;
1619    struct src_register sampler;
1620    SVGA3dShaderDestToken tmp;
1621 
1622    inst.value = 0;
1623 
1624    switch (insn->Instruction.Opcode) {
1625    case TGSI_OPCODE_TEX:
1626       inst.op = SVGA3DOP_TEX;
1627       break;
1628    case TGSI_OPCODE_TXP:
1629       inst.op = SVGA3DOP_TEX;
1630       inst.control = SVGA3DOPCONT_PROJECT;
1631       break;
1632    case TGSI_OPCODE_TXB:
1633       inst.op = SVGA3DOP_TEX;
1634       inst.control = SVGA3DOPCONT_BIAS;
1635       break;
1636    case TGSI_OPCODE_TXL:
1637       inst.op = SVGA3DOP_TEXLDL;
1638       break;
1639    default:
1640       assert(0);
1641       return FALSE;
1642    }
1643 
1644    texcoord = translate_src_register( emit, &insn->Src[0] );
1645    sampler = translate_src_register( emit, &insn->Src[1] );
1646 
1647    if (emit->key.tex[sampler.base.num].unnormalized ||
1648        emit->dynamic_branching_level > 0)
1649       tmp = get_temp( emit );
1650 
1651    /* Can't do mipmapping inside dynamic branch constructs.  Force LOD
1652     * zero in that case.
1653     */
1654    if (emit->dynamic_branching_level > 0 &&
1655        inst.op == SVGA3DOP_TEX &&
1656        SVGA3dShaderGetRegType(texcoord.base.value) == SVGA3DREG_TEMP) {
1657       struct src_register zero = get_zero_immediate(emit);
1658 
1659       /* MOV  tmp, texcoord */
1660       if (!submit_op1( emit,
1661                        inst_token( SVGA3DOP_MOV ),
1662                        tmp,
1663                        texcoord ))
1664          return FALSE;
1665 
1666       /* MOV  tmp.w, zero */
1667       if (!submit_op1( emit,
1668                        inst_token( SVGA3DOP_MOV ),
1669                        writemask( tmp, TGSI_WRITEMASK_W ),
1670                        zero ))
1671          return FALSE;
1672 
1673       texcoord = src( tmp );
1674       inst.op = SVGA3DOP_TEXLDL;
1675    }
1676 
1677    /* Explicit normalization of texcoords:
1678     */
1679    if (emit->key.tex[sampler.base.num].unnormalized) {
1680       struct src_register wh = get_tex_dimensions( emit, sampler.base.num );
1681 
1682       /* MUL  tmp, SRC0, WH */
1683       if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
1684                        tmp, texcoord, wh ))
1685          return FALSE;
1686 
1687       texcoord = src( tmp );
1688    }
1689 
1690    return submit_op2( emit, inst, dst, texcoord, sampler );
1691 }
1692 
1693 
1694 /**
1695  * Translate/emit 4-operand (coord, ddx, ddy, sampler) texture instructions.
1696  */
1697 static boolean
emit_tex4(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,SVGA3dShaderDestToken dst)1698 emit_tex4(struct svga_shader_emitter *emit,
1699           const struct tgsi_full_instruction *insn,
1700           SVGA3dShaderDestToken dst )
1701 {
1702    SVGA3dShaderInstToken inst;
1703    struct src_register texcoord;
1704    struct src_register ddx;
1705    struct src_register ddy;
1706    struct src_register sampler;
1707 
1708    texcoord = translate_src_register( emit, &insn->Src[0] );
1709    ddx      = translate_src_register( emit, &insn->Src[1] );
1710    ddy      = translate_src_register( emit, &insn->Src[2] );
1711    sampler  = translate_src_register( emit, &insn->Src[3] );
1712 
1713    inst.value = 0;
1714 
1715    switch (insn->Instruction.Opcode) {
1716    case TGSI_OPCODE_TXD:
1717       inst.op = SVGA3DOP_TEXLDD; /* 4 args! */
1718       break;
1719    default:
1720       assert(0);
1721       return FALSE;
1722    }
1723 
1724    return submit_op4( emit, inst, dst, texcoord, sampler, ddx, ddy );
1725 }
1726 
1727 
1728 /**
1729  * Emit texture swizzle code.  We do this here since SVGA samplers don't
1730  * directly support swizzles.
1731  */
1732 static boolean
emit_tex_swizzle(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src,unsigned swizzle_x,unsigned swizzle_y,unsigned swizzle_z,unsigned swizzle_w)1733 emit_tex_swizzle(struct svga_shader_emitter *emit,
1734                  SVGA3dShaderDestToken dst,
1735                  struct src_register src,
1736                  unsigned swizzle_x,
1737                  unsigned swizzle_y,
1738                  unsigned swizzle_z,
1739                  unsigned swizzle_w)
1740 {
1741    const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
1742    unsigned srcSwizzle[4];
1743    unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
1744    unsigned i;
1745 
1746    /* build writemasks and srcSwizzle terms */
1747    for (i = 0; i < 4; i++) {
1748       if (swizzleIn[i] == PIPE_SWIZZLE_0) {
1749          srcSwizzle[i] = TGSI_SWIZZLE_X + i;
1750          zeroWritemask |= (1 << i);
1751       }
1752       else if (swizzleIn[i] == PIPE_SWIZZLE_1) {
1753          srcSwizzle[i] = TGSI_SWIZZLE_X + i;
1754          oneWritemask |= (1 << i);
1755       }
1756       else {
1757          srcSwizzle[i] = swizzleIn[i];
1758          srcWritemask |= (1 << i);
1759       }
1760    }
1761 
1762    /* write x/y/z/w comps */
1763    if (dst.mask & srcWritemask) {
1764       if (!submit_op1(emit,
1765                       inst_token(SVGA3DOP_MOV),
1766                       writemask(dst, srcWritemask),
1767                       swizzle(src,
1768                               srcSwizzle[0],
1769                               srcSwizzle[1],
1770                               srcSwizzle[2],
1771                               srcSwizzle[3])))
1772          return FALSE;
1773    }
1774 
1775    /* write 0 comps */
1776    if (dst.mask & zeroWritemask) {
1777       if (!submit_op1(emit,
1778                       inst_token(SVGA3DOP_MOV),
1779                       writemask(dst, zeroWritemask),
1780                       get_zero_immediate(emit)))
1781          return FALSE;
1782    }
1783 
1784    /* write 1 comps */
1785    if (dst.mask & oneWritemask) {
1786       if (!submit_op1(emit,
1787                       inst_token(SVGA3DOP_MOV),
1788                       writemask(dst, oneWritemask),
1789                       get_one_immediate(emit)))
1790          return FALSE;
1791    }
1792 
1793    return TRUE;
1794 }
1795 
1796 
1797 /**
1798  * Translate/emit a TGSI texture sample instruction.
1799  */
1800 static boolean
emit_tex(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1801 emit_tex(struct svga_shader_emitter *emit,
1802          const struct tgsi_full_instruction *insn)
1803 {
1804    SVGA3dShaderDestToken dst =
1805       translate_dst_register( emit, insn, 0 );
1806    struct src_register src0 =
1807       translate_src_register( emit, &insn->Src[0] );
1808    struct src_register src1 =
1809       translate_src_register( emit, &insn->Src[1] );
1810 
1811    SVGA3dShaderDestToken tex_result;
1812    const unsigned unit = src1.base.num;
1813 
1814    /* check for shadow samplers */
1815    boolean compare = (emit->key.tex[unit].compare_mode ==
1816                       PIPE_TEX_COMPARE_R_TO_TEXTURE);
1817 
1818    /* texture swizzle */
1819    boolean swizzle = (emit->key.tex[unit].swizzle_r != PIPE_SWIZZLE_X ||
1820                       emit->key.tex[unit].swizzle_g != PIPE_SWIZZLE_Y ||
1821                       emit->key.tex[unit].swizzle_b != PIPE_SWIZZLE_Z ||
1822                       emit->key.tex[unit].swizzle_a != PIPE_SWIZZLE_W);
1823 
1824    boolean saturate = insn->Instruction.Saturate;
1825 
1826    /* If doing compare processing or tex swizzle or saturation, we need to put
1827     * the fetched color into a temporary so it can be used as a source later on.
1828     */
1829    if (compare || swizzle || saturate) {
1830       tex_result = get_temp( emit );
1831    }
1832    else {
1833       tex_result = dst;
1834    }
1835 
1836    switch(insn->Instruction.Opcode) {
1837    case TGSI_OPCODE_TEX:
1838    case TGSI_OPCODE_TXB:
1839    case TGSI_OPCODE_TXP:
1840    case TGSI_OPCODE_TXL:
1841       if (!emit_tex2( emit, insn, tex_result ))
1842          return FALSE;
1843       break;
1844    case TGSI_OPCODE_TXD:
1845       if (!emit_tex4( emit, insn, tex_result ))
1846          return FALSE;
1847       break;
1848    default:
1849       assert(0);
1850    }
1851 
1852    if (compare) {
1853       SVGA3dShaderDestToken dst2;
1854 
1855       if (swizzle || saturate)
1856          dst2 = tex_result;
1857       else
1858          dst2 = dst;
1859 
1860       if (dst.mask & TGSI_WRITEMASK_XYZ) {
1861          SVGA3dShaderDestToken src0_zdivw = get_temp( emit );
1862          /* When sampling a depth texture, the result of the comparison is in
1863           * the Y component.
