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1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  * @brief API for native hardware buffers.
20  */
21 /**
22  * @defgroup AHardwareBuffer Native Hardware Buffer
23  *
24  * AHardwareBuffer objects represent chunks of memory that can be
25  * accessed by various hardware components in the system. It can be
26  * easily converted to the Java counterpart
27  * android.hardware.HardwareBuffer and passed between processes using
28  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29  * are zero-copy, i.e., passing AHardwareBuffer to another process
30  * creates a shared view of the same region of memory.
31  *
32  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33  * For EGL, use the extension function eglGetNativeClientBufferANDROID
34  * to obtain an EGLClientBuffer and pass it directly to
35  * eglCreateImageKHR. Refer to the EGL extensions
36  * EGL_ANDROID_get_native_client_buffer and
37  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38  * the contents of the AHardwareBuffer can be accessed as external
39  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40  * extension for details.
41  *
42  * @{
43  */
44 
45 #ifndef ANDROID_HARDWARE_BUFFER_H
46 #define ANDROID_HARDWARE_BUFFER_H
47 
48 #include <inttypes.h>
49 
50 #include <sys/cdefs.h>
51 
52 #include <android/rect.h>
53 
54 __BEGIN_DECLS
55 
56 /**
57  * Buffer pixel formats.
58  */
59 enum AHardwareBuffer_Format {
60     /**
61      * Corresponding formats:
62      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
63      *   OpenGL ES: GL_RGBA8
64      */
65     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
66 
67     /**
68      * 32 bits per pixel, 8 bits per channel format where alpha values are
69      * ignored (always opaque).
70      * Corresponding formats:
71      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
72      *   OpenGL ES: GL_RGB8
73      */
74     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
75 
76     /**
77      * Corresponding formats:
78      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
79      *   OpenGL ES: GL_RGB8
80      */
81     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
82 
83     /**
84      * Corresponding formats:
85      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
86      *   OpenGL ES: GL_RGB565
87      */
88     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
89 
90     /**
91      * Corresponding formats:
92      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
93      *   OpenGL ES: GL_RGBA16F
94      */
95     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
96 
97     /**
98      * Corresponding formats:
99      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
100      *   OpenGL ES: GL_RGB10_A2
101      */
102     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
103 
104     /**
105      * Opaque binary blob format.
106      * Must have height 1 and one layer, with width equal to the buffer
107      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
108      * objects. Can be bound to the latter using GL_EXT_external_buffer.
109      */
110     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
111 
112     /**
113      * Corresponding formats:
114      *   Vulkan: VK_FORMAT_D16_UNORM
115      *   OpenGL ES: GL_DEPTH_COMPONENT16
116      */
117     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
118 
119     /**
120      * Corresponding formats:
121      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
122      *   OpenGL ES: GL_DEPTH_COMPONENT24
123      */
124     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
125 
126     /**
127      * Corresponding formats:
128      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
129      *   OpenGL ES: GL_DEPTH24_STENCIL8
130      */
131     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
132 
133     /**
134      * Corresponding formats:
135      *   Vulkan: VK_FORMAT_D32_SFLOAT
136      *   OpenGL ES: GL_DEPTH_COMPONENT32F
137      */
138     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
139 
140     /**
141      * Corresponding formats:
142      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
143      *   OpenGL ES: GL_DEPTH32F_STENCIL8
144      */
145     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
146 
147     /**
148      * Corresponding formats:
149      *   Vulkan: VK_FORMAT_S8_UINT
150      *   OpenGL ES: GL_STENCIL_INDEX8
151      */
152     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
153 
154     /**
155      * YUV 420 888 format.
156      * Must have an even width and height. Can be accessed in OpenGL
157      * shaders through an external sampler. Does not support mip-maps
158      * cube-maps or multi-layered textures.
159      */
160     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
161 };
162 
163 /**
164  * Buffer usage flags, specifying how the buffer will be accessed.
