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1 //===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines LLVM's set of calling conventions.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_IR_CALLINGCONV_H
15 #define LLVM_IR_CALLINGCONV_H
16 
17 namespace llvm {
18 
19 /// CallingConv Namespace - This namespace contains an enum with a value for
20 /// the well-known calling conventions.
21 ///
22 namespace CallingConv {
23 
24   /// LLVM IR allows to use arbitrary numbers as calling convention identifiers.
25   using ID = unsigned;
26 
27   /// A set of enums which specify the assigned numeric values for known llvm
28   /// calling conventions.
29   /// LLVM Calling Convention Representation
30   enum {
31     /// C - The default llvm calling convention, compatible with C.  This
32     /// convention is the only calling convention that supports varargs calls.
33     /// As with typical C calling conventions, the callee/caller have to
34     /// tolerate certain amounts of prototype mismatch.
35     C = 0,
36 
37     // Generic LLVM calling conventions.  None of these calling conventions
38     // support varargs calls, and all assume that the caller and callee
39     // prototype exactly match.
40 
41     /// Fast - This calling convention attempts to make calls as fast as
42     /// possible (e.g. by passing things in registers).
43     Fast = 8,
44 
45     // Cold - This calling convention attempts to make code in the caller as
46     // efficient as possible under the assumption that the call is not commonly
47     // executed.  As such, these calls often preserve all registers so that the
48     // call does not break any live ranges in the caller side.
49     Cold = 9,
50 
51     // GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
52     GHC = 10,
53 
54     // HiPE - Calling convention used by the High-Performance Erlang Compiler
55     // (HiPE).
56     HiPE = 11,
57 
58     // WebKit JS - Calling convention for stack based JavaScript calls
59     WebKit_JS = 12,
60 
61     // AnyReg - Calling convention for dynamic register based calls (e.g.
62     // stackmap and patchpoint intrinsics).
63     AnyReg = 13,
64 
65     // PreserveMost - Calling convention for runtime calls that preserves most
66     // registers.
67     PreserveMost = 14,
68 
69     // PreserveAll - Calling convention for runtime calls that preserves
70     // (almost) all registers.
71     PreserveAll = 15,
72 
73     // Swift - Calling convention for Swift.
74     Swift = 16,
75 
76     // CXX_FAST_TLS - Calling convention for access functions.
77     CXX_FAST_TLS = 17,
78 
79     // Target - This is the start of the target-specific calling conventions,
80     // e.g. fastcall and thiscall on X86.
81     FirstTargetCC = 64,
82 
83     /// X86_StdCall - stdcall is the calling conventions mostly used by the
84     /// Win32 API. It is basically the same as the C convention with the
85     /// difference in that the callee is responsible for popping the arguments
86     /// from the stack.
87     X86_StdCall = 64,
88 
89     /// X86_FastCall - 'fast' analog of X86_StdCall. Passes first two arguments
90     /// in ECX:EDX registers, others - via stack. Callee is responsible for
91     /// stack cleaning.
92     X86_FastCall = 65,
93 
94     /// ARM_APCS - ARM Procedure Calling Standard calling convention (obsolete,
95     /// but still used on some targets).
96     ARM_APCS = 66,
97 
98     /// ARM_AAPCS - ARM Architecture Procedure Calling Standard calling
99     /// convention (aka EABI). Soft float variant.
100     ARM_AAPCS = 67,
101 
102     /// ARM_AAPCS_VFP - Same as ARM_AAPCS, but uses hard floating point ABI.
103     ARM_AAPCS_VFP = 68,
104 
105     /// MSP430_INTR - Calling convention used for MSP430 interrupt routines.
106     MSP430_INTR = 69,
107 
108     /// X86_ThisCall - Similar to X86_StdCall. Passes first argument in ECX,
109     /// others via stack. Callee is responsible for stack cleaning. MSVC uses
110     /// this by default for methods in its ABI.
111     X86_ThisCall = 70,
112 
113     /// PTX_Kernel - Call to a PTX kernel.
114     /// Passes all arguments in parameter space.
115     PTX_Kernel = 71,
116 
117     /// PTX_Device - Call to a PTX device function.
118     /// Passes all arguments in register or parameter space.
119     PTX_Device = 72,
120 
121     /// SPIR_FUNC - Calling convention for SPIR non-kernel device functions.
122     /// No lowering or expansion of arguments.
123     /// Structures are passed as a pointer to a struct with the byval attribute.