1864           */
1865          struct src_register tex_src_x = scalar(src(tex_result), TGSI_SWIZZLE_Y);
1866          struct src_register r_coord;
1867 
1868          if (insn->Instruction.Opcode == TGSI_OPCODE_TXP) {
1869             /* Divide texcoord R by Q */
1870             if (!submit_op1( emit, inst_token( SVGA3DOP_RCP ),
1871                              writemask(src0_zdivw, TGSI_WRITEMASK_X),
1872                              scalar(src0, TGSI_SWIZZLE_W) ))
1873                return FALSE;
1874 
1875             if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
1876                              writemask(src0_zdivw, TGSI_WRITEMASK_X),
1877                              scalar(src0, TGSI_SWIZZLE_Z),
1878                              scalar(src(src0_zdivw), TGSI_SWIZZLE_X) ))
1879                return FALSE;
1880 
1881             r_coord = scalar(src(src0_zdivw), TGSI_SWIZZLE_X);
1882          }
1883          else {
1884             r_coord = scalar(src0, TGSI_SWIZZLE_Z);
1885          }
1886 
1887          /* Compare texture sample value against R component of texcoord */
1888          if (!emit_select(emit,
1889                           emit->key.tex[unit].compare_func,
1890                           writemask( dst2, TGSI_WRITEMASK_XYZ ),
1891                           r_coord,
1892                           tex_src_x))
1893             return FALSE;
1894       }
1895 
1896       if (dst.mask & TGSI_WRITEMASK_W) {
1897          struct src_register one = get_one_immediate(emit);
1898 
1899         if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
1900                          writemask( dst2, TGSI_WRITEMASK_W ),
1901                          one ))
1902            return FALSE;
1903       }
1904    }
1905 
1906    if (saturate && !swizzle) {
1907       /* MOV_SAT real_dst, dst */
1908       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src(tex_result) ))
1909          return FALSE;
1910    }
1911    else if (swizzle) {
1912       /* swizzle from tex_result to dst (handles saturation too, if any) */
1913       emit_tex_swizzle(emit,
1914                        dst, src(tex_result),
1915                        emit->key.tex[unit].swizzle_r,
1916                        emit->key.tex[unit].swizzle_g,
1917                        emit->key.tex[unit].swizzle_b,
1918                        emit->key.tex[unit].swizzle_a);
1919    }
1920 
1921    return TRUE;
1922 }
1923 
1924 
1925 static boolean
emit_bgnloop(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1926 emit_bgnloop(struct svga_shader_emitter *emit,
1927              const struct tgsi_full_instruction *insn)
1928 {
1929    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_LOOP );
1930    struct src_register loop_reg = src_register( SVGA3DREG_LOOP, 0 );
1931    struct src_register const_int = get_loop_const( emit );
1932 
1933    emit->dynamic_branching_level++;
1934 
1935    return (emit_instruction( emit, inst ) &&
1936            emit_src( emit, loop_reg ) &&
1937            emit_src( emit, const_int ) );
1938 }
1939 
1940 
1941 static boolean
emit_endloop(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1942 emit_endloop(struct svga_shader_emitter *emit,
1943              const struct tgsi_full_instruction *insn)
1944 {
1945    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_ENDLOOP );
1946 
1947    emit->dynamic_branching_level--;
1948 
1949    return emit_instruction( emit, inst );
1950 }
1951 
1952 
1953 /**
1954  * Translate/emit TGSI BREAK (out of loop) instruction.
1955  */
1956 static boolean
emit_brk(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)1957 emit_brk(struct svga_shader_emitter *emit,
1958          const struct tgsi_full_instruction *insn)
1959 {
1960    SVGA3dShaderInstToken inst = inst_token( SVGA3DOP_BREAK );
1961    return emit_instruction( emit, inst );
1962 }
1963 
1964 
1965 /**
1966  * Emit simple instruction which operates on one scalar value (not
1967  * a vector).  Ex: LG2, RCP, RSQ.
1968  */
1969 static boolean
emit_scalar_op1(struct svga_shader_emitter * emit,unsigned opcode,const struct tgsi_full_instruction * insn)1970 emit_scalar_op1(struct svga_shader_emitter *emit,
1971                 unsigned opcode,
1972                 const struct tgsi_full_instruction *insn)
1973 {
1974    SVGA3dShaderInstToken inst;
1975    SVGA3dShaderDestToken dst;
1976    struct src_register src;
1977 
1978    inst = inst_token( opcode );
1979    dst = translate_dst_register( emit, insn, 0 );
1980    src = translate_src_register( emit, &insn->Src[0] );
1981    src = scalar( src, TGSI_SWIZZLE_X );
1982 
1983    return submit_op1( emit, inst, dst, src );
1984 }
1985 
1986 
1987 /**
1988  * Translate/emit a simple instruction (one which has no special-case
1989  * code) such as ADD, MUL, MIN, MAX.
1990  */
1991 static boolean
emit_simple_instruction(struct svga_shader_emitter * emit,unsigned opcode,const struct tgsi_full_instruction * insn)1992 emit_simple_instruction(struct svga_shader_emitter *emit,
1993                         unsigned opcode,
1994                         const struct tgsi_full_instruction *insn)
1995 {
1996    const struct tgsi_full_src_register *src = insn->Src;
1997    SVGA3dShaderInstToken inst;
1998    SVGA3dShaderDestToken dst;
1999 
2000    inst = inst_token( opcode );
2001    dst = translate_dst_register( emit, insn, 0 );
2002 
2003    switch (insn->Instruction.NumSrcRegs) {
2004    case 0:
2005       return submit_op0( emit, inst, dst );
2006    case 1:
2007       return submit_op1( emit, inst, dst,
2008                          translate_src_register( emit, &src[0] ));
2009    case 2:
2010       return submit_op2( emit, inst, dst,
2011                          translate_src_register( emit, &src[0] ),
2012                          translate_src_register( emit, &src[1] ) );
2013    case 3:
2014       return submit_op3( emit, inst, dst,
2015                          translate_src_register( emit, &src[0] ),
2016                          translate_src_register( emit, &src[1] ),
2017                          translate_src_register( emit, &src[2] ) );
2018    default:
2019       assert(0);
2020       return FALSE;
2021    }
2022 }
2023 
2024 
2025 /**
2026  * TGSI_OPCODE_MOVE is only special-cased here to detect the
2027  * svga_fragment_shader::constant_color_output case.
2028  */
2029 static boolean
emit_mov(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2030 emit_mov(struct svga_shader_emitter *emit,
2031          const struct tgsi_full_instruction *insn)
2032 {
2033    const struct tgsi_full_src_register *src = &insn->Src[0];
2034    const struct tgsi_full_dst_register *dst = &insn->Dst[0];
2035 
2036    if (emit->unit == PIPE_SHADER_FRAGMENT &&
2037        dst->Register.File == TGSI_FILE_OUTPUT &&
2038        dst->Register.Index == 0 &&
2039        src->Register.File == TGSI_FILE_CONSTANT &&
2040        !src->Register.Indirect) {
2041       emit->constant_color_output = TRUE;
2042    }
2043 
2044    return emit_simple_instruction(emit, SVGA3DOP_MOV, insn);
2045 }
2046 
2047 
2048 /**
2049  * Translate/emit TGSI DDX, DDY instructions.
2050  */
2051 static boolean
emit_deriv(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2052 emit_deriv(struct svga_shader_emitter *emit,
2053            const struct tgsi_full_instruction *insn )
2054 {
2055    if (emit->dynamic_branching_level > 0 &&
2056        insn->Src[0].Register.File == TGSI_FILE_TEMPORARY)
2057    {
2058       SVGA3dShaderDestToken dst =
2059          translate_dst_register( emit, insn, 0 );
2060 
2061       /* Deriv opcodes not valid inside dynamic branching, workaround
2062        * by zeroing out the destination.
2063        */
2064       if (!submit_op1(emit,
2065                       inst_token( SVGA3DOP_MOV ),
2066                       dst,
2067                       get_zero_immediate(emit)))
2068          return FALSE;
2069 
2070       return TRUE;
2071    }
2072    else {
2073       unsigned opcode;
2074       const struct tgsi_full_src_register *reg = &insn->Src[0];
2075       SVGA3dShaderInstToken inst;
2076       SVGA3dShaderDestToken dst;
2077       struct src_register src0;
2078 
2079       switch (insn->Instruction.Opcode) {
2080       case TGSI_OPCODE_DDX:
2081          opcode = SVGA3DOP_DSX;
2082          break;
2083       case TGSI_OPCODE_DDY:
2084          opcode = SVGA3DOP_DSY;
2085          break;
2086       default:
2087          return FALSE;
2088       }
2089 
2090       inst = inst_token( opcode );
2091       dst = translate_dst_register( emit, insn, 0 );
2092       src0 = translate_src_register( emit, reg );
2093 
2094       /* We cannot use negate or abs on source to dsx/dsy instruction.
2095        */
2096       if (reg->Register.Absolute ||
2097           reg->Register.Negate) {
2098          SVGA3dShaderDestToken temp = get_temp( emit );
2099 
2100          if (!emit_repl( emit, temp, &src0 ))
2101             return FALSE;
2102       }
2103 
2104       return submit_op1( emit, inst, dst, src0 );
2105    }
2106 }
2107 
2108 
2109 /**
2110  * Translate/emit ARL (Address Register Load) instruction.  Used to
2111  * move a value into the special 'address' register.  Used to implement
2112  * indirect/variable indexing into arrays.
2113  */
2114 static boolean
emit_arl(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2115 emit_arl(struct svga_shader_emitter *emit,
2116          const struct tgsi_full_instruction *insn)
2117 {
2118    ++emit->current_arl;
2119    if (emit->unit == PIPE_SHADER_FRAGMENT) {
2120       /* MOVA not present in pixel shader instruction set.
2121        * Ignore this instruction altogether since it is
2122        * only used for loop counters -- and for that
2123        * we reference aL directly.
2124        */
2125       return TRUE;
2126    }
2127    if (svga_arl_needs_adjustment( emit )) {
2128       return emit_fake_arl( emit, insn );
2129    } else {
2130       /* no need to adjust, just emit straight arl */
2131       return emit_simple_instruction(emit, SVGA3DOP_MOVA, insn);
2132    }
2133 }
2134 
2135 
2136 static boolean
emit_pow(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2137 emit_pow(struct svga_shader_emitter *emit,
2138          const struct tgsi_full_instruction *insn)
2139 {
2140    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2141    struct src_register src0 = translate_src_register(
2142       emit, &insn->Src[0] );
2143    struct src_register src1 = translate_src_register(
2144       emit, &insn->Src[1] );
2145    boolean need_tmp = FALSE;
2146 
2147    /* POW can only output to a temporary */
2148    if (insn->Dst[0].Register.File != TGSI_FILE_TEMPORARY)
2149       need_tmp = TRUE;
2150 
2151    /* POW src1 must not be the same register as dst */
2152    if (alias_src_dst( src1, dst ))
2153       need_tmp = TRUE;
2154 
2155    /* it's a scalar op */
2156    src0 = scalar( src0, TGSI_SWIZZLE_X );
2157    src1 = scalar( src1, TGSI_SWIZZLE_X );
2158 
2159    if (need_tmp) {
2160       SVGA3dShaderDestToken tmp =
2161          writemask(get_temp( emit ), TGSI_WRITEMASK_X );
2162 
2163       if (!submit_op2(emit, inst_token( SVGA3DOP_POW ), tmp, src0, src1))
2164          return FALSE;
2165 
2166       return submit_op1(emit, inst_token( SVGA3DOP_MOV ),
2167                         dst, scalar(src(tmp), 0) );
2168    }
2169    else {
2170       return submit_op2(emit, inst_token( SVGA3DOP_POW ), dst, src0, src1);
2171    }
2172 }
2173 
2174 
2175 /**
2176  * Emit a LRP (linear interpolation) instruction.