165  */
166 enum AHardwareBuffer_UsageFlags {
167     /// The buffer will never be locked for direct CPU reads using the
168     /// AHardwareBuffer_lock() function. Note that reading the buffer
169     /// using OpenGL or Vulkan functions or memory mappings is still
170     /// allowed.
171     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
172     /// The buffer will sometimes be locked for direct CPU reads using
173     /// the AHardwareBuffer_lock() function. Note that reading the
174     /// buffer using OpenGL or Vulkan functions or memory mappings
175     /// does not require the presence of this flag.
176     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
177     /// The buffer will often be locked for direct CPU reads using
178     /// the AHardwareBuffer_lock() function. Note that reading the
179     /// buffer using OpenGL or Vulkan functions or memory mappings
180     /// does not require the presence of this flag.
181     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
182     /// CPU read value mask.
183     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
184 
185     /// The buffer will never be locked for direct CPU writes using the
186     /// AHardwareBuffer_lock() function. Note that writing the buffer
187     /// using OpenGL or Vulkan functions or memory mappings is still
188     /// allowed.
189     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
190     /// The buffer will sometimes be locked for direct CPU writes using
191     /// the AHardwareBuffer_lock() function. Note that writing the
192     /// buffer using OpenGL or Vulkan functions or memory mappings
193     /// does not require the presence of this flag.
194     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
195     /// The buffer will often be locked for direct CPU writes using
196     /// the AHardwareBuffer_lock() function. Note that writing the
197     /// buffer using OpenGL or Vulkan functions or memory mappings
198     /// does not require the presence of this flag.
199     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
200     /// CPU write value mask.
201     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
202 
203     /// The buffer will be read from by the GPU as a texture.
204     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
205     /// The buffer will be written to by the GPU as a framebuffer attachment.
206     AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER        = 1UL << 9,
207     /**
208      * The buffer will be written to by the GPU as a framebuffer
209      * attachment.
210      *
211      * Note that the name of this flag is somewhat misleading: it does
212      * not imply that the buffer contains a color format. A buffer with
213      * depth or stencil format that will be used as a framebuffer
214      * attachment should also have this flag. Use the equivalent flag
215      * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
216      */
217     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
218     /**
219      * The buffer will be used as a composer HAL overlay layer.
220      *
221      * This flag is currently only needed when using ASurfaceTransaction_setBuffer
222      * to set a buffer. In all other cases, the framework adds this flag
223      * internally to buffers that could be presented in a composer overlay.
224      * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
225      * directly through AHardwareBuffer_allocate instead of buffers allocated
226      * by the framework.
227      */
228     AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY       = 1ULL << 11,
229     /**
230      * The buffer is protected from direct CPU access or being read by
231      * non-secure hardware, such as video encoders.
232      *
233      * This flag is incompatible with CPU read and write flags. It is
234      * mainly used when handling DRM video. Refer to the EGL extension
235      * EGL_EXT_protected_content and GL extension
236      * GL_EXT_protected_textures for more information on how these
237      * buffers are expected to behave.
238      */
239     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
240     /// The buffer will be read by a hardware video encoder.
241     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
242     /**
243      * The buffer will be used for direct writes from sensors.
244      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
245      */
246     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
247     /**
248      * The buffer will be used as a shader storage or uniform buffer object.
249      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
250      */
251     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
252     /**
253      * The buffer will be used as a cube map texture.
254      * When this flag is present, the buffer must have a layer count
255      * that is a multiple of 6. Note that buffers with this flag must be
256      * bound to OpenGL textures using the extension
257      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
258      */
259     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
260     /**
261      * The buffer contains a complete mipmap hierarchy.
262      * Note that buffers with this flag must be bound to OpenGL textures using
263      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
264      */
265     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
266 
267     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
268     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
269     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
270     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
271     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
272     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
273     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
274     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
275     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
276     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
277     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
278     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
279     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
280     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
281     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
282     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
283     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
284     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
285     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
286     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
287 };
288 
289 /**
290  * Buffer description. Used for allocating new buffers and querying
291  * parameters of existing ones.