124     /// Functions can only call SPIR_FUNC and SPIR_KERNEL functions.
125     /// Functions can only have zero or one return values.
126     /// Variable arguments are not allowed, except for printf.
127     /// How arguments/return values are lowered are not specified.
128     /// Functions are only visible to the devices.
129     SPIR_FUNC = 75,
130 
131     /// SPIR_KERNEL - Calling convention for SPIR kernel functions.
132     /// Inherits the restrictions of SPIR_FUNC, except
133     /// Cannot have non-void return values.
134     /// Cannot have variable arguments.
135     /// Can also be called by the host.
136     /// Is externally visible.
137     SPIR_KERNEL = 76,
138 
139     /// Intel_OCL_BI - Calling conventions for Intel OpenCL built-ins
140     Intel_OCL_BI = 77,
141 
142     /// The C convention as specified in the x86-64 supplement to the
143     /// System V ABI, used on most non-Windows systems.
144     X86_64_SysV = 78,
145 
146     /// The C convention as implemented on Windows/x86-64 and
147     /// AArch64. This convention differs from the more common
148     /// \c X86_64_SysV convention in a number of ways, most notably in
149     /// that XMM registers used to pass arguments are shadowed by GPRs,
150     /// and vice versa.
151     /// On AArch64, this is identical to the normal C (AAPCS) calling
152     /// convention for normal functions, but floats are passed in integer
153     /// registers to variadic functions.
154     Win64 = 79,
155 
156     /// MSVC calling convention that passes vectors and vector aggregates
157     /// in SSE registers.
158     X86_VectorCall = 80,
159 
160     /// Calling convention used by HipHop Virtual Machine (HHVM) to
161     /// perform calls to and from translation cache, and for calling PHP
162     /// functions.
163     /// HHVM calling convention supports tail/sibling call elimination.
164     HHVM = 81,
165 
166     /// HHVM calling convention for invoking C/C++ helpers.
167     HHVM_C = 82,
168 
169     /// X86_INTR - x86 hardware interrupt context. Callee may take one or two
170     /// parameters, where the 1st represents a pointer to hardware context frame
171     /// and the 2nd represents hardware error code, the presence of the later
172     /// depends on the interrupt vector taken. Valid for both 32- and 64-bit
173     /// subtargets.
174     X86_INTR = 83,
175 
176     /// Used for AVR interrupt routines.
177     AVR_INTR = 84,
178 
179     /// Calling convention used for AVR signal routines.
180     AVR_SIGNAL = 85,
181 
182     /// Calling convention used for special AVR rtlib functions
183     /// which have an "optimized" convention to preserve registers.
184     AVR_BUILTIN = 86,
185 
186     /// Calling convention used for Mesa vertex shaders, or AMDPAL last shader
187     /// stage before rasterization (vertex shader if tessellation and geometry
188     /// are not in use, or otherwise copy shader if one is needed).
189     AMDGPU_VS = 87,
190 
191     /// Calling convention used for Mesa/AMDPAL geometry shaders.
192     AMDGPU_GS = 88,
193 
194     /// Calling convention used for Mesa/AMDPAL pixel shaders.
195     AMDGPU_PS = 89,
196 
197     /// Calling convention used for Mesa/AMDPAL compute shaders.
198     AMDGPU_CS = 90,
199 
200     /// Calling convention for AMDGPU code object kernels.
201     AMDGPU_KERNEL = 91,
202 
203     /// Register calling convention used for parameters transfer optimization
204     X86_RegCall = 92,
205 
206     /// Calling convention used for Mesa/AMDPAL hull shaders (= tessellation
207     /// control shaders).
208     AMDGPU_HS = 93,
209 
210     /// Calling convention used for special MSP430 rtlib functions
211     /// which have an "optimized" convention using additional registers.
212     MSP430_BUILTIN = 94,
213 
214     /// Calling convention used for AMDPAL vertex shader if tessellation is in
215     /// use.
216     AMDGPU_LS = 95,
217 
218     /// Calling convention used for AMDPAL shader stage before geometry shader
219     /// if geometry is in use. So either the domain (= tessellation evaluation)
220     /// shader if tessellation is in use, or otherwise the vertex shader.
221     AMDGPU_ES = 96,
222 
223     /// The highest possible calling convention ID. Must be some 2^k - 1.
224     MaxID = 1023
225   };
226 
227 } // end namespace CallingConv
228 
229 } // end namespace llvm
230 
231 #endif // LLVM_IR_CALLINGCONV_H
232