2177  */
2178 static boolean
submit_lrp(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dst,struct src_register src0,struct src_register src1,struct src_register src2)2179 submit_lrp(struct svga_shader_emitter *emit,
2180            SVGA3dShaderDestToken dst,
2181            struct src_register src0,
2182            struct src_register src1,
2183            struct src_register src2)
2184 {
2185    SVGA3dShaderDestToken tmp;
2186    boolean need_dst_tmp = FALSE;
2187 
2188    /* The dst reg must be a temporary, and not be the same as src0 or src2 */
2189    if (SVGA3dShaderGetRegType(dst.value) != SVGA3DREG_TEMP ||
2190        alias_src_dst(src0, dst) ||
2191        alias_src_dst(src2, dst))
2192       need_dst_tmp = TRUE;
2193 
2194    if (need_dst_tmp) {
2195       tmp = get_temp( emit );
2196       tmp.mask = dst.mask;
2197    }
2198    else {
2199       tmp = dst;
2200    }
2201 
2202    if (!submit_op3(emit, inst_token( SVGA3DOP_LRP ), tmp, src0, src1, src2))
2203       return FALSE;
2204 
2205    if (need_dst_tmp) {
2206       if (!submit_op1(emit, inst_token( SVGA3DOP_MOV ), dst, src( tmp )))
2207          return FALSE;
2208    }
2209 
2210    return TRUE;
2211 }
2212 
2213 
2214 /**
2215  * Translate/emit LRP (Linear Interpolation) instruction.
2216  */
2217 static boolean
emit_lrp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2218 emit_lrp(struct svga_shader_emitter *emit,
2219          const struct tgsi_full_instruction *insn)
2220 {
2221    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2222    const struct src_register src0 = translate_src_register(
2223       emit, &insn->Src[0] );
2224    const struct src_register src1 = translate_src_register(
2225       emit, &insn->Src[1] );
2226    const struct src_register src2 = translate_src_register(
2227       emit, &insn->Src[2] );
2228 
2229    return submit_lrp(emit, dst, src0, src1, src2);
2230 }
2231 
2232 /**
2233  * Translate/emit DST (Distance function) instruction.
2234  */
2235 static boolean
emit_dst_insn(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2236 emit_dst_insn(struct svga_shader_emitter *emit,
2237               const struct tgsi_full_instruction *insn)
2238 {
2239    if (emit->unit == PIPE_SHADER_VERTEX) {
2240       /* SVGA/DX9 has a DST instruction, but only for vertex shaders:
2241        */
2242       return emit_simple_instruction(emit, SVGA3DOP_DST, insn);
2243    }
2244    else {
2245       /* result[0] = 1    * 1;
2246        * result[1] = a[1] * b[1];
2247        * result[2] = a[2] * 1;
2248        * result[3] = 1    * b[3];
2249        */
2250       SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2251       SVGA3dShaderDestToken tmp;
2252       const struct src_register src0 = translate_src_register(
2253          emit, &insn->Src[0] );
2254       const struct src_register src1 = translate_src_register(
2255          emit, &insn->Src[1] );
2256       boolean need_tmp = FALSE;
2257 
2258       if (SVGA3dShaderGetRegType(dst.value) != SVGA3DREG_TEMP ||
2259           alias_src_dst(src0, dst) ||
2260           alias_src_dst(src1, dst))
2261          need_tmp = TRUE;
2262 
2263       if (need_tmp) {
2264          tmp = get_temp( emit );
2265       }
2266       else {
2267          tmp = dst;
2268       }
2269 
2270       /* tmp.xw = 1.0
2271        */
2272       if (tmp.mask & TGSI_WRITEMASK_XW) {
2273          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2274                           writemask(tmp, TGSI_WRITEMASK_XW ),
2275                           get_one_immediate(emit)))
2276             return FALSE;
2277       }
2278 
2279       /* tmp.yz = src0
2280        */
2281       if (tmp.mask & TGSI_WRITEMASK_YZ) {
2282          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2283                           writemask(tmp, TGSI_WRITEMASK_YZ ),
2284                           src0))
2285             return FALSE;
2286       }
2287 
2288       /* tmp.yw = tmp * src1
2289        */
2290       if (tmp.mask & TGSI_WRITEMASK_YW) {
2291          if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
2292                           writemask(tmp, TGSI_WRITEMASK_YW ),
2293                           src(tmp),
2294                           src1))
2295             return FALSE;
2296       }
2297 
2298       /* dst = tmp
2299        */
2300       if (need_tmp) {
2301          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2302                           dst,
2303                           src(tmp)))
2304             return FALSE;
2305       }
2306    }
2307 
2308    return TRUE;
2309 }
2310 
2311 
2312 static boolean
emit_exp(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2313 emit_exp(struct svga_shader_emitter *emit,
2314          const struct tgsi_full_instruction *insn)
2315 {
2316    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2317    struct src_register src0 =
2318       translate_src_register( emit, &insn->Src[0] );
2319    SVGA3dShaderDestToken fraction;
2320 
2321    if (dst.mask & TGSI_WRITEMASK_Y)
2322       fraction = dst;
2323    else if (dst.mask & TGSI_WRITEMASK_X)
2324       fraction = get_temp( emit );
2325    else
2326       fraction.value = 0;
2327 
2328    /* If y is being written, fill it with src0 - floor(src0).
2329     */
2330    if (dst.mask & TGSI_WRITEMASK_XY) {
2331       if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ),
2332                        writemask( fraction, TGSI_WRITEMASK_Y ),
2333                        src0 ))
2334          return FALSE;
2335    }
2336 
2337    /* If x is being written, fill it with 2 ^ floor(src0).
2338     */
2339    if (dst.mask & TGSI_WRITEMASK_X) {
2340       if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ),
2341                        writemask( dst, TGSI_WRITEMASK_X ),
2342                        src0,
2343                        scalar( negate( src( fraction ) ), TGSI_SWIZZLE_Y ) ) )
2344          return FALSE;
2345 
2346       if (!submit_op1( emit, inst_token( SVGA3DOP_EXP ),
2347                        writemask( dst, TGSI_WRITEMASK_X ),
2348                        scalar( src( dst ), TGSI_SWIZZLE_X ) ) )
2349          return FALSE;
2350 
2351       if (!(dst.mask & TGSI_WRITEMASK_Y))
2352          release_temp( emit, fraction );
2353    }
2354 
2355    /* If z is being written, fill it with 2 ^ src0 (partial precision).
2356     */
2357    if (dst.mask & TGSI_WRITEMASK_Z) {
2358       if (!submit_op1( emit, inst_token( SVGA3DOP_EXPP ),
2359                        writemask( dst, TGSI_WRITEMASK_Z ),
2360                        src0 ) )
2361          return FALSE;
2362    }
2363 
2364    /* If w is being written, fill it with one.
2365     */
2366    if (dst.mask & TGSI_WRITEMASK_W) {
2367       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2368                        writemask(dst, TGSI_WRITEMASK_W),
2369                        get_one_immediate(emit)))
2370          return FALSE;
2371    }
2372 
2373    return TRUE;
2374 }
2375 
2376 
2377 /**
2378  * Translate/emit LIT (Lighting helper) instruction.
2379  */
2380 static boolean
emit_lit(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2381 emit_lit(struct svga_shader_emitter *emit,
2382          const struct tgsi_full_instruction *insn)
2383 {
2384    if (emit->unit == PIPE_SHADER_VERTEX) {
2385       /* SVGA/DX9 has a LIT instruction, but only for vertex shaders:
2386        */
2387       return emit_simple_instruction(emit, SVGA3DOP_LIT, insn);
2388    }
2389    else {
2390       /* D3D vs. GL semantics can be fairly easily accomodated by
2391        * variations on this sequence.
2392        *
2393        * GL:
2394        *   tmp.y = src.x
2395        *   tmp.z = pow(src.y,src.w)
2396        *   p0 = src0.xxxx > 0
2397        *   result = zero.wxxw
2398        *   (p0) result.yz = tmp
2399        *
2400        * D3D:
2401        *   tmp.y = src.x
2402        *   tmp.z = pow(src.y,src.w)
2403        *   p0 = src0.xxyy > 0
2404        *   result = zero.wxxw
2405        *   (p0) result.yz = tmp
2406        *
2407        * Will implement the GL version for now.
2408        */
2409       SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2410       SVGA3dShaderDestToken tmp = get_temp( emit );
2411       const struct src_register src0 = translate_src_register(
2412          emit, &insn->Src[0] );
2413 
2414       /* tmp = pow(src.y, src.w)
2415        */
2416       if (dst.mask & TGSI_WRITEMASK_Z) {
2417          if (!submit_op2(emit, inst_token( SVGA3DOP_POW ),
2418                          tmp,
2419                          scalar(src0, 1),
2420                          scalar(src0, 3)))
2421             return FALSE;
2422       }
2423 
2424       /* tmp.y = src.x
2425        */
2426       if (dst.mask & TGSI_WRITEMASK_Y) {
2427          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2428                           writemask(tmp, TGSI_WRITEMASK_Y ),
2429                           scalar(src0, 0)))
2430             return FALSE;
2431       }
2432 
2433       /* Can't quite do this with emit conditional due to the extra
2434        * writemask on the predicated mov:
2435        */
2436       {
2437          SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
2438          struct src_register predsrc;
2439 
2440          /* D3D vs GL semantics:
2441           */
2442          if (0)
2443             predsrc = swizzle(src0, 0, 0, 1, 1); /* D3D */
2444          else
2445             predsrc = swizzle(src0, 0, 0, 0, 0); /* GL */
2446 
2447          /* SETP src0.xxyy, GT, {0}.x */
2448          if (!submit_op2( emit,
2449                           inst_token_setp(SVGA3DOPCOMP_GT),
2450                           pred_reg,
2451                           predsrc,
2452                           get_zero_immediate(emit)))
2453             return FALSE;
2454 
2455          /* MOV dst, fail */
2456          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), dst,
2457                           get_immediate(emit, 1.0f, 0.0f, 0.0f, 1.0f)))
2458              return FALSE;
2459 
2460          /* MOV dst.yz, tmp (predicated)
2461           *
2462           * Note that the predicate reg (and possible modifiers) is passed
2463           * as the first source argument.