292  */
293 typedef struct AHardwareBuffer_Desc {
294     uint32_t    width;      ///< Width in pixels.
295     uint32_t    height;     ///< Height in pixels.
296     /**
297      * Number of images in an image array. AHardwareBuffers with one
298      * layer correspond to regular 2D textures. AHardwareBuffers with
299      * more than layer correspond to texture arrays. If the layer count
300      * is a multiple of 6 and the usage flag
301      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
302      * a cube map or a cube map array.
303      */
304     uint32_t    layers;
305     uint32_t    format;     ///< One of AHardwareBuffer_Format.
306     uint64_t    usage;      ///< Combination of AHardwareBuffer_UsageFlags.
307     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
308     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
309     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
310 } AHardwareBuffer_Desc;
311 
312 /**
313  * Holds data for a single image plane.
314  */
315 typedef struct AHardwareBuffer_Plane {
316     void*       data;        ///< Points to first byte in plane
317     uint32_t    pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
318     uint32_t    rowStride;   ///< Distance in bytes from the first value of one row of the image to
319                              ///  the first value of the next row.
320 } AHardwareBuffer_Plane;
321 
322 /**
323  * Holds all image planes that contain the pixel data.
324  */
325 typedef struct AHardwareBuffer_Planes {
326     uint32_t               planeCount; ///< Number of distinct planes
327     AHardwareBuffer_Plane  planes[4];     ///< Array of image planes
328 } AHardwareBuffer_Planes;
329 
330 /**
331  * Opaque handle for a native hardware buffer.
332  */
333 typedef struct AHardwareBuffer AHardwareBuffer;
334 
335 #if __ANDROID_API__ >= 26
336 
337 /**
338  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
339  *
340  * If allocation succeeds, the buffer can be used according to the
341  * usage flags specified in its description. If a buffer is used in ways
342  * not compatible with its usage flags, the results are undefined and
343  * may include program termination.
344  *
345  * \return 0 on success, or an error number of the allocation fails for
346  * any reason. The returned buffer has a reference count of 1.
347  */
348 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
349         AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
350 /**
351  * Acquire a reference on the given AHardwareBuffer object.
352  *
353  * This prevents the object from being deleted until the last reference
354  * is removed.
355  */
356 void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
357 
358 /**
359  * Remove a reference that was previously acquired with
360  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
361  */
362 void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
363 
364 /**
365  * Return a description of the AHardwareBuffer in the passed
366  * AHardwareBuffer_Desc struct.
367  */
368 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
369         AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26);
370 
371 /**
372  * Lock the AHardwareBuffer for direct CPU access.
373  *
374  * This function can lock the buffer for either reading or writing.
375  * It may block if the hardware needs to finish rendering, if CPU caches
376  * need to be synchronized, or possibly for other implementation-
377  * specific reasons.
378  *
379  * The passed AHardwareBuffer must have one layer, otherwise the call
380  * will fail.
381  *
382  * If \a fence is not negative, it specifies a fence file descriptor on
383  * which to wait before locking the buffer. If it's negative, the caller
384  * is responsible for ensuring that writes to the buffer have completed
385  * before calling this function.  Using this parameter is more efficient
386  * than waiting on the fence and then calling this function.
387  *
388  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
389  * If set, then outVirtualAddress is filled with the address of the
390  * buffer in virtual memory. The flags must also be compatible with
391  * usage flags specified at buffer creation: if a read flag is passed,
392  * the buffer must have been created with
393  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
394  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
395  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
396  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
397  *
398  * If \a rect is not NULL, the caller promises to modify only data in
399  * the area specified by rect. If rect is NULL, the caller may modify
400  * the contents of the entire buffer. The content of the buffer outside
401  * of the specified rect is NOT modified by this call.
