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Searched defs:AndI (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/InstCombine/
DInstCombineShifts.cpp239 if (auto *AndI = dyn_cast<Instruction>(And)) { in foldShiftedShift() local
/external/llvm/lib/Target/PowerPC/
DPPCISelDAGToDAG.cpp2750 SDValue AndI(CurDAG->getMachineNode(Opcode, dl, InVT, MVT::Glue, in Select() local
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DTargetLowering.h465 virtual bool isMaskAndCmp0FoldingBeneficial(const Instruction &AndI) const { in isMaskAndCmp0FoldingBeneficial()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/PowerPC/
DPPCISelDAGToDAG.cpp4536 SDValue AndI(CurDAG->getMachineNode(Opcode, dl, InVT, MVT::Glue, in Select() local
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DCodeGenPrepare.cpp1259 static bool sinkAndCmp0Expression(Instruction *AndI, in sinkAndCmp0Expression()