2464           */
2465          if (dst.mask & TGSI_WRITEMASK_YZ) {
2466             if (!submit_op2( emit,
2467                              inst_token_predicated(SVGA3DOP_MOV),
2468                              writemask(dst, TGSI_WRITEMASK_YZ),
2469                              src( pred_reg ), src( tmp ) ))
2470                return FALSE;
2471          }
2472       }
2473    }
2474 
2475    return TRUE;
2476 }
2477 
2478 
2479 static boolean
emit_ex2(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2480 emit_ex2(struct svga_shader_emitter *emit,
2481          const struct tgsi_full_instruction *insn)
2482 {
2483    SVGA3dShaderInstToken inst;
2484    SVGA3dShaderDestToken dst;
2485    struct src_register src0;
2486 
2487    inst = inst_token( SVGA3DOP_EXP );
2488    dst = translate_dst_register( emit, insn, 0 );
2489    src0 = translate_src_register( emit, &insn->Src[0] );
2490    src0 = scalar( src0, TGSI_SWIZZLE_X );
2491 
2492    if (dst.mask != TGSI_WRITEMASK_XYZW) {
2493       SVGA3dShaderDestToken tmp = get_temp( emit );
2494 
2495       if (!submit_op1( emit, inst, tmp, src0 ))
2496          return FALSE;
2497 
2498       return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2499                          dst,
2500                          scalar( src( tmp ), TGSI_SWIZZLE_X ) );
2501    }
2502 
2503    return submit_op1( emit, inst, dst, src0 );
2504 }
2505 
2506 
2507 static boolean
emit_log(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2508 emit_log(struct svga_shader_emitter *emit,
2509          const struct tgsi_full_instruction *insn)
2510 {
2511    SVGA3dShaderDestToken dst = translate_dst_register( emit, insn, 0 );
2512    struct src_register src0 =
2513       translate_src_register( emit, &insn->Src[0] );
2514    SVGA3dShaderDestToken abs_tmp;
2515    struct src_register abs_src0;
2516    SVGA3dShaderDestToken log2_abs;
2517 
2518    abs_tmp.value = 0;
2519 
2520    if (dst.mask & TGSI_WRITEMASK_Z)
2521       log2_abs = dst;
2522    else if (dst.mask & TGSI_WRITEMASK_XY)
2523       log2_abs = get_temp( emit );
2524    else
2525       log2_abs.value = 0;
2526 
2527    /* If z is being written, fill it with log2( abs( src0 ) ).
2528     */
2529    if (dst.mask & TGSI_WRITEMASK_XYZ) {
2530       if (!src0.base.srcMod || src0.base.srcMod == SVGA3DSRCMOD_ABS)
2531          abs_src0 = src0;
2532       else {
2533          abs_tmp = get_temp( emit );
2534 
2535          if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2536                           abs_tmp,
2537                           src0 ) )
2538             return FALSE;
2539 
2540          abs_src0 = src( abs_tmp );
2541       }
2542 
2543       abs_src0 = absolute( scalar( abs_src0, TGSI_SWIZZLE_X ) );
2544 
2545       if (!submit_op1( emit, inst_token( SVGA3DOP_LOG ),
2546                        writemask( log2_abs, TGSI_WRITEMASK_Z ),
2547                        abs_src0 ) )
2548          return FALSE;
2549    }
2550 
2551    if (dst.mask & TGSI_WRITEMASK_XY) {
2552       SVGA3dShaderDestToken floor_log2;
2553 
2554       if (dst.mask & TGSI_WRITEMASK_X)
2555          floor_log2 = dst;
2556       else
2557          floor_log2 = get_temp( emit );
2558 
2559       /* If x is being written, fill it with floor( log2( abs( src0 ) ) ).
2560        */
2561       if (!submit_op1( emit, inst_token( SVGA3DOP_FRC ),
2562                        writemask( floor_log2, TGSI_WRITEMASK_X ),
2563                        scalar( src( log2_abs ), TGSI_SWIZZLE_Z ) ) )
2564          return FALSE;
2565 
2566       if (!submit_op2( emit, inst_token( SVGA3DOP_ADD ),
2567                        writemask( floor_log2, TGSI_WRITEMASK_X ),
2568                        scalar( src( log2_abs ), TGSI_SWIZZLE_Z ),
2569                        negate( src( floor_log2 ) ) ) )
2570          return FALSE;
2571 
2572       /* If y is being written, fill it with
2573        * abs ( src0 ) / ( 2 ^ floor( log2( abs( src0 ) ) ) ).
2574        */
2575       if (dst.mask & TGSI_WRITEMASK_Y) {
2576          if (!submit_op1( emit, inst_token( SVGA3DOP_EXP ),
2577                           writemask( dst, TGSI_WRITEMASK_Y ),
2578                           negate( scalar( src( floor_log2 ),
2579                                           TGSI_SWIZZLE_X ) ) ) )
2580             return FALSE;
2581 
2582          if (!submit_op2( emit, inst_token( SVGA3DOP_MUL ),
2583                           writemask( dst, TGSI_WRITEMASK_Y ),
2584                           src( dst ),
2585                           abs_src0 ) )
2586             return FALSE;
2587       }
2588 
2589       if (!(dst.mask & TGSI_WRITEMASK_X))
2590          release_temp( emit, floor_log2 );
2591 
2592       if (!(dst.mask & TGSI_WRITEMASK_Z))
2593          release_temp( emit, log2_abs );
2594    }
2595 
2596    if (dst.mask & TGSI_WRITEMASK_XYZ && src0.base.srcMod &&
2597        src0.base.srcMod != SVGA3DSRCMOD_ABS)
2598       release_temp( emit, abs_tmp );
2599 
2600    /* If w is being written, fill it with one.
2601     */
2602    if (dst.mask & TGSI_WRITEMASK_W) {
2603       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ),
2604                        writemask(dst, TGSI_WRITEMASK_W),
2605                        get_one_immediate(emit)))
2606          return FALSE;
2607    }
2608 
2609    return TRUE;
2610 }
2611 
2612 
2613 /**
2614  * Translate TGSI TRUNC or ROUND instruction.
2615  * We need to truncate toward zero. Ex: trunc(-1.9) = -1
2616  * Different approaches are needed for VS versus PS.
2617  */
2618 static boolean
emit_trunc_round(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,boolean round)2619 emit_trunc_round(struct svga_shader_emitter *emit,
2620                  const struct tgsi_full_instruction *insn,
2621                  boolean round)
2622 {
2623    SVGA3dShaderDestToken dst = translate_dst_register(emit, insn, 0);
2624    const struct src_register src0 =
2625       translate_src_register(emit, &insn->Src[0] );
2626    SVGA3dShaderDestToken t1 = get_temp(emit);
2627 
2628    if (round) {
2629       SVGA3dShaderDestToken t0 = get_temp(emit);
2630       struct src_register half = get_half_immediate(emit);
2631 
2632       /* t0 = abs(src0) + 0.5 */
2633       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t0,
2634                       absolute(src0), half))
2635          return FALSE;
2636 
2637       /* t1 = fract(t0) */
2638       if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), t1, src(t0)))
2639          return FALSE;
2640 
2641       /* t1 = t0 - t1 */
2642       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t1, src(t0),
2643                       negate(src(t1))))
2644          return FALSE;
2645    }
2646    else {
2647       /* trunc */
2648 
2649       /* t1 = fract(abs(src0)) */
2650       if (!submit_op1(emit, inst_token(SVGA3DOP_FRC), t1, absolute(src0)))
2651          return FALSE;
2652 
2653       /* t1 = abs(src0) - t1 */
2654       if (!submit_op2(emit, inst_token(SVGA3DOP_ADD), t1, absolute(src0),
2655                       negate(src(t1))))
2656          return FALSE;
2657    }
2658 
2659    /*
2660     * Now we need to multiply t1 by the sign of the original value.
2661    */
2662    if (emit->unit == PIPE_SHADER_VERTEX) {
2663       /* For VS: use SGN instruction */
2664       /* Need two extra/dummy registers: */
2665       SVGA3dShaderDestToken t2 = get_temp(emit), t3 = get_temp(emit),
2666          t4 = get_temp(emit);
2667 
2668       /* t2 = sign(src0) */
2669       if (!submit_op3(emit, inst_token(SVGA3DOP_SGN), t2, src0,
2670                       src(t3), src(t4)))
2671          return FALSE;
2672 
2673       /* dst = t1 * t2 */
2674       if (!submit_op2(emit, inst_token(SVGA3DOP_MUL), dst, src(t1), src(t2)))
2675          return FALSE;
2676    }
2677    else {
2678       /* For FS: Use CMP instruction */
2679       return submit_op3(emit, inst_token( SVGA3DOP_CMP ), dst,
2680                         src0, src(t1), negate(src(t1)));
2681    }
2682 
2683    return TRUE;
2684 }
2685 
2686 
2687 /**
2688  * Translate/emit "begin subroutine" instruction/marker/label.
2689  */
2690 static boolean
emit_bgnsub(struct svga_shader_emitter * emit,unsigned position,const struct tgsi_full_instruction * insn)2691 emit_bgnsub(struct svga_shader_emitter *emit,
2692             unsigned position,
2693             const struct tgsi_full_instruction *insn)
2694 {
2695    unsigned i;
2696 
2697    /* Note that we've finished the main function and are now emitting
2698     * subroutines.  This affects how we terminate the generated
2699     * shader.
2700     */
2701    emit->in_main_func = FALSE;
2702 
2703    for (i = 0; i < emit->nr_labels; i++) {
2704       if (emit->label[i] == position) {
2705          return (emit_instruction( emit, inst_token( SVGA3DOP_RET ) ) &&
2706                  emit_instruction( emit, inst_token( SVGA3DOP_LABEL ) ) &&
2707                  emit_src( emit, src_register( SVGA3DREG_LABEL, i )));
2708       }
2709    }
2710 
2711    assert(0);
2712    return TRUE;
2713 }
2714 
2715 
2716 /**
2717  * Translate/emit subroutine call instruction.