402  *
403  * It is legal for several different threads to lock a buffer for read
404  * access; none of the threads are blocked.
405  *
406  * Locking a buffer simultaneously for write or read/write is undefined,
407  * but will neither terminate the process nor block the caller.
408  * AHardwareBuffer_lock may return an error or leave the buffer's
409  * content in an indeterminate state.
410  *
411  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
412  * for reading and writing in multiple threads and/or processes
413  * simultaneously, and the contents of the buffer behave like shared
414  * memory.
415  *
416  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
417  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
418  * has more than one layer. Error number if the lock fails for any other
419  * reason.
420  */
421 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
422         int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26);
423 
424 /**
425  * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
426  *
427  * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
428  * formats. The locked planes are returned in the \a outPlanes argument. Note,
429  * that multi-planar should not be confused with multi-layer images, which this
430  * locking function does not support.
431  *
432  * YUV formats are always represented by three separate planes of data, one for
433  * each color plane. The order of planes in the array is guaranteed such that
434  * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
435  * (Cr). All other formats are represented by a single plane.
436  *
437  * Additional information always accompanies the buffers, describing the row
438  * stride and the pixel stride for each plane.
439  *
440  * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
441  *
442  * See the AHardwareBuffer_lock documentation for all other locking semantics.
443  *
444  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
445  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
446  * has more than one layer. Error number if the lock fails for any other
447  * reason.
448  */
449 int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage,
450         int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29);
451 
452 /**
453  * Unlock the AHardwareBuffer from direct CPU access.
454  *
455  * Must be called after all changes to the buffer are completed by the
456  * caller.  If \a fence is NULL, the function will block until all work
457  * is completed.  Otherwise, \a fence will be set either to a valid file
458  * descriptor or to -1.  The file descriptor will become signaled once
459  * the unlocking is complete and buffer contents are updated.
460  * The caller is responsible for closing the file descriptor once it's
461  * no longer needed.  The value -1 indicates that unlocking has already
462  * completed before the function returned and no further operations are
463  * necessary.
464  *
465  * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
466  * the unlock fails for any reason.
467  */
468 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26);
469 
470 /**
471  * Send the AHardwareBuffer to an AF_UNIX socket.
472  *
473  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
474  * number if the operation fails for any reason.
475  */
476 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26);
477 
478 /**
479  * Receive an AHardwareBuffer from an AF_UNIX socket.
480  *
481  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
482  * number if the operation fails for any reason.
483  */
484 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
485 
486 #endif // __ANDROID_API__ >= 26
487 
488 #if __ANDROID_API__ >= 29
489 
490 /**
491  * Test whether the given format and usage flag combination is
492  * allocatable.
493  *
494  * If this function returns true, it means that a buffer with the given
495  * description can be allocated on this implementation, unless resource
496  * exhaustion occurs. If this function returns false, it means that the
497  * allocation of the given description will never succeed.
498  *
499  * The return value of this function may depend on all fields in the
500  * description, except stride, which is always ignored. For example,
501  * some implementations have implementation-defined limits on texture
502  * size and layer count.
503  *
504  * \return 1 if the format and usage flag combination is allocatable,
505  *     0 otherwise.
506  */
507 int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29);
508 
509 /**
510  * Lock an AHardwareBuffer for direct CPU access.
511  *
512  * This function is the same as the above lock function, but passes back
513  * additional information about the bytes per pixel and the bytes per stride
514  * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
515  * or variable, or if the underlying mapper implementation does not support returning
516  * additional information, then this call will fail with INVALID_OPERATION
517  */
518 int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage,
519         int32_t fence, const ARect* rect, void** outVirtualAddress,
520         int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29);
521 #endif // __ANDROID_API__ >= 29
522 
523 __END_DECLS
524 
525 #endif // ANDROID_HARDWARE_BUFFER_H
526 
527 /** @} */
528