1-- automatically generated by the FlatBuffers compiler, do not modify 2 3-- namespace: Sample 4 5local flatbuffers = require('flatbuffers') 6 7local Monster = {} -- the module 8local Monster_mt = {} -- the class metatable 9 10function Monster.New() 11 local o = {} 12 setmetatable(o, {__index = Monster_mt}) 13 return o 14end 15function Monster.GetRootAsMonster(buf, offset) 16 local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) 17 local o = Monster.New() 18 o:Init(buf, n + offset) 19 return o 20end 21function Monster_mt:Init(buf, pos) 22 self.view = flatbuffers.view.New(buf, pos) 23end 24function Monster_mt:Pos() 25 local o = self.view:Offset(4) 26 if o ~= 0 then 27 local x = o + self.view.pos 28 local obj = require('MyGame.Sample.Vec3').New() 29 obj:Init(self.view.bytes, x) 30 return obj 31 end 32end 33function Monster_mt:Mana() 34 local o = self.view:Offset(6) 35 if o ~= 0 then 36 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) 37 end 38 return 150 39end 40function Monster_mt:Hp() 41 local o = self.view:Offset(8) 42 if o ~= 0 then 43 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) 44 end 45 return 100 46end 47function Monster_mt:Name() 48 local o = self.view:Offset(10) 49 if o ~= 0 then 50 return self.view:String(o + self.view.pos) 51 end 52end 53function Monster_mt:Inventory(j) 54 local o = self.view:Offset(14) 55 if o ~= 0 then 56 local a = self.view:Vector(o) 57 return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) 58 end 59 return 0 60end 61function Monster_mt:InventoryLength() 62 local o = self.view:Offset(14) 63 if o ~= 0 then 64 return self.view:VectorLen(o) 65 end 66 return 0 67end 68function Monster_mt:Color() 69 local o = self.view:Offset(16) 70 if o ~= 0 then 71 return self.view:Get(flatbuffers.N.Int8, o + self.view.pos) 72 end 73 return 2 74end 75function Monster_mt:Weapons(j) 76 local o = self.view:Offset(18) 77 if o ~= 0 then 78 local x = self.view:Vector(o) 79 x = x + ((j-1) * 4) 80 x = self.view:Indirect(x) 81 local obj = require('MyGame.Sample.Weapon').New() 82 obj:Init(self.view.bytes, x) 83 return obj 84 end 85end 86function Monster_mt:WeaponsLength() 87 local o = self.view:Offset(18) 88 if o ~= 0 then 89 return self.view:VectorLen(o) 90 end 91 return 0 92end 93function Monster_mt:EquippedType() 94 local o = self.view:Offset(20) 95 if o ~= 0 then 96 return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos) 97 end 98 return 0 99end 100function Monster_mt:Equipped() 101 local o = self.view:Offset(22) 102 if o ~= 0 then 103 local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0) 104 self.view:Union(obj, o) 105 return obj 106 end 107end 108function Monster.Start(builder) builder:StartObject(10) end 109function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end 110function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end 111function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end 112function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end 113function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end 114function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end 115function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end 116function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end 117function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end 118function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end 119function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end 120function Monster.End(builder) return builder:EndObject() end 121 122return Monster -- return the module