2718  */
2719 static boolean
emit_call(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn)2720 emit_call(struct svga_shader_emitter *emit,
2721           const struct tgsi_full_instruction *insn)
2722 {
2723    unsigned position = insn->Label.Label;
2724    unsigned i;
2725 
2726    for (i = 0; i < emit->nr_labels; i++) {
2727       if (emit->label[i] == position)
2728          break;
2729    }
2730 
2731    if (emit->nr_labels == ARRAY_SIZE(emit->label))
2732       return FALSE;
2733 
2734    if (i == emit->nr_labels) {
2735       emit->label[i] = position;
2736       emit->nr_labels++;
2737    }
2738 
2739    return (emit_instruction( emit, inst_token( SVGA3DOP_CALL ) ) &&
2740            emit_src( emit, src_register( SVGA3DREG_LABEL, i )));
2741 }
2742 
2743 
2744 /**
2745  * Called at the end of the shader.  Actually, emit special "fix-up"
2746  * code for the vertex/fragment shader.
2747  */
2748 static boolean
emit_end(struct svga_shader_emitter * emit)2749 emit_end(struct svga_shader_emitter *emit)
2750 {
2751    if (emit->unit == PIPE_SHADER_VERTEX) {
2752       return emit_vs_postamble( emit );
2753    }
2754    else {
2755       return emit_ps_postamble( emit );
2756    }
2757 }
2758 
2759 
2760 /**
2761  * Translate any TGSI instruction to SVGA.
2762  */
2763 static boolean
svga_emit_instruction(struct svga_shader_emitter * emit,unsigned position,const struct tgsi_full_instruction * insn)2764 svga_emit_instruction(struct svga_shader_emitter *emit,
2765                       unsigned position,
2766                       const struct tgsi_full_instruction *insn)
2767 {
2768    switch (insn->Instruction.Opcode) {
2769 
2770    case TGSI_OPCODE_ARL:
2771       return emit_arl( emit, insn );
2772 
2773    case TGSI_OPCODE_TEX:
2774    case TGSI_OPCODE_TXB:
2775    case TGSI_OPCODE_TXP:
2776    case TGSI_OPCODE_TXL:
2777    case TGSI_OPCODE_TXD:
2778       return emit_tex( emit, insn );
2779 
2780    case TGSI_OPCODE_DDX:
2781    case TGSI_OPCODE_DDY:
2782       return emit_deriv( emit, insn );
2783 
2784    case TGSI_OPCODE_BGNSUB:
2785       return emit_bgnsub( emit, position, insn );
2786 
2787    case TGSI_OPCODE_ENDSUB:
2788       return TRUE;
2789 
2790    case TGSI_OPCODE_CAL:
2791       return emit_call( emit, insn );
2792 
2793    case TGSI_OPCODE_FLR:
2794       return emit_floor( emit, insn );
2795 
2796    case TGSI_OPCODE_TRUNC:
2797       return emit_trunc_round( emit, insn, FALSE );
2798 
2799    case TGSI_OPCODE_ROUND:
2800       return emit_trunc_round( emit, insn, TRUE );
2801 
2802    case TGSI_OPCODE_CEIL:
2803       return emit_ceil( emit, insn );
2804 
2805    case TGSI_OPCODE_CMP:
2806       return emit_cmp( emit, insn );
2807 
2808    case TGSI_OPCODE_DIV:
2809       return emit_div( emit, insn );
2810 
2811    case TGSI_OPCODE_DP2:
2812       return emit_dp2( emit, insn );
2813 
2814    case TGSI_OPCODE_COS:
2815       return emit_cos( emit, insn );
2816 
2817    case TGSI_OPCODE_SIN:
2818       return emit_sin( emit, insn );
2819 
2820    case TGSI_OPCODE_END:
2821       /* TGSI always finishes the main func with an END */
2822       return emit_end( emit );
2823 
2824    case TGSI_OPCODE_KILL_IF:
2825       return emit_kill_if( emit, insn );
2826 
2827       /* Selection opcodes.  The underlying language is fairly
2828        * non-orthogonal about these.
2829        */
2830    case TGSI_OPCODE_SEQ:
2831       return emit_select_op( emit, PIPE_FUNC_EQUAL, insn );
2832 
2833    case TGSI_OPCODE_SNE:
2834       return emit_select_op( emit, PIPE_FUNC_NOTEQUAL, insn );
2835 
2836    case TGSI_OPCODE_SGT:
2837       return emit_select_op( emit, PIPE_FUNC_GREATER, insn );
2838 
2839    case TGSI_OPCODE_SGE:
2840       return emit_select_op( emit, PIPE_FUNC_GEQUAL, insn );
2841 
2842    case TGSI_OPCODE_SLT:
2843       return emit_select_op( emit, PIPE_FUNC_LESS, insn );
2844 
2845    case TGSI_OPCODE_SLE:
2846       return emit_select_op( emit, PIPE_FUNC_LEQUAL, insn );
2847 
2848    case TGSI_OPCODE_POW:
2849       return emit_pow( emit, insn );
2850 
2851    case TGSI_OPCODE_EX2:
2852       return emit_ex2( emit, insn );
2853 
2854    case TGSI_OPCODE_EXP:
2855       return emit_exp( emit, insn );
2856 
2857    case TGSI_OPCODE_LOG:
2858       return emit_log( emit, insn );
2859 
2860    case TGSI_OPCODE_LG2:
2861       return emit_scalar_op1( emit, SVGA3DOP_LOG, insn );
2862 
2863    case TGSI_OPCODE_RSQ:
2864       return emit_scalar_op1( emit, SVGA3DOP_RSQ, insn );
2865 
2866    case TGSI_OPCODE_RCP:
2867       return emit_scalar_op1( emit, SVGA3DOP_RCP, insn );
2868 
2869    case TGSI_OPCODE_CONT:
2870       /* not expected (we return PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 0) */
2871       return FALSE;
2872 
2873    case TGSI_OPCODE_RET:
2874       /* This is a noop -- we tell mesa that we can't support RET
2875        * within a function (early return), so this will always be
2876        * followed by an ENDSUB.
2877        */
2878       return TRUE;
2879 
2880       /* These aren't actually used by any of the frontends we care
2881        * about:
2882        */
2883    case TGSI_OPCODE_AND:
2884    case TGSI_OPCODE_OR:
2885    case TGSI_OPCODE_I2F:
2886    case TGSI_OPCODE_NOT:
2887    case TGSI_OPCODE_SHL:
2888    case TGSI_OPCODE_ISHR:
2889    case TGSI_OPCODE_XOR:
2890       return FALSE;
2891 
2892    case TGSI_OPCODE_IF:
2893       return emit_if( emit, insn );
2894    case TGSI_OPCODE_ELSE:
2895       return emit_else( emit, insn );
2896    case TGSI_OPCODE_ENDIF:
2897       return emit_endif( emit, insn );
2898 
2899    case TGSI_OPCODE_BGNLOOP:
2900       return emit_bgnloop( emit, insn );
2901    case TGSI_OPCODE_ENDLOOP:
2902       return emit_endloop( emit, insn );
2903    case TGSI_OPCODE_BRK:
2904       return emit_brk( emit, insn );
2905 
2906    case TGSI_OPCODE_KILL:
2907       return emit_kill( emit, insn );
2908 
2909    case TGSI_OPCODE_DST:
2910       return emit_dst_insn( emit, insn );
2911 
2912    case TGSI_OPCODE_LIT:
2913       return emit_lit( emit, insn );
2914 
2915    case TGSI_OPCODE_LRP:
2916       return emit_lrp( emit, insn );
2917 
2918    case TGSI_OPCODE_SSG:
2919       return emit_ssg( emit, insn );
2920 
2921    case TGSI_OPCODE_MOV:
2922       return emit_mov( emit, insn );
2923 
2924    default:
2925       {
2926          unsigned opcode = translate_opcode(insn->Instruction.Opcode);
2927 
2928          if (opcode == SVGA3DOP_LAST_INST)
2929             return FALSE;
2930 
2931          if (!emit_simple_instruction( emit, opcode, insn ))
2932             return FALSE;
2933       }
2934    }
2935 
2936    return TRUE;
2937 }
2938 
2939 
2940 /**
2941  * Translate/emit a TGSI IMMEDIATE declaration.
2942  * An immediate vector is a constant that's hard-coded into the shader.
2943  */
2944 static boolean
svga_emit_immediate(struct svga_shader_emitter * emit,const struct tgsi_full_immediate * imm)2945 svga_emit_immediate(struct svga_shader_emitter *emit,
2946                     const struct tgsi_full_immediate *imm)
2947 {
2948    static const float id[4] = {0,0,0,1};
2949    float value[4];
2950    unsigned i;
2951 
2952    assert(1 <= imm->Immediate.NrTokens && imm->Immediate.NrTokens <= 5);
2953    for (i = 0; i < imm->Immediate.NrTokens - 1; i++) {
2954       float f = imm->u[i].Float;
2955       value[i] = util_is_inf_or_nan(f) ? 0.0f : f;
2956    }
2957 
2958    /* If the immediate has less than four values, fill in the remaining
2959     * positions from id={0,0,0,1}.
2960     */
2961    for ( ; i < 4; i++ )
2962       value[i] = id[i];
2963 
2964    return emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
2965                           emit->imm_start + emit->internal_imm_count++,
2966                           value[0], value[1], value[2], value[3]);
2967 }
2968 
2969 
2970 static boolean
make_immediate(struct svga_shader_emitter * emit,float a,float b,float c,float d,struct src_register * out)2971 make_immediate(struct svga_shader_emitter *emit,
2972                float a, float b, float c, float d,
2973                struct src_register *out )
2974 {
2975    unsigned idx = emit->nr_hw_float_const++;
2976 
2977    if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
2978                         idx, a, b, c, d ))
2979       return FALSE;
2980 
2981    *out = src_register( SVGA3DREG_CONST, idx );
2982 
2983    return TRUE;
2984 }
2985 
2986 
2987 /**
2988  * Emit special VS instructions at top of shader.
2989  */
2990 static boolean
emit_vs_preamble(struct svga_shader_emitter * emit)2991 emit_vs_preamble(struct svga_shader_emitter *emit)
2992 {
2993    if (!emit->key.vs.need_prescale) {
2994       if (!make_immediate( emit, 0, 0, .5, .5,
2995                            &emit->imm_0055))
2996          return FALSE;
2997    }
2998 
2999    return TRUE;
3000 }
3001 
3002 
3003 /**
3004  * Emit special PS instructions at top of shader.
3005  */
3006 static boolean
emit_ps_preamble(struct svga_shader_emitter * emit)3007 emit_ps_preamble(struct svga_shader_emitter *emit)
3008 {
3009    if (emit->ps_reads_pos && emit->info.reads_z) {
3010       /*
3011        * Assemble the position from various bits of inputs. Depth and W are
3012        * passed in a texcoord this is due to D3D's vPos not hold Z or W.
3013        * Also fixup the perspective interpolation.
3014        *
3015        * temp_pos.xy = vPos.xy
3016        * temp_pos.w = rcp(texcoord1.w);
3017        * temp_pos.z = texcoord1.z * temp_pos.w;
3018        */
3019       if (!submit_op1( emit,
3020                        inst_token(SVGA3DOP_MOV),
3021                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_XY ),
3022                        emit->ps_true_pos ))
3023          return FALSE;
3024 
3025       if (!submit_op1( emit,
3026                        inst_token(SVGA3DOP_RCP),
3027                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_W ),
3028                        scalar( emit->ps_depth_pos, TGSI_SWIZZLE_W ) ))
3029          return FALSE;
3030 
3031       if (!submit_op2( emit,
3032                        inst_token(SVGA3DOP_MUL),
3033                        writemask( emit->ps_temp_pos, TGSI_WRITEMASK_Z ),
3034                        scalar( emit->ps_depth_pos, TGSI_SWIZZLE_Z ),
3035                        scalar( src(emit->ps_temp_pos), TGSI_SWIZZLE_W ) ))
3036          return FALSE;
3037    }
3038 
3039    return TRUE;
3040 }
3041 
3042 
3043 /**
3044  * Emit special PS instructions at end of shader.
3045  */
3046 static boolean
emit_ps_postamble(struct svga_shader_emitter * emit)3047 emit_ps_postamble(struct svga_shader_emitter *emit)
3048 {
3049    unsigned i;
3050 
3051    /* PS oDepth is incredibly fragile and it's very hard to catch the
3052     * types of usage that break it during shader emit.  Easier just to
3053     * redirect the main program to a temporary and then only touch
3054     * oDepth with a hand-crafted MOV below.
3055     */
3056    if (SVGA3dShaderGetRegType(emit->true_pos.value) != 0) {
3057       if (!submit_op1( emit,
3058                        inst_token(SVGA3DOP_MOV),
3059                        emit->true_pos,
3060                        scalar(src(emit->temp_pos), TGSI_SWIZZLE_Z) ))
3061          return FALSE;
3062    }
3063 
3064    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
3065       if (SVGA3dShaderGetRegType(emit->true_color_output[i].value) != 0) {
3066          /* Potentially override output colors with white for XOR
3067           * logicop workaround.
3068           */
3069          if (emit->unit == PIPE_SHADER_FRAGMENT &&
3070              emit->key.fs.white_fragments) {
3071             struct src_register one = get_one_immediate(emit);
3072 
3073             if (!submit_op1( emit,
3074                              inst_token(SVGA3DOP_MOV),
3075                              emit->true_color_output[i],
3076                              one ))
3077                return FALSE;
3078          }
3079          else if (emit->unit == PIPE_SHADER_FRAGMENT &&
3080                   i < emit->key.fs.write_color0_to_n_cbufs) {
3081             /* Write temp color output [0] to true output [i] */
3082             if (!submit_op1(emit, inst_token(SVGA3DOP_MOV),
3083                             emit->true_color_output[i],
3084                             src(emit->temp_color_output[0]))) {
3085                return FALSE;
3086             }
3087          }
3088          else {
3089             if (!submit_op1( emit,
3090                              inst_token(SVGA3DOP_MOV),
3091                              emit->true_color_output[i],
3092                              src(emit->temp_color_output[i]) ))
3093                return FALSE;
3094          }
3095       }
3096    }
3097 
3098    return TRUE;
3099 }
3100 
3101 
3102 /**
3103  * Emit special VS instructions at end of shader.
3104  */
3105 static boolean
emit_vs_postamble(struct svga_shader_emitter * emit)3106 emit_vs_postamble(struct svga_shader_emitter *emit)
3107 {
3108    /* PSIZ output is incredibly fragile and it's very hard to catch
3109     * the types of usage that break it during shader emit.  Easier
3110     * just to redirect the main program to a temporary and then only
3111     * touch PSIZ with a hand-crafted MOV below.
3112     */
3113    if (SVGA3dShaderGetRegType(emit->true_psiz.value) != 0) {
3114       if (!submit_op1( emit,
3115                        inst_token(SVGA3DOP_MOV),
3116                        emit->true_psiz,
3117                        scalar(src(emit->temp_psiz), TGSI_SWIZZLE_X) ))
3118          return FALSE;
3119    }
3120 
3121    /* Need to perform various manipulations on vertex position to cope
3122     * with the different GL and D3D clip spaces.
3123     */
3124    if (emit->key.vs.need_prescale) {
3125       SVGA3dShaderDestToken temp_pos = emit->temp_pos;
3126       SVGA3dShaderDestToken depth = emit->depth_pos;
3127       SVGA3dShaderDestToken pos = emit->true_pos;
3128       unsigned offset = emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
3129       struct src_register prescale_scale = src_register( SVGA3DREG_CONST,
3130                                                          offset + 0 );
3131       struct src_register prescale_trans = src_register( SVGA3DREG_CONST,
3132                                                          offset + 1 );
3133 
3134       if (!submit_op1( emit,
3135                        inst_token(SVGA3DOP_MOV),
3136                        writemask(depth, TGSI_WRITEMASK_W),
3137                        scalar(src(temp_pos), TGSI_SWIZZLE_W) ))
3138          return FALSE;
3139 
3140       /* MUL temp_pos.xyz,    temp_pos,      prescale.scale
3141        * MAD result.position, temp_pos.wwww, prescale.trans, temp_pos
3142        *   --> Note that prescale.trans.w == 0
3143        */
3144       if (!submit_op2( emit,
3145                        inst_token(SVGA3DOP_MUL),
3146                        writemask(temp_pos, TGSI_WRITEMASK_XYZ),
3147                        src(temp_pos),
3148                        prescale_scale ))
3149          return FALSE;
3150 
3151       if (!submit_op3( emit,
3152                        inst_token(SVGA3DOP_MAD),
3153                        pos,
3154                        swizzle(src(temp_pos), 3, 3, 3, 3),
3155                        prescale_trans,
3156                        src(temp_pos)))
3157          return FALSE;
3158 
3159       /* Also write to depth value */
3160       if (!submit_op3( emit,
3161                        inst_token(SVGA3DOP_MAD),
3162                        writemask(depth, TGSI_WRITEMASK_Z),
3163                        swizzle(src(temp_pos), 3, 3, 3, 3),
3164                        prescale_trans,
3165                        src(temp_pos) ))
3166          return FALSE;
3167    }
3168    else {
3169       SVGA3dShaderDestToken temp_pos = emit->temp_pos;
3170       SVGA3dShaderDestToken depth = emit->depth_pos;
3171       SVGA3dShaderDestToken pos = emit->true_pos;
3172       struct src_register imm_0055 = emit->imm_0055;
3173 
3174       /* Adjust GL clipping coordinate space to hardware (D3D-style):
3175        *
3176        * DP4 temp_pos.z, {0,0,.5,.5}, temp_pos
3177        * MOV result.position, temp_pos
3178        */
3179       if (!submit_op2( emit,
3180                        inst_token(SVGA3DOP_DP4),
3181                        writemask(temp_pos, TGSI_WRITEMASK_Z),
3182                        imm_0055,
3183                        src(temp_pos) ))
3184          return FALSE;
3185 
3186       if (!submit_op1( emit,
3187                        inst_token(SVGA3DOP_MOV),
3188                        pos,
3189                        src(temp_pos) ))
3190          return FALSE;
3191 
3192       /* Move the manipulated depth into the extra texcoord reg */
3193       if (!submit_op1( emit,
3194                        inst_token(SVGA3DOP_MOV),
3195                        writemask(depth, TGSI_WRITEMASK_ZW),
3196                        src(temp_pos) ))
3197          return FALSE;
3198    }
3199 
3200    return TRUE;
3201 }
3202 
3203 
3204 /**
3205  * For the pixel shader: emit the code which chooses the front
3206  * or back face color depending on triangle orientation.
3207  * This happens at the top of the fragment shader.
3208  *
3209  *  0: IF VFACE :4
3210  *  1:   COLOR = FrontColor;
3211  *  2: ELSE
3212  *  3:   COLOR = BackColor;
3213  *  4: ENDIF
3214  */
3215 static boolean
emit_light_twoside(struct svga_shader_emitter * emit)3216 emit_light_twoside(struct svga_shader_emitter *emit)
3217 {
3218    struct src_register vface, zero;
3219    struct src_register front[2];
3220    struct src_register back[2];
3221    SVGA3dShaderDestToken color[2];
3222    int count = emit->internal_color_count;
3223    unsigned i;
3224    SVGA3dShaderInstToken if_token;
3225 
3226    if (count == 0)
3227       return TRUE;
3228 
3229    vface = get_vface( emit );
3230    zero = get_zero_immediate(emit);
3231 
3232    /* Can't use get_temp() to allocate the color reg as such
3233     * temporaries will be reclaimed after each instruction by the call
3234     * to reset_temp_regs().
3235     */
3236    for (i = 0; i < count; i++) {
3237       color[i] = dst_register( SVGA3DREG_TEMP, emit->nr_hw_temp++ );
3238       front[i] = emit->input_map[emit->internal_color_idx[i]];
3239 
3240       /* Back is always the next input:
3241        */
3242       back[i] = front[i];
3243       back[i].base.num = front[i].base.num + 1;
3244 
3245       /* Reassign the input_map to the actual front-face color:
3246        */
3247       emit->input_map[emit->internal_color_idx[i]] = src(color[i]);
3248    }
3249 
3250    if_token = inst_token( SVGA3DOP_IFC );
3251 
3252    if (emit->key.fs.front_ccw)
3253       if_token.control = SVGA3DOPCOMP_LT;
3254    else
3255       if_token.control = SVGA3DOPCOMP_GT;
3256 
3257    if (!(emit_instruction( emit, if_token ) &&
3258          emit_src( emit, vface ) &&
3259          emit_src( emit, zero ) ))
3260       return FALSE;
3261 
3262    for (i = 0; i < count; i++) {
3263       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), color[i], front[i] ))
3264          return FALSE;
3265    }
3266 
3267    if (!(emit_instruction( emit, inst_token( SVGA3DOP_ELSE))))
3268       return FALSE;
3269 
3270    for (i = 0; i < count; i++) {
3271       if (!submit_op1( emit, inst_token( SVGA3DOP_MOV ), color[i], back[i] ))
3272          return FALSE;
3273    }
3274 
3275    if (!emit_instruction( emit, inst_token( SVGA3DOP_ENDIF ) ))
3276       return FALSE;
3277 
3278    return TRUE;
3279 }
3280 
3281 
3282 /**
3283  * Emit special setup code for the front/back face register in the FS.
3284  *  0: SETP_GT TEMP, VFACE, 0
3285  *  where TEMP is a fake frontface register
3286  */
3287 static boolean
emit_frontface(struct svga_shader_emitter * emit)3288 emit_frontface(struct svga_shader_emitter *emit)
3289 {
3290    struct src_register vface;
3291    SVGA3dShaderDestToken temp;
3292    struct src_register pass, fail;
3293 
3294    vface = get_vface( emit );
3295 
3296    /* Can't use get_temp() to allocate the fake frontface reg as such
3297     * temporaries will be reclaimed after each instruction by the call
3298     * to reset_temp_regs().
3299     */
3300    temp = dst_register( SVGA3DREG_TEMP,
3301                         emit->nr_hw_temp++ );
3302 
3303    if (emit->key.fs.front_ccw) {
3304       pass = get_zero_immediate(emit);
3305       fail = get_one_immediate(emit);
3306    } else {
3307       pass = get_one_immediate(emit);
3308       fail = get_zero_immediate(emit);
3309    }
3310 
3311    if (!emit_conditional(emit, PIPE_FUNC_GREATER,
3312                          temp, vface, get_zero_immediate(emit),
3313                          pass, fail))
3314       return FALSE;
3315 
3316    /* Reassign the input_map to the actual front-face color:
3317     */
3318    emit->input_map[emit->internal_frontface_idx] = src(temp);
3319 
3320    return TRUE;
3321 }
3322 
3323 
3324 /**
3325  * Emit code to invert the T component of the incoming texture coordinate.
3326  * This is used for drawing point sprites when
3327  * pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
3328  */
3329 static boolean
emit_inverted_texcoords(struct svga_shader_emitter * emit)3330 emit_inverted_texcoords(struct svga_shader_emitter *emit)
3331 {
3332    unsigned inverted_texcoords = emit->inverted_texcoords;
3333 
3334    while (inverted_texcoords) {
3335       const unsigned unit = ffs(inverted_texcoords) - 1;
3336 
3337       assert(emit->inverted_texcoords & (1 << unit));
3338 
3339       assert(unit < ARRAY_SIZE(emit->ps_true_texcoord));
3340 
3341       assert(unit < ARRAY_SIZE(emit->ps_inverted_texcoord_input));
3342 
3343       assert(emit->ps_inverted_texcoord_input[unit]
3344              < ARRAY_SIZE(emit->input_map));
3345 
3346       /* inverted = coord * (1, -1, 1, 1) + (0, 1, 0, 0) */
3347       if (!submit_op3(emit,
3348                       inst_token(SVGA3DOP_MAD),
3349                       dst(emit->ps_inverted_texcoord[unit]),
3350                       emit->ps_true_texcoord[unit],
3351                       get_immediate(emit, 1.0f, -1.0f, 1.0f, 1.0f),
3352                       get_immediate(emit, 0.0f, 1.0f, 0.0f, 0.0f)))
3353          return FALSE;
3354 
3355       /* Reassign the input_map entry to the new texcoord register */
3356       emit->input_map[emit->ps_inverted_texcoord_input[unit]] =
3357          emit->ps_inverted_texcoord[unit];
3358 
3359       inverted_texcoords &= ~(1 << unit);
3360    }
3361 
3362    return TRUE;
3363 }
3364 
3365 
3366 /**
3367  * Emit code to adjust vertex shader inputs/attributes:
3368  * - Change range from [0,1] to [-1,1] (for normalized byte/short attribs).
3369  * - Set attrib W component = 1.
3370  */
3371 static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter * emit)3372 emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
3373 {
3374    unsigned adjust_mask = (emit->key.vs.adjust_attrib_range |
3375                            emit->key.vs.adjust_attrib_w_1);
3376 
3377    while (adjust_mask) {
3378       /* Adjust vertex attrib range and/or set W component = 1 */
3379       const unsigned index = u_bit_scan(&adjust_mask);
3380       struct src_register tmp;
3381 
3382       /* allocate a temp reg */
3383       tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
3384       emit->nr_hw_temp++;
3385 
3386       if (emit->key.vs.adjust_attrib_range & (1 << index)) {
3387          /* The vertex input/attribute is supposed to be a signed value in
3388           * the range [-1,1] but we actually fetched/converted it to the
3389           * range [0,1].  This most likely happens when the app specifies a
3390           * signed byte attribute but we interpreted it as unsigned bytes.
3391           * See also svga_translate_vertex_format().
3392           *
3393           * Here, we emit some extra instructions to adjust
3394           * the attribute values from [0,1] to [-1,1].
3395           *
3396           * The adjustment we implement is:
3397           *   new_attrib = attrib * 2.0;
3398           *   if (attrib >= 0.5)
3399           *      new_attrib = new_attrib - 2.0;
3400           * This isn't exactly right (it's off by a bit or so) but close enough.
3401           */
3402          SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
3403 
3404          /* tmp = attrib * 2.0 */
3405          if (!submit_op2(emit,
3406                          inst_token(SVGA3DOP_MUL),
3407                          dst(tmp),
3408                          emit->input_map[index],
3409                          get_two_immediate(emit)))
3410             return FALSE;
3411 
3412          /* pred = (attrib >= 0.5) */
3413          if (!submit_op2(emit,
3414                          inst_token_setp(SVGA3DOPCOMP_GE),
3415                          pred_reg,
3416                          emit->input_map[index],  /* vert attrib */
3417                          get_half_immediate(emit)))  /* 0.5 */
3418             return FALSE;
3419 
3420          /* sub(pred) tmp, tmp, 2.0 */
3421          if (!submit_op3(emit,
3422                          inst_token_predicated(SVGA3DOP_SUB),
3423                          dst(tmp),
3424                          src(pred_reg),
3425                          tmp,
3426                          get_two_immediate(emit)))
3427             return FALSE;
3428       }
3429       else {
3430          /* just copy the vertex input attrib to the temp register */
3431          if (!submit_op1(emit,
3432                          inst_token(SVGA3DOP_MOV),
3433                          dst(tmp),
3434                          emit->input_map[index]))
3435             return FALSE;
3436       }
3437 
3438       if (emit->key.vs.adjust_attrib_w_1 & (1 << index)) {
3439          /* move 1 into W position of tmp */
3440          if (!submit_op1(emit,
3441                          inst_token(SVGA3DOP_MOV),
3442                          writemask(dst(tmp), TGSI_WRITEMASK_W),
3443                          get_one_immediate(emit)))
3444             return FALSE;
3445       }
3446 
3447       /* Reassign the input_map entry to the new tmp register */
3448       emit->input_map[index] = tmp;
3449    }
3450 
3451    return TRUE;
3452 }
3453 
3454 
3455 /**
3456  * Determine if we need to create the "common" immediate value which is
3457  * used for generating useful vector constants such as {0,0,0,0} and
3458  * {1,1,1,1}.
3459  * We could just do this all the time except that we want to conserve
3460  * registers whenever possible.
3461  */
3462 static boolean
needs_to_create_common_immediate(const struct svga_shader_emitter * emit)3463 needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
3464 {
3465    unsigned i;
3466 
3467    if (emit->unit == PIPE_SHADER_FRAGMENT) {
3468       if (emit->key.fs.light_twoside)
3469          return TRUE;
3470 
3471       if (emit->key.fs.white_fragments)
3472          return TRUE;
3473 
3474       if (emit->emit_frontface)
3475          return TRUE;
3476 
3477       if (emit->info.opcode_count[TGSI_OPCODE_DST] >= 1 ||
3478           emit->info.opcode_count[TGSI_OPCODE_SSG] >= 1 ||
3479           emit->info.opcode_count[TGSI_OPCODE_LIT] >= 1)
3480          return TRUE;
3481 
3482       if (emit->inverted_texcoords)
3483          return TRUE;
3484 
3485       /* look for any PIPE_SWIZZLE_0/ONE terms */
3486       for (i = 0; i < emit->key.num_textures; i++) {
3487          if (emit->key.tex[i].swizzle_r > PIPE_SWIZZLE_W ||
3488              emit->key.tex[i].swizzle_g > PIPE_SWIZZLE_W ||
3489              emit->key.tex[i].swizzle_b > PIPE_SWIZZLE_W ||
3490              emit->key.tex[i].swizzle_a > PIPE_SWIZZLE_W)
3491             return TRUE;
3492       }
3493 
3494       for (i = 0; i < emit->key.num_textures; i++) {
3495          if (emit->key.tex[i].compare_mode
3496              == PIPE_TEX_COMPARE_R_TO_TEXTURE)
3497             return TRUE;
3498       }
3499    }
3500    else if (emit->unit == PIPE_SHADER_VERTEX) {
3501       if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
3502          return TRUE;
3503       if (emit->key.vs.adjust_attrib_range ||
3504           emit->key.vs.adjust_attrib_w_1)
3505          return TRUE;
3506    }
3507 
3508    if (emit->info.opcode_count[TGSI_OPCODE_IF] >= 1 ||
3509        emit->info.opcode_count[TGSI_OPCODE_BGNLOOP] >= 1 ||
3510        emit->info.opcode_count[TGSI_OPCODE_DDX] >= 1 ||
3511        emit->info.opcode_count[TGSI_OPCODE_DDY] >= 1 ||
3512        emit->info.opcode_count[TGSI_OPCODE_ROUND] >= 1 ||
3513        emit->info.opcode_count[TGSI_OPCODE_SGE] >= 1 ||
3514        emit->info.opcode_count[TGSI_OPCODE_SGT] >= 1 ||
3515        emit->info.opcode_count[TGSI_OPCODE_SLE] >= 1 ||
3516        emit->info.opcode_count[TGSI_OPCODE_SLT] >= 1 ||
3517        emit->info.opcode_count[TGSI_OPCODE_SNE] >= 1 ||
3518        emit->info.opcode_count[TGSI_OPCODE_SEQ] >= 1 ||
3519        emit->info.opcode_count[TGSI_OPCODE_EXP] >= 1 ||
3520        emit->info.opcode_count[TGSI_OPCODE_LOG] >= 1 ||
3521        emit->info.opcode_count[TGSI_OPCODE_KILL] >= 1)
3522       return TRUE;
3523 
3524    return FALSE;
3525 }
3526 
3527 
3528 /**
3529  * Do we need to create a looping constant?
3530  */
3531 static boolean
needs_to_create_loop_const(const struct svga_shader_emitter * emit)3532 needs_to_create_loop_const(const struct svga_shader_emitter *emit)
3533 {
3534    return (emit->info.opcode_count[TGSI_OPCODE_BGNLOOP] >= 1);
3535 }
3536 
3537 
3538 static boolean
needs_to_create_arl_consts(const struct svga_shader_emitter * emit)3539 needs_to_create_arl_consts(const struct svga_shader_emitter *emit)
3540 {
3541    return (emit->num_arl_consts > 0);
3542 }
3543 
3544 
3545 static boolean
pre_parse_add_indirect(struct svga_shader_emitter * emit,int num,int current_arl)3546 pre_parse_add_indirect( struct svga_shader_emitter *emit,
3547                         int num, int current_arl)
3548 {
3549    unsigned i;
3550    assert(num < 0);
3551 
3552    for (i = 0; i < emit->num_arl_consts; ++i) {
3553       if (emit->arl_consts[i].arl_num == current_arl)
3554          break;
3555    }
3556    /* new entry */
3557    if (emit->num_arl_consts == i) {
3558       ++emit->num_arl_consts;
3559    }
3560    emit->arl_consts[i].number = (emit->arl_consts[i].number > num) ?
3561                                 num :
3562                                 emit->arl_consts[i].number;
3563    emit->arl_consts[i].arl_num = current_arl;
3564    return TRUE;
3565 }
3566 
3567 
3568 static boolean
pre_parse_instruction(struct svga_shader_emitter * emit,const struct tgsi_full_instruction * insn,int current_arl)3569 pre_parse_instruction( struct svga_shader_emitter *emit,
3570                        const struct tgsi_full_instruction *insn,
3571                        int current_arl)
3572 {
3573    if (insn->Src[0].Register.Indirect &&
3574        insn->Src[0].Indirect.File == TGSI_FILE_ADDRESS) {
3575       const struct tgsi_full_src_register *reg = &insn->Src[0];
3576       if (reg->Register.Index < 0) {
3577          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3578       }
3579    }
3580 
3581    if (insn->Src[1].Register.Indirect &&
3582        insn->Src[1].Indirect.File == TGSI_FILE_ADDRESS) {
3583       const struct tgsi_full_src_register *reg = &insn->Src[1];
3584       if (reg->Register.Index < 0) {
3585          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3586       }
3587    }
3588 
3589    if (insn->Src[2].Register.Indirect &&
3590        insn->Src[2].Indirect.File == TGSI_FILE_ADDRESS) {
3591       const struct tgsi_full_src_register *reg = &insn->Src[2];
3592       if (reg->Register.Index < 0) {
3593          pre_parse_add_indirect(emit, reg->Register.Index, current_arl);
3594       }
3595    }
3596 
3597    return TRUE;
3598 }
3599 
3600 
3601 static boolean
pre_parse_tokens(struct svga_shader_emitter * emit,const struct tgsi_token * tokens)3602 pre_parse_tokens( struct svga_shader_emitter *emit,
3603                   const struct tgsi_token *tokens )
3604 {
3605    struct tgsi_parse_context parse;
3606    int current_arl = 0;
3607 
3608    tgsi_parse_init( &parse, tokens );
3609 
3610    while (!tgsi_parse_end_of_tokens( &parse )) {
3611       tgsi_parse_token( &parse );
3612       switch (parse.FullToken.Token.Type) {
3613       case TGSI_TOKEN_TYPE_IMMEDIATE:
3614       case TGSI_TOKEN_TYPE_DECLARATION:
3615          break;
3616       case TGSI_TOKEN_TYPE_INSTRUCTION:
3617          if (parse.FullToken.FullInstruction.Instruction.Opcode ==
3618              TGSI_OPCODE_ARL) {
3619             ++current_arl;
3620          }
3621          if (!pre_parse_instruction( emit, &parse.FullToken.FullInstruction,
3622                                      current_arl ))
3623             return FALSE;
3624          break;
3625       default:
3626          break;
3627       }
3628 
3629    }
3630    return TRUE;
3631 }
3632 
3633 
3634 static boolean
svga_shader_emit_helpers(struct svga_shader_emitter * emit)3635 svga_shader_emit_helpers(struct svga_shader_emitter *emit)
3636 {
3637    if (needs_to_create_common_immediate( emit )) {
3638       create_common_immediate( emit );
3639    }
3640    if (needs_to_create_loop_const( emit )) {
3641       create_loop_const( emit );
3642    }
3643    if (needs_to_create_arl_consts( emit )) {
3644       create_arl_consts( emit );
3645    }
3646 
3647    if (emit->unit == PIPE_SHADER_FRAGMENT) {
3648       if (!svga_shader_emit_samplers_decl( emit ))
3649          return FALSE;
3650 
3651       if (!emit_ps_preamble( emit ))
3652          return FALSE;
3653 
3654       if (emit->key.fs.light_twoside) {
3655          if (!emit_light_twoside( emit ))
3656             return FALSE;
3657       }
3658       if (emit->emit_frontface) {
3659          if (!emit_frontface( emit ))
3660             return FALSE;
3661       }
3662       if (emit->inverted_texcoords) {
3663          if (!emit_inverted_texcoords( emit ))
3664             return FALSE;
3665       }
3666    }
3667    else {
3668       assert(emit->unit == PIPE_SHADER_VERTEX);
3669       if (emit->key.vs.adjust_attrib_range) {
3670          if (!emit_adjusted_vertex_attribs(emit) ||
3671              emit->key.vs.adjust_attrib_w_1) {
3672             return FALSE;
3673          }
3674       }
3675    }
3676 
3677    return TRUE;
3678 }
3679 
3680 
3681 /**
3682  * This is the main entrypoint into the TGSI instruction translater.
3683  * Translate TGSI shader tokens into an SVGA shader.
3684  */
3685 boolean
svga_shader_emit_instructions(struct svga_shader_emitter * emit,const struct tgsi_token * tokens)3686 svga_shader_emit_instructions(struct svga_shader_emitter *emit,
3687                               const struct tgsi_token *tokens)
3688 {
3689    struct tgsi_parse_context parse;
3690    const struct tgsi_token *new_tokens = NULL;
3691    boolean ret = TRUE;
3692    boolean helpers_emitted = FALSE;
3693    unsigned line_nr = 0;
3694 
3695    if (emit->unit == PIPE_SHADER_FRAGMENT && emit->key.fs.pstipple) {
3696       unsigned unit;
3697 
3698       new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0,
3699                                                         TGSI_FILE_INPUT);
3700 
3701       if (new_tokens) {
3702          /* Setup texture state for stipple */
3703          emit->sampler_target[unit] = TGSI_TEXTURE_2D;
3704          emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
3705          emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
3706          emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
3707          emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
3708 
3709          emit->pstipple_sampler_unit = unit;
3710 
3711          tokens = new_tokens;
3712       }
3713    }
3714 
3715    tgsi_parse_init( &parse, tokens );
3716    emit->internal_imm_count = 0;
3717 
3718    if (emit->unit == PIPE_SHADER_VERTEX) {
3719       ret = emit_vs_preamble( emit );
3720       if (!ret)
3721          goto done;
3722    }
3723 
3724    pre_parse_tokens(emit, tokens);
3725 
3726    while (!tgsi_parse_end_of_tokens( &parse )) {
3727       tgsi_parse_token( &parse );
3728 
3729       switch (parse.FullToken.Token.Type) {
3730       case TGSI_TOKEN_TYPE_IMMEDIATE:
3731          ret = svga_emit_immediate( emit, &parse.FullToken.FullImmediate );
3732          if (!ret)
3733             goto done;
3734          break;
3735 
3736       case TGSI_TOKEN_TYPE_DECLARATION:
3737          ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration );
3738          if (!ret)
3739             goto done;
3740          break;
3741 
3742       case TGSI_TOKEN_TYPE_INSTRUCTION:
3743          if (!helpers_emitted) {
3744             if (!svga_shader_emit_helpers( emit ))
3745                goto done;
3746             helpers_emitted = TRUE;
3747          }
3748          ret = svga_emit_instruction( emit,
3749                                       line_nr++,
3750                                       &parse.FullToken.FullInstruction );
3751          if (!ret)
3752             goto done;
3753          break;
3754       default:
3755          break;
3756       }
3757 
3758       reset_temp_regs( emit );
3759    }
3760 
3761    /* Need to terminate the current subroutine.  Note that the
3762     * hardware doesn't tolerate shaders without sub-routines
3763     * terminating with RET+END.
3764     */
3765    if (!emit->in_main_func) {
3766       ret = emit_instruction( emit, inst_token( SVGA3DOP_RET ) );
3767       if (!ret)
3768          goto done;
3769    }
3770 
3771    assert(emit->dynamic_branching_level == 0);
3772 
3773    /* Need to terminate the whole shader:
3774     */
3775    ret = emit_instruction( emit, inst_token( SVGA3DOP_END ) );
3776    if (!ret)
3777       goto done;
3778 
3779 done:
3780    tgsi_parse_free( &parse );
3781    if (new_tokens) {
3782       tgsi_free_tokens(new_tokens);
3783    }
3784 
3785    return ret;
3786 }